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* util: Add assume() macro.Matt Turner2014-10-231-0/+14
* glapi: Fix compiler warning and script nameJan Vesely2014-10-231-2/+2
* Revert "freedreno/a3xx: only emit dirty consts"Rob Clark2014-10-232-9/+5
* freedreno: fix PIPE_TRANSFER_DISCARD_WHOLE_RESOURCERob Clark2014-10-231-7/+6
* clover: Require libelfJan Vesely2014-10-231-2/+8
* clover: use correct typenames for compat::pair's first/secondEmil Velikov2014-10-231-2/+2
* auxiliary/os: get the mmap/munmap wrappers working with androidEmil Velikov2014-10-231-5/+12
* gallium/nouveau: fully build the driver under androidMauro Rossi2014-10-231-1/+1
* mesa/shaderimage.c: fix inconsistent sign warningAlon Levy2014-10-231-1/+1
* wgl: stw_pixelformat_get_info: correct type for index variableAlon Levy2014-10-231-1/+1
* u_math.h: fix 64 to 32 bit truncation warningAlon Levy2014-10-231-1/+1
* gallivm: Fix build with LLVM 3.3.José Fonseca2014-10-231-0/+2
* gallivm: Properly update for removal of JITMemoryManager in LLVM 3.6.José Fonseca2014-10-232-38/+41
* gallivm: Fix white-space.José Fonseca2014-10-231-7/+7
* gallivm,llvmpipe,clover: Bump required LLVM version to 3.3.José Fonseca2014-10-239-134/+11
* mesa: remove conditional render and rgtc from ES3 requirementsIlia Mirkin2014-10-231-2/+0
* u_blitter: put a comment on util_blitter_cache_all_shaders()Brian Paul2014-10-221-0/+7
* u_blitter: use ctx->bind_fs_state(), not pipe->bind_fs_state()Brian Paul2014-10-221-3/+3
* u_blitter: create basic fs shaders in util_blitter_cache_all_shaders()Brian Paul2014-10-221-1/+12
* u_blitter: do error checking assertions for shader cachingBrian Paul2014-10-221-21/+30
* glsl: Use signed array index in update_max_array_access()Anuj Phogat2014-10-221-3/+3
* glsl: Fix crash due to negative array indexAnuj Phogat2014-10-221-1/+1
* radeonsi: implement pipe_rasterizer_state::clip_halfzMarek Olšák2014-10-221-0/+1
* r600g: implement pipe_rasterizer_state::clip_halfzMarek Olšák2014-10-222-0/+2
* r300g: implement pipe_rasterizer_state::clip_halfzMarek Olšák2014-10-223-0/+9
* r600g: Drop references to destroyed blend stateMichel Dänzer2014-10-221-1/+8
* i965/vec4: Generate better code for ir_triop_csel.Kenneth Graunke2014-10-211-3/+15
* i965/vec4: Simplify visit(ir_expression *)'s result_src/dst setup.Kenneth Graunke2014-10-211-13/+6
* i965/vec4: Delete some dead code in visit(ir_expression *).Kenneth Graunke2014-10-211-8/+0
* i965/fs: Generate better code for ir_triop_csel.Kenneth Graunke2014-10-211-5/+13
* glsl: Delete unused gl_uniform_driver_format enum values.Kenneth Graunke2014-10-212-36/+2
* freedreno/a3xx: fix depth/stencil restore formatRob Clark2014-10-211-1/+5
* freedreno/a3xx: fix viewport state during clearRob Clark2014-10-211-1/+19
* freedreno: mark scissor state dirty when enable bit changesRob Clark2014-10-211-0/+10
* freedreno: clear vs scissorRob Clark2014-10-217-13/+96
* clover: Fix build error with LLVM 3.4.Vinson Lee2014-10-211-1/+3
* r600g,radeonsi: convert TGSI shader type to LLVM shader typeMarek Olšák2014-10-211-1/+30
* radeonsi: add some missing register definitionsMarek Olšák2014-10-211-0/+23
* radeonsi: load ring resource descriptors only onceMarek Olšák2014-10-211-35/+42
* radeonsi: clarify shader constant load functionsMarek Olšák2014-10-211-40/+46
* radeonsi: statically declare resource and sampler arraysMarek Olšák2014-10-211-8/+2
* radeonsi: remove conversion of DX9 FACE input to GLMarek Olšák2014-10-211-14/+1
* radeonsi: revert hack for random failures in glsl-max-varyingsMarek Olšák2014-10-211-7/+1
* radeonsi: generate shader pm4 states right after shader compilationMarek Olšák2014-10-213-17/+24
* radeonsi: make pm4 state generation for shaders independent of the contextMarek Olšák2014-10-211-17/+9
* radeonsi: inline si_pm4_alloc_stateMarek Olšák2014-10-214-23/+17
* r300g: replace r300_get_num_samples with a util variantMarek Olšák2014-10-211-25/+1
* glsl_to_tgsi: use _mesa_copy_linked_program_dataMarek Olšák2014-10-211-4/+1
* glsl_to_tgsi: fix the value of gl_FrontFacing with native integersMarek Olšák2014-10-211-5/+9
* st/mesa: add ST_DEBUG=wf option which enables wireframe renderingMarek Olšák2014-10-213-2/+11