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* mesa: use an array for current texture objectsBrian Paul2009-02-2116-265/+169
| | | | Use loops to consolidate lots of texture object code.
* mesa: use an array for default texture objectsBrian Paul2009-02-214-90/+72
| | | | | Replace Default1D/2D/3D/Cube/etc with DefaultTex[TEXTURE_x_INDEX]. The same should be done with the Current1D/2D/3D/etc pointers...
* mesa: re-org texgen stateBrian Paul2009-02-2110-568/+295
| | | | New gl_texgen struct allows quite a bit of code reduction.
* intel: Fix intelSetTexBuffer miptree leak.Kristian Høgsberg2009-02-211-2/+7
| | | | The intelImage also holds a reference to the miptree, so unref that as well.
* intel: tell libdrm whether we want a cpu-ready or gpu-ready BO for regions.Eric Anholt2009-02-217-13/+27
| | | | | | | | | | This lets us avoid allocing new buffers for renderbuffers, finalized miptrees, and PBO-uploaded textures when there's an unreferenced but still active one cached, while also avoiding CPU waits for batchbuffers and CPU-uploaded textures. The size of BOs allocated for a desktop running current GL cairogears on i915 is cut in half with this. Note that this means we require libdrm 2.4.5.
* i965: Fix render target read domains.Eric Anholt2009-02-211-2/+1
| | | | | | | | | | | We were asking for something illegal (write_domain != 0 && read_domains != write_domain) because at the time of writing the region surfaces were used for texturing occasionally as well, and we weren't really clear on the model GEM was going to use. This reliably triggered a kernel bug with domain handling, resulting in oglconform mustpass.c failure. Of course, it only became visible after 01bc4d441fd6821ad9fc20d5e9544e4e587e4ff0 cleaned up some gratuitous flushing.
* gallium: use the TGSI_TEXTURE_SHADOW1D/2D/RECT texture types for TEX ↵Brian Paul2009-02-203-9/+44
| | | | | | | | instructions These texture types were defined but never put to use. For the time being though, the Mesa->TGSI translater isn't emitting these targets. See the XXX comment in map_texture_target().
* i965: use the new prog_instruction::TexShadow fieldBrian Paul2009-02-205-6/+11
| | | | | GLSL shadow() sampler calls are properly propogated down to the driver now. The glean glsl1 shadow() tests work (except for the alpha channel).
* i965: check depth_mode in translate_tex_format() for MESA_FORMAT_S8_Z24Brian Paul2009-02-201-1/+9
| | | | | Note that I24X8 vs. A24X8 vs. L24X8 doesn't seem to make any difference for texture/shadow compare, however.
* glsl: use new IR opcodes for TEX instructions with shadow comparisonBrian Paul2009-02-2011-171/+213
| | | | | | Such TEX instructions will have the TexShadow flag set. The gl_program::ShadowSamplers field is now set in the linker. We missed that before.
* mesa: add TexShadow field to prog_instructionBrian Paul2009-02-204-6/+21
| | | | | If the instruction is TEX/TXP/TXL/etc the TexShadow field will be true if the instruction is a texture fetch with shadow compare.
* i965: separate emit_op() and emit_tex_op() functionsBrian Paul2009-02-201-50/+63
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* mesa: freshen-up comments, move some fields in prog_instructionBrian Paul2009-02-201-25/+15
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* i965: update comment, use const qualifierBrian Paul2009-02-201-4/+2
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* i965: var renaming, clean-upBrian Paul2009-02-201-13/+11
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* i965: added commentBrian Paul2009-02-201-1/+1
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* intel: fix datatype typo, s/GLboolean/GLuint/Brian Paul2009-02-201-1/+1
| | | | Fixes mysterious failures in glean glsl1 test.
* i965: additional debug outputBrian Paul2009-02-201-0/+8
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* glsl: rename GLSL texture assembly instructions to be more legibleBrian Paul2009-02-207-321/+327
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* glsl: fix vec4_texp_rect IR code (need projective version)Brian Paul2009-02-201-1/+1
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* util/debug: need to fflush(stderr) on windowsKeith Whitwell2009-02-201-0/+1
| | | | Hard to believe... but true.
