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* anv: Check for VK_WHOLE_SIZE in anv_CmdFillBufferNicolas Koch2016-09-231-0/+6
| | | | | | | | | | | From the Vulkan spec: Size is the number of bytes to fill, and must be either a multiple of 4, or VK_WHOLE_SIZE to fill the range from offset to the end of the buffer. If VK_WHOLE_SIZE is used and the remaining size of the buffer is not a multiple of 4, then the nearest smaller multiple is used. Reviewed-by: Jason Ekstrand <[email protected]>
* anv: get rid of duplicated values from gen_device_infoLionel Landwerlin2016-09-236-43/+28
| | | | | Signed-off-by: Lionel Landwerlin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965: get rid of duplicated values from gen_device_infoLionel Landwerlin2016-09-2326-79/+71
| | | | | | | | Now that we have gen_device_info mutable, we can update its values and drop all copies we had in brw_context. Signed-off-by: Lionel Landwerlin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* intel/i965: make gen_device_info mutableLionel Landwerlin2016-09-2325-106/+111
| | | | | | | | | | | | Make gen_device_info a mutable structure so we can update the fields that can be refined by querying the kernel (like subslices and EU numbers). This patch does not make any functional change, it just makes gen_get_device_info() fill a structure rather than returning a const pointer. Signed-off-by: Lionel Landwerlin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* gallium: remove unused PIPE_CC_GCC_VERSIONTimothy Arceri2016-09-231-1/+0
| | | | Acked-by: Edward O'Callaghan <[email protected]>
* util: remove Sun C Compiler supportTimothy Arceri2016-09-231-1/+1
| | | | | | Support for this compiler was dropped in 51564f04b77e6 Acked-by: Edward O'Callaghan <[email protected]>
* st/mesa: turn on OES_viewport_array when dependencies are metIlia Mirkin2016-09-223-1/+7
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* mesa: add implementations for new float depth functionsIlia Mirkin2016-09-221-1/+18
| | | | | | | | This just up-converts them to doubles. Not great, but this is what all the other variants also do. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* mesa: move ARB_viewport_array params to a GLES 3.1-accessible sectionIlia Mirkin2016-09-221-6/+6
| | | | | | | This is needed for GL_OES_viewport_array. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* mesa: add GL_OES_viewport_array to the extension stringIlia Mirkin2016-09-223-0/+3
| | | | | | | | | The expectation is that drivers will set this based on OES_geometry_shader and ARB_viewport_array support. This is a separate enable on the same reasoning as for OES_texture_cube_map_array. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* glsl: add OES_viewport_array enables and use them to expose gl_ViewportIndexIlia Mirkin2016-09-222-3/+8
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* mesa: add new entrypoints for GL_OES_viewport_arrayIlia Mirkin2016-09-225-6/+85
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* mapi: export all GLES 3.2 functions in libGLESv2.soDylan Baker2016-09-221-0/+12
| | | | | | | | | See commit 5921f372c89a68fac6ddefc009442721d9df4db2 for the rational of this commit. Signed-off-by: Dylan Baker <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mapi: sort static_data.py functionsDylan Baker2016-09-221-2/+2
| | | | | | | | | | | Sorted by vim's builtin "sort i" (keeping the sorting case insensitive) v2: - uses case insensitive sorting (Ken) Signed-off-by: Dylan Baker <[email protected]> Acked-by: Ilia Mirkin <[email protected]> (v1) Reviewed-by: Kenneth Graunke <[email protected]>
* mapi: retab static_data.py to be consistentDylan Baker2016-09-221-1285/+1285
