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* mesa: return after invalidating renderbufferMarek Olšák2011-03-071-0/+1
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* st/mesa: fail to alloc a renderbuffer if st_choose_renderbuffer_format failsMarek Olšák2011-03-071-1/+5
| | | | | | This fixes: state_tracker/st_format.c:401:st_pipe_format_to_mesa_format: Assertion `0' failed.
* mesa: invalidate framebuffer if internal format of renderbuffer is changedMarek Olšák2011-03-072-6/+31
| | | | RenderTexture doesn't have to be called in invalidate_rb, I guess.
* mesa: initialize DummyBufferObject's mutexBrian Paul2011-03-071-0/+1
| | | | | | The mutex's fields were all zeros. That's OK on Linux, but not Windows. NOTE: This is a candidate for the 7.10 branch.
* st/mesa: fix incorrect version checking codeBrian Paul2011-03-071-2/+3
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* st/glx: whitespace, 80-column fixesBrian Paul2011-03-071-35/+50
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* mesa: remove stray _mesa_finish() call in _mesa_CopyPixels()Brian Paul2011-03-071-2/+0
| | | | Leftover debug code from 6364d75008b4fa580c1cb47c59ba1cf3e0caa6cd.
* r600g: Simplify some swizzle lookups.Henri Verbeet2011-03-071-75/+14
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* r600g: Constant buffers can contain up to 4096 constants.Henri Verbeet2011-03-072-1/+2
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* i915: Only invert wpos when rendering to the system framebuffer.Henri Verbeet2011-03-071-7/+15
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* i915: Derive the gl_fragment_program from i915_fragment_program.Henri Verbeet2011-03-071-6/+5
| | | | | | Instead of using the current gl_fragment_program. These aren't necessarily the same, for example when translate_program() is called by i915ValidateFragmentProgram().
* glx: Take GLPROTO_CFLAGS into account.Henri Verbeet2011-03-072-0/+2
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* intel: check for miptree allocation failureChris Wilson2011-03-071-0/+2
| | | | Signed-off-by: Chris Wilson <[email protected]>
* intel: Add some defense against buffer allocation failure for subimage blitsChris Wilson2011-03-071-11/+11
| | | | Signed-off-by: Chris Wilson <[email protected]>
* intel: Add some defense against bo allocation failureChris Wilson2011-03-071-7/+11
| | | | Signed-off-by: Chris Wilson <[email protected]>
* egl_dri2: Add attribute map for __DRI_ATTRIB_FRAMEBUFFER_SRGB_CAPABLEBenjamin Franzke2011-03-071-0/+1
| | | | | Broken since 6538b5824e298eaebede2d9686c7607c44ab446a. Thanks to iskren on #wayland for helping on finding this.
* r600g: use long long integers for instance addr calculationChristian König2011-03-061-1/+1
| | | | | | | Using a long for instance addr calculation isn't big enough on 32bit systems, use a long long int instead. Thanks to Rafael Monica for fixing this.
* glx/dri: add initial dri interface for GLX_EXT_framebuffer_sRGB.Dave Airlie2011-03-065-5/+10
| | | | This realigns the name of the glx bit to align with the core mesa names.
* glx: add initial GLX_EXT_framebuffer_sRGB support.Dave Airlie2011-03-065-0/+16
| | | | | | | | | | this doesn't bind to drivers yet, just enough to in theory make indirect work against other servers. I'm really not sure what the rules for adding extensions to the known_gl_extensions list as it looks to be missing a few. are these GL extensions that have GLX protocol?? Signed-off-by: Dave Airlie <[email protected]>
* pb: Add is_buffer_busy for malloc buffers.José Fonseca2011-03-061-1/+10
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* st/wgl: No need to initialize OneTimeLock anymore.José Fonseca2011-03-061-6/+0
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* mapi: _glthread_DECLARE_STATIC_MUTEX is not broken on Windows.José Fonseca2011-03-063-18/+5
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* trace: Use pipe_static_mutex.José Fonseca2011-03-063-22/+1
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* os: Fix pipe_static_mutex on Windows.José Fonseca2011-03-061-1/+2
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* graw-gdi: Silence gcc missing initialization warning.José Fonseca2011-03-061-1/+3
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* i915g: update TODODaniel Vetter2011-03-061-10/+7
| | | | | | | | | Comments about the deleted stuff: - openaren hang: likely caused by the vertex corruptions, fixed by Jakob. - tiling: Y-tiling works with my hw-clear branch. X-tiling works as merged to master a while ago (execbuf2 version). Signed-off-by: Daniel Vetter <[email protected]>
* r300g/swtcl: advertise draw_instanced and primitive_restartMarek Olšák2011-03-051-2/+5
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* r300g: implement instanced arraysMarek Olšák2011-03-055-48/+132
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* gallium: split CAP_INSTANCE_DRAWING into INSTANCEID and INSTANCE_DIVISORMarek Olšák2011-03-059-9/+19
| | | | | | | | ARB_instanced_arrays is a subset of D3D9. ARB_draw_instanced is a subset of D3D10. The point of this change is to allow D3D9-level drivers to enable ARB_instanced_arrays without ARB_draw_instanced.
