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* intel: Drop the INTEL_STRICT_CONFORMANCE environment variable.Eric Anholt2012-03-203-44/+6
| | | | | | | | | If you want to test the graphics driver, you want to test it under the conditions that users will see, not some set of additional fallbacks. If you want to test swrast, run the swrast driver (or no_rast=true) instead. Reviewed-by: Kenneth Graunke <[email protected]>
* intel: Fix a case when mapping large texture failsAnuj Phogat2012-03-202-10/+23
| | | | | | | | | | | | | This patch handles a case when mapping a large texture fails in drm_intel_gem_bo_map_gtt(). These changes avoid assertion failure later in the driver as reported in following bugs: https://bugs.freedesktop.org/show_bug.cgi?id=44970 https://bugs.freedesktop.org/show_bug.cgi?id=46303 Testing: No regressions in piglit quick.tests Signed-off-by: Anuj Phogat <[email protected]>
* Add Makefile to shared-glapi .gitignoreKenneth Graunke2012-03-201-1/+1
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* Add Makefile.in to toplevel .gitignoreKenneth Graunke2012-03-2016-15/+1
| | | | | | | To avoid redundancies, this patch also removes Makefile.in from the other .gitignore files. Acked-by: Eric Anholt <[email protected]>
* Add .deps/, .libs/, and *.la to toplevel .gitignorePaul Berry2012-03-2016-41/+3
| | | | | | | To avoid redundancies, this patch also removes .deps, .libs, and *.la from .gitignore files in subdirectories. Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: only test cube face widths in _mesa_test_texobj_completeness()Brian Paul2012-03-201-5/+8
| | | | | | | As Eric pointed out, we know the cube faces are square at this point so we only need to test the texture widths for consistency. Reviewed-by: Kenneth Graunke <[email protected]>
* softpipe: set max cube texture size to 4Kx4KBrian Paul2012-03-202-1/+2
| | | | | | | | | | The max size was 16Kx16K so a 4 byte/pixel, six-sided cube would require 6 GBytes of memory. If mipmapped, 8 GB. Reduce the max size to 4K to make the total size more reasonable. Fixes a crash with the new piglit max-texture-size test. Reviewed-by: Yuanhan Liu <[email protected]>
* mesa: add integer texture completeness checkBrian Paul2012-03-203-0/+15
| | | | | | | | Per the spec, only nearest filtering is supported for integer textures. Otherwise, the texture is incomplete. Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: rework texture completeness testingBrian Paul2012-03-2010-38/+79
| | | | | | | | | | | | | | | | | | | Instead of gl_texture_object::_Complete there are now two fields: _BaseComplete and _MipmapComplete. The former indicates whether the base texture level is valid. The later indicates whether the whole mipmap is valid. With sampler objects, a single texture can appear to be both complete and incomplete at the same time. See the GL_ARB_sampler_objects spec for more details. To implement this we now check if the texture is complete with respect to a sampler state. Another benefit of this is we no longer need to invalidate a texture's completeness state when we change the minification/magnification filters with glTexParameter(). Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: add _mesa_is_mipmap_filter() helperBrian Paul2012-03-201-0/+9
| | | | | Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: use _mesa_dirty_texobj() in glTexParameter codeBrian Paul2012-03-201-1/+2
| | | | | Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: use _mesa_dirty_texobj() functionBrian Paul2012-03-201-12/+5
| | | | | | | To mark the texture object as incomplete. Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: rewrite/consolidate code in _mesa_test_texobj_completeness()Brian Paul2012-03-201-138/+45
