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* r600g: more valgrind fixesMarek Olšák2011-07-111-2/+2
* r600g: zero memory of ioctl parametersMarek Olšák2011-07-111-3/+3
* mesa: implement packing of DEPTH_STENCIL & FLOAT_32_UNSIGNED_INT_24_8_REV comboMarek Olšák2011-07-114-9/+20
* WIP r600g: depth_buffer_float renderbuffer support on evergreenMarek Olšák2011-07-101-1/+13
* swrast: fix depth/stencil blits when there's no colorbufferMarek Olšák2011-07-101-3/+0
* mesa: return early if mask is cleared to zero in BlitFramebufferMarek Olšák2011-07-101-0/+4
* docs: update GL3 statusMarek Olšák2011-07-101-1/+1
* r600g: depth_buffer_float support on r600-r700Marek Olšák2011-07-102-0/+18
* gallium/util: handle Z32F_FLOAT_S8X24_USCALED in pipe_tile_raw_to_rgbaMarek Olšák2011-07-101-0/+35
* gallium/util: implement software Z32F_S8X24 depth-stencil clearMarek Olšák2011-07-101-1/+34
* gallium/util: implement pack functions for Z32F and Z32F_S8X24Marek Olšák2011-07-101-0/+64
* st/mesa: implement read/draw/copypixels for Z32F and Z32F_S8X24Marek Olšák2011-07-102-9/+98
* st/mesa: initial ARB_depth_buffer_float supportMarek Olšák2011-07-103-2/+34
* mesa: implement depth/stencil renderbuffer wrapper accessors for Z32F_X24S8Marek Olšák2011-07-103-24/+313
* mesa: implement generatemipmap for GL_FLOAT_32_UNSIGNED_INT_24_8_REVMarek Olšák2011-07-101-0/+20
* mesa: implement texstore for DEPTH32F_STENCIL8Marek Olšák2011-07-101-1/+67
* mesa: implement texstore for DEPTH_COMPONENT32FMarek Olšák2011-07-101-5/+7
* mesa: implement depth unpacking for GL_FLOAT_32_UNSIGNED_INT_24_8_REVMarek Olšák2011-07-101-2/+25
* mesa: implement stencil unpacking for GL_FLOAT_32_UNSIGNED_INT_24_8_REVMarek Olšák2011-07-101-3/+32
* mesa: implement texfetch functions for depth_buffer_floatMarek Olšák2011-07-102-8/+31
* mesa: initial ARB_depth_buffer_float supportMarek Olšák2011-07-109-6/+125
* r600g: LIT: clamp negative src.y to 0Vadim Girlin2011-07-101-5/+24
* st/dri: remove unused variablesMarek Olšák2011-07-101-2/+0
* st/egl: fix linking errorsChia-I Wu2011-07-101-0/+18
* intel: Recognize all depth formats in get_teximage_readbuffer.Kenneth Graunke2011-07-091-8/+4
* r600g: Get rid of some superfluous braces.Henri Verbeet2011-07-092-14/+14
* r600g: Check for Evergreen chip class instead of Cedar family in r600_context...Henri Verbeet2011-07-091-1/+1
* r600g: Store the chip class directly in r600_bc.Henri Verbeet2011-07-093-49/+6
* r600g: Replace the CHIPREV_* defines with the chip_class enum.Henri Verbeet2011-07-095-99/+93
* r600g: Get rid of the superfluous family field from r600_shader.Henri Verbeet2011-07-092-6/+4
* r600g: Store the chip class in r600_pipe_context.Henri Verbeet2011-07-096-70/+36
* r600g: Fix the type of the family field in r600_pipe_context.Henri Verbeet2011-07-091-1/+1
* i965/gen4: Fix GPU hangs since the program streaming change.Eric Anholt2011-07-091-1/+1
* i965/gen7: Remove gratuitous dirty flags from WM and PS state.Kenneth Graunke2011-07-081-8/+3
* r600g: introduce r600_bc_src_toggle_neg helper and fix SUB & LRPVadim Girlin2011-07-081-2/+7
* r600g: introduce r600_bc_src_set_abs helper and fix LOGVadim Girlin2011-07-081-8/+18
* r600g: RSQ: clear NEG for operandVadim Girlin2011-07-081-0/+1
* r600g: LIT: swap MUL_LIT operands to fix 0^0Vadim Girlin2011-07-081-6/+5
* GLX/DRI2: handle swap event swap count wrappingJesse Barnes2011-07-085-2/+108
* DRI2/GLX: use new swap event typesJesse Barnes2011-07-083-6/+6
* glsl: Lower break instructions when necessary at the end of a loop.Paul Berry2011-07-081-1/+54
* glsl: In lower_jumps.cpp, lower both branches of a conditional.Paul Berry2011-07-081-1/+4
* glsl: Use foreach_list in lower_jumps.cppPaul Berry2011-07-081-1/+12
* glsl: lower unconditional returns and continues in loops.Paul Berry2011-07-081-8/+54
* glsl: Lower unconditional return statements.Paul Berry2011-07-081-0/+14
* glsl: Refactor logic for determining whether to lower return statements.Paul Berry2011-07-081-7/+12
* glsl: Add explanatory comments to lower_jumps.cpp.Paul Berry2011-07-081-14/+322
* glsl: Make ir_reader able to read plain (return) statements.Paul Berry2011-07-081-11/+13
* glsl: Remove unused function prototypes.Paul Berry2011-07-081-2/+0
* gallivm: Fix build with llvm-3.0Gustaw Smolarczyk2011-07-081-9/+7