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* ir_to_mesa: Remove the "ir_to_mesa_" prefix on src_reg/dst_reg types.Kenneth Graunke2011-04-051-121/+121
* ir_to_mesa: Rename src_reg and dst_reg variables to src and dst.Kenneth Graunke2011-04-051-104/+101
* scons: generate empty git_sha1.h file for nowBrian Paul2011-04-051-0/+12
* mesa: Include GIT SHA1 in GL version stringIan Romanick2011-04-053-1/+20
* dri: Remove driver date from renderer stringIan Romanick2011-04-0516-50/+14
* ir_to_mesa: Handle shadow compare w/projection and LOD bias correctlyIan Romanick2011-04-051-2/+26
* r300g: postpone fragment shader state validation until draw_vboMarek Olšák2011-04-054-22/+52
* r300/compiler: Fix vertex shader MAD instructions with constant swizzlesTom Stellard2011-04-051-0/+18
* st/mesa: Apply LOD from texture objectFabian Bieler2011-04-051-1/+2
* st/mesa: Apply LOD bias from correct texture unitFabian Bieler2011-04-051-1/+1
* mesa: fix alpha value for texstore_rgbx8888Brian Paul2011-04-051-1/+1
* mesa: Guard against null pointer deref in fbo validationFabian Bieler2011-04-051-1/+1
* mesa: added _mesa_get_attachment_teximage() helpersBrian Paul2011-04-056-14/+31
* mesa: 80-column wrappingBrian Paul2011-04-053-8/+16
* r300c: fix build since last r300g commitDave Airlie2011-04-051-1/+1
* r300g: fix RG/LATC1_SNORM by doing UNORM->SNORM conversion in the shaderMarek Olšák2011-04-056-36/+123
* r300/compiler: implement the CND opcodeMarek Olšák2011-04-057-3/+17
* r300/compiler: set the MSB of ADDR for inline constantsMarek Olšák2011-04-051-2/+5
* st/mesa: minor assorted clean-ups and fixesBrian Paul2011-04-041-20/+22
* st/mesa: use 'array' local var to simplify the code a bitBrian Paul2011-04-041-29/+28
* st/mesa: fix zero-sized user vertex buffer bugBrian Paul2011-04-041-13/+23
* mesa: Add fall-back formats for unsupported snorm formatsIan Romanick2011-04-041-3/+23
* i965: Add the missing supportable EXT_texture_snorm formatsIan Romanick2011-04-042-0/+9
* nv50: prevent NV_OP_SELECT from having flags_def definedBryan Cain2011-04-041-0/+1
* mesa: work around failed assertion for GL_RGBA16_SNORM accum bufferBrian Paul2011-04-041-1/+14
* docs: update prerequisites, remove old demo infoBrian Paul2011-04-041-80/+24
* docs: update info about Mesa packaging/contentsBrian Paul2011-04-041-58/+25
* r300/compiler: apply the texture swizzle to shadow pass and fail values tooMarek Olšák2011-04-041-8/+20
* r300/compiler: propagate SaturateMode down to the result of shadow comparisonMarek Olšák2011-04-041-0/+3
* r600g: add some additional ontario pci idsAlex Deucher2011-04-041-0/+2
* r600c: add new ontario pci idsAlex Deucher2011-04-042-0/+4
* r300g: do not wait for a busy BO if neither GPU nor CPU is changing itMarek Olšák2011-04-034-12/+75
* r300g: remove unused RADEON_PB_USAGE_CACHEMarek Olšák2011-04-032-6/+0
* r300g: tell the GLSL compiler to lower the continue opcodeMarek Olšák2011-04-031-2/+2
* r300g: avoid mapping the same buffer twiceMarek Olšák2011-04-031-0/+5
* r300g: handle DISCARD_WHOLE_RESOURCE for buffersMarek Olšák2011-04-031-10/+25
* r300g: remove the redundant reference counter in radeon_boMarek Olšák2011-04-033-36/+21
* Revert "r300/compiler: Remove obsolete compiler passes"Tom Stellard2011-04-027-0/+415
* i965/fs: Switch W and 1/W in Sandybridge interpolation setup.Kenneth Graunke2011-04-021-4/+4
* i965: Fix null register use in Sandybridge implied move resolution.Kenneth Graunke2011-04-031-9/+8
* i965: Fix the VS thread limits for GT1, and clarify the WM limits on both.Eric Anholt2011-04-013-4/+13
* tests: Use elts in translate_test.José Fonseca2011-04-011-8/+14
* scons: Add aliases for unit tests.José Fonseca2011-04-011-4/+4
* translate: Respect translate_buffer::max_index.José Fonseca2011-04-013-2/+28
* draw: Prevent out-of-bounds vertex buffer access.José Fonseca2011-04-0111-7/+157
* gallium: set PIPE_CAP_MIXED_COLORBUFFER_FORMATS in some driversMarek Olšák2011-04-018-0/+11
* gallium: add a CAP for mixed colorbuffer format supportMarek Olšák2011-04-012-1/+25
* r300/compiler: Remove obsolete compiler passesTom Stellard2011-03-317-415/+0
* prog_optimize: Fix reallocating registers for shaders with loopsTom Stellard2011-03-311-3/+14
* nv50: fix for GPR allocation granularity being 16 bitChristoph Bumiller2011-03-311-3/+9