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* mesa: add ARB_framebuffer_sRGB as alias of the EXT variantMarek Olšák2011-01-231-0/+1
* mesa: return GL_LINEAR for ..COLOR_ENCODING if framebuffer_sRGB is unsupportedMarek Olšák2011-01-231-1/+8
* vega: sort filenames in Makefile, SConscriptBrian Paul2011-01-232-23/+24
* mesa: get rid of _NEW_ACCUM, clean-up _NEW_* #definesBrian Paul2011-01-233-35/+30
* mesa: smarter glTexParameter state invalidationBrian Paul2011-01-231-25/+38
* r300g: support sRGB colorbuffersMarek Olšák2011-01-232-6/+52
* r300/compiler: remove any code related to relative addressing of temporariesMarek Olšák2011-01-2313-121/+38
* nvc0: fix emit_cvt for ceil, floor and truncChristoph Bumiller2011-01-232-13/+22
* nvc0: remove bad assert and emit TEMP movs insteadChristoph Bumiller2011-01-231-2/+1
* nvc0: fix address and value slot assignment in load combiningChristoph Bumiller2011-01-231-1/+6
* nvc0: don't omit highest bit of branch targetChristoph Bumiller2011-01-231-1/+1
* nvc0: recognize r63 as zero in constant foldingChristoph Bumiller2011-01-233-13/+9
* nvc0: add MARK_RING where missing to avoid too many relocs errorsChristoph Bumiller2011-01-236-4/+19
* nvc0: don't apply base vertex to per-instance arraysChristoph Bumiller2011-01-231-1/+3
* nvc0: commute sources of SET too if beneficialChristoph Bumiller2011-01-232-2/+2
* nvc0: accept neg abs modifiers on lg2Christoph Bumiller2011-01-231-1/+1
* glsl: Don't assert when the value returned by a function has no rvalueIan Romanick2011-01-221-13/+12
* st/mesa: ensure that all pixel paths operation on linear RGB data, not sRGBBrian Paul2011-01-225-18/+39
* softpipe: pass surface format to get/put_tile functionsBrian Paul2011-01-221-10/+12
* gallium/util: added pipe_put_tile_rgba_format()Brian Paul2011-01-222-1/+18
* gallium/util: simplify pipe_get_tile_rgba()Brian Paul2011-01-221-20/+1
* gallium/softpipe: replace pipe_get_tile_swizzle()Brian Paul2011-01-223-70/+20
* softpipe: use proper type for format fieldBrian Paul2011-01-221-1/+1
* gallium/util: added util_format_linear()Brian Paul2011-01-221-1/+41
* st/mesa: update comment, use st_fb_orientation()Brian Paul2011-01-221-6/+8
* st/mesa: comments in update_viewport()Brian Paul2011-01-221-0/+4
* scons: Add support for GLES.Chia-I Wu2011-01-2212-9/+228
* mapi: ENTRY_CURRENT_TABLE_GET should be stringified.Chia-I Wu2011-01-221-1/+1
* glcpp: Regenerate parser files.Kenneth Graunke2011-01-211-229/+231
* glcpp: Remove use of talloc reference counting.Kenneth Graunke2011-01-211-13/+7
* glsl, i965: Remove unnecessary talloc includes.Kenneth Graunke2011-01-216-15/+0
* ra: Use the same context when realloc'ing arrays.Kenneth Graunke2011-01-211-2/+2
* glsl: Improve error message when read-only vars are writtenChad Versace2011-01-212-7/+29
* glsl: Mark 'in' variables at global scope as read-onlyChad Versace2011-01-211-1/+2
* glsl: Remove unused class ast_declaration_statmentChad Versace2011-01-211-19/+0
* i915g: Don't (un)map vbuf on each (un)map callJakob Bornecrantz2011-01-211-4/+12
* i915g: Don't do unnecessary copies of constantsJakob Bornecrantz2011-01-215-25/+32
* i915g: Don't emit FS constants when VS contants changeJakob Bornecrantz2011-01-215-11/+31
* i915g: Use slab allocator for transfersJakob Bornecrantz2011-01-215-21/+55
* st/dri: Fix warningJakob Bornecrantz2011-01-211-0/+1
* r600g: check if hardware blits are possible bevore enabling tillingChristian König2011-01-211-41/+40
* r600g: FLT_TO_INT_FLOOR is trans instructionAlex Deucher2011-01-211-0/+1
* mesa: EXT_framebuffer_sRGB interface additions.Dave Airlie2011-01-213-0/+21
* r600c: get OQ results only for 4 DBs on r600 classAndre Maasikas2011-01-211-2/+6
* docs: update README.WIN32 per Karl's requestBrian Paul2011-01-201-9/+7
* intel: Fix typeos from 3d028024 and 790ff232Ian Romanick2011-01-202-15/+15
* i915: Set correct values for range/precision of fragment shader typesIan Romanick2011-01-201-0/+14
* i965: Set correct values for range/precision of fragment shader typesIan Romanick2011-01-201-0/+9
* mesa: Set correct values for range/precision of shader integer typesIan Romanick2011-01-201-2/+11
* mesa: Connect glGetShaderPrecisionFormat into the dispatch tableIan Romanick2011-01-201-0/+1