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* moved to windows build dirKarl Schultz2005-05-243-772/+0
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* Major code cleanup and begin using new render buffer interface.Karl Schultz2005-05-245-4284/+1500
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* Change prototype for TextureMemCpy to return void* (was void).Karl Schultz2005-05-241-1/+1
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* Visual Studio 6 project file for OSmesa library.Karl Schultz2005-05-241-0/+125
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* Visual Studio 6 project file for core Mesa.Karl Schultz2005-05-241-0/+1318
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* Needed to build .cc files in Visual Studio 6.Karl Schultz2005-05-244-0/+310
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* Visual Studio 6 project file for GLU library.Karl Schultz2005-05-241-0/+985
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* Visual Studio 6 project file for Windows GDI driver.Karl Schultz2005-05-241-0/+141
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* Visual Studio 6 workspace for Mesa libraries.Karl Schultz2005-05-241-0/+74
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* Removing in favor of new Windows build directory.Karl Schultz2005-05-241-179/+0
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* remove stupid flagsDaniel Borca2005-05-234-18/+4
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* Initialize hw stencil renderbuffer.Keith Whitwell2005-05-231-4/+2
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* Disable recent sse change pending more testing.Keith Whitwell2005-05-231-1/+2
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* Implement enough of ARB_fragment_program for Keith's texenv programBen Skeggs2005-05-239-53/+1312
| | | | | | | | | | | | generation in Mesa. Requires most recent Mesa cvs to work correctly. Swizzle code is possibly slow/buggy and will probably be replaced. Old behaviour can be controlled by a #define in r300_context.h, if no-one minds I'll remove the old code later on. Also, disabled cube map extension. AFAIK We don't support it yet, and it causes issues with UT2004.
* Use SSE for vertex emit -- another good speedup.Keith Whitwell2005-05-231-0/+9
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* Import Thomas Helstrom's SSE memcpy code from the via X.org driver.Keith Whitwell2005-05-237-22/+183
| | | | | | Add a TextureMemCpy callback, called from texstore.c when copying texture data via the memcpy_texture() path. Enable this code in the via driver - 100% speedup in texdown.c results.
* silence gcc warningsKeith Whitwell2005-05-233-0/+10
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* Detect use of disabled textures as tex_env_crossbar sources.Keith Whitwell2005-05-231-8/+18
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* Support ARB_texture_env_crossbar. Changes the way programs areKeith Whitwell2005-05-231-41/+119
| | | | | generated somewhat, with all TEX instructions now emitted at the head of the program.
* Restore the negate() function.Keith Whitwell2005-05-231-5/+33
| | | | Add Ben Skegg's ATI_texture_env_combine3 support.
* Small change to handle native case (7 natives case)Jerome Glisse2005-05-221-6/+12
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* Adding r300 fragment program swizzle tab. Please someJerome Glisse2005-05-221-0/+1337
| | | | | | | one reread macro at begining see if i made any error. A full reread would also be usefull there may be some errors for some swizzle despite the great care i took to done them :)
* Add support for modes with a depth-buffer but no stencil-buffer. ThisIan Romanick2005-05-201-5/+7
| | | | | eliminates various "3D driver claims to not support visual" messages in 16-bit color mode.
* Remove debug printfsKeith Whitwell2005-05-201-2/+0
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* Re-enable X11 optimized triangle funcs.Keith Whitwell2005-05-201-1/+0
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* use MAX_SCREENS instead of hard-coded numberBrian Paul2005-05-201-2/+3
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* fix reversed strstr() args, print mode stringBrian Paul2005-05-201-5/+7
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* replace // with /* */Brian Paul2005-05-201-1/+1
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* Committing in .Jouk Jansen2005-05-203-11/+18
| | | | | | | | | | Update openVMS compile support Modified Files: Mesa/progs/demos/descrip.mms Mesa/src/mesa/shader/slang/descrip.mms Mesa/src/mesa/tnl/descrip.mms ----------------------------------------------------------------------
* Remove some debug outputJon Smirl2005-05-202-2/+2
| | | | Add #if DEBUG_FRAG in s_nvfragprog.c
* Use the 1.3 names for FogCoord*Adam Jackson2005-05-201-2/+2
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* Invalidate current fastpath on changes to attribute size or offset withinKeith Whitwell2005-05-193-7/+32
| | | | | | | | | the vertex. Use existing facilities to check for sse2 and enable when available. Turn on SSE/SSE2 codegen for t_vertex.c by default when USE_SSE_ASM is defined. Disable with "MESA_NO_CODEGEN=t".
* Cope with the common 3ub and 1ub cases.Keith Whitwell2005-05-191-66/+202
| | | | | | Fix a few typos. Note that sse_movss sets high dwords to zero when reading from memory. Fix a few related bugs.
* Re-initialize viewport shadows each time.Keith Whitwell2005-05-191-8/+11
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* move osmesa demos to their own directoryKeith Whitwell2005-05-195-15/+73
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* Fix EGL fbdev palette problem. demo3 can save ppm of screenJon Smirl2005-05-192-4/+101
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* Rename emit functions to reflect instruction set in use (ieKeith Whitwell2005-05-191-175/+274
| | | | | x86,sse,sse2,mmx). Add paths for sse+mmx vs. the initial version which assumed sse2 was available everywhere.
* remove the XFree86 ID lineBrian Paul2005-05-191-1/+0
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* intermediate code generator (not finished);Michal Krol2005-05-1915-77/+4059
| | | | generic back-end interpreter (interprets directly intermediate code)
* add static_assert macroMichal Krol2005-05-191-0/+2
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* fix info log grabbingMichal Krol2005-05-191-3/+3
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* Ditch unused code and features that arent in subject to get supported any ↵the_perfect_fragAapo Tahkola2005-05-197-416/+24
| | | | near time.
* In addition to dead-code removal and other clean-up, bump the required DDXIan Romanick2005-05-183-87/+83
| | | | | | version from 1.0.0 to 1.1.1. 1.1.1 is over a year and a half old at this point, so it should be pretty widespread. This allows the linecomp_sane field to be eliminated from mga_screen_private_s.
* Fix inverted y for egl fbdev, add egl demo3Jon Smirl2005-05-184-5/+594
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* To better exercise pixel packing, replace regular glReadPixels with fourBrian Paul2005-05-181-3/+57
| | | | ReadPixels that get the image piece by piece.
* Remove old t_vertex.c codegen infrastructure, tie in new code.Keith Whitwell2005-05-189-1987/+1398
| | | | Currently disabled, can enable with MESA_EXPERIMENTAL=t.
* Fix a few typos, initialize p->identity.Keith Whitwell2005-05-181-3/+9
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* Eliminate a couple of swizzles.Keith Whitwell2005-05-181-3/+4
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* Generates working SSE code for gears under the swrast driver.Keith Whitwell2005-05-181-58/+127
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* Checkpoint commit: Preliminary version of a facility to emit x86/sse codeKeith Whitwell2005-05-181-0/+937
| | | | to implement vertex emit functions for the t_vertex.c mechanism.