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* gallium: use cso_save/restore_sampler_textures() functionsBrian2008-03-312-11/+7
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* gallium: draw_passthrough.c is obsolete - removedBrian2008-03-311-473/+0
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* gallium: set the bypass_vs flag nowBrian2008-03-311-1/+2
| | | | | The glBitmap vertex shader is a no-op, but we still have to specify it in order to convey the number of inputs/outputs.
* gallium: move the test for bypass_vs into the vs_XXX_run() functionsBrian2008-03-316-35/+76
| | | | | | | | | | Also: 1. Added an identity_viewport flag to skip viewport transformation when it has no effect. Might also add an explicit bypass_viewport flag someday. 2. Separate the code for computing clip codes and doing the viewport transform. Predicate them separately. Note: even if bypass_vs is set, we still look at the shader to determine the number of inputs and outputs.
* gallium: draw_passthrough.c is not used anymoreBrian2008-03-311-1/+0
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* gallium: draw_passthrough.c is not used anymoreBrian2008-03-311-1/+0
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* gallium: turn on clipping for bitmapsBrian2008-03-312-36/+60
| | | | | Bitmaps can extend beyond window edges so we need to clip. Also, move some state atom vars to st_context to be a bit more efficient.
* gallium: Eliminate p_winsys::printfJosé Fonseca2008-03-3111-72/+16
| | | | Not convenient and almost not used at all. Better replacements in p_debug.h
* draw: Do not run full pipeline when flatshade_first for point primitives.Michal Krol2008-03-303-1/+11
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* draw: Fix bypass_vs semantic misuse.Michal Krol2008-03-301-0/+1
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* gallium: Set vertex state/buffers en-mass.Brian Paul2008-03-2916-183/+205
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* gallium: Fix some MSVC warnings.José Fonseca2008-03-292-5/+5
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* gallium: begin some bounding box code for bitmap cacheBrian2008-03-281-20/+52
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* gallium: added an (int) cast in setup_bitmap_vertex_data() to fix a ↵Brian2008-03-281-1/+1
| | | | | | signed/unsigned arithmetic problem Negative values became very large uints.
* gallium: Fix computation of Z values when not using early Z.Brian2008-03-281-9/+12
| | | | This fixes the missing bitmaps in the engine and fogcoord demos.
* gallium: don't call st_flush_bitmap_cache() if the only change is ↵Brian2008-03-281-1/+6
| | | | _NEW_PACKUNPACK state
* gallium: disable a debug hackBrian2008-03-281-1/+1
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* gallium: implement a glBitmap cacheBrian2008-03-286-12/+236
| | | | | | | The bitmap cache attempts to accumulate a series of glBitmap calls in a buffer to effectively render a whole bunch of bitmaps at once. The cache can be disabled, if needed, by setting UseBitmapCache=GL_FALSE.
* mesa: fix texture/renderbuffer mix-up in test_attachment_completeness()Brian Paul2008-03-281-1/+1
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* gallium: re-work texture format selection codeBrian Paul2008-03-281-167/+93
| | | | Use same code for choosing texture format and renderbuffer format.
* gallium: remove redundant compare bit in sampler stateRoland Scheidegger2008-03-283-4/+1
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* gallium: Bump PIPE_MAX_SAMPLERS to 16.Michal Krol2008-03-281-1/+1
| | | | We need it to fulfil D3D minimum requirements.
* If visual is 32bpp, set visual->alphaBits = 8.Brian2008-03-271-0/+8
| | | | | This works since we always use XImages for color buffers. It wouldn't always work for Windows/Pixmaps.
* gallium: replace PIPE_ATTRIB_MAX with PIPE_MAX_ATTRIBSBrian2008-03-2729-62/+63
| | | | | The later follows the naming scheme of other limits. Keep the old definition until all possible usage is updated.
* gallium: updated/improved comments, minor re-formattingBrian Paul2008-03-271-31/+27
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* consolidate some parsing functions that were pretty much identical for ↵Brian2008-03-271-152/+71
| | | | | | vertex/fragment programs cherry-picked from master
* mesa: misc sync-up with masterBrian2008-03-271-3/+3
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* raise GL_INVALID_OPERATION if glProgramString compilation failsBrian2008-03-271-1/+1
| | | | cherry-picked from master
* Fix the compile of disabled DEBUG_PARSING code.Brian2008-03-271-1/+1
| | | | cherry-picked from master
* make sure state token values are fully initializedBrian2008-03-271-1/+1
| | | | cherry-picked from master
* added program_error2() function for better error reportingBrian2008-03-271-47/+60
| | | | cherry-picked from master
* Fix state.texgen parsing error (bug 12313).Brian2008-03-271-5/+12
| | | | | | Replace *(*inst++) with *(*inst)++ in a few places. Cherry-picked from master.
* gallium: Update calls to the simple shader functionsBrian2008-03-273-3/+9
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* gallium: return pipe_shader_state from the simple shader functionsBrian2008-03-274-19/+42
| | | | Allows us to fix a mem leak (tokens array).
* gallium: fix Element() macro redefinition warningBrian2008-03-271-0/+2
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* gallium: fix incorrect types for shadersBrian2008-03-272-6/+5
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* gallium: remove temporary static varBrian2008-03-272-6/+6
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* gallium: silence unused var warningBrian2008-03-271-0/+2
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* cell: include cell_state_per_fragment.h to silence warningBrian2008-03-271-0/+1
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* cell: added (uint64_t) cast to silence warningBrian2008-03-271-1/+1
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* cell: fix unclosed commentBrian2008-03-271-1/+1
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* xlib: Fix build error from recent fence changesIan Romanick2008-03-261-3/+3
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* cell: Implement code-gen for logic opIan Romanick2008-03-268-33/+349
| | | | | | | This also implements code-gen for the float-to-packed color conversion. It's currently hardcoded for A8R8G8B8, but that can easily be fixed as soon as other color depths are supported by the Cell driver.
* gallium: need to call st_validate_state() in Bitmap()Brian Paul2008-03-261-0/+2
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* gallium: as for aapoints, make the extra texcoord per-shader stateBrian Paul2008-03-261-11/+13
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* gallium: Change pipe->flush() interface to optionally return a fence.Michel Dänzer2008-03-2628-83/+127
| | | | | The cell driver still uses an internal CELL_FLUSH_WAIT flag, in the long run proper fencing should be implemented for it.
* gallium: the generic attrib we use for computing coverage is per-shaderBrian2008-03-251-11/+13
| | | | Fixes a very tricky conformance failure.
* gallium: added fragment emit/write debug countersBrian2008-03-251-0/+30
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* cell: Enable MIT-SHM on Cell.Ian Romanick2008-03-251-1/+3
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* xlib: Add support for MIT-SHM in xlib winsys driverIan Romanick2008-03-254-56/+267
| | | | | | Gives about a 3% performance increase in gears on x86-64 (non-tiled) and about 10% performance increase in gears on Cell (tiled). I actually expected more of a boost. :(