| | | | | | | | | | | | | This file currently uses a mixture of 3 and 4 space indent. I have changed it all to 4 space indent, matching the settings in $ROOT/.editorconfig. This was generated with sed: sed -i -e 's@^ "@ "@g' Signed-off-by: Dylan Baker <[email protected]> Acked-by: Ilia Mirkin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* spirv: fix AtomicLoad/Store on imagesLionel Landwerlin2016-09-221-10/+3
| | | | | | | | | OpAtomicLoad/Store should have pointer to images just like the rest of the atomic operators. These couple of lines were poorly copied from the ssbo/shared_vars cases (the only ones currently tests by the CTS). Fixes 2afb950161f8 ("spirv/nir: Add support for OpAtomicLoad/Store") Reviewed-by: Jason Ekstrand <[email protected]>
* nir: Allow opt_peephole_sel to be more aggressive in flattening IFs.Eric Anholt2016-09-224-31/+57
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | VC4 was running into a major performance regression from enabling control flow in the glmark2 conditionals test, because of short if statements containing an ffract. This pass seems like it was was trying to ensure that we only flattened IFs that should be entirely a win by guaranteeing that there would be fewer bcsels than there were MOVs otherwise. However, if the number of ALU ops is small, we can avoid the overhead of branching (which itself costs cycles) and still get a win, even if it means moving real instructions out of the THEN/ELSE blocks. For now, just turn on aggressive flattening on vc4. i965 will need some tuning to avoid regressions. It does looks like this may be useful to replace freedreno code. Improves glmark2 -b conditionals:fragment-steps=5:vertex-steps=0 from 47 fps to 95 fps on vc4. vc4 shader-db: total instructions in shared programs: 101282 -> 99543 (-1.72%) instructions in affected programs: 17365 -> 15626 (-10.01%) total uniforms in shared programs: 31295 -> 31172 (-0.39%) uniforms in affected programs: 3580 -> 3457 (-3.44%) total estimated cycles in shared programs: 225182 -> 223746 (-0.64%) estimated cycles in affected programs: 26085 -> 24649 (-5.51%) v2: Update shader-db output. Reviewed-by: Ian Romanick <[email protected]> (v1)
* docs: Mark ES 3.2 "all done" for i965/gen9+.Kenneth Graunke2016-09-211-1/+1
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* docs: Add ES 3.2 to release notes.Kenneth Graunke2016-09-211-0/+1
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* gallium/util: add comment on util_is_format_compatible()Brian Paul2016-09-211-0/+24
| | | | | | | | | From reading the code, it's not obvious what is src/dest compatible. The list of a->b copy-compatible formats comes from Jose's original check-in message, with some format name updates. Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* svga: minor simplification in svga_validate_surface_view()Brian Paul2016-09-211-3/+2
| | | | | | Get rid of unneeded local var. Reviewed-by: Charmaine Lee <[email protected]>
* svga: remove disable_shader debug variableBrian Paul2016-09-213-10/+0
| | | | | | Never used, AFAIK. Reviewed-by: Charmaine Lee <[email protected]>
* i965: Enable ES 3.2 on Skylake.Kenneth Graunke2016-09-211-1/+2
| | | | | | | | | | | It's already advertised because the version.c extension checks are fulfilled, but we didn't actually claim support, so trying to create a ES 3.2 context would fail. It's all done, and the CTS results look good, so let's turn it on. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* nir/spirv/glsl450: Add support for the InterpolateAt opcodesJason Ekstrand2016-09-211-1/+53
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* nir/spirv: Claim support for SampleRateShadingJason Ekstrand2016-09-211-1/+1
