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* broadcom/vc5: Remove the u_resource_vtbl usage.Eric Anholt2017-10-123-25/+18
| | | | Like for vc4, this was just a wasted indirection.
* mesa: Disallow GL_RED/GL_RG with half-floats on GLES2.Eric Anholt2017-10-121-0/+4
| | | | | | | | | Sure, you'd think that the combination of GL_OES_texture_half_float and GL_EXT_texture_rg would mean that GL_RG16F exists, but it doesn't. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103227 Fixes: c16a7443e999 ("mesa: Expose GL_OES_required_internalformat on GLES contexts.") Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: implement sync_file import/exportMarek Olšák2017-10-122-2/+79
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* winsys/amdgpu: implement sync_file import/exportMarek Olšák2017-10-124-8/+139
| | | | | | syncobj is used internally