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* docs: update link to Intel's graphics websiteBrian Paul2016-04-251-2/+1
| | | | Reviewed-by: Matt Turner <[email protected]>
* mesa/gles: Allow format GL_RED to be used with MESA_FORMAT_R_UNORMJordan Justen2016-04-251-0/+2
| | | | | | | | | | | | | | | | If the bound framebuffer has a format of MESA_FORMAT_R_UNORM, then IMPLEMENTATION_COLOR_READ_FORMAT will return GL_RED. This change applies to OpenGLES contexts where additional restrictions are placed on the formats that are allowed to be supported. Fixes OpenGLES 3.1 CTS tests: * ES31-CTS.texture_border_clamp.sampling_texture.Texture2DDC16 * ES31-CTS.texture_border_clamp.sampling_texture.Texture2DDC16Linear * ES31-CTS.texture_border_clamp.sampling_texture.Texture2DDC32F * ES31-CTS.texture_border_clamp.sampling_texture.Texture2DDC32FLinear Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* svga: eliminiate unnecessary constant buffer updatesCharmaine Lee2016-04-253-2/+23
| | | | | | | | | | | | | | | | | | Currently if the texture binding is changed, emit_fs_consts() is triggered to update texture scaling factor for rectangle texture or texture buffer size in the constant buffer. But the update is only relevant if the texture binding includes a rectangle texture or a texture buffer. To eliminate the unnecessary constant buffer updates due to other texture binding changes, a new flag SVGA_NEW_TEXTURE_CONSTS will be used to trigger fragment shader constant buffer update when a rectangle texture or a texture buffer is bound. With this patch, the number of constant buffer updates in Lightsmark2008 reduces from hundreds per frame to about 28 per frame. Reviewed-by: Brian Paul <[email protected]>
* svga: mark the texture dirty for write transfer map onlyCharmaine Lee2016-04-251-2/+4
| | | | | | | | | Instead of unconditionally mark the texture subresource dirty at transfer map, we'll set the dirty bit for write transfer only. Tested with lightsmark2008 and glretrace. Reviewed-by: Brian Paul <[email protected]>
* svga: fix assert with PIPE_QUERY_OCCLUSION_PREDICATE for non-vgpu10Charmaine Lee2016-04-251-23/+20
| | | | | | | | | | With this patch, when running in hardware version 11, we'll use SVGA3D_QUERYTYPE_OCCLUSION query type for PIPE_QUERY_OCCLUSION_PREDICATE and return TRUE if samples-passed count is greater than 0. Fixes glretrace/solidworks2012_viewport running in hardware version 11. Reviewed-by: Brian Paul <[email protected]>
* svga: minimize surface flushCharmaine Lee2016-04-252-15/+85
| | | | | | | | | | | | Currently, we always do a surface flush when we try to establish a synchronized write transfer map. But if the subresource has not been modified, we can skip the surface flush. In other words, we only need to do a surface flush if the to-be-mapped subresource has been modified in this command buffer. With this patch, lightsmark2008 shows about 15% performance improvement. Reviewed-by: Brian Paul <[email protected]>
* glapi: fix _glapi_get_proc_address() for mangled function namesFrederic Devernay2016-04-251-12/+6
| | | | | | | | | | | In the dispatch table, all functions are stored without the "m" prefix. Modify code so that OSMesaGetProcAddress works both with gl and mgl prefixes. Similar to https://lists.freedesktop.org/archives/mesa-dev/2015-September/095251.html Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94994 Cc: "11.1 11.2" <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* util/blitter: use ARRAY_SIZE macroBrian Paul2016-04-251-9/+3
| | | | | | And remove local definition of Elements() macro. Reviewed-by: Marek Olšák <[email protected]>
* svga: s/Elements/ARRAY_SIZE/Brian Paul2016-04-2519-55/+55
| | | | | | Standardize on the later macro rather than a mix of both. Reviewed-by: Charmaine Lee <[email protected]>
* svga: whitespace and formatting fixes in svga_pipe_rasterizer.cBrian Paul2016-04-251-16/+13
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* svga: whitespace and formatting fixes in svga_pipe_depthstencil.cBrian Paul2016-04-251-14/+14
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* svga: whitespace and formatting fixes in svga_pipe_sampler.cBrian Paul2016-04-251-31/+33
