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* mesa: split up the image.c fileBrian Paul2010-10-2320-4525/+4665
| | | | | | New files: pack.c - image/row packing/unpacking functions pixeltransfer.c - pixel scale/bias/lookup functions
* mesa: simplify fbo format checking codeBrian Paul2010-10-231-13/+38
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* mesa: 80-column wrappingBrian Paul2010-10-231-3/+6
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* docs: updated GL3 status for primitive restartBrian Paul2010-10-231-1/+1
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* st/egl: Use resource reference count for egl_g3d_sync.Chia-I Wu2010-10-232-5/+2
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* egl: Fix a false negative check in _eglCheckMakeCurrent.Chia-I Wu2010-10-231-9/+12
| | | | | | | | | | This call sequence eglMakeCurrent(dpy, surf, surf, ctx1); eglMakeCurrent(dpy, surf, surf, ctx2); should be valid if ctx1 and ctx2 have the same client API and are not current in another thread.
* egl: Use reference counting to replace IsLinked or IsBound.Chia-I Wu2010-10-239-148/+138
| | | | | Remove all _egl<Res>IsLinked and _egl<Res>IsBound. Update _eglBindContext and drivers to do reference counting.
* egl: Add reference count for resources.Chia-I Wu2010-10-2310-11/+146
| | | | | This is a really simple mechanism. There is no atomicity and the caller is expected to hold the display lock.
* st/egl: Fix native_mode refresh mode.Chia-I Wu2010-10-232-3/+3
| | | | Define the unit to match _EGLMode's.
* egl: Fix _eglModeLookup.Chia-I Wu2010-10-235-64/+43
| | | | | | | | | | Internally a mode belongs to a screen. But functions like eglGetModeAttribMESA treat a mode as a display resource: a mode can be looked up without a screen. Considering how KMS works, it is better to stick to the current implementation. To properly support looking up a mode without a screen, this commit assigns each mode (of all screens) a unique ID.
* egl: Minor changes to the _EGLScreen interface.Chia-I Wu2010-10-233-90/+49
| | | | | Make _eglInitScreen take a display and rename _eglAddScreen to _eglLinkScreen. Remove unused functions.
* egl: Minor changes to the _EGLConfig interface.Chia-I Wu2010-10-235-35/+32
| | | | | Mainly to rename _eglAddConfig to _eglLinkConfig, along with a few clean ups.
* egl: Drop dpy argument from the link functions.Chia-I Wu2010-10-237-28/+27
| | | | | All display resources are already initialized with a display. Linking simply links a resource to its display.
* i965: Add support for pull constants to the new FS backend.Eric Anholt2010-10-2210-105/+213
| | | | Fixes glsl-fs-uniform-array-5, but not 6 which fails in ir_to_mesa.
* i965: Move the FS disasm/annotation printout to codegen time.Eric Anholt2010-10-222-54/+35
| | | | | | This makes it a lot easier to track down where we failed when some code emit triggers an assert. Plus, less memory allocation for codegen.
* r600g: not fatal if we can't get tiling info from kernelDave Airlie2010-10-231-1/+1
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* r300g: say no to PIPE_CAP_STREAM_OUTPUT and PIPE_CAP_PRIMITIVE_RESTARTMarek Olšák2010-10-221-0/+2
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* r300g: do not print get_param errors in non-debug buildMarek Olšák2010-10-221-4/+4
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* mesa: move declaration before codeBrian Paul2010-10-221-1/+2
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* galahad: silence warningsBrian Paul2010-10-222-3/+3
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* dri/nouveau: Force a "slow" Z clear if we're getting a new depth buffer.Francisco Jerez2010-10-221-0/+12
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* egl: Move fallback routines to eglfallbacks.c.Chia-I Wu2010-10-2217-465/+102
| | | | We do not want them to be all over the places.
* egl: Parse image attributes with _eglParseImageAttribList.Chia-I Wu2010-10-224-162/+92
| | | | Avoid code duplications.
