Commit message (Collapse) | Author | Age | Files | Lines | |
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* | mesa: return after invalidating renderbuffer | Marek Olšák | 2011-03-07 | 1 | -0/+1 |
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* | st/mesa: fail to alloc a renderbuffer if st_choose_renderbuffer_format fails | Marek Olšák | 2011-03-07 | 1 | -1/+5 |
| | | | | | | This fixes: state_tracker/st_format.c:401:st_pipe_format_to_mesa_format: Assertion `0' failed. | ||||
* | mesa: invalidate framebuffer if internal format of renderbuffer is changed | Marek Olšák | 2011-03-07 | 2 | -6/+31 |
| | | | | RenderTexture doesn't have to be called in invalidate_rb, I guess. | ||||
* | mesa: initialize DummyBufferObject's mutex | Brian Paul | 2011-03-07 | 1 | -0/+1 |
| | | | | | | The mutex's fields were all zeros. That's OK on Linux, but not Windows. NOTE: This is a candidate for the 7.10 branch. | ||||
* | st/mesa: fix incorrect version checking code | Brian Paul | 2011-03-07 | 1 | -2/+3 |
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* | st/glx: whitespace, 80-column fixes | Brian Paul | 2011-03-07 | 1 | -35/+50 |
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* | mesa: remove stray _mesa_finish() call in _mesa_CopyPixels() | Brian Paul | 2011-03-07 | 1 | -2/+0 |
| | | | | Leftover debug code from 6364d75008b4fa580c1cb47c59ba1cf3e0caa6cd. | ||||
* | r600g: Simplify some swizzle lookups. | Henri Verbeet | 2011-03-07 | 1 | -75/+14 |
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* | r600g: Constant buffers can contain up to 4096 constants. | Henri Verbeet | 2011-03-07 | 2 | -1/+2 |
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* | i915: Only invert wpos when rendering to the system framebuffer. | Henri Verbeet | 2011-03-07 | 1 | -7/+15 |
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* | i915: Derive the gl_fragment_program from i915_fragment_program. | Henri Verbeet | 2011-03-07 | 1 | -6/+5 |
| | | | | | | Instead of using the current gl_fragment_program. These aren't necessarily the same, for example when translate_program() is called by i915ValidateFragmentProgram(). | ||||
* | glx: Take GLPROTO_CFLAGS into account. | Henri Verbeet | 2011-03-07 | 2 | -0/+2 |
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* | intel: check for miptree allocation failure | Chris Wilson | 2011-03-07 | 1 | -0/+2 |
| | | | | Signed-off-by: Chris Wilson <[email protected]> | ||||
* | intel: Add some defense against buffer allocation failure for subimage blits | Chris Wilson | 2011-03-07 | 1 | -11/+11 |
| | | | | Signed-off-by: Chris Wilson <[email protected]> | ||||
* | intel: Add some defense against bo allocation failure | Chris Wilson | 2011-03-07 | 1 | -7/+11 |
| | | | | Signed-off-by: Chris Wilson <[email protected]> | ||||
* | egl_dri2: Add attribute map for __DRI_ATTRIB_FRAMEBUFFER_SRGB_CAPABLE | Benjamin Franzke | 2011-03-07 | 1 | -0/+1 |
| | | | | | Broken since 6538b5824e298eaebede2d9686c7607c44ab446a. Thanks to iskren on #wayland for helping on finding this. | ||||
* | r600g: use long long integers for instance addr calculation | Christian König | 2011-03-06 | 1 | -1/+1 |
| | | | | | | | Using a long for instance addr calculation isn't big enough on 32bit systems, use a long long int instead. Thanks to Rafael Monica for fixing this. | ||||
* | glx/dri: add initial dri interface for GLX_EXT_framebuffer_sRGB. | Dave Airlie | 2011-03-06 | 5 | -5/+10 |
| | | | | This realigns the name of the glx bit to align with the core mesa names. | ||||
* | glx: add initial GLX_EXT_framebuffer_sRGB support. | Dave Airlie | 2011-03-06 | 5 | -0/+16 |
| | | | | | | | | | | this doesn't bind to drivers yet, just enough to in theory make indirect work against other servers. I'm really not sure what the rules for adding extensions to the known_gl_extensions list as it looks to be missing a few. are these GL extensions that have GLX protocol?? Signed-off-by: Dave Airlie <[email protected]> | ||||
* | pb: Add is_buffer_busy for malloc buffers. | José Fonseca | 2011-03-06 | 1 | -1/+10 |
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* | st/wgl: No need to initialize OneTimeLock anymore. | José Fonseca | 2011-03-06 | 1 | -6/+0 |
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* | mapi: _glthread_DECLARE_STATIC_MUTEX is not broken on Windows. | José Fonseca | 2011-03-06 | 3 | -18/+5 |
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* | trace: Use pipe_static_mutex. | José Fonseca | 2011-03-06 | 3 | -22/+1 |
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* | os: Fix pipe_static_mutex on Windows. | José Fonseca | 2011-03-06 | 1 | -1/+2 |
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* | graw-gdi: Silence gcc missing initialization warning. | José Fonseca | 2011-03-06 | 1 | -1/+3 |
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* | i915g: update TODO | Daniel Vetter | 2011-03-06 | 1 | -10/+7 |
| | | | | | | | | | Comments about the deleted stuff: - openaren hang: likely caused by the vertex corruptions, fixed by Jakob. - tiling: Y-tiling works with my hw-clear branch. X-tiling works as merged to master a while ago (execbuf2 version). Signed-off-by: Daniel Vetter <[email protected]> | ||||
* | r300g/swtcl: advertise draw_instanced and primitive_restart | Marek Olšák | 2011-03-05 | 1 | -2/+5 |