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* gallium/util: initialize pipe_framebuffer_state to zerosBrian Paul2016-04-251-1/+1
| | | | | | | | | To silence a valgrind uninitialized memory warning. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94955 Cc: "11.1 11.2" <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* util/cache: add comments, fix formattingBrian Paul2016-04-251-5/+35
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* i965: Mark URB reads as volatile.Kenneth Graunke2016-04-251-0/+3
| | | | | | | | | | They can be affected by URB writes. In the upcoming scalar TCS backend, this prevents read-modify-write cycles from being broken by CSE removing reads. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eduardo Lima Mitev <[email protected]>
* i965: Make a few tessellation related functions non-static.Kenneth Graunke2016-04-253-47/+51
| | | | | | | | Also, move them to brw_shader.cpp so they're in a location for code used by both the vec4 and fs worlds. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eduardo Lima Mitev <[email protected]>
* svga: separate HUD counters for state objectsBrian Paul2016-04-257-12/+29
| | | | | | | | | | Count depth/stencil, blend, sampler, etc. state objects separately but just report the sum for the HUD. This change lets us use gdb to see the breakdown of state objects in more detail. Also, count sampler views too. Reviewed-by: Charmaine Lee <[email protected]>
* st/omx: Fix resource leak on OMX_ErrorNoneRobert Foss2016-04-251-0/+1
| | | | | | | | Avoid leaking buffer allocated for task if an error has occured. Coverity id: 1213929 Signed-off-by: Robert Foss <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* isl: remove ffs function that conflicts with system headersJonathan Gray2016-04-251-5/+1
| | | | | | | | | | | | | Remove a wrapper around __builtin_ffs that conflicts with system headers on OpenBSD and perhaps elsewhere: isl_priv.h:44: error: conflicting types for 'ffs' v2: include strings.h to ensure prototype is found Signed-off-by: Jonathan Gray <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* gallium: use unreachable instead of assertsGrazvydas Ignotas2016-04-251-1/+1
| | | | | | | Avoids warnings in release builds. Signed-off-by: Grazvydas Ignotas <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* anv: fix warnings in release buildGrazvydas Ignotas2016-04-254-4/+4
| | | | | | | | | Mark variables MAYBE_UNUSED to avoid unused-but-set-variable warnings in release build. Signed-off-by: Grazvydas Ignotas <[email protected]> Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* isl: fix warnings in release buildGrazvydas Ignotas2016-04-252-2/+2
| | | | | | | | | Mark variables MAYBE_UNUSED to avoid unused-but-set-variable warnings in release build. Signed-off-by: Grazvydas Ignotas <[email protected]> Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* spirv: fix warning in release buildGrazvydas Ignotas2016-04-251-1/+1
| | | | | | | | Mark variable MAYBE_UNUSED to avoid unused-but-set-variable warning in release build. Signed-off-by: Grazvydas Ignotas <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* gallium: fix warnings in release buildGrazvydas Ignotas2016-04-257-7/+9
| | | | | | | | Mark variables MAYBE_UNUSED to avoid unused-but-set-variable warnings in release build. Signed-off-by: Grazvydas Ignotas <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* glsl: fix warning in release buildGrazvydas Ignotas2016-04-251-1/+1
| | | | | | | | | Mark variable MAYBE_UNUSED to avoid unused-but-set-variable warning in release build. Signed-off-by: Grazvydas Ignotas <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* util: add MAYBE_UNUSED for config dependent variablesGrazvydas Ignotas2016-04-251-0/+2
| | | | | | | | | | | | | | | | | This is mostly for variables that are only used in asserts and cause unused-but-set-variable warnings in release builds. Could just use UNUSED directly, but MAYBE_UNUSED should be less confusing and is similar to what the Linux kernel has. And yes __attribute__((unused)) can be used on variables on both GCC 4.2 (oldest supported by mesa) and clang 3.0 (just some random old version, not sure what's the minimum for mesa). Signed-off-by: Grazvydas Ignotas <[email protected]> Reviewed-by: Francisco Jerez <[email protected]> Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* nouveau: codegen: combineLd/St do not combine indirect loadsHans de Goede2016-04-251-0/+7