* egl: Move attributes in _EGLImage to _EGLImageAttribs.Chia-I Wu2010-10-225-28/+42
| | | | | | The opaque nature of EGLImage implies that extensions almost always define their own attributes. Move attributes in _EGLImage to _EGLImageAttribs and add a helper function to parse attribute lists.
* egl_glx: Fix borken driver.Chia-I Wu2010-10-221-107/+185
| | | | | The driver was broken since 6eda3f311bc24999835003e404d5eda5599bc5de. All configs fail to pass _eglValidateConfig.
* egl_glx: Drop the use of [SG]ET_CONFIG_ATTRIB.Chia-I Wu2010-10-222-28/+14
| | | | | _EGLConfig can be directly dereferenced now. Since egl_glx is the last user of the macros, drop the macros too.
* egl_dri2: Drop the use of _egl[SG]etConfigKey.Chia-I Wu2010-10-221-11/+9
| | | | _EGLConfig can be directly dereferenced now.
* winsys/xlib: rename xm->xlibBrian Paul2010-10-211-147/+147
| | | | Move away from the old Mesa-oriented names.
* winsys/xlib: fix up allocation/dealloction of XImageBrian Paul2010-10-211-1/+8
| | | | Fixes a crash upon exit when using remote display.
* winsys/xlib: use Bool type for shm fieldBrian Paul2010-10-211-5/+5
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* winsys/xlib: formatting fixesBrian Paul2010-10-211-10/+9
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* Merge branch 'primitive-restart-cleanup'Brian Paul2010-10-2132-4046/+4458
|\ | | | | | | | | | | | | | | Conflicts: docs/relnotes-7.10.html This branch is a re-do of the primitive-restart branch with all the intermediate/temporary stuff cleaned out.
| * docs: added GL_NV_primitive_restart extensionBrian Paul2010-10-211-0/+1
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| * llvmpipe: enable primitive restartBrian Paul2010-10-211-0/+2
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| * softpipe: enable primitive restartBrian Paul2010-10-211-0/+2
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| * draw: implement primitive splitting for primitive restartBrian Paul2010-10-211-1/+85
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| * st/mesa: support for primitive restartBrian Paul2010-10-212-0/+7
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| * gallium: new CAP, state for primitive restartBrian Paul2010-10-213-0/+16
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| * vbo: support for primitive restartBrian Paul2010-10-213-86/+186
| | | | | | | | | | We handle splitting of glDrawArrays() calls into two primitives here so that drivers don't have to worry about it.
| * mesa: plug in primitive restart functionBrian Paul2010-10-213-0/+18
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| * mesa: regenerated files with primitive restartBrian Paul2010-10-2110-3953/+4074
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| * mesa: API spec for primitive restartBrian Paul2010-10-213-0/+26
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| * mesa: set/get primitive restart stateBrian Paul2010-10-213-6/+40
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| * mesa: driver hook for primitive restartBrian Paul2010-10-211-0/+1
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* | i965: Be more aggressive in tracking live/dead intervals within loops.Eric Anholt2010-10-211-13/+41
| | | | | | | | | | | | Fixes glsl-fs-convolution-2, which was blowing up due to the array access insanity getting at the uniform values within the loop. Each temporary was considered live across the whole loop.
* | docs: add GL_ARB_texture_rg to release notesBrian Paul2010-10-211-0/+1
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* | docs: update texture red/green support in GL3.txtBrian Paul2010-10-211-1/+1
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* | st/mesa: added cases for GL_COMPRESSED_RED/RG in st_choose_format()Brian Paul2010-10-211-0/+2
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* | mesa: add missing cases for packing red/green imagesBrian Paul2010-10-211-0/+48
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* | mesa: add GL_RG case to _mesa_source_buffer_exists()Brian Paul2010-10-211-0/+1
| | | | | | | | Fixes failure with glReadPixels(format=GL_RG)