| | | | | | | We already support all of the decorations that require this capability. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* nir/spirv: Bring back the spirv2nir helper binaryJason Ekstrand2016-09-212-0/+73
| | | | | | | | | | This was something that I wrote in the early days of the spirv_to_nir code but deleted once we had a real driver. However, in the absence of a shader_runner equivalent, it's extremely useful for debugging the spirv_to_nir code so let's bring it back. Signed-off-by: Jason Ekstrand <[email protected]> Acked-by: Kenneth Graunke <[email protected]>
* i965: implement querying __DRI_IMAGE_ATTRIB_OFFSET.Chuanbo Weng2016-09-211-2/+7
| | | | | | | | | Implement querying this attribute in intelImageExtension and bump version of intelImageExtension. Signed-off-by: Chuanbo Weng <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* egl: return corresponding offset of EGLImage instead of 0.Chuanbo Weng2016-09-211-2/+9
| | | | | | | | | | | | | | | | | | The offset should not always be 0. For example, if EGLImage is created from a 2D texture with EGL_GL_TEXTURE_LEVEL=1, then the offset should be the actual start of miplevel 1 in bo. v2: Add version check of __DRIimageExtension implementation (Suggested by Axel Davy). v3: Don't add version check of __DRIimageExtension implementation. Set the offset only when queryImage() succeeds. (Suggested by Emil Velikov) Signed-off-by: Chuanbo Weng <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> [Emil Velikov: coding style fixes] Signed-off-by: Emil Velikov <[email protected]>
* dri: add offset attribute and bump version of EGLImage extensions.Chuanbo Weng2016-09-211-1/+3
| | | | | | | | | Offset is useful for buffer sharing with other components, so add it to queryImage attributes. Signed-off-by: Chuanbo Weng <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965/ir: Test thread dispatch packing assumptions.Francisco Jerez2016-09-211-0/+30
| | | | | | | | | | | | | | | | Not [originally] intended for upstream. Should cause a GPU hang if some thread is executed with a non-contiguous dispatch mask breaking assumptions of brw_stage_has_packed_dispatch(). Doesn't cause any CTS, DEQP or Piglit regressions, while replacing brw_stage_has_packed_dispatch() with a dummy implementation that unconditionally returns true on top of this patch causes multiple GPU hangs. v2: Refactor into a separate function instead of emitting the test code directly from emit_nir_code(), drop VEC4 test and clean up slightly for upstream. (Jason) Reviewed-by: Jason Ekstrand <[email protected]>
* i965/ir: Pass identity mask to brw_find_live_channel() in the packed ↵Francisco Jerez2016-09-212-3/+11
| | | | | | | | | dispatch case. This avoids emitting a few extra instructions required to take the dispatch mask into account when it's known to be tightly packed. Reviewed-by: Jason Ekstrand <[email protected]>
* i965/ir: Skip eliminate_find_live_channel() for stages with sparse thread ↵Francisco Jerez2016-09-213-0/+65
| | | | | | | | | | | | | | | | | | dispatch. The eliminate_find_live_channel optimization eliminates FIND_LIVE_CHANNEL instructions in cases where control flow is known to be uniform, and replaces them with 'MOV 0', which in turn unblocks subsequent elimination of the BROADCAST instruction frequently used on the result of FIND_LIVE_CHANNEL. This is however not correct in per-sample fragment shader dispatch because the PSD can dispatch a fully unlit sample under certain conditions. Disable the optimization in that case. Reviewed-by: Jason Ekstrand <[email protected]> v2: Add devinfo argument to brw_stage_has_packed_dispatch() to implement hardware generation check.