| | | | | | | | Merge the mipmap level checking code that was separate cases for 1D, 2D, 3D and CUBE before. Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: use new baseImage var to simplify _mesa_test_texobj_completeness()Brian Paul2012-03-201-24/+27
| | | | | Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: add comments in _mesa_test_texobj_completeness() related to the specBrian Paul2012-03-201-2/+2
| | | | | Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: better debug message in _mesa_test_texobj_completeness()Brian Paul2012-03-201-1/+1
| | | | | Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: move some code in _mesa_test_texobj_completeness()Brian Paul2012-03-201-7/+7
| | | | | | | | Move the simple MaxLevel < BaseLevel test earlier to be closer to where we error-check BaseLevel. Also, use the local baseLevel var in more places. Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: use switch(target) in _mesa_test_texobj_completeness()Brian Paul2012-03-201-15/+19
| | | | | | | and add missing case for GL_TEXTURE_BUFFER. Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: use MAX3() macro for 3D texture in _mesa_test_texobj_completeness()Brian Paul2012-03-201-3/+3
| | | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: make _mesa_reference_sampler_object() an inline functionBrian Paul2012-03-202-6/+15
| | | | | | | | To make the no-change case faster, as we do for the other object-reference functions. Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glsl: Don't include the deprecated structure types in GLSL 1.40.Eric Anholt2012-03-192-15/+17
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Validate the drawing primitive against the transform feedback mode.Eric Anholt2012-03-193-32/+43
| | | | | | Fixes piglit GL_EXT_transform_feedback/negative-prims. Reviewed-by: Brian Paul <[email protected]>
* mesa: Fold error generation into _mesa_valid_prim_mode().Eric Anholt2012-03-194-20/+19
| | | | | | | | | | | | | We want to start emitting an INVALID_OPERATION from here for transform feedback. Note that this forced dlist.c to almost not use this function, since it wants different behavior during dlist compile. Just pull the non-TF, non-GS test out for compile, because: 1) TF doesn't matter in that case because there's no drawing. 2) I don't think we're going to see GSes and display lists in the same context, if we don't do GL_ARB_compatibility. Reviewed-by: Brian Paul <[email protected]>
* shared-glapi: Convert to automakeKristian Høgsberg2012-03-1911-100/+61
| | | | | | | | | | This fixes a build problem where EGL links to libgbm.la, which encodes a relative path to it's libglapi.so dependency. The relative path breaks when the linker tries to resolve it from src/egl/main instead of src/gbm. Typically we silently fall back to the system libglapi.so, which is wrong and breaks when there isn't one. Morale of the story: don't mix mklib and libtool.
* r600g: fix r600_get_backend_mask() for virtual addressesAlex Deucher2012-03-191-2/+5
| | | | | | | I don't think we should hit this path for virtual addresses, but just in case. Signed-off-by: Alex Deucher <[email protected]>
* i915: fallback for NPOT cubemap textureYuanhan Liu2012-03-191-0/+22
| | | | | | | | | | | | | | | | | Although some hardware support NPOT cubemap, but it seems we don't know the right layout for NPOT cubemap. Thus seems we need do fallback for other platforms as well. See comments inline the code for more detailed info. v2: give a more detailed info about why we need fallback for other platfroms as well. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=46666 NOTE: This is a candidate for stable release branches. Signed-off-by: Yuanhan Liu <[email protected]>
* r600g: fix point renderingMarek Olšák2012-03-191-1/+1
| | | | Accidentally broken in c7eaf274a9b7e3e5f4b060be2320.
