Commit message (Collapse) | Author | Age | Files | Lines | |
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* | mesa: fix incorrect transformation of GL_SPOT_DIRECTION | Brian Paul | 2009-01-14 | 3 | -1/+15 |
| | | | | This was changed between GL 1.0 and 1.1. Mesa still had the 1.0 behaviour. | ||||
* | Treat image units and coordinate units differently. | Ian Romanick | 2009-01-14 | 1 | -3/+28 |
| | | | | | | | | | | | | Previously MaxTextureUnits was used to validate both texture image units and texture coordinate units in fragment programs. Instead, use MaxTextureCoordUnits for texture coordinate units and MaxTextureImageUnits for texture image units. Fixes bugzilla #19468. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> | ||||
* | glsl: fix regression from sampler arrays commit | Alan Hourihane | 2009-01-14 | 1 | -3/+1 |
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* | i965: indentation fixes | Brian Paul | 2009-01-14 | 2 | -9/+15 |
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* | i965: allow larger AA points on fallback path | Brian Paul | 2009-01-14 | 1 | -0/+3 |
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* | i965: fix indentation | Brian Paul | 2009-01-14 | 1 | -5/+6 |
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* | i965: comment for emit_kil() | Brian Paul | 2009-01-14 | 1 | -0/+4 |
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* | mesa: put _NV suffix on a few opcodes | Brian Paul | 2009-01-14 | 1 | -5/+6 |
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* | i965: fix indentation | Brian Paul | 2009-01-14 | 1 | -7/+7 |
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* | intel: bump driver date | Xiang, Haihao | 2009-01-14 | 1 | -1/+1 |
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* | glsl: fix a comment typo | Alan Hourihane | 2009-01-14 | 1 | -1/+1 |
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* | glsl: support sampler arrays. | Alan Hourihane | 2009-01-14 | 3 | -11/+49 |
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* | docs: #pragma now handled | Brian Paul | 2009-01-13 | 1 | -0/+1 |
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* | glsl: add preprocessor support for #pragma | Brian Paul | 2009-01-13 | 3 | -1/+74 |
| | | | | | | Two forms are supported: Pragmas are silently ignored at this time. | ||||
* | Add language about implicit flush and command completion | Ian Romanick | 2009-01-13 | 1 | -2/+10 |
| | | | | | | | | | | Copied language from the glXSwapBuffers manual page about the implicit glFlush and expected command completion. This just codifies what people already expect from glXCopySubBufferMESA. The intention of this command is to work like glXSwapBuffers but on a sub-rectangle of the drawable. Acked-by: Brian Paul <[email protected]> | ||||
* | docs: fixes since 7.3-rc1 | Brian Paul | 2009-01-13 | 1 | -0/+2 |
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* | windows: try to create a context in wglCreateLayerContext() | Karl Schultz | 2009-01-13 | 1 | -1/+2 |
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* | i965: fix glDrawPixels Z coordinate in intel_texture_drawpixels(). | Brian Paul | 2009-01-12 | 1 | -4/+8 |
| | | | | As for glBitmap, it needs to be an NDC coord in [-1,1]. | ||||
* | i965: fix broken glBitmap + depth test | Brian Paul | 2009-01-12 | 1 | -4/+16 |
| | | | | | | | | | When we use the do_blit_bitmap() function, it seems the fragment Z is always 1.0. If depth testing is on, that means that bitmap fragments are often occluded by other rendering. So, the bitmap doesn't appear even if rasterpos.Z==0. The fix is to use the intel_texture_bitmap() path when depth testing is on. Also, fix the incorrect Z coordinate. It needs to be an NDC value in [-1,1]. | ||||
* | i965: fix broken ARB fp fog options | Brian Paul | 2009-01-12 | 2 | -52/+6 |
| | | | | | | | Just call _mesa_append_fog_code() if the fragment program's FogOption is not GL_NONE. This allows us to remove some unnecessary i965 fog code. Note, the arbfplight.c demo can be used to test this (see DO_FRAGMENT_FOG). | ||||
* | autoconf: Only _GNU_SOURCE feature test macro needed on gnu systems | Dan Nicholson | 2009-01-12 | 1 | -4/+1 |
| | | | | | According to feature_test_macros(7), _GNU_SOURCE encompasses all the other feature macros we were setting, so we can just dispose of them. | ||||
* | mesa: match against *-gnu* instead of *-gnu in configure.ac | Julien Cristau | 2009-01-12 | 1 | -1/+1 |
| | | | | Fixes build on arm-linux-gnueabi | ||||
* | windows: updated VC8 project files | Thomas Henn | 2009-01-12 | 2 | -7/+99 |
