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* mesa: remove unused ctx parameter for _mesa_select_tex_image()Brian Paul2015-01-0512-34/+30
* swrast: use new _mesa_base_tex_image() helperBrian Paul2015-01-056-42/+47
* st/mesa: use new _mesa_base_tex_image() helperBrian Paul2015-01-055-5/+14
* mesa: add _mesa_base_tex_image() helper functionBrian Paul2015-01-051-0/+10
* mesa: simplify a conditional in detach_shader()Brian Paul2015-01-051-3/+1
* mesa: minor whitespace fixes in shaderapi.cBrian Paul2015-01-051-12/+13
* mesa: make _mesa_reference_shader_program() an inline functionBrian Paul2015-01-052-4/+15
* mesa: update comment on delete_shader_program()Brian Paul2015-01-051-2/+3
* mesa: rearrange error handling in glProgramParameteri()Brian Paul2015-01-051-15/+11
* mesa: fix error strings in shaderapi.cBrian Paul2015-01-051-2/+2
* glsl: use the is_gl_identifier() helper in a couple more placesBrian Paul2015-01-052-2/+2
* meta: init var to silence uninitialized variable warningBrian Paul2015-01-051-1/+1
* draw: silence uninitialized variable warningBrian Paul2015-01-051-1/+1
* gallivm: silence a couple compiler warningsBrian Paul2015-01-052-1/+4
* gallium/util: make sure cache line size is not zeroLeonid Shatz2015-01-051-1/+5
* gallium/util: fix crash with daz detection on x86Roland Scheidegger2015-01-051-1/+1
* nvc0: add name to magic numberIlia Mirkin2015-01-051-2/+2
* nvc0: regenerate rnndb headersIlia Mirkin2015-01-0517-837/+1157
* nv50: regenerate rnndb headersIlia Mirkin2015-01-0511-358/+451
* nv50: enable texture compressionTobias Klausmann2015-01-052-3/+26
* nv50/ir: enable sat modifier for OP_SUBIlia Mirkin2015-01-051-1/+1
* nv50/ir: Add sat modifier for mulRoy Spliet2015-01-052-1/+7
* nv50,nvc0: avoid doing work inside of an assertIlia Mirkin2015-01-052-2/+4
* nv50/ir: fix texture offsets in release buildsIlia Mirkin2015-01-052-2/+4
* i965: Micro-optimize swizzle_to_scs() and make it inlinable.Kenneth Graunke2015-01-043-27/+39
* i965: Support MESA_FORMAT_R8G8B8X8_SRGB.Kenneth Graunke2015-01-041-1/+4
* i965: Fix BLORP sRGB MSAA overrides to cope with X vs. A formats.Kenneth Graunke2015-01-041-2/+3
* i965: Copy shader->shadow_samplers to prog->ShadowSamplers.Kenneth Graunke2015-01-041-0/+1
* i965: Make the precompile ignore DEPTH_TEXTURE_MODE on Gen7.5+.Kenneth Graunke2015-01-042-2/+5
* i965: Implement WaCsStallAtEveryFourthPipecontrol on IVB/BYT.Kenneth Graunke2015-01-042-0/+34
* r300g: handle vertex format PIPE_FORMAT_NONEMarek Olšák2015-01-041-2/+11
* glsl_to_tgsi: fix a bug in copy propagationMarek Olšák2015-01-031-1/+2
* i965: Make INTEL_DEBUG=state ignore state flags with a count of 1.Kenneth Graunke2015-01-031-2/+4
* i965: Fix INTEL_DEBUG=optimizer with VF types.Kenneth Graunke2015-01-032-2/+2
* i965: Show opt_vector_float() and later passes in INTEL_DEBUG=optimizer.Kenneth Graunke2015-01-031-8/+12
* swrast: Fix -Wduplicate-decl-specifier warningJeremy Huddleston Sequoia2015-01-011-2/+2
* nv50/ir: Fold sat into madRoy Spliet2015-01-011-1/+1
* nv50/ir: fold MAD when one of the multiplicands is constIlia Mirkin2015-01-011-0/+23
* gallium/state_tracker: Rewrite Haiku's state trackerAlexander von Gluck IV2015-01-017-190/+274
* radeonsi: fix warningsMarek Olšák2015-01-012-1/+3
* i965: Fix start/base_vertex_location for >1 prims but !BRW_NEW_VERTICES.Kenneth Graunke2014-12-313-21/+13
* i965: Use WARN_ONCE for the single-primitive-exceeded-aperture message.Kenneth Graunke2014-12-311-9/+4
* u_primconvert: Fix leak of the upload BO on context destroy.Eric Anholt2014-12-311-0/+2
* vc4: Fix memory leak as of 0404e7fe0ac2a6234a11290b4b1596e8bc127a4b.Eric Anholt2014-12-311-5/+5
* nv50,nvc0: set vertex id base to index_biasIlia Mirkin2014-12-305-7/+35
* nv50,nvc0: implement half_pixel_centerTiziano Bacocco2014-12-308-14/+11
* vc4: Only render tiles where the scissor ever intersected them.Eric Anholt2014-12-304-10/+52
* vc4: Move draw call reset handling to a helper function.Eric Anholt2014-12-301-23/+31
* vc4: Drop the content of vc4_flush_resource().Eric Anholt2014-12-301-4/+4
* docs: add news item and link release notes for mesa 10.3.6/10.4.1Emil Velikov2014-12-302-0/+10