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* Use standard ARB names instead of vendor-specific NV names for the ↵Roland Scheidegger2006-03-036-246/+245
| | | | ARB/NV_vertex_program enums in common state handling code, and update comments accordingly. Change some slightly confusing code which gave the impression GL_VERTEX_PROGRAM_ARB and GL_VERTEX_PROGRAM_NV enums were different.
* fix up the emit_func list in the experimental arbprogram sse code.Roland Scheidegger2006-03-031-5/+45
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* Fix bogus span mask in s_atifragshader.c leading to trouble when the pixel ↵Roland Scheidegger2006-03-032-6/+8
| | | | was later discarded by z test (this fixes doom3 r200 renderpath with swrast). Fix calling _swrast_alpha_test potentially leading to bogus results when Alpha Test might not be enabled. While here, don't disable deferred_texture (early z) when ATI_fragment_shader is active, as it is not necessary (for the record, this boosts doom3 swrast performance by roughly a factor of 2 (4 seconds per frame now...) with the r200 render path, might be a worthwile optimization for fragment programs which don't write z).
* Add position_invarient supportKeith Whitwell2006-03-021-2/+17
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* Fix more enums defined not only by one extension when queried by glGet ↵Roland Scheidegger2006-03-023-42/+55
| | | | (GL_COLOR_SUM_EXT, GL_POINT_SPRITE_NV, GL_POINT_SPRITE_COORD_ORIGIN, GL_TRANSPOSE_CURRENT_MATRIX_ARB). Fix similar bugs (also those previously overseen dependant on NV/ARB_vertex_program) in glIsEnabled. Add missing GL_COLOR_SUM_EXT enum to glIsEnabled.
* added GL_EXT_framebuffer_blit, etcBrian Paul2006-03-022-4/+8
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* test glBlitFramebufferEXT w/ -blit flagBrian Paul2006-03-021-2/+33
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* improved error msgBrian Paul2006-03-021-1/+3
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* check FEATURE_EXT_framebuffer_blitBrian Paul2006-03-021-0/+2
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* plug in BlitFramebuffer functionBrian Paul2006-03-021-0/+4
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* implementation of _swrast_BlitFramebuffer()Brian Paul2006-03-022-8/+758
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* Fix glGet with enums which are used not only in NV_vertex_program, but other ↵Roland Scheidegger2006-03-014-47/+104
| | | | extensions too (ARB_vertex_program, ARB_fragment_program, NV_fragment_program), if no support for NV_vertex_program is present. While here, fix return value if enum is used which is not supported by the exposed extensions (GL_INVALID_ENUM instead of GL_INVALID_VALUE). Fix some compile-time #ifs depending on NV_vertex/fragment_program which should also be dependant on ARB_vertex/fragment_program. See bug #6070
* No need for _mesa_save_error() to be public.Brian Paul2006-03-012-34/+37
| | | | | | glVertexAttrib() w/ bad index should generate GL_INVALID_VALUE, not GL_INVALID_ENUM. Misc clean-ups.
* added BlitFramebuffer() supportBrian Paul2006-03-011-2/+43
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* New comments. Use tuples () instead of lists [] in a few places.Brian Paul2006-03-011-19/+23
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* added Flush in glXCopyContext()Brian Paul2006-03-011-1/+4
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* updated commentBrian Paul2006-03-011-1/+3
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* Added glBlitFramebufferEXT function.Brian Paul2006-03-0111-2216/+2336
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* remove temporary tokens, more error checks for blit functionBrian Paul2006-03-011-12/+39
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* added s_blit.cBrian Paul2006-03-014-2/+12
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* _swrast_blit_framebuffer() functionBrian Paul2006-03-012-0/+46
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* GL_EXT_framebuffer_blit tokens/functionsBrian Paul2006-03-011-0/+22
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* Free temps when possibleAapo Tahkola2006-02-281-11/+15
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* Dont let (possibly) undefined z component reach hw as its unusedAapo Tahkola2006-02-281-3/+3
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* No need to call *_FIREVERTICES twice.Aapo Tahkola2006-02-282-2/+0
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* Fix aliasing bug (Benjamin Herrenschmidt)Aapo Tahkola2006-02-281-8/+10
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* Allow error checking to look for presence of either of two extensions.Brian Paul2006-02-282-669/+670
| | | | See bug 6070.
* only run shader on active fragments in the spanBrian Paul2006-02-281-0/+3
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* check if active fragment shader for deferred texturing/shadingBrian Paul2006-02-281-1/+2
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* check for active shader, set FRAGPROG_BIT in raster maskBrian Paul2006-02-281-0/+5
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* silence a bunch of warningsBrian Paul2006-02-277-11/+16
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* More GLSL code:Michal Krol2006-02-2747-1536/+4184
| | | | | | | | | | | | | - add x86 code generator; - add full support for uniforms in ARB_shader_objects; - add assembly instruction: global_addr; - reorganize #includes; - built-in uniforms accessed by index, rather than by name; - add some entries to x86sse rtasm; - add configurations to VC6 projects: 'Release x86' and 'Debug x86'; - #define SLANG_X86 active only on VC6 x86 builds; - introduce code export table for a shader; - remove GNU license from the noise library;
* re-formated with indent.Brian Paul2006-02-261-2320/+2657
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* Remove need to initialize the InstSize[] array elements by just storingBrian Paul2006-02-262-211/+34
| | | | the instruction size in _mesa_alloc_instruction().
* display list clean-upsBrian Paul2006-02-263-82/+84
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* Add all pci ids known by ddx to radeon dri driver. Remove the entries not ↵Roland Scheidegger2006-02-254-42/+145
| | | | known by ddx (probably secondary ids, non-existant cards and similar). Add rs400 to the family enum, and configure the rv410 like a 2 quad chip (?)
* fix broken _mesa_copy_context() for GL_LIGHTING_BITBrian Paul2006-02-241-2/+2
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* need to check for _NEW_BUFFERS in xmesa_update_state()Brian Paul2006-02-241-8/+4
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* Fix _mesa_copy_texture_state() so that we copy texture object bindings,Brian Paul2006-02-241-12/+41
| | | | | not the actual contents of texture objects. This makes glXCopyContext() work properly.
* EXT_framebuffer_object (Dave Reveman)Brian Paul2006-02-242-0/+2
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* include inttypes.h if __osf__ defined (Randall Hand)Brian Paul2006-02-231-1/+1
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* update Blender linkBrian Paul2006-02-231-1/+1
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* add some #includes, fix some prototypes (bug 5992)Brian Paul2006-02-221-9/+20
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* include proper header file, remove local extern declarationsBrian Paul2006-02-222-17/+7
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* add missing prototypes, use _slang_ prefix on non-static functionsBrian Paul2006-02-222-4/+28
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* silence a variety of compiler warningsBrian Paul2006-02-224-5/+10
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* updated GLUT linkBrian Paul2006-02-221-1/+1
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* More GLSL code:Michal Krol2006-02-2133-2989/+3046
| | | | | | | - uniforms (only GetLocation, Uniform1f and Uniform4fv for now for demos); - fix bugs and optimize array size handling; - 2D texture sampling (needs Enable(TEXTURE_2D) to work); - decrease built-in library assembly size by 30%.
* Committing in .Jouk Jansen2006-02-213-13/+18
| | | | | | | | | Update OpenVMS makefiles Modified Files: Mesa/src/mesa/shader/slang/descrip.mms Mesa/src/mesa/swrast/descrip.mms Mesa/src/mesa/tnl/descrip.mms ----------------------------------------------------------------------
* Added xcb dri config file.Jeremy Kolb2006-02-191-0/+67
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