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* Add CMPH instruction to fragprogJerome Glisse2006-11-011-0/+2
* Patch from <[email protected]> -- pass program stringKeith Whitwell2006-11-011-0/+2
* change DEBUG_FRAG conditionsBrian Paul2006-11-011-79/+82
* fix some bugs in interpolate_specular()Brian Paul2006-11-011-23/+29
* Added a few new ctx->Const. fields for shader-related limits.Brian Paul2006-11-014-16/+30
* make use of Parameters->StateFlags in _swrast_update_fragment_program()Brian Paul2006-10-311-7/+4
* minor clean-ups, simplifications and new commentsBrian Paul2006-10-311-26/+21
* fix MINGW32 problemsBrian Paul2006-10-311-2/+4
* We need to call _mesa_load_state_parameters() whenever a fragment programBrian Paul2006-10-312-6/+15
* signal _NEW_LIGHT in _tnl_copy_to_current()Brian Paul2006-10-311-0/+2
* In TEX instructions, use precomputed lambda only if using fragment.texcoord[k]Brian Paul2006-10-311-34/+33
* For TEX instructions use lambda=0. When sampling from texture unit K weBrian Paul2006-10-311-44/+71
* Fix bug #8799.Ian Romanick2006-10-302-22/+8
* Refactor mgaXMesaSetFrontClipRects and mgaXMesaSetBackClipRects.Ian Romanick2006-10-301-33/+8
* Get DRI drawable from framebuffer object.Ian Romanick2006-10-303-10/+2
* code tweaks, remove old commentsBrian Paul2006-10-301-65/+16
* fix _mesa_problem() textBrian Paul2006-10-301-2/+2
* Move gl_vertex_program_machine struct out of mtypes.h and put into nvvertexec.h.Brian Paul2006-10-305-154/+177
* remove debug codeBrian Paul2006-10-301-7/+0
* Rather than always allocating 100 instructions, put instructions into aBrian Paul2006-10-291-18/+42
* New _mesa_exec_vertex_state_program() function. Start of some re-org.Brian Paul2006-10-293-9/+28
* fix wrong inequalityBrian Paul2006-10-291-1/+1
* Change _mesa_init_instruction() to initialize an array of instructions.Brian Paul2006-10-297-27/+32
* Program instructions are initialized before parsing so no need to setBrian Paul2006-10-291-7/+1
* Added PROGRAM_CONSTANT to get_register_pointer().Brian Paul2006-10-281-0/+15
* special case END in _mesa_print_instruction()Brian Paul2006-10-281-0/+3
* Implement _mesa_append_fog_code() for fragment program fog options.Brian Paul2006-10-282-19/+178
* If DEBUG, check that all array indices really do fall in [start,end] inBrian Paul2006-10-261-1/+19
* remove code for inserting mvp transform into position-invariant vertex progs ...Roland Scheidegger2006-10-261-96/+7
* Previously, if a fragment program referenced fragment.fogcoord but theBrian Paul2006-10-251-2/+3
* change some bogus comments regarding the base e exponential function used for...Roland Scheidegger2006-10-252-7/+6
* fix (per-vertex) fog when using ARB_vp by incorporating fog factor computatio...Roland Scheidegger2006-10-246-67/+153
* Add missing call to glutInit.Ian Romanick2006-10-241-0/+1
* s/GLchan/GLubyte/Brian Paul2006-10-241-4/+4
* whitespace clean-upBrian Paul2006-10-242-4/+4
* Emit cliprects in the userspace driver as required, rather thanKeith Whitwell2006-10-2310-66/+81
* assorted clean-upsBrian Paul2006-10-221-30/+24
* don't save color/z if fragment is killedBrian Paul2006-10-221-18/+20
* add minstall script to MAIN_FILES (bug 8720)Brian Paul2006-10-221-0/+1
* minor tweaks good for about 12% faster executionBrian Paul2006-10-221-66/+71
* silence used var warningsBrian Paul2006-10-221-1/+2
* Color clamping fixes.Brian Paul2006-10-226-8/+52
* move/improve comments, clean up code in a few placesBrian Paul2006-10-211-21/+16
* fix another logic error in computing deferredTextureBrian Paul2006-10-211-5/+9
* For deferredTexture, need to check if the fragment program/shader writesBrian Paul2006-10-211-6/+31
* move interpolate_varying() callBrian Paul2006-10-211-4/+2
* don't use params passed to Clear()Brian Paul2006-10-211-2/+6
* Move interpolate_texcoords() and interpolate_varying() calls into shade_textu...Brian Paul2006-10-211-21/+18
* Consolidate some code into shade_texture_span().Brian Paul2006-10-191-84/+81
* fixed Fixed/Int bugBrian Paul2006-10-191-2/+2