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* linker: Refactor code that builds hash tables of varyings during linkingIan Romanick2014-05-021-20/+33
* meta: Fix saving the program pipeline stateIan Romanick2014-05-022-34/+53
* mesa/sso: Refactor new function _mesa_bind_pipelineIan Romanick2014-05-022-3/+14
* linker: Make lower_packed_varyings work with explicit locationsIan Romanick2014-05-021-1/+6
* glsl: Remove varying "base" parametersIan Romanick2014-05-023-35/+20
* glsl: Constify parameter to a couple varying_matches methodsIan Romanick2014-05-021-4/+4
* clover: Add a stub implementation of clCreateImage() v3Tom Stellard2014-05-024-2/+21
* docs: Add missing ARB_gpu_shader5 subfeature to GL3.txtChris Forbes2014-05-021-0/+1
* docs: Mark ARB_multi_bind as doneFredrik Höglund2014-05-022-1/+2
* mesa: Enable ARB_multi_bindFredrik Höglund2014-05-021-0/+1
* mesa: Implement glBindImageTexturesFredrik Höglund2014-05-021-0/+138
* mesa: Implement glBindVertexBuffersFredrik Höglund2014-05-021-0/+113
* mesa: Implement glBindBuffersRangeFredrik Höglund2014-05-021-0/+367
* mesa: Implement glBindBuffersBaseFredrik Höglund2014-05-021-0/+365
* mesa: Add _mesa_set_transform_feedback_binding()Fredrik Höglund2014-05-022-9/+15
* mesa: Refactor set_ubo_binding()Fredrik Höglund2014-05-021-14/+40
* mesa: Add helper functions for looking up multiple buffersFredrik Höglund2014-05-022-0/+86
* mesa: Refactor set_atomic_buffer_binding()Fredrik Höglund2014-05-021-16/+40
* mesa: Implement glBindTexturesFredrik Höglund2014-05-021-0/+120
* mesa: Add a texUnit parameter to dd_function_table::BindTextureFredrik Höglund2014-05-023-8/+8
* mesa: Add helper functions for looking up multiple texturesFredrik Höglund2014-05-022-0/+30
* mesa: Implement glBindSamplersFredrik Höglund2014-05-021-0/+115
* glapi: Add infrastructure for ARB_multi_bindFredrik Höglund2014-05-0214-0/+123
* mesa: Add functions for doing unlocked hash table lookupsFredrik Höglund2014-05-022-9/+89
* mesa: Optimize unbind_texobj_from_texunits()Fredrik Höglund2014-05-021-9/+11
* mesa: Add a _BoundTextures field in gl_texture_unitFredrik Höglund2014-05-023-0/+12
* mesa: Store the target index in gl_texture_objectFredrik Höglund2014-05-022-0/+4
* i965: Fix the file comment for intel_image.hEric Anholt2014-05-011-5/+8
* i965: Rename intel_regions.h to something more appropriate now.Eric Anholt2014-05-016-6/+6
* i965: Delete the intel_regions.c code.Eric Anholt2014-05-0122-256/+4
* i965: Drop region usage from DRI2 winsys-allocated buffers.Eric Anholt2014-05-011-13/+17
* i965: Drop a funny assert about mt pitch.Eric Anholt2014-05-011-1/+0
* i965: Fix intel_bufferobj_buffer range for blit drawpixels.Eric Anholt2014-05-011-3/+2
* i965: Drop use of intel_region from miptrees.Eric Anholt2014-05-0120-256/+242
* i965: Replace the region in DRIimage with just a BO pointer and stride.Eric Anholt2014-05-016-162/+83
* i965: Make intel_set_texture_region just take a BO and pitch.Eric Anholt2014-05-011-29/+27
* i965: Stop making a pointless region for DRI2 to just throw it away.Eric Anholt2014-05-013-37/+43
* i965: Drop the global GEM name from regions.Eric Anholt2014-05-015-25/+12
* i965: Drop the tiling argument to intel_miptree_create_for_bo.Eric Anholt2014-05-016-11/+10
* i965: Drop pointless cast of texObj to intelObj.Eric Anholt2014-05-011-3/+1
* i965: Move intel_region_get_aligned_offset() to be a miptree function.Eric Anholt2014-05-017-72/+69
* i965: Move intel_region_get_tile_masks() to be a miptree function.Eric Anholt2014-05-016-48/+47
* i965: Fix another broken offset-aligned-to-tile test.Eric Anholt2014-05-011-3/+1
* i965: Fix offset-aligned-to-tile test in dma_buf import.Eric Anholt2014-05-011-3/+1
* i965: Reuse intel_miptree_get_tile_offsets().Eric Anholt2014-05-011-12/+3
* mesa: move declarations before code in texstore.cBrian Paul2014-05-011-8/+7
* i965: Fix format of private renderbuffersVille Syrjälä2014-05-011-19/+33
* i915: Don't advertise Z formats in TextureFormatSupported on gen2Ville Syrjälä2014-05-011-13/+15
* i915: Fix format of private renderbuffersVille Syrjälä2014-05-011-16/+30
* mesa: Allow FLOAT_32_UNSIGNED_INT_24_8_REV in get_tex_depth_stencil()Anuj Phogat2014-05-011-2/+2