| Commit message (Collapse) | Author | Age | Files | Lines |
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Fixes piglit fragcoord_w test.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=34323
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This is useful for shadow map generation. Tested with glsl-bug-22603,
which rendered the depth textures with fallbacks before.
Acked-by: Chad Versace <[email protected]>
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We were updating our new viewport using the old buffers' _WindowMap.m.
We can do less math and avoid using that deprecated matrix by just
folding the viewport calculation right in to the driver.
Fixes piglit fbo-depthtex.
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i915_update_draw_buffers() already handles the fallback bit for
missing stencil region, so here we just need to handle whether the GL
thinks we have stencil data or not (and disable the test if so).
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We were disabling it once at the moment we changed draw buffers, but
later enabling of depth test could turn it back on. Fixes
fbo-nodepth-test.
Note that ctx->DrawBuffer has to be checked because during context
create we get called while it's still unset. However, we know we'll
get an intel_draw_buffer() after that, so it's safe to make a silly
choice at this point.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=30080
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Reviewed-by: Chad Versace <[email protected]>
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Reviewed-by: Chad Versace <[email protected]>
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Reviewed-by: Chad Versace <[email protected]>
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Reviewed-by: Chad Versace <[email protected]>
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The 965 driver doesn't use these for deciding on fallbacks.
Reviewed-by: Chad Versace <[email protected]>
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The illusion of shared code here wasn't fooling anybody. It was
tempting to keep i830 and i915 still shared, but I think I actually
want to make them diverge shortly.
Reviewed-by: Chad Versace <[email protected]>
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Reviewed-by: Chad Versace <[email protected]>
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We were missing out on all the relocation changes by dumping what we
subdata()ed in instead of what's there after the kernel finished with
it.
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This brings us into compliance with page 17 (page 22 of the PDF) of
the GLSL 1.20 spec:
"[Sampler types] can only be declared as function parameters or
uniform variables (see Section 4.3.5 "Uniform"). ... [Samplers]
cannot be used as out or inout function parameters."
The spec isn't explicit about whether this rule applies to
structs/arrays containing shaders, but the intent seems to be to
ensure that it can always be determined at compile time which sampler
is being used in each texture lookup. So to avoid creating a
loophole, the rule needs to apply to structs/arrays containing shaders
as well.
Fixes piglit tests spec/glsl-1.10/compiler/samplers/*.frag, and fixes
bug 38987.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38987
Reviewed-by: Ian Romanick <[email protected]>
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The new location, as a member function of glsl_type, is more
consistent with queries like is_sampler(), is_boolean(), is_float(),
etc. Placing the function inside glsl_type also makes it available to
any code that uses glsl_types.
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These happen to work because their values are the same as the equivalent
PIPE_TRANSFER_* flags, but it's still misleading.
Signed-off-by: Henri Verbeet <[email protected]>
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The GLSL spec says:
"If a built-in function is redeclared in a shader (i.e., a
prototype is visible) before a call to it, then the linker will
only attempt to resolve that call within the set of shaders that
are linked with it."
This patch enforces this behavior. When a function call is processed
a flag is set in the ir_call to indicate whether the previously seen
prototype is the built-in or not. At link time a call will only bind
to an instance of a function that matches the "want built-in" setting
in the ir_call.
This has the odd side effect that first call to abs() in the shader
below will call the built-in and the second will not:
float foo(float x) { return abs(x); }
float abs(float x) { return -x; }
float bar(float x) { return abs(x); }
This seems insane, but it matches what the spec says.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=31744
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Fixes a build regression introduced by 4df137691ee29bb812347fa2c5f19095243ede22
Signed-off-by: Jeremy Huddleston <[email protected]>
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The following resolves the build issues and missing symbols
Add "xvmc-nouveau/target.c" - missing symbol "driver_description"
Add "drivers/nvc0/libnvc0.a" - missing symbol "nvc0_screen_create"
Remove "drivers/softpipe/libsoftpipe.a" - unnessecary dependency
resolves build (when building without swrast)
Add "drivers/trace/libtrace.a" in Makefile
Note: With/without those patches xvmc-nouveau still segfaults
Signed-off-by: Emil Velikov <[email protected]>
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llvm-3.0svn r135219 renamed createAsmInfo to createMCAsmInfo in
include/llvm/Target/TargetRegistry.h.
