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* docs: updated Mesa release instructionsBrian Paul2009-06-261-15/+25
* scons: Tool to build with DirectX SDK.José Fonseca2009-06-261-0/+66
* scons: Don't use C specific options with g++José Fonseca2009-06-262-23/+30
* tgsi: correct handling of return value from util_vsnprintfKeith Whitwell2009-06-261-5/+13
* aux/indices: don't use 'prim' value once it is known to be badKeith Whitwell2009-06-261-1/+1
* wgl: Handle flush after a window is destroyed.José Fonseca2009-06-241-20/+21
* demos: fix issues in glxcontexts.cBrian Paul2009-06-231-114/+46
* i965: handle OPCODE_SWZ in the glsl pathRoland Scheidegger2009-06-221-0/+1
* Disable SGI_swap_control extension for DRI2Owen W. Taylor2009-06-221-1/+3
* intel: intel_texture_drawpixels() can't handle GL_DEPTH_STENCIL.Michel Dänzer2009-06-221-1/+1
* i965: added intelFlush() call in intel_get_tex_image()Brian Paul2009-06-221-0/+6
* mesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRAM_INPUTS/ in NV funcsBrian Paul2009-06-221-8/+8
* mesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_ATTRIBSBrian Paul2009-06-227-40/+40
* mesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRAM_INPUTSBrian Paul2009-06-221-1/+1
* mesa: fix some potential state-restore issues in pop_texture_group()Brian Paul2009-06-221-45/+45
* vbo: return VP_NONE from get_program_mode() if running fixed-func vertex programBrian Paul2009-06-221-0/+2
* mesa: create/use a fallback texture when bound texture is incompleteBrian Paul2009-06-224-2/+66
* intel: Fix other metaops versus GL_COMPILE_AND_EXECUTE dlists.Eric Anholt2009-06-192-3/+3
* intel: Fix glClear behavior versus display lists.Eric Anholt2009-06-191-1/+1
* radeons: use dp4 for position invariant vertex programsRoland Scheidegger2009-06-193-0/+6
* Also release direct rendering resources in glXDestroyGLXPixmap.Michel Dänzer2009-06-191-0/+14
* Always free image offsets memory when re-initializing texture image fields.Michel Dänzer2009-06-193-6/+2
* scons: Output the friendly "Linking ..." message when creating DLLs with MinGW.José Fonseca2009-06-191-1/+1
* softpipe: return alpha=1 in shadow_compare() functionBrian Paul2009-06-191-0/+2
* util: Add cast.José Fonseca2009-06-181-1/+1
* draw: Replace pointer arithmetic with cast.José Fonseca2009-06-181-1/+2
* trace: Use size_t consistently.José Fonseca2009-06-182-5/+5
* pipebuffer: Use a type consistently for sizes/offsets.José Fonseca2009-06-1812-84/+90
* wgl: Fix window resizing in multithread applications.José Fonseca2009-06-184-47/+112
* wgl: Move all thread related code together.José Fonseca2009-06-185-58/+33
* glew: correct misspelling of glFramebufferTextureLayerKeith Whitwell2009-06-183-6/+6
* mesa: protect Elements against multiple definitionsKeith Whitwell2009-06-181-2/+2
* intel: remove extra \n from warning stringBrian Paul2009-06-171-1/+1
* i965: fix 1D texture borders with GL_CLAMP_TO_BORDERRobert Ellison2009-06-171-0/+10
* i965: send all warnings through _mesa_warning()Robert Ellison2009-06-171-1/+1
* i965: fix segfault on low memory conditionsRobert Ellison2009-06-171-0/+7
* Fast path when rebinding the same texture in single context environmentIan Romanick2009-06-171-0/+12
* i915: Don't put VBOs in graphics memory unless required for an operation.Eric Anholt2009-06-172-1/+40
* i915: Fall back on NPOT textured metaops on 830-class.Eric Anholt2009-06-173-0/+30
* i915: Restore the Viewport and DepthRange functions on 8xx.Eric Anholt2009-06-171-0/+21
* i956: Make state dependency of SF on drawbuffer bounds match Mesa's.Eric Anholt2009-06-171-2/+5
* intel: Don't complain on falling back from PBO fastpaths.Eric Anholt2009-06-171-3/+3
* mesa: Mark FBOs with compressed color attachments as FBO-incomplete.Eric Anholt2009-06-171-0/+5
* i915: Use Stencil.Enabled instead of Stencil._Enabled in DrawBuffers.Eric Anholt2009-06-171-1/+1
* i915: Only use the new 945 cube layout for compressed textures.Eric Anholt2009-06-171-1/+4
* i965: Fix varying payload reg assignment for the non-GLSL-instructions path.Eric Anholt2009-06-171-8/+10
* i965: Fix register allocation of GLSL fp inputs.Eric Anholt2009-06-174-13/+27
* intel: Use FRONT_AND_BACK for StencilOp as well.Eric Anholt2009-06-171-1/+2
* intel: Use GL_FRONT_AND_BACK for stencil clearing.Eric Anholt2009-06-171-1/+2
* intel: Skip the DRI2 renderbuffer update when doing Viewport on an FBO.Eric Anholt2009-06-171-1/+1