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* | r300g: implement instanced arrays | Marek Olšák | 2011-03-05 | 5 | -48/+132 |
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* | gallium: split CAP_INSTANCE_DRAWING into INSTANCEID and INSTANCE_DIVISOR | Marek Olšák | 2011-03-05 | 9 | -9/+19 |
| | | | | | | | | ARB_instanced_arrays is a subset of D3D9. ARB_draw_instanced is a subset of D3D10. The point of this change is to allow D3D9-level drivers to enable ARB_instanced_arrays without ARB_draw_instanced. | ||||
* | r300g: cleanup parameters of draw functions | Marek Olšák | 2011-03-05 | 3 | -108/+113 |
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* | nv50: support the InstanceID system value | Christoph Bumiller | 2011-03-05 | 3 | -0/+25 |
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* | r600g: simplify instance addr calculation | Christian König | 2011-03-05 | 1 | -47/+4 |
| | | | | | Use MULHI_UINT instead of the more complex INT_TO_FLT->MUL->TRUNC->FLT_TO_INT | ||||
* | nvc0: Update SConscript. | Vinson Lee | 2011-03-04 | 1 | -3/+0 |
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* | nv50: Update SConscript. | Vinson Lee | 2011-03-04 | 1 | -4/+0 |
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* | r600g: fix fragment shader size calculation | Christian König | 2011-03-05 | 1 | -8/+9 |
| | | | | | bc.ndw is altered in r600_bc_build, respect that in fragment shader size calculation. | ||||
* | glsl: Process redeclarations before initializers | Ian Romanick | 2011-03-04 | 1 | -43/+44 |
| | | | | | | | | | | | | If an array redeclaration includes an initializer, the initializer would previously be dropped on the floor. Instead, directly apply the initializer to the correct ir_variable instance and append the generated instructions. Fixes bugzilla #34374 and piglit tests glsl-{vs,fs}-array-redeclaration. NOTE: This is a candidate for stable release branches. 0292ffb8 and 8e6cb9fe are also necessary. | ||||
* | glsl: Refactor AST-to-HIR code handling variable initializers | Ian Romanick | 2011-03-04 | 1 | -108/+125 |
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* | glsl: Refactor AST-to-HIR code handling variable redeclarations | Ian Romanick | 2011-03-04 | 1 | -113/+133 |
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* | nv50,nvc0: get format desc for TIC entry from sampler view format | Christoph Bumiller | 2011-03-05 | 2 | -2/+2 |
| | | | | Fixes piglit/tex-srgb. | ||||
* | nv50,nvc0: share sampler state creation | Christoph Bumiller | 2011-03-05 | 10 | -150/+60 |
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* | nv50,nvc0: update the format tables | Christoph Bumiller | 2011-03-05 | 10 | -641/+335 |
| | | | | | | | | Removed sampler view support for USCALED/SSCALED, the texture unit refuses to convert to non-normalized float. The enums are treated like UNORM. Removed duplicate format related headers. | ||||
* | nvc0: use m2mf for resource_copy_region if formats are equal | Christoph Bumiller | 2011-03-05 | 3 | -4/+75 |
| | | | | | Which is always the case, but we'll keep the 2D engine blitter nonetheless. | ||||
* | nv50,nvc0: fix texture layer issues | Christoph Bumiller | 2011-03-05 | 10 | -65/+89 |
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* | i915g: Use tgsi_info from fragment shader instead | Jakob Bornecrantz | 2011-03-05 | 1 | -4/+1 |
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* | i915g: use passthough shader for empty fragment programs | Daniel Vetter | 2011-03-04 | 1 | -3/+15 |
| | | | | | | | | | | The hw doesn't like it - demos/shadowtex is broken. The emitted shader isn't totally empty though, the depth write fixup gets emitted instead. Maybe that one is somewhat fishy, too? Idea for this patch from Jakob Bornecrantz. Signed-off-by: Daniel Vetter <[email protected]> | ||||
* | egl_dri2: Fix incompatible vfunc-pointer warning | Benjamin Franzke | 2011-03-04 | 1 | -1/+1 |
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* | egl/wayland: Move wayland-egl into a subdir | Benjamin Franzke | 2011-03-04 | 7 | -65/+87 |
| | | | | | This hopefully fixes wayland-egl's dependency resolution for autogenerated wayland-drm headers. | ||||
* | i965: Apply a workaround for the Ironlake "vertex flashing". | Eric Anholt | 2011-03-04 | 1 | -1/+8 |
| | | | | | | | | | | | | | | This is an awful hack and will hurt performance on Ironlake, but we're at a loss as to what's going wrong otherwise. This is the only common variable we've found that avoids the problem on 4 applications (CelShading, gnome-shell, Pill Popper, and my GLSL demo), while other variables we've tried appear to only be confounding. Neither the specifications nor the hardware team have been able to provide any enlightenment, despite much searching. https://bugs.freedesktop.org/show_bug.cgi?id=29172 Tested by: Chris Lord <[email protected]> (Pill Popper) Tested by: Ryan Lortie <[email protected]> (gnome-shell) | ||||
* | r300g: preliminary implementation of clamping controls | Marek Olšák | 2011-03-04 | 4 | -22/+33 |
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* | r300g: implement FP16 alpha test | Marek Olšák | 2011-03-04 | 4 | -8/+55 |
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