| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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GS implementation uses the masked.{gather,store} intrinsics,
introduced in llvm-3.9.0. swr llvm version requirement in
automake and scons now match (scons already needed >= 3.9).
Reviewed-by: Bruce Cherniak <[email protected]>
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The OpenGL 4.5 specification's description of TexBuffer says:
"The number of texels in the texture image is then clamped to an
implementation-dependent limit, the value of MAX_TEXTURE_BUFFER_SIZE."
We set GL_MAX_TEXTURE_BUFFER_SIZE to 2^27. For buffers with a byte
element size, this is the maximum possible size we can encode in
SURFACE_STATE. If you bind a buffer object larger than this as a
texture buffer object, we'll exceed that limit and hit an isl assert:
assert(num_elements <= (1ull << 27));
To fix this, clamp the size in bytes to MaxTextureSize / texel_size.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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Earlier commit was picked from a larger series, but did not consider
that it removed the vulkan <> wayland-drm interdependency.
Rather than reverting everything, temporarily move wayland-drm further
up to resolve the issue. Since it [wayland-drm] does not have any
in-mesa dependencies that's perfectly safe.
Cc: Vedran Miletić <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100060
Fixes: e135ce6f088 ("vulkan: Build common Vulkan code earlier")
Signed-off-by: Emil Velikov <[email protected]>
Tested-by: Javier Jardón <[email protected]>
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Fixes a series of libz related building errors:
target SharedLib: gallium_dri_32
(out/target/prod...SHARED_LIBRARIES/gallium_dri_intermediates/LINKED/gallium_dri.so)
external/elfutils/libelf/elf_compress.c:117: error: undefined reference to 'deflateInit_'
...
external/elfutils/libelf/elf_compress.c:244: error: undefined reference to 'inflateEnd'
clang++: error: linker command failed with exit code 1 (use -v to see
invocation)
Fixes: 85a9b1b "util/disk_cache: compress individual cache entries"
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The number of tokens in never used and the pointer is NULL checked
so just pass NULL.
Reviewed-by: Brian Paul <[email protected]>
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See detailed explanation of why this is needed in commit eb60a89bc3a.
This spot was missed/overlooked. Basically as a result of the fact
that BEGIN_* ends up calling PUSH_SPACE, which in turn adds an extra 8
to the requested amount, we have to be mindful of that when doing bare
nouveau_pushbuf_space calls.
Reportedly this fixes some crashes when replaying a hitman trace taken
on radeonsi.
Fixes: eb60a89bc3a ("nouveau: take extra push space into account for pushbuf_space calls")
Cc: "13.0 17.0" <[email protected]>
Reported-by: Karol Herbst <[email protected]>
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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When binding as textures, the alignment can be 16. However when binding
as an image, the address has to be aligned to 256. (Also when binding as
an RT, but that can't happen with GL or current gallium APIs.)
Reported-by: Roy Spliet <[email protected]>
Signed-off-by: Ilia Mirkin <[email protected]>
Acked-by: Samuel Pitoiset <[email protected]>
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when files are being generated the value of $intermediates var content can be
completely random, this makes sure that outdir is the wanted one.
Fixes: 3f2cb699 ("android: vulkan: add support for libmesa_vulkan_util")
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Acked-by: Emil Velikov <[email protected]>
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This patch implements the EGL_EXT_buffer_age extension for Android.
https://www.khronos.org/registry/EGL/extensions/EXT/EGL_EXT_buffer_age.txt
Reviewed-by: Tapani Pälli <[email protected]>
Acked-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 5c9273152c59777771fa6c7b546316caf3f091d8)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 8fee1d348cc3d91a88319c0d72689acabaa2bf47)
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Some drivers do not support certain targets - for example nouveau
doesn't do VAAPI, while freedreno doesn't do of the video backends.
As such if we enter vdpau when building freedreno/ilo/etc, a vdpau/
folder will be created, empty library will be build and almost
immediately removed. Thus keeping an empty vdpau/ folder around.
There are two ways to fix this.
* add substantial tracking in configure/makefiles so that we never end
up in targets/vdpau
Downsides:
Error prone, as the configure checks and the 'include
gallium/drivers/foo/Automake.inc' can easily get out of sync.
* remove the folder, if empty, alongside the empty library.
Downsides:
In the latter case vdpau/ might be empty before the mesa build has
started, yet we'll remove it either way.
This patch implements the latter option, as the downside isn't that
significant, plus the patch is way shorter ;-)
v2: use has_drivers to track since TARGET_DRIVERS can contain space,
hence neither string comparison nor -n/-z works correctly.
Gentoo Bugzilla: https://bugs.gentoo.org/545230
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Port of e9dcb17962f7e58a81c93bae7bd33885675b1043
vulkan/util: Add generator for enum_to_str functions
Cc: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Reviewed-by: Emil Velikov <[email protected]>
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Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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The previous implementation was fine for GLSL which doesn't really have
a signed modulus/remainder. They just leave the behavior undefined
whenever either source is negative. However, in SPIR-V, there is a
defined behavior for negative arguments. This commit beefs up the pass
so that it handles both correctly. Tested using a hacked up version of
the Vulkan CTS test to get 64-bit support.
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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This is a work in progress - some things may still need fixing.
But it should be in pretty decent shape.
Signed-off-by: Kenneth Graunke <[email protected]>
Signed-off-by: Jason Ekstrand <[email protected]>
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s/emit/build/
Reviewed-by: Dave Airlie <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
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ADD_TID doesn't work. Needs more investigation.
v2: remove leftover dead code
Reviewed-by: Dave Airlie <[email protected]> (v1)
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Reviewed-by: Dave Airlie <[email protected]>
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Vulkan does the same thing.
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Reviewed-by: Dave Airlie <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
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just a cleanup
Reviewed-by: Dave Airlie <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
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and move one function up to reuse the code.
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Reviewed-by: Dave Airlie <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
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It was harmless, because we also set unorm in the sampler state.
Reviewed-by: Dave Airlie <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Equivalent *TexSubImage* methods generates INVALID_ENUM.
From OpenGL 4.5 spec, section 8.6 Alternate Texture Image
Specification Commands:
"An INVALID_ENUM error is generated by *TexSubImage* if target does
not match the command, as shown in table 8.15."
And:
"An INVALID_OPERATION error is generated by *TextureSubImage* if
the effective target of texture does not match the command, as
shown in table 8.15."
Fixes:
GL45-CTS.direct_state_access.textures_copy_errors
v2: slightly change commit summary (Samuel)
Reviewed-by: Samuel Pitoiset <[email protected]>
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While here, use the spacing defined in Ark.
https://ark.intel.com/products/codename/82879/Kaby-Lake
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Ben Widawsky <[email protected]>
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Valgrind reports that the shader cache writes uninitialized data to disk.
Turns out ureg_get_tokens() is returning the count of allocated tokens
instead of how many are actually used, so the cache writes out unused
space at the end. Use the real count instead.
This change should not cause regressions elsewhere because the only
ureg_get_tokens() user that cares about token count is the shader cache.
Signed-off-by: Grazvydas Ignotas <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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