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* added draw_set_vertex_array_info()Brian2007-08-152-0/+20
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* commentBrian2007-08-151-1/+4
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* Add UsageMask to DECLARATION in TGSI.michal2007-08-1511-251/+276
| | | | | Interpolate FS attributes in the shader. Do not copy WPOS in FS.
* Add declaration_semantic token to TGSI.michal2007-08-157-85/+205
| | | | | Cosmetic changes, GLuint -> unsigned. Preserve mesa gl_fragment_program DEPTH and COLOR semantics.
* Declare fragment shader output registers.michal2007-08-151-27/+77
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* Cleanup, do not use fp_attr_to_slot[] mapping array.michal2007-08-151-99/+52
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* sketch out vbo drawing functionBrian2007-08-151-1/+57
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* added state funcs for vertex buffer/element infoBrian2007-08-153-0/+12
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* softpipe vertex element/buffer state funcsBrian2007-08-151-0/+56
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* commentsBrian2007-08-151-9/+21
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* added some const qualifiersBrian2007-08-151-2/+2
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* comments, minor clean-upsBrian2007-08-151-8/+22
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* use regular malloc/free instead of macrosBrian2007-08-142-5/+5
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* Merge branch 'softpipe_0_1_branch' of ↵Brian2007-08-1444-1119/+1268
|\ | | | | | | git+ssh://[email protected]/git/mesa/mesa into softpipe_0_1_branch
| * Beginnings of a demand-filled post-tnl vertex cache.Keith Whitwell2007-08-144-302/+392
| | | | | | | | Probably breaks a bit of stuff, eg unfilled clipping, edgeflags, etc.
| * Add structs and set-functions for vertex buffer, element state.Keith Whitwell2007-08-142-1/+30
| | | | | | | | Not currently used.
| * Add surface formats to be used for specifying vertex element layouts.Keith Whitwell2007-08-141-2/+69
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| * Continue reducing dependencies on core mesa include files.Keith Whitwell2007-08-1437-814/+777
| | | | | | | | Mainly down to the support for legacy TNL processing now.
* | added glCopyPixels stubBrian2007-08-141-0/+14
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* | fix typoBrian2007-08-141-1/+1
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* minor hack to allow 1D textures to workBrian2007-08-141-1/+2
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* vars to test 1D/2D textures with linear/nearest filteringBrian2007-08-141-29/+27
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* refactor some code - cube map textures work nowBrian2007-08-141-49/+73
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* Implement texture cache with multiple, direct-mapped entries.Brian2007-08-143-41/+67
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* Consolidate filter and mipmap level selection in choose_mipmap_levels().Brian2007-08-141-118/+75
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* Implement remaining mipmap modes for 2D textures.Brian2007-08-144-27/+113
| | | | Also, add lodbias param to get_samples()
* tgsi_sampler->get_samples() now operates on a quad (returns 4 colors).Brian2007-08-145-228/+286
| | | | Lambda/level-of-detail is also computed in get_samples() now.
* added pixelzoom cmd line optBrian2007-08-131-0/+5
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* set renderbuffer Width/Height = texture sizeBrian2007-08-131-6/+7
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* Added st_fb_orientation() function to determine the up/down orientation of ↵Brian2007-08-133-15/+42
| | | | the framebuffer.
* map stencil buffer tooBrian2007-08-131-0/+12
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* added assertion to check that texture width is non-zeroBrian2007-08-131-0/+2
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* fix up some render-to-texture code ... almost thereBrian2007-08-131-9/+38
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* added an assertionBrian2007-08-131-2/+4
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* Missing filesKeith Whitwell2007-08-132-0/+180
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* Start breaking the #include dependencies between pipe drivers and mesa.Keith Whitwell2007-08-1327-584/+553
| | | | | | | | | | Pipe drivers shouldn't really know much about mesa and certainly shouldn't be #including files from src/mesa/main and the like. I've also (in i915simple especially) moved over from GL types to more conventional int/unsigned usage. This probably isn't really the ultimate desired set of types to use - possibly C99 would be better. It may even be that a subset of the GL types is preferable.
* check if we have a zbuf before enabling depth_test stageBrian2007-08-131-1/+2
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* fix some issues with texture/mipmap_tree state trackingBrian2007-08-133-6/+8
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* with Y=0=top, front/back determination is negatedBrian2007-08-133-5/+5
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* check for ctx==NULL in st_renderbuffer_delete()Brian2007-08-131-7/+12
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* Draw white square in lower-left corner to test orientationBrian2007-08-131-0/+8
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* fill in the get_tile() function so ReadPixels can workBrian2007-08-131-3/+36
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* flush pipe before reading imageBrian2007-08-131-1/+9
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* Change/fix surface allocation functions.Brian2007-08-114-50/+45
| | | | | Use xmesa_new_color_surface() for front/back renderbuffer surfaces. Use xmesa_surface_alloc() for everything else (textures, other renderbuffers)
* mt->pitch must be at least 16 because of 64-byte alignment in sp_region.c ↵Brian2007-08-111-0/+6
| | | | (fix that someday)
* do clipping in get_tile()Brian2007-08-111-6/+14
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* added Bitmap() stub, call st_validate_state() in DrawPixelsBrian2007-08-111-3/+18
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* remove some temp pipe hacksBrian2007-08-111-15/+0
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* added st_cb_queryobj.cBrian2007-08-112-0/+3
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* Begin/EndQuery functionsBrian2007-08-112-0/+112
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