* r300g: cleanup parameters of draw functionsMarek Olšák2011-03-053-108/+113
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* nv50: support the InstanceID system valueChristoph Bumiller2011-03-053-0/+25
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* r600g: simplify instance addr calculationChristian König2011-03-051-47/+4
| | | | | Use MULHI_UINT instead of the more complex INT_TO_FLT->MUL->TRUNC->FLT_TO_INT
* nvc0: Update SConscript.Vinson Lee2011-03-041-3/+0
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* nv50: Update SConscript.Vinson Lee2011-03-041-4/+0
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* r600g: fix fragment shader size calculationChristian König2011-03-051-8/+9
| | | | | bc.ndw is altered in r600_bc_build, respect that in fragment shader size calculation.
* glsl: Process redeclarations before initializersIan Romanick2011-03-041-43/+44
| | | | | | | | | | | | If an array redeclaration includes an initializer, the initializer would previously be dropped on the floor. Instead, directly apply the initializer to the correct ir_variable instance and append the generated instructions. Fixes bugzilla #34374 and piglit tests glsl-{vs,fs}-array-redeclaration. NOTE: This is a candidate for stable release branches. 0292ffb8 and 8e6cb9fe are also necessary.
* glsl: Refactor AST-to-HIR code handling variable initializersIan Romanick2011-03-041-108/+125
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* glsl: Refactor AST-to-HIR code handling variable redeclarationsIan Romanick2011-03-041-113/+133
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* nv50,nvc0: get format desc for TIC entry from sampler view formatChristoph Bumiller2011-03-052-2/+2
| | | | Fixes piglit/tex-srgb.
* nv50,nvc0: share sampler state creationChristoph Bumiller2011-03-0510-150/+60
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* nv50,nvc0: update the format tablesChristoph Bumiller2011-03-0510-641/+335
| | | | | | | | Removed sampler view support for USCALED/SSCALED, the texture unit refuses to convert to non-normalized float. The enums are treated like UNORM. Removed duplicate format related headers.
* nvc0: use m2mf for resource_copy_region if formats are equalChristoph Bumiller2011-03-053-4/+75
| | | | | Which is always the case, but we'll keep the 2D engine blitter nonetheless.
* nv50,nvc0: fix texture layer issuesChristoph Bumiller2011-03-0510-65/+89
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* i915g: Use tgsi_info from fragment shader insteadJakob Bornecrantz2011-03-051-4/+1
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* i915g: use passthough shader for empty fragment programsDaniel Vetter2011-03-041-3/+15
| | | | | | | | | | The hw doesn't like it - demos/shadowtex is broken. The emitted shader isn't totally empty though, the depth write fixup gets emitted instead. Maybe that one is somewhat fishy, too? Idea for this patch from Jakob Bornecrantz. Signed-off-by: Daniel Vetter <[email protected]>
* egl_dri2: Fix incompatible vfunc-pointer warningBenjamin Franzke2011-03-041-1/+1
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* egl/wayland: Move wayland-egl into a subdirBenjamin Franzke2011-03-047-65/+87
| | | | | This hopefully fixes wayland-egl's dependency resolution for autogenerated wayland-drm headers.
* i965: Apply a workaround for the Ironlake "vertex flashing".Eric Anholt2011-03-041-1/+8
| | | | | | | | | | | | | | This is an awful hack and will hurt performance on Ironlake, but we're at a loss as to what's going wrong otherwise. This is the only common variable we've found that avoids the problem on 4 applications (CelShading, gnome-shell, Pill Popper, and my GLSL demo), while other variables we've tried appear to only be confounding. Neither the specifications nor the hardware team have been able to provide any enlightenment, despite much searching. https://bugs.freedesktop.org/show_bug.cgi?id=29172 Tested by: Chris Lord <[email protected]> (Pill Popper) Tested by: Ryan Lortie <[email protected]> (gnome-shell)
* r300g: preliminary implementation of clamping controlsMarek Olšák2011-03-044-22/+33
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* r300g: implement FP16 alpha testMarek Olšák2011-03-044-8/+55
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