* util: Also output messages to stderr on windows.José Fonseca2009-02-201-0/+6
| | | | When there is a console attached, and no debugger attached.
* wgl: Prevent null pointer reference.José Fonseca2009-02-201-0/+3
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* util: Stack backtracing facilities.José Fonseca2009-02-204-0/+170
| | | | Not much useful until we have symbol lookup.
* gallium: s/GALLIUM_DRIVER_DIRS/GALLIUM_DRIVERS_DIRS/Jakob Bornecrantz2009-02-205-12/+12
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* gallium: Improve recursive makefilesJakob Bornecrantz2009-02-207-117/+21
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* gallium: Improve winsys dri template MakefileJakob Bornecrantz2009-02-201-8/+7
| | | | | | LIBNAME_EGL had to be removed since if you didn't set it (nobody set it anyways) make would get it confused it with the $(TOP)/lib/gallium target.
* intel: Use new makefile template for drm gemJakob Bornecrantz2009-02-202-70/+3
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* nouveau: Use new makefile template for drm commonJakob Bornecrantz2009-02-202-66/+7
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* gallium: Improve makefiles for librariesJakob Bornecrantz2009-02-2023-156/+50
| | | | | | | | The template makefile that most libraries in gallium included was based on dri and had a bunch unrelevant junk in it. Update it and improve the depending makefiles.
* nouveau: reenable all the non-nv50 pipe driversBen Skeggs2009-02-202-7/+5
| | | | They still won't build yet, but anyway..
* nv50: remove unused variableBen Skeggs2009-02-201-1/+1
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* nv50: fix occlusion queriesBen Skeggs2009-02-201-2/+3
| | | | Left behind from some gallium changes a while back..
* nv50: rework for texture_transfer changesBen Skeggs2009-02-2012-165/+258
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* gallium: Renable pipe drivers disabled during vbuf changesJakob Bornecrantz2009-02-191-1/+1
| | | | i965simple is not enabled because it is still broken.
* trival: Make the last of progs show the nameJakob Bornecrantz2009-02-193-3/+3
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* mesa: support GL_EXT_stencil_two_side in gallium/mesa state trackerBrian Paul2009-02-192-25/+28
| | | | | | | | Since Ian's patch of a few weeks ago, we can enable all three variations of two-sided stencil. Update the state tracker to handle the extra back- face state and turn on the EXT. Note: there's a new Glean test for two-sided stencil now...
* mesa: fix/update/restore comments related to two-sided stencilBrian Paul2009-02-192-2/+19
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* mesa: initialize ctx->Stencil._BackFace = 1Brian Paul2009-02-191-0/+1
| | | | | | Back-face stencil operations didn't work correctly because this value was zero. It needs to be 1 or 2. The only place it's set otherwise is in glEnable/Disable(GL_STENCIL_TEST_TWO_SIDE_EXT).
* draw: Fix segfault if rast is nullJakob Bornecrantz2009-02-141-2/+3
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* gallium/winsys/xlib: Fix build with USE_XSHM undefined.Michel Dänzer2009-02-191-8/+30
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* wgl: debug_printf in the main entry/exit pointsJosé Fonseca2009-02-191-0/+4
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* mesa: Free the util shaders with the gallium's FREE.José Fonseca2009-02-195-3/+15
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* wgl: Call pipe_screen::destroy on exit.José Fonseca2009-02-191-3/+3
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* egl: glx updates for FBconfigsAlan Hourihane2009-02-191-12/+18
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* egl: if a surface type isn't defined let's default to EGL_WINDOW_BITAlan Hourihane2009-02-191-0/+3
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* trivial: Add quadstrip-clipJakob Bornecrantz2009-02-144-0/+140
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* egl: error checkingAlan Hourihane2009-02-191-2/+5
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* wgl: Use a separate .DEF for MinGWJosé Fonseca2009-02-192-7/+392
| | | | | | | | | | gnu linker fails to resolve the @n symbols, unless: - they are listed verbatim in the .def - they are already linked. And mingw's .def parser is slightly incompatible with MSVC in respect with underscores. Will try to work with upstream to fix this, but for now there is no option other to use seperate .def for mingw.
* wgl: Share more code between icd and standalone driver.José Fonseca2009-02-1911-445/+219
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