| | | | | | | | | | | | | | | | | | | | | combineLd/St would combine, i.e. : st u32 # g[$r2+0x0] $r2 st u32 # g[$r2+0x4] $r3 into: st u64 # g[$r2+0x0] $r2d But this is only valid if r2 contains an 8 byte aligned address, which is not guaranteed for compute shaders This commit checks for src0 dim 0 not being indirect when combining loads / stores as combining indirect loads / stores may break alignment rules. Signed-off-by: Hans de Goede <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* freedreno/ir3: relax restriction in groupingRob Clark2016-04-241-3/+5
| | | | | | | | | | Currently we were two restrictive, and would insert an output move in cases like: MOV OUT[0], IN[0].xyzw Loosen the restriction to allow the current instruction to appear in the neighbor list but only at it's current possition. Signed-off-by: Rob Clark <[email protected]>
* freedreno/ir3: fix small memory leakRob Clark2016-04-241-0/+2
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno/ir3: fix small RA bugRob Clark2016-04-241-1/+2
| | | | | | | Normally the offset in the group would be the same, but not always. For example, in a sam(w) which only writes the 4th component. Signed-off-by: Rob Clark <[email protected]>
* freedreno/a4xx: better workaround for astc+srgbRob Clark2016-04-2410-22/+195
| | | | | | | | | | | | | | | This *seems* like a hw bug, and maybe only applies to certain a4xx variants/revisions. But setting the SRGB bit in sampler view state (texconst0) causes invalid alpha for ASTC textures. Work around this setting up a second texture state and using that to sample alpha separately. This way, srgb->linear conversion happens in hw *prior* to interpolation. This fixes 546 dEQP tests: dEQP-GLES3.functional.texture.*astc*srgb* Signed-off-by: Rob Clark <[email protected]>
* Revert "freedreno/a4xx: lower srgb in shader for astc textures"Rob Clark2016-04-247-62/+6
| | | | | | Better workaround in the following patch. This reverts commit 899bd63acefd49a668e11c42d2ad92fa55aa157d.
* freedreno/a4xx: blend state no longer depends on fb stateRob Clark2016-04-241-4/+1
| | | | Signed-off-by: Rob Clark <[email protected]>
* Revert "st/dri: add 32-bit RGBX/RGBA formats"Marek Olšák2016-04-242-10/+0
| | | | | | | | | This reverts commit ccdcf91104a5f07127b5b8d8570b5c4bbcf86647. It breaks most KDE apps, because DRI doesn't support the RGBA component ordering. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95071
* genxml: use PYTHON3Jonathan Gray2016-04-232-1/+3
| | | | | | | | | | | Allows the build to work when the python3 binary is not "python3". v2: remove x bit from the script at Emil's suggestion Signed-off-by: Jonathan Gray <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/tex_image: Flush certain subnormal ASTC channel valuesNanley Chery2016-04-231-0/+87
| | | | | | | | | | | | | | | When uploading a linear, void-extent, ASTC LDR block on Skylake, we are required to flush to zero the UNORM16 channel values that would be denormalized. This is specifically required for the values: 1, 2, and 3. Fixes the 14 failing tests in: dEQP-GLES3.functional.texture.compressed.astc.void_extent_ldr.* v2: Split out flushing function (Kristian Høgsberg) v3: Map with READ instead of INVALIDATE (Kenneth Graunke) Signed-off-by: Nanley Chery <[email protected]> Acked-by: Kenneth Graunke <[email protected]>
* configure.ac: search for and set PYTHON3Jonathan Gray2016-04-231-0/+2
| | | | | | | | | | src/intel/genxml/gen_pack_header.py requires python3. v2: check for python3.5 as well Signed-off-by: Jonathan Gray <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/blorp: Enable for buffer resolvesTopi Pohjolainen2016-04-231-1/+1
| | | | | | | Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94181 Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/blorp: Enable for normal color clearsTopi Pohjolainen2016-04-231-0/+9
| | | | | Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/blorp: Fix clear code for ignoring colormask for XRGB formats on Gen9+Topi Pohjolainen2016-04-231-7/+26