* i965/fs: Take Dispatch/Vector mask into account in FIND_LIVE_CHANNELJason Ekstrand2016-09-215-13/+50
| | | | | | | | | | | | | | | | | | | On at least Sky Lake, ce0 does not contain the full story as far as enabled channels goes. It is possible to have completely disabled channels where the corresponding bits in ce0 are 1. In order to get the correct execution mask, you have to mask off those channels which were disabled from the beginning by taking the AND of ce0 with either sr0.2 or sr0.3 depending on the shader stage. Failure to do so can result in FIND_LIVE_CHANNEL returning a completely dead channel. Signed-off-by: Jason Ekstrand <[email protected]> Cc: Francisco Jerez <[email protected]> [ Francisco Jerez: Fix a couple of typos, add mask register type assertion, clarify reason why ce0 can have bits set for disabled channels, clarify that this may only be a problem when thread dispatch doesn't pack channels tightly in the SIMD thread. Apply same treatment to Align16 path. ] Reviewed-by: Francisco Jerez <[email protected]>
* i965/reg: Make brw_sr0_reg take a subnr and return a vec1 regJason Ekstrand2016-09-212-13/+9
| | | | | | | | | | | The state register sr0 is really a collection of dwords not a SIMD8 anything. It's much more convenient for brw_sr0_reg to return the particular dword you're looking for rather than a giant blob you have to massage into what you want. Signed-off-by: Jason Ekstrand <[email protected]> [ Francisco Jerez: Trivial simplification of brw_ud1_reg(). ] Reviewed-by: Francisco Jerez <[email protected]>
* anv: pipeline: use correct number of thread for computeLionel Landwerlin2016-09-211-1/+4
| | | | | | | | | | | | | Reproduces this commit : commit 0fb85ac08d61d365e67c8f79d6955e9f89543560 Author: Kenneth Graunke <[email protected]> Date: Mon Jun 6 21:37:34 2016 -0700 i965: Use the correct number of threads for compute shaders. Signed-off-by: Lionel Landwerlin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* anv: allocator: correct scratch space for haswellLionel Landwerlin2016-09-211-1/+21
| | | | | | | | | | | | | This reproduces this commit : commit 2213ffdb4bb79856f0556bdf2bfd4bdf57720232 Author: Kenneth Graunke <[email protected]> Date: Mon Jun 6 21:37:34 2016 -0700 i965: Allocate scratch space for the maximum number of compute threads. Signed-off-by: Lionel Landwerlin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* anv: device: calculate compute thread numbers using subslices numbersLionel Landwerlin2016-09-216-18/+74
| | | | | Signed-off-by: Lionel Landwerlin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* gallivm: support negation on 64-bit integersNicolai Hähnle2016-09-211-0/+4
| | | | | | | This should be analogous to 32-bit integers. Reviewed-by: Edward O'Callaghan <[email protected]> Signed-off-by: Nicolai Hähnle <[email protected]>
* radeonsi: prepare 64-bit integer support. (v2)Dave Airlie2016-09-211-7/+62
| | | | | | | | | | | v2: - no PIPE_CAP_INT64 yet - emit DIV/MOD without the divide-by-zero workaround Reviewed-by: Marek Olšák <[email protected]> (v1) Reviewed-by: Edward O'Callaghan <[email protected]> Signed-off-by: Dave Airlie <[email protected]> Signed-off-by: Nicolai Hähnle <[email protected]>
* gallivm/llvmpipe: prepare support for ARB_gpu_shader_int64.Dave Airlie2016-09-215-5/+500
| | | | | | | | | | | | | | | | This enables 64-bit integer support in gallivm and llvmpipe. v2: add conversion opcodes. v3: - PIPE_CAP_INT64 is not there yet - restrict DIV/MOD defaults to the CPU, as for 32 bits - TGSI_OPCODE_I2U64 becomes TGSI_OPCODE_U2I64 Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]> Signed-off-by: Dave Airlie <[email protected]> Signed-off-by: Nicolai Hähnle <[email protected]>
* tgsi/softpipe: prepare ARB_gpu_shader_int64 support. (v3)Dave Airlie2016-09-211-132/+541
| | | | | | | | | | | | | | This adds all the opcodes to tgsi_exec for softpipe to use. v2: add conversion opcodes. v3: - no PIPE_CAP_INT64 yet - change TGSI_OPCODE_I2U64 to TGSI_OPCODE_U2I64 Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]> Signed-off-by: Dave Airlie <[email protected]> Signed-off-by: Nicolai Hähnle <[email protected]>
