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* mesa: glsl: remove reads of output regs from fragment shaders tooBrian Paul2008-08-121-8/+9
* mesa: set point stateBrian Paul2008-08-122-0/+8
* mesa: allow _mesa_remove_output_reads() to work on fragment programsBrian Paul2008-08-121-4/+4
* mesa: glsl: better error messagesBrian Paul2008-08-121-3/+3
* mesa: glsl: regenerated filesBrian Paul2008-08-122-430/+422
* mesa: glsl: additional constructorsBrian Paul2008-08-121-0/+14
* mesa: glsl: better mod() functionsBrian Paul2008-08-121-21/+15
* mesa: Rename sources to sources.mak.José Fonseca2008-08-122-1/+1
* gallium: Disable debug break by default on windows.José Fonseca2008-08-121-0/+4
* tgsi: Prevent division by zero.José Fonseca2008-08-121-4/+12
* gallium: Allow compilation inside X.José Fonseca2008-08-122-6/+11
* gdi: Remove CVS keyword.José Fonseca2008-08-121-2/+0
* glut: Remove EOF characters.José Fonseca2008-08-128-8/+0
* python: Use st_buffers instead of pipe_buffers.José Fonseca2008-08-121-6/+26
* trace: More dump fixes.José Fonseca2008-08-122-1/+2
* trace: Fix create_blend_state dump.José Fonseca2008-08-121-0/+2
* trace: Dump polygon stipple state as an array.José Fonseca2008-08-121-2/+3
* python: Bindings for p_compiler.h types.José Fonseca2008-08-122-0/+30
* trace: Fix create_depth_stencil_alpha_state trace.José Fonseca2008-08-121-1/+3
* python: Bindings for pipe_{depth,stencil,alpha}_state.José Fonseca2008-08-121-1/+3
* trace: Dump pipe_{depth,stencil,alpha}_state names.José Fonseca2008-08-121-3/+3
* gallium: Name pipe_depth_stencil_alpha_state member structures.José Fonseca2008-08-121-21/+30
* python: Simplify setting the constant buffers.José Fonseca2008-08-121-2/+7
* python: Split the interface definition file in smaller ones.José Fonseca2008-08-125-519/+662
* python: Add unsigned arrays.José Fonseca2008-08-121-1/+2
* trace: Replace buffer_map+memcpy+buffer_unmap by buffer_writeJosé Fonseca2008-08-121-31/+8
* trace: Zero the buffers to avoid dumping uninitialized memory.José Fonseca2008-08-121-4/+15
* python: Allow writing to buffers.José Fonseca2008-08-123-8/+76
* trace: Fix hexadecimal dumping.José Fonseca2008-08-121-6/+5
* trace: Trace winsys/screen/context creation.José Fonseca2008-08-124-90/+71
* trace: Trace texture depth.José Fonseca2008-08-121-0/+4
* python: Update the documentation.José Fonseca2008-08-121-3/+3
* softpipe: Include missing header.Michal Krol2008-08-121-0/+1
* mesa: glsl: regenerated fileBrian Paul2008-08-111-329/+337
* mesa: glsl: change refract() functions to allow inliningBrian Paul2008-08-111-8/+20
* mesa: glsl: use SGE instead of SGT in step() functionsBrian Paul2008-08-111-9/+9
* mesa: glsl: fix bugs in refract() functions, plus minor optimizationBrian Paul2008-08-111-11/+15
* version 20 of glxext.hBrian Paul2008-08-111-2/+34
* version 41 of glext.hBrian Paul2008-08-111-4/+393
* mesa: glsl: add missing sampler types in sizeof_glsl_type(), bug 17079Brian Paul2008-08-111-2/+13
* gallium: added commentBrian Paul2008-08-111-0/+6
* gallium: added _NEW_PROGRAM to dependenciesBrian Paul2008-08-111-6/+12
* gallium: debug/print vertex tweakBrian Paul2008-08-111-4/+1
* gallium: emit sprite coords (gl_PointCoord)Brian Paul2008-08-111-0/+21
* trace: Dump writes to pipe_buffers.José Fonseca2008-08-092-1/+56
* trace: Prevent tracing internal pipe driver calls.José Fonseca2008-08-092-5/+7
* gallium: Invert include order.José Fonseca2008-08-091-2/+2
* trace: Dump shaders as text.José Fonseca2008-08-092-5/+44
* tgsi: Dump shaders to a string too.José Fonseca2008-08-092-46/+127
* util: Utility functions to print to a string buffer without overflowing.José Fonseca2008-08-091-0/+37