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* mesa: fix incorrect transformation of GL_SPOT_DIRECTIONBrian Paul2009-01-143-1/+15
| | | | This was changed between GL 1.0 and 1.1. Mesa still had the 1.0 behaviour.
* Treat image units and coordinate units differently.Ian Romanick2009-01-141-3/+28
| | | | | | | | | | | | Previously MaxTextureUnits was used to validate both texture image units and texture coordinate units in fragment programs. Instead, use MaxTextureCoordUnits for texture coordinate units and MaxTextureImageUnits for texture image units. Fixes bugzilla #19468. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* glsl: fix regression from sampler arrays commitAlan Hourihane2009-01-141-3/+1
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* i965: indentation fixesBrian Paul2009-01-142-9/+15
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* i965: allow larger AA points on fallback pathBrian Paul2009-01-141-0/+3
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* i965: fix indentationBrian Paul2009-01-141-5/+6
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* i965: comment for emit_kil()Brian Paul2009-01-141-0/+4
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* mesa: put _NV suffix on a few opcodesBrian Paul2009-01-141-5/+6
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* i965: fix indentationBrian Paul2009-01-141-7/+7
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* intel: bump driver dateXiang, Haihao2009-01-141-1/+1
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* glsl: fix a comment typoAlan Hourihane2009-01-141-1/+1
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* glsl: support sampler arrays.Alan Hourihane2009-01-143-11/+49
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* docs: #pragma now handledBrian Paul2009-01-131-0/+1
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* glsl: add preprocessor support for #pragmaBrian Paul2009-01-133-1/+74
| | | | | | Two forms are supported: Pragmas are silently ignored at this time.
* Add language about implicit flush and command completionIan Romanick2009-01-131-2/+10
| | | | | | | | | | Copied language from the glXSwapBuffers manual page about the implicit glFlush and expected command completion. This just codifies what people already expect from glXCopySubBufferMESA. The intention of this command is to work like glXSwapBuffers but on a sub-rectangle of the drawable. Acked-by: Brian Paul <[email protected]>
* docs: fixes since 7.3-rc1Brian Paul2009-01-131-0/+2
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* windows: try to create a context in wglCreateLayerContext()Karl Schultz2009-01-131-1/+2
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* i965: fix glDrawPixels Z coordinate in intel_texture_drawpixels().Brian Paul2009-01-121-4/+8
| | | | As for glBitmap, it needs to be an NDC coord in [-1,1].
* i965: fix broken glBitmap + depth testBrian Paul2009-01-121-4/+16
| | | | | | | | | When we use the do_blit_bitmap() function, it seems the fragment Z is always 1.0. If depth testing is on, that means that bitmap fragments are often occluded by other rendering. So, the bitmap doesn't appear even if rasterpos.Z==0. The fix is to use the intel_texture_bitmap() path when depth testing is on. Also, fix the incorrect Z coordinate. It needs to be an NDC value in [-1,1].
* i965: fix broken ARB fp fog optionsBrian Paul2009-01-122-52/+6
| | | | | | | Just call _mesa_append_fog_code() if the fragment program's FogOption is not GL_NONE. This allows us to remove some unnecessary i965 fog code. Note, the arbfplight.c demo can be used to test this (see DO_FRAGMENT_FOG).
* autoconf: Only _GNU_SOURCE feature test macro needed on gnu systemsDan Nicholson2009-01-121-4/+1
| | | | | According to feature_test_macros(7), _GNU_SOURCE encompasses all the other feature macros we were setting, so we can just dispose of them.
* mesa: match against *-gnu* instead of *-gnu in configure.acJulien Cristau2009-01-121-1/+1
| | | | Fixes build on arm-linux-gnueabi
* windows: updated VC8 project filesThomas Henn2009-01-122-7/+99
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* glsl: better fix for for-loop scope issue (commit ↵Brian Paul2009-01-123-31/+4
| | | | 6333005f7aea3e5d1d86a5c47b3fa2a1ed2f3ff0)
* windows: added new sources for 7.3 (may be more, needs testing)Brian Paul2009-01-121-0/+40
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* mesa: add osmesa.pc.in to tarball listBrian Paul2009-01-121-0/+1
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* Build fixes for gcc 2.95Matthieu Herrb2009-01-112-6/+5
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* Big endian fixes.Matthieu Herrb2009-01-111-1/+2
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* build fix on big endian OpenBSD architectures.Matthieu Herrb2009-01-111-0/+6
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* replace nearbyint() by rint() for now.Matthieu Herrb2009-01-111-1/+1
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* Fix build with GCC 2.95.Owain G. Ainsworth2009-01-111-2/+2
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* __builtin_expect is a gcc 3.x feature. define it out for gcc 2.95.Matthieu Herrb2009-01-111-0/+4
| | | | Patch suggested by miod@. Thanks.
* mesa: require libdrm 2.4.3 in configure.acBrian2009-01-101-1/+1
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* mesa: omit old headers from tarballmesa_7_3_rc1Brian Paul2009-01-101-7/+0
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* docs: document deprecated/removed headers/interfacesBrian Paul2009-01-101-0/+5
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* mesa: remove old GLView.h header for BeOSBrian Paul2009-01-101-192/+0
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* mesa: remove deprecated headers from Makefile.amBrian Paul2009-01-101-8/+3
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* mesa: deprecate GL/amesa.h header (allegro driver)Brian Paul2009-01-102-1/+1
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* mesa: deprecate the GL/fxmesa.h headerBrian Paul2009-01-102-1/+1
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* mesa: remove the ancient include/GL/ugl*.h headersBrian Paul2009-01-102-200/+0
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* xmesa: deprecate the "XMesa" interfaceBrian Paul2009-01-107-4/+1
| | | | | Move the include/GL/xmesa*.h files to src/mesa/drivers/x11/ so they're no longer considered public.
* docs: prerequisite updatesBrian Paul2009-01-102-4/+5
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* glsl: force creation of new scope for for-loop bodyBrian Paul2009-01-101-0/+18
| | | | | | | | | | | Fixes regression in progs/demos/convolution.c due to loop unrolling. This also allows the following to be compiled correctly: for (int i = 0; i < n; i++) { int i; ... } This fix is a bit of a hack, however. The better fix would be to change the slang_shader.syn grammar. Will revisit that...
* glsl: replace 0/1 with GL_FALSE/GL_TRUEBrian Paul2009-01-101-18/+18
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* swrast: Fix GL_ATI_separate_stencilIan Romanick2009-01-091-0/+2
| | | | | | GL_ATI_separate_stencil is enabled by default for software rasterizers, but the extension functions weren't hooked up to the dispatch table.
* glsl: make minimum struct size = 2, not 1Brian Paul2009-01-091-1/+8
| | | | | | | 1-component structs such as "struct foo { float x; }" could get placed at any position within a register. This caused some trouble computing the field offset which assumed all struct objects were placed at R.x. It would be unusual to hit this case in normal shaders.
* mesa: 7.3-rc-1 Makefile changesBrian Paul2009-01-081-4/+4
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* mesa: latest glxext.h header, no version changeBrian Paul2009-01-081-16/+16
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* mesa: import glext.h version 44Brian Paul2009-01-081-2/+66
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* docs: dri2proto, libdrm tweaksBrian Paul2009-01-082-2/+2
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