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I hate gcc 4.6 already.
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Just fixing the warning that r is unused.
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Use all zpass data for predication instead of the last block only.
Use query buffer as a ring instead of reusing the same area
for each new BeginQuery. All query buffer offsets are in bytes
to simplify offsets math.
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This patch add the support for 24bpp in the dri/swrast implementation.
See http://bugs.freedesktop.org/show_bug.cgi?id=23525
Signed-off-by: Marc Pignat <marc at pignat.org>
Signed-off-by: Brian Paul <[email protected]>
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Move that also inside the state tracker where needed.
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Otherwise xine won't scale correctly.
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Signed-off-by: Alex Deucher <[email protected]>
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Signed-off-by: Christian König <[email protected]>
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Using pipe_mpeg12_picture_desc was unintentional here.
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Not sure how this ever worked before, given that the Makefile is in
src/mesa, not src/mesa/program.
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commit 1856230d9fa61710cce3e152b8d88b1269611a73
Author: José Fonseca <[email protected]>
Date: Tue Jul 12 23:41:27 2011 +0100
make: Use better var names on packaging.
commit d1ae72d0bd14e820ecfe9f8f27b316f9566ceb0c
Author: José Fonseca <[email protected]>
Date: Tue Jul 12 23:38:21 2011 +0100
make: Apply several of Dan Nicholson's suggestions.
commit f27cf8743ac9cbf4c0ad66aff0cd3f97efde97e4
Author: José Fonseca <[email protected]>
Date: Sat Jul 9 14:18:20 2011 +0100
make: Put back the tar.bz2 creation rule.
Removed by accident.
commit 34983337f9d7db984e9f0117808274106d262110
Author: José Fonseca <[email protected]>
Date: Sat Jul 9 11:59:29 2011 +0100
make: Determine tarballs contents via git ls-files.
The wildcards were a mess:
- lots of files for non Linux platforms missing
- several files listed and archived twice
Using git-ls-files ensures things are not loss when making the tarballs.
commit 34a28ccbf459ed5710aafba5e7149e8291cb808c
Author: José Fonseca <[email protected]>
Date: Sat Jul 9 11:07:14 2011 +0100
glut: Remove GLUT source.
Most distros ship freeglut, and most people don't care one vs the other,
and it hasn't been really maintained.
So it is better to have Mesa GLUT be revisioned and built separately
from Mesa.
commit 5c26a2c3c0c7e95ef853e19d12d75c4f80137e7d
Author: José Fonseca <[email protected]>
Date: Sat Jul 9 10:31:02 2011 +0100
Ignore the tarballs.
commit 26edecac589819f0d0efe2165ab748dbc4e53394
Author: José Fonseca <[email protected]>
Date: Sat Jul 9 10:30:24 2011 +0100
make: Create the Mesa-xxx-devel symlink automatically.
Also actually remote the intermediate uncompressed tarballs.
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NOTE: This is a candidate for the 7.11 branch.
Signed-off-by: Brian Paul <[email protected]>
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NOTE: This is a candidate for the 7.11 branch.
Signed-off-by: Brian Paul <[email protected]>
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this moves getting the context into the debug in this function,
just spotted it trawling callgrind traces for other things.
Signed-off-by: Dave Airlie <[email protected]>
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Silences many warnings about "type of bit-field ‘field_select’ is a
GCC extension".
Since the field sizes were 8 and 16 bits, just use basic types.
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The forward references to video enum types in p_context.h causes
a massive number of compiler warnings (ISO C forbids forward references
to ‘enum’ types).
By putting the new video enums in a separate header that can be included
by p_context.h and p_screen.h we can avoid this.
Acked-by Christian König <[email protected]>
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