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* | glsl: better fix for for-loop scope issue (commit ↵ | Brian Paul | 2009-01-12 | 3 | -31/+4 |
| | | | | 6333005f7aea3e5d1d86a5c47b3fa2a1ed2f3ff0) | ||||
* | windows: added new sources for 7.3 (may be more, needs testing) | Brian Paul | 2009-01-12 | 1 | -0/+40 |
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* | mesa: add osmesa.pc.in to tarball list | Brian Paul | 2009-01-12 | 1 | -0/+1 |
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* | Build fixes for gcc 2.95 | Matthieu Herrb | 2009-01-11 | 2 | -6/+5 |
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* | Big endian fixes. | Matthieu Herrb | 2009-01-11 | 1 | -1/+2 |
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* | build fix on big endian OpenBSD architectures. | Matthieu Herrb | 2009-01-11 | 1 | -0/+6 |
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* | replace nearbyint() by rint() for now. | Matthieu Herrb | 2009-01-11 | 1 | -1/+1 |
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* | Fix build with GCC 2.95. | Owain G. Ainsworth | 2009-01-11 | 1 | -2/+2 |
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* | __builtin_expect is a gcc 3.x feature. define it out for gcc 2.95. | Matthieu Herrb | 2009-01-11 | 1 | -0/+4 |
| | | | | Patch suggested by miod@. Thanks. | ||||
* | mesa: require libdrm 2.4.3 in configure.ac | Brian | 2009-01-10 | 1 | -1/+1 |
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* | mesa: omit old headers from tarballmesa_7_3_rc1 | Brian Paul | 2009-01-10 | 1 | -7/+0 |
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* | docs: document deprecated/removed headers/interfaces | Brian Paul | 2009-01-10 | 1 | -0/+5 |
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* | mesa: remove old GLView.h header for BeOS | Brian Paul | 2009-01-10 | 1 | -192/+0 |
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* | mesa: remove deprecated headers from Makefile.am | Brian Paul | 2009-01-10 | 1 | -8/+3 |
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* | mesa: deprecate GL/amesa.h header (allegro driver) | Brian Paul | 2009-01-10 | 2 | -1/+1 |
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* | mesa: deprecate the GL/fxmesa.h header | Brian Paul | 2009-01-10 | 2 | -1/+1 |
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* | mesa: remove the ancient include/GL/ugl*.h headers | Brian Paul | 2009-01-10 | 2 | -200/+0 |
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* | xmesa: deprecate the "XMesa" interface | Brian Paul | 2009-01-10 | 7 | -4/+1 |
| | | | | | Move the include/GL/xmesa*.h files to src/mesa/drivers/x11/ so they're no longer considered public. | ||||
* | docs: prerequisite updates | Brian Paul | 2009-01-10 | 2 | -4/+5 |
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* | glsl: force creation of new scope for for-loop body | Brian Paul | 2009-01-10 | 1 | -0/+18 |
| | | | | | | | | | | | Fixes regression in progs/demos/convolution.c due to loop unrolling. This also allows the following to be compiled correctly: for (int i = 0; i < n; i++) { int i; ... } This fix is a bit of a hack, however. The better fix would be to change the slang_shader.syn grammar. Will revisit that... | ||||
* | glsl: replace 0/1 with GL_FALSE/GL_TRUE | Brian Paul | 2009-01-10 | 1 | -18/+18 |
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* | swrast: Fix GL_ATI_separate_stencil | Ian Romanick | 2009-01-09 | 1 | -0/+2 |
| | | | | | | GL_ATI_separate_stencil is enabled by default for software rasterizers, but the extension functions weren't hooked up to the dispatch table. | ||||
* | glsl: make minimum struct size = 2, not 1 | Brian Paul | 2009-01-09 | 1 | -1/+8 |
| | | | | | | | 1-component structs such as "struct foo { float x; }" could get placed at any position within a register. This caused some trouble computing the field offset which assumed all struct objects were placed at R.x. It would be unusual to hit this case in normal shaders. | ||||
* | mesa: 7.3-rc-1 Makefile changes | Brian Paul | 2009-01-08 | 1 | -4/+4 |
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* | mesa: latest glxext.h header, no version change | Brian Paul | 2009-01-08 | 1 | -16/+16 |
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* | mesa: import glext.h version 44 | Brian Paul | 2009-01-08 | 1 | -2/+66 |
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* | docs: dri2proto, libdrm tweaks | Brian Paul | 2009-01-08 | 2 | -2/+2 |
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