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* glx: indent -br -i3 -npcs --no-tabs indirect_vertex_array.cRALOVICH, Kristóf2008-10-151-1344/+1454
* glx: indent -br -i3 -npcs --no-tabs indirect_transpose_matrix.cRALOVICH, Kristóf2008-10-151-28/+30
* glx: indent -br -i3 -npcs --no-tabs indirect_texture_compression.cRALOVICH, Kristóf2008-10-151-255/+251
* glx: indent -br -i3 -npcs --no-tabs glx_query.cRALOVICH, Kristóf2008-10-151-36/+37
* glx: indent -br -i3 -npcs --no-tabs glx_pbuffer.cRALOVICH, Kristóf2008-10-151-193/+191
* glx: indent -br -i3 -npcs --no-tabs glxhash.cRALOVICH, Kristóf2008-10-151-252/+299
* glx: indent -br -i3 -npcs --no-tabs glxhash.hRALOVICH, Kristóf2008-10-151-6/+10
* glx: indent -br -i3 -npcs --no-tabs glxext.cRALOVICH, Kristóf2008-10-151-689/+704
* glx: indent -br -i3 -npcs --no-tabs glxcurrent.cRALOVICH, Kristóf2008-10-151-265/+284
* glx: indent -br -i3 -npcs --no-tabs glxcmds.cRALOVICH, Kristóf2008-10-151-1564/+1642
* glx: indent -br -i3 -npcs --no-tabs glcontextmodes.cRALOVICH, Kristóf2008-10-151-312/+306
* glx: indent -br -i3 -npcs --no-tabs eval.cRALOVICH, Kristóf2008-10-151-68/+74
* glx: indent -br -i3 -npcs --no-tabs drisw_glx.cRALOVICH, Kristóf2008-10-151-294/+298
* glx: indent -br -i3 -npcs --no-tabs dri_glx.cRALOVICH, Kristóf2008-10-151-456/+467
* glx: indent -br -i3 -npcs --no-tabs dri_common.hRALOVICH, Kristóf2008-10-151-8/+9
* glx: indent -br -i3 -npcs --no-tabs dri_common.cRALOVICH, Kristóf2008-10-151-211/+219
* glx: indent -br -i3 -npcs --no-tabs dri2.hRALOVICH, Kristóf2008-10-151-23/+20
* glx: indent -br -i3 -npcs --no-tabs dri2_glx.cRALOVICH, Kristóf2008-10-151-237/+248
* glx: indent -br -i3 -npcs --no-tabs dri2.cRALOVICH, Kristóf2008-10-151-229/+235
* glx: indent -br -i3 -npcs --no-tabs compsize.cRALOVICH, Kristóf2008-10-151-120/+125
* glx: indent -br -i3 -npcs --no-tabs clientattrib.cRALOVICH, Kristóf2008-10-151-76/+83
* glx: add a line of Emacs helping variablesRALOVICH, Kristóf2008-10-1543-0/+43
* glx: No need to zero a local variable.RALOVICH, Kristóf2008-10-151-1/+0
* glx: make INIT_MESA_SPARC more robustRALOVICH, Kristóf2008-10-151-8/+8
* i915: Texture instructions use r/t/oC/oD register as texture coordinate.Xiang, Haihao2008-10-151-0/+13
* intel: Add acceleration for glDrawPixels(GL_STENCIL_INDEX).Eric Anholt2008-10-151-1/+196
* cell: initial bits for 3D texture supportBrian Paul2008-10-145-6/+20
* cell: replace FREE() with align_free()Brian Paul2008-10-141-1/+1
* cell: fix incorrect parameter typeBrian Paul2008-10-142-2/+2
* cell: support for cubemapsBrian Paul2008-10-148-41/+214
* cell: fall-through case for TGSI_OPCODE_TXBBrian Paul2008-10-141-0/+2
* cell: support NPOT textures, clamp/repeat mode, normalized/unorm texcoordsBrian Paul2008-10-143-42/+117
* cell: fix npot texture tiling bugsBrian Paul2008-10-141-4/+12
* cell: fix broken negative texcoord conversionBrian Paul2008-10-141-4/+4
* cell: use minify vs magnify filtersBrian Paul2008-10-143-21/+53
* cell: fix assertionsBrian Paul2008-10-141-5/+5
* cell: basic mipmap filtering works nowBrian Paul2008-10-145-61/+79
* cell: fix tex image stride bugsBrian Paul2008-10-141-5/+9
* cell: now do texture twiddling in the right way, at the right time.Brian Paul2008-10-144-148/+83
* cell: remove old code, clean-ups, etc.Brian Paul2008-10-144-44/+35
* dri: don't check the number of cliprects before swap, letAlan Hourihane2008-10-141-3/+0
* cell: more clean-up in spu_tri.cBrian Paul2008-10-131-84/+16
* cell: remove dead code, clean-up, reformattingBrian Paul2008-10-131-90/+24
* cell: finish-up perspective-corrected interpolationBrian Paul2008-10-131-45/+82
* cell: initial work for mipmap texture filteringBrian Paul2008-10-1310-77/+176
* cell: remove old texture-related fieldsBrian Paul2008-10-132-5/+0
* cell: use fewer memory references in sample_texture4_bilinear_2()Brian Paul2008-10-131-25/+31
* cell: remove more old texture codeBrian Paul2008-10-131-26/+0
* cell: bilinear texture filtering using integer arithmeticBrian Paul2008-10-132-0/+149
* cell: remove old texture codeBrian Paul2008-10-136-181/+7