| | | | | | | | | | | | | This is equivalent of 73b01e2711ff45a1f313d5372d6c8fa4fe55d4d2 for blorp. v2 (Ken): No need to call _mesa_format_has_color_component() now that the number of components is gotten from _mesa_base_format_component_count(). Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa/formats: Take luminance into account in component countTopi Pohjolainen2016-04-231-0/+1
| | | | | | Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* i965/blorp: Do not trigger re-emission of base state addressTopi Pohjolainen2016-04-232-2/+0
| | | | | | | | In case blorp needs to configure it will be just as if render or compute pipeline had configured it. Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/blorp: Reconfigure base state address only if neededTopi Pohjolainen2016-04-233-3/+7
| | | | | Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/blorp: Use BRW_NEW_BLORP instead of trashing all state bitsTopi Pohjolainen2016-04-232-5/+2
| | | | | Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Make all atoms to track BRW_NEW_BLORP by defaultKenneth Graunke2016-04-2362-46/+179
| | | | Reviewed-by: Topi Pohjolainen <[email protected]
* i965: Introduce state flag for blorpTopi Pohjolainen2016-04-232-0/+3
| | | | | | | | | | | | | | | | | | | | | | | In the past, BLORP has clobbered all BRW_NEW_* state flags, to trigger re-emission of the entire 3D pipeline on the next draw. However, there are some packets BLORP simply leaves alone, so there's no need to re-emit them. Trying to reduce the set of dirty bits flagged after BLORP runs is tricky. Instead, we introduce a BRW_NEW_BLORP flag. This should be set on any atom which emits a packet that BLORP also emits. When BLORP runs, it will flag BRW_NEW_BLORP, causing those packets to get re-emitted. This also makes it easy to avoid re-emitting specific atoms - we can simply drop the BRW_NEW_BLORP flag on those. To start, we assume that all packets need to be re-emitted. This is the safest approach and closest to the existing code's behavior. Many of these are obviously not required, and can be dropped in subsequent patches. Signed-off-by: Topi Pohjolainen <[email protected]> Signed-off-by: Kenneth Graunke <[email protected]>
* i965/blorp/gen6: Use normal base state address setupTopi Pohjolainen2016-04-233-54/+5
| | | | | | | | | | | | This is identical to the blorp version which only differs in case fragment shader isn't used. In that case blorp would reset batch buffer address to zero. This is not really needed, and having blorp to use base state address setup that is compatible with normal upload allows one to skip resetting it. Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Remove pointers to non-existing atomsTopi Pohjolainen2016-04-231-8/+0
| | | | | Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* radeonsi: Implement ddx/ddy on VI using ds_bpermuteTom Stellard2016-04-221-12/+30
| | | | | | | | | | | | | | | | | | | | | | | | | | | The ds_bpermute instruction allows threads to transfer data directly to or from the vgprs of other threads. These instructions use the LDS hardware to transfer data, but do not read or write LDS memory. DDX BEFORE: | DDX AFTER: | v_mbcnt_lo_u32_b32_e64 v2, -1, 0 | v_mbcnt_lo_u32_b32_e64 v2, -1, 0 v_mbcnt_hi_u32_b32_e64 v2, -1, v2 | v_mbcnt_hi_u32_b32_e64 v2, -1, v2 v_lshlrev_b32_e32 v4, 2, v2 | v_and_b32_e32 v2, 60, v2 v_and_b32_e32 v2, 60, v2 | v_lshlrev_b32_e32 v2, 2, v2 v_lshlrev_b32_e32 v3, 2, v2 | ds_bpermute_b32 v3, v2, v0 s_mov_b32 m0, -1 | ds_bpermute_b32 v0, v2, v0 offset:4 ds_write_b32 v4, v0 | s_waitcnt lgkmcnt(0) s_waitcnt lgkmcnt(0) | v_or_b32_e32 v0, 1, v2 | v_lshlrev_b32_e32 v0, 2, v0 | ds_read_b32 v1, v3 | ds_read_b32 v0, v0 | s_waitcnt lgkmcnt(0) | | LDS: 1 blocks | LDS: 0 blocks Reviewed-by: Michel Dänzer <[email protected]> Acked-by: Marek Olšák <[email protected]>
* radeonsi: Use llvm.amdgcn.mbcnt.* intrinsics instead of llvm.SI.tidTom Stellard2016-04-221-1/+16
| | | | | | | | | | | We're trying to move to more of the new style intrinsics with include the correct target name, and map directly to ISA instructions. v2: - Only do this with LLVM 3.8 and newer. Reviewed-by: Michel Dänzer <[email protected]> Reviewed-by: Marek Olšák <[email protected]>