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* mesa: enable texture stencil8 for multisampleDave Airlie2015-08-311-2/+5
* i965: Always re-emit the pipeline select during invariant state emissionChris Wilson2015-08-311-1/+2
* Revert "radeon/winsys: increase the IB size for VM"Marek Olšák2015-08-314-17/+6
* nv50: fix 2d engine blits for 64- and 128-bit formatsIlia Mirkin2015-08-311-0/+4
* nv50: account for the int RT0 rule for alpha-to-one/covIlia Mirkin2015-08-313-11/+23
* mesa/arb_gpu_shader_fp64: add support for glGetUniformdvDave Airlie2015-08-312-16/+14
* nv50,nvc0: disable depth bounds test on blitIlia Mirkin2015-08-312-0/+3
* i965/bdw: Fix 3DSTATE_VF_INSTANCING when the edge flag is usedNeil Roberts2015-08-311-2/+13
* i965: Swap the order of the vertex ID and edge flag attributesNeil Roberts2015-08-312-29/+57
* r600g: Fix assert in tgsi_cmpGlenn Kennard2015-08-311-2/+2
* Update version to 11.0.0-rc1mesa-11.0.0-rc1Emil Velikov2015-08-221-1/+1
* Revert SHA1 additions.Matt Turner2015-08-226-530/+0
* egl/wayland: define set_cloexec_or_close only when mkostemp is not present11.0-branchpointBoyan Ding2015-08-221-0/+4
* mapi: ship ARB_tessellation_shader.xmlEmil Velikov2015-08-221-0/+1
* nouveau: add codegen/unordered_set.h to the tarballEmil Velikov2015-08-221-1/+2
* winsys/sw/kms-dri: don't attempt to bundle the sconscriptEmil Velikov2015-08-221-2/+0
* winsys/amdgpu: automake: remove missing headersEmil Velikov2015-08-221-2/+0
* automake: build all drivers but vc4 during distcheckEmil Velikov2015-08-221-1/+3
* android: enable amdgpu winsys in radeonsi driverMauro Rossi2015-08-221-2/+2
* android: fix cflags and includes for amdgpu winsysMauro Rossi2015-08-221-0/+10
* docs: add news item and link release notes for 10.6.5Emil Velikov2015-08-222-0/+7
* docs: add sha256 checksums for 10.6.5Emil Velikov2015-08-221-1/+2
* docs: add release notes for 10.6.5Emil Velikov2015-08-221-0/+123
* i965: Move control flush into pipelined conditional renderChris Wilson2015-08-222-14/+11
* vc4: Actually allow math results to allocate into r4.Eric Anholt2015-08-212-1/+7
* vc4: Fold the 16-bit integer pack into the instructions generating it.Eric Anholt2015-08-215-30/+22
* vc4: Reuse QPU dumping for packing bits in QIR.Eric Anholt2015-08-213-22/+26
* vc4: Make _dest variants of qir ALU helpers to provide an explicit dest.Eric Anholt2015-08-212-4/+20
* vc4: Use the SSA defs list for figuring out eligible MOVs for copy prop.Eric Anholt2015-08-211-12/+10
* st/nine: Always use user constant buffersKrzysztof Sobiecki2015-08-211-1/+3
* st/nine: Silent warning in nine_ffAxel Davy2015-08-211-0/+2
* st/nine: Silent warning in sm1_declusage_to_tgsiAxel Davy2015-08-211-1/+1
* st/nine: Silent warning in NineCubeTexture9_ctorAxel Davy2015-08-211-1/+1
* st/nine: Silent warning in update_vertex_bufferAxel Davy2015-08-211-1/+0
* st/nine: Catch setting the same shaderAxel Davy2015-08-211-0/+6
* st/nine: Avoid Constant upload when there is no changeAxel Davy2015-08-211-0/+42
* st/nine: Fix the number of texture stagesAxel Davy2015-08-212-4/+6
* st/nine: Use CSO cache for sampler viewsAxel Davy2015-08-214-23/+5
* st/nine: Calculate dummy sampler state only onceAxel Davy2015-08-213-35/+24
* st/nine: Better check shader constant limitsAxel Davy2015-08-211-9/+27
* st/nine: Remove NINED3DRS_ZBIASSCALEAxel Davy2015-08-213-23/+12
* st/nine: Implement special DOTPRODUCT3 behaviourAxel Davy2015-08-211-0/+4
* st/nine: Implement ff vertex data passthroughAxel Davy2015-08-211-7/+61
* st/nine: Change nine_state_update orderAxel Davy2015-08-211-63/+76
* st/nine: Programmable ps D3DTTSS_PROJECTED supportAxel Davy2015-08-217-8/+74
* st/nine: Complete ff texture transform implementationAxel Davy2015-08-213-70/+174
* st/nine: Change a few advertised capsAxel Davy2015-08-211-15/+11
* st/nine: Advertise Fog flagsAxel Davy2015-08-211-6/+6
* st/nine: Revert to userbuf path when neededAxel Davy2015-08-211-0/+11
* st/nine: Finish Fog implementationAxel Davy2015-08-218-26/+147