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* Delete more vestiges of the old shader compiler.Kenneth Graunke2010-08-209-1252/+0
* glsl: Remove bogus "ambient" field from vec4 gl_TextureEnvColor.Kenneth Graunke2010-08-201-1/+1
* glsl: add missing ambient field to gl_LightModelLuca Barbieri2010-08-201-1/+1
* glsl: don't crash if a field is specified for a non-struct uniformLuca Barbieri2010-08-201-1/+1
* glsl: add missing sceneColor field to gl_{Front, Back}LightModelProductLuca Barbieri2010-08-201-2/+2
* intel: Don't try to do work for BufferSubData with a size of 0.Eric Anholt2010-08-201-0/+6
* mesa: Fix GetUniformLocation while compiling display lists.Nick Bowler2010-08-201-1/+9
* Remove remnants of the old glsl compiler.Eric Anholt2010-08-2081-36992/+5
* r600g: add POW instructionJerome Glisse2010-08-201-18/+73
* r600g: cleanup definition, fix segfault when no valid pixel shaderJerome Glisse2010-08-203-37/+40
* util: Fix build for C++ compilers.Michal Krol2010-08-202-0/+16
* gallium: hook up reference count debugging codeLuca Barbieri2010-08-201-6/+13
* auxiliary: add reference count debugging codeLuca Barbieri2010-08-204-0/+187
* os_stream: add printf facilityLuca Barbieri2010-08-208-3/+85
* u_debug_symbol: add symbol name cachingLuca Barbieri2010-08-202-1/+43
* u_debug_symbol: add support for getting symbol names from glibcLuca Barbieri2010-08-202-0/+49
* u_debug_symbol: support getting a string without outputLuca Barbieri2010-08-202-14/+27
* auxiliary: add functions to describe gallium objectsLuca Barbieri2010-08-204-0/+55
* r600g: add occlusion query supportDave Airlie2010-08-2010-42/+379
* u_staging: improve interfaceLuca Barbieri2010-08-202-11/+7
* gallium/docs: improve documentation for resourcesLuca Barbieri2010-08-201-3/+157
* mesa: Add missing ES sources to SConscript.Chia-I Wu2010-08-201-0/+3
* mesa: Decorate functions with GL_APIENTRY in es_generator.py.Chia-I Wu2010-08-201-2/+2
* mesa: Include compiler.h for ASSERT.Chia-I Wu2010-08-207-0/+14
* targets/egl-gdi: Implement guess_gl_api.Chia-I Wu2010-08-201-2/+37
* egl: Fix context API check and be verbose.Chia-I Wu2010-08-202-11/+16
* egl: Add egl.def for win32 build.Chia-I Wu2010-08-202-1/+36
* egl: Allow core functions to be queried.Chia-I Wu2010-08-202-1/+39
* st/mesa: fix code/declaration mixingKeith Whitwell2010-08-201-3/+2
* galahad: remove incorrect comment just addedLuca Barbieri2010-08-201-1/+0
* nv50: use NV50TIC_0_2_TARGET_RECTLuca Barbieri2010-08-201-1/+3
* galahad: check resource_create templateLuca Barbieri2010-08-201-0/+29
* mesa/st: use PIPE_TEXTURE_RECT for GL_TEXTURE_RECTANGLELuca Barbieri2010-08-202-3/+5
* winsys/sw: use PIPE_TEXTURE_RECT if appropriateLuca Barbieri2010-08-201-1/+7
* st/glx: use PIPE_TEXTURE_RECT if appropriateLuca Barbieri2010-08-201-1/+6
* st/dri: use PIPE_TEXTURE_RECT if appropriateLuca Barbieri2010-08-204-3/+9
* auxiliary: support using PIPE_TEXTURE_RECT internallyLuca Barbieri2010-08-202-34/+81
* mesa/st: support using PIPE_TEXTURE_RECT internallyLuca Barbieri2010-08-205-43/+32
* u_staging: use PIPE_TEXTURE_RECTLuca Barbieri2010-08-201-1/+1
* u_blitter: use TGSI_TEXTURE_RECTLuca Barbieri2010-08-201-1/+1
* gallium: make all checks for PIPE_TEXTURE_2D check for PIPE_TEXTURE_RECT tooLuca Barbieri2010-08-2025-18/+50
* gallium: add PIPE_TEXTURE_RECT targetLuca Barbieri2010-08-203-1/+45
* i965: Fix compile warnings on 64-bit Linux.Kenneth Graunke2010-08-201-4/+4
* ast_to_hir: Reject function names that start with "gl_".Kenneth Graunke2010-08-201-0/+12
* ast_to_hir: Fix crash when a function shadows a variable.Kenneth Graunke2010-08-201-2/+3
* galahad, i915g: Copy over constant buffer index check.Corbin Simpson2010-08-202-2/+9
* galahad, i915g: Move over a few state asserts.Corbin Simpson2010-08-202-3/+16
* galahad: Make it obvious on stderr that Galahad's active.Corbin Simpson2010-08-192-0/+4
* gallium/docs: Add GalahadJakob Bornecrantz2010-08-202-0/+13
* configs: Add -lstdc++ to default.Vinson Lee2010-08-191-1/+1