* st/mesa: add null pointer check in st_texture_image_map()Brian Paul2012-03-171-0/+3
| | | | | | | | | | | | If we failed to allocate a memory resource for the texture we'd crash when we tried to map it. Now we propogate the NULL back up to the texstore code and generate GL_OUT_OF_MEMORY. Fixes a crash with the upcoming piglit max-texture-size test. NOTE: This is a candidate for the 8.0 branch. Reviewed-by: José Fonseca <[email protected]>
* docs: add info for installing dependencies on fedoraAlex Hultman2012-03-171-0/+8
| | | | Signed-off-by: Brian Paul <[email protected]>
* dri_util: add copyright/license blurbBrian Paul2012-03-171-0/+24
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* darwin: Link against libxcbJeremy Huddleston2012-03-161-1/+1
| | | | Signed-off-by: Jeremy Huddleston <[email protected]>
* darwin: Build create_context.cJeremy Huddleston2012-03-162-1/+7
| | | | | | Fixes a build regression from: 588042a8ec4ea91a952c07a0768516fd590758f4 Signed-off-by: Jeremy Huddleston <[email protected]>
* darwin: config file cleanupsJeremy Huddleston2012-03-162-10/+20
| | | | | | Set our default compiler based on what our installed XCode prefers Signed-off-by: Jeremy Huddleston <[email protected]>
* i965/fs: Jump from discard statements to the end of the program when done.Eric Anholt2012-03-164-5/+126
| | | | | | | | | | | | | | | | | From the GLSL 1.30 spec: The discard keyword is only allowed within fragment shaders. It can be used within a fragment shader to abandon the operation on the current fragment. This keyword causes the fragment to be discarded and no updates to any buffers will occur. Control flow exits the shader, and subsequent implicit or explicit derivatives are undefined when this control flow is non-uniform (meaning different fragments within the primitive take different control paths). v2: Don't emit the final HALT if no other HALTs were emitted. Reviewed-by: Kenneth Graunke <[email protected]> (v1)
* i965: Add disasm for gen6+ UIP/JIP on BREAK/CONT/HALT.Eric Anholt2012-03-161-0/+4
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Add GLSL 1.40 textureSize() implementations for sampler2DRect.Eric Anholt2012-03-153-2/+19
| | | | | | | | | | | | | By setting lod to 0 in the builtin function implementation, we avoid needing to update all the visitors to ignore LOD in this case, when the hardware drivers actually want to ask for LOD 0 for rectangular textures. Fixes piglit spec/GLSL-1.40/textureSize-*Rect. v2: Change style of looking for substrings. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Set up generated builtin functions handling for GLSL 1.40.Eric Anholt2012-03-151-3/+3
| | | | | | | Otherwise, when we go to use ir_reader on the generated code, we won't have the types present. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Add support for integer sampler2DRect variants in GLSL 1.40.Eric Anholt2012-03-153-2/+27
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Drop ftransform() from GLSL 1.40 profile.Eric Anholt2012-03-151-2/+0
| | | | | | | | | This is the one builtin function claimed to be dropped due to the ARB_compatibility split. Fixes piglit spec/GLSL-1.40/compiler/ftransform.vert Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Copy GLSL 1.30 builtin profile to GLSL 1.40.Eric Anholt2012-03-152-0/+1946
| | | | | | All that's changed is the #version changing to 140. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: When failing to compile some builtins, print the error.Eric Anholt2012-03-151-0/+8
| | | | | | | This makes the process slightly more debuggable, though it would be nice if the build just failed immediately instead. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Let the builtin compiler process GLSL 1.40 shaders.Eric Anholt2012-03-151-3/+3
| | | | | | | This is required to put the new 1.40 builtins in place, since they require new types. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Update builtin variables for GLSL 1.40.Eric Anholt2012-03-151-109/+150
| | | | | | | | | | Mostly this is a matter of removing variables that have been moved to the compatibility profile. There's one addition: gl_InstanceID is present in the core now. This fixes the new piglit tests for GLSL 1.40 builtin variables. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Hook up the current GLSL 1.30 types and builtins for 1.40.Eric Anholt2012-03-153-1/+10
| | | | | | This gets a basic #version 140 shader compiling. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Add support for parsing #version 140.Eric Anholt2012-03-154-0/+8
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Enable SIMD16 mode for shaders with loops on Gen6+.Kenneth Graunke2012-03-141-1/+1
| | | | | | The hardware supports it; there's no reason not to. Signed-off-by: Kenneth Graunke <[email protected]>
* gallivm: Fix createOProfileJITEventListener namespace with llvm-3.1.Vinson Lee2012-03-141-0/+4
| | | | | | | | | llvm-3.1svn r152620 refactored the OProfile profiling code. createOProfileJITEventListener was moved from the llvm namespace to the llvm::JITEventListener namespace. Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* noop: Use non-recursive automakeTom Stellard2012-03-143-16/+18
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* identity: Use non-recursive automakeTom Stellard2012-03-143-14/+18
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* galahad: Use non-recursive automakeTom Stellard2012-03-143-15/+44
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