* gallium/tgsi: add support for 64-bit integer immediates.Dave Airlie2016-09-217-2/+117
| | | | | | | | | | This adds support to TGSI for 64-bit integer immediates. Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* gallium: add opcode and types for 64-bit integers. (v3)Dave Airlie2016-09-214-20/+362
| | | | | | | | | | | | | | | | | This just adds the basic support for 64-bit opcodes, and the new types. v2: add conversion opcodes. add documentation. v3: - make docs more consistent - change TGSI_OPCODE_I2U64 to TGSI_OPCODE_U2I64 Reviewed-by: Marek Olšák <[email protected]> (v2) Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]> Signed-off-by: Dave Airlie <[email protected]> Signed-off-by: Nicolai Hähnle <[email protected]>
* i965: Rename intelScreen to screen.Kenneth Graunke2016-09-2028-170/+170
| | | | | | | | "intelScreen" is wordy and also doesn't fit our style guidelines. "screen" is shorter, which is nice, because we use it fairly often. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* i965: Rename __DRIScreen pointers to "dri_screen".Kenneth Graunke2016-09-206-83/+85
| | | | | | | | | | | | | | | | I want to use "screen" as the variable name for a struct intel_screen pointer. This means that we can't use it for __DRIscreen pointers. Sometimes we called it "screen", sometimes "sPriv", sometimes "driScrnPriv", and sometimes "psp" (Pointer to Screen Private?). The last one is particularly confusing because we use "psp" to refer to the Gen4 PIPELINED_STATE_POINTERS packet as well. Let's be consistent. "dri_screen" is clear, and it's not used often enough that I'm worried about the verbosity. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* mesa: Implement ARB_shader_viewport_layer_array for i965Dylan Baker2016-09-208-3/+20
| | | | | | | | | | | | | This extension is a combination of AMD_vertex_shader_viewport_index and AMD_vertex_shader_layer, making it rather trivial to implement. For gallium I *think* this needs a new cap because of the addition of support in tessellation evaluation shaders, and since I don't have any hardware to test it on, I've left that for someone else to wire up. Signed-off-by: Dylan Baker <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* radeon/vce: add firmware support for version 52.8.3Leo Liu2016-09-201-0/+3
| | | | | Signed-off-by: Leo Liu <[email protected]> Reviewed-by: Christian König <[email protected]>
* st/omx/dec/h265: Correct the timestampingIndrajit Das2016-09-201-1/+12
| | | | | | | | | | | (derived from commit 3b6bda665a5a890f2c98e19d2939d7de92b8cb4c) v2: fix the tabs(Leo) Reviewed-by: Christian König <[email protected]> Reviewed-by: Nishanth Peethambaran <[email protected]> Signed-off-by: Indrajit Das <[email protected]> Signed-off-by: Leo Liu <[email protected]>
* aubinator: add a custom handler for immediate register loadLionel Landwerlin2016-09-203-3/+47
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Transforming this : 0x00c77084: 0x11000001: MI_LOAD_REGISTER_IMM 0x00c77088: 0x0000b020 : Dword 1 Register Offset: 0x0000b020 0x00c7708c: 0x00880038 : Dword 2 Data DWord: 8912952 Into this: 0x007880f0: 0x11000001: MI_LOAD_REGISTER_IMM 0x007880f4: 0x0000b020 : Dword 1 Register Offset: 0x0000b020 0x007880f8: 0x00080040 : Dword 2 Data DWord: 524352 register L3CNTLREG2 (0xb020) : 0x80040 SLM Enable: 0 URB Allocation: 32 URB Low Bandwidth: 0 RO Allocation: 32 RO Low Bandwidth: 0 DC Allocation: 0 DC Low Bandwidth: 0 v2: Drop unused arguments (Sirisha) Print out register name Signed-off-by: Lionel Landwerlin <[email protected]>
* st/va: flush the context before calling flush_frontbuffer(v2)Nayan Deshmukh2016-09-201-1/+5
| | | | | | | | | | | | so that the texture is rendered to back buffer before calling flush_frontbuffer and can be copied to a different buffer in the function v2: change comment style Signed-off-by: Nayan Deshmukh <[email protected]> Reviewed-by: Michel Dänzer <[email protected]> Acked-by: Christian König <[email protected]>