summaryrefslogtreecommitdiffstats
Commit message (Collapse)AuthorAgeFilesLines
* llvmpipe: fix comment typoRoland Scheidegger2010-07-131-2/+2
|
* llvmpipe: move rasterizer to screen instead of setup contextRoland Scheidegger2010-07-134-13/+22
| | | | | there's no point of having this per context, so move to screen (and protect with a mutex).
* llvmpipe: Align texture data to the cache line.José Fonseca2010-07-131-2/+5
|
* llvmpipe: eliminate the set_state rasterizer commandKeith Whitwell2010-07-138-92/+22
| | | | | | Just put a pointer to the state in the tri->inputs struct. Remove some complex logic for eliminating unused statechanges in bins at the expense of a slightly larger triangle struct.
* llvmpipe: pass mask into fragment shaderKeith Whitwell2010-07-1314-790/+901
| | | | | | | | | Move this code back out to C for now, will generate separately. Shader now takes a mask parameter instead of C0/C1/C2/etc. Shader does not currently use that parameter and rasterizes whole pixel stamps always.
* llvmpipe: move fences from per-bin to per-threadKeith Whitwell2010-07-138-29/+58
| | | | | | | | | Rather than inserting an lp_rast_fence command at the end of each bin, have each rasterizer thread call this function directly once it has run out of work to do on a particular scene. This results in fewer calls to the mutex & related functions, but more importantly makes it easier to recognize empty bins.
* llvmpipe: Always swizzle/unswizzle whole tiles.José Fonseca2010-07-133-18/+18
| | | | | This was already the case, but the generated (un)swizzling code was not benefiting of that knowledge.
* llvmpipe: Ignores!Jakob Bornecrantz2010-07-131-0/+1
|
* targets: Link xorg drivers with LLVM if builtJakob Bornecrantz2010-07-131-0/+8
|
* targets: Clean up xorg make files a bitJakob Bornecrantz2010-07-136-29/+31
|
* st/xorg: When selecting st via configure make sure to test for xorg-serverJakob Bornecrantz2010-07-131-0/+1
|
* libgl-xlib: add depend to make clean listBrian Paul2010-07-131-1/+1
|
* glapi: use _mesa_snprintf()Brian Paul2010-07-131-1/+2
| | | | | | Note that the enums.c file is generated with this script. This will preserve the change from commit c4066b78c0aad41c199eb27157538c2ec9ab5bfd.
* r300/compiler: implement the Abs source operand modifier for vertex shadersMarek Olšák2010-07-131-4/+55
|
* r300/compiler: emulate SIN/COS/SCS in r3xx-r4xx vertex shadersMarek Olšák2010-07-131-1/+7
| | | | Despite the docs, the corresponding hardware instructions are r5xx-only.
* mesa: s/snprintf/_mesa_snprintf/Vinson Lee2010-07-131-1/+2
|
* r300g: do not advertise half_float_vertex on rv3x0Marek Olšák2010-07-131-2/+2
| | | | rv3x0 can't do it.
* r300g: extend and clean up debug loggingMarek Olšák2010-07-135-17/+23
|
* r300g/swtcl: do not emit texcoords if they are also stuffed in GAMarek Olšák2010-07-131-3/+6
|
* r300g: rework the draw_rectangle hookMarek Olšák2010-07-131-89/+23
| | | | It is a lot simplier, cleaner, and more stable now.
* Merge branch 'master' of git://anongit.freedesktop.org/mesa/mesaMaciej Cencora2010-07-122-2/+1
|\
| * r600: Fix include recursion.Vinson Lee2010-07-121-1/+1
| | | | | | | | | | Fix r600_context.h -> r700_oglprog.h -> r600_context.h include recursion.
| * r300g: Remove unnecessary header.Vinson Lee2010-07-121-1/+0
| |
* | radeon: fix some wine d3d9 testsMaciej Cencora2010-07-121-0/+9
|/ | | | | | | | | Need to flush command stream before mapping texture image that is referenced by current cs. Candidate for 7.8 branch. Signed-off-by: Maciej Cencora <[email protected]>
* llvmpipe: Re-enable threading on windows.José Fonseca2010-07-121-6/+0
|
* os: remove gratuitous pipe_barrier placeholder codenobled2010-07-121-21/+1
| | | | | | | There's already an implementation of pipe_barrier using the other pipe_* primitives; just use that on Windows, too. Now Windows passes pipe_barrier_test.
* os, rbug: remove PIPE_THREAD_HAVE_CONDVARnobled2010-07-123-15/+0
| | | | | The new default implementation of pipe_condvar makes it unnecessary.
* os: Implement pipe_condvar on Windows Vista and laternobled2010-07-121-0/+30
| | | | | | | | Unfortunately compiling with these defines enabled would mean Gallium can't run on Windows XP/2003 or older. Todo: Need a macro to declare if we don't care about WinXP compatibililty.
* os: Implement pipe_condvar on win32nobled2010-07-121-7/+27
| | | | | | | | Or at least a little of it. This version will sleep for a fixed amount of time instead of just deadlocking, which is a slight improvement. Also do the same thing on any unrecognized platform.
* r300g: implement fast color clearMarek Olšák2010-07-1210-13/+178
| | | | | | | | | | | | | | | An initial implementation made by Dave Airlie. For it to be used, a color-only clear must be invoked and exactly one point-sampled render target must be set. The render target must be macrotiled (for us to overcome alignment issues) and bpp must be either 16 or 32. I can't see a difference in performance. :( Conflicts: src/gallium/drivers/r300/r300_blit.c
* r300g: clear and copy a resource with a rectangular point spriteMarek Olšák2010-07-122-3/+152
| | | | | | With an ordinary quad, the pixels on the main diagonal are computed and stored twice, which is somewhat inefficient and might not work well with specialized clear codepaths.
* r300g: do not use immediate mode if there is a VBO in VRAMMarek Olšák2010-07-122-4/+5
| | | | And other minor fixups.
* u_blitter: add draw_rectangle callback which can be overridden by a driverMarek Olšák2010-07-122-19/+104
|
* u_blitter: clean up the texcoord computationsMarek Olšák2010-07-121-28/+35
|
* u_blitter: simplify blitter_set_rectangleMarek Olšák2010-07-121-19/+32
|
* u_blitter: rename blitter->base, add a way to get a pipe context from blitterMarek Olšák2010-07-122-70/+80
|
* r300g: ugly fix of a hardlock in the cubestorm xscreensaverMarek Olšák2010-07-122-3/+5
| | | | FDO bug #28563.
* radeon: lower texture memory consumption is some casesMaciej Cencora2010-07-111-1/+1
| | | | | | | | | | | | | When searching for valid miptree check images in range of [BaseLeve, MaxLevel] not [MinLod, MaxLoad]. Prevents unnecessary miptree allocations in cases when during every rendering operation different texture image level was selected using MIN_LOD = MAX_LOD = level (for every level new miptree for whole texture was allocated). Candidate for 7.8 branch. Signed-off-by: Maciej Cencora <[email protected]>
* radeon: fix teximage migration failure in rare caseMaciej Cencora2010-07-111-4/+4
| | | | | | | | | Always store selected miptree in texObj->mt so get_base_teximage_offset returns correct data. Found with piglit/mipmap-setup. Candidate for 7.8 branch. Signed-off-by: Maciej Cencora <[email protected]>
* r300c: Fix vertex data setup for named buffer objects with unaligned offsetMaciej Cencora2010-07-111-2/+1
| | | | | | Candidate for 7.8 branch Signed-off-by: Maciej Cencora <[email protected]>
* r600: Remove unnecessary headers.Vinson Lee2010-07-112-2/+0
|
* r300g: do not print a rejected CS if RADEON_DUMP_CS is not setMarek Olšák2010-07-102-4/+9
| | | | Also print relocation failures on non-debug builds too.
* r600: Fix GCC 'implication declaration of function' warnings.Vinson Lee2010-07-102-0/+2
| | | | | Fix GCC 'implicit declaration of function' compiler warnings resulting from commit 00fb58ed5d7104e675fe48d84e5049e5f7dbb9d7.
* r600: Remove unnecessary header.Vinson Lee2010-07-091-1/+0
| | | | Fixes r600_emit.h -> r600_cmdbuf.h -> r600_emit.h include recursion.
* r600: Fix include recursion.Vinson Lee2010-07-091-1/+3
| | | | | | | r700_chip.h included r600_context.h, which included r700_chip.h. Remove the unnecessary r600_context.h inclusion and add missing headers.
* glslcompiler: Fix GCC warn_unused_result warning.Vinson Lee2010-07-091-1/+5
|
* glslcompiler: Fix memory leaks on error paths.Vinson Lee2010-07-091-0/+2
|
* glslcompiler: Remove unnecessary headers.Vinson Lee2010-07-091-2/+0
|
* mesa: Move [UN]CLAMPED_FLOAT_TO_UBYTE from imports.h to macros.h.Vinson Lee2010-07-095-36/+38
| | | | The other similar integer/float conversion macros are in macros.h.
* r300g: allow the GTT domain for samplersMarek Olšák2010-07-092-5/+12
| | | | This fixes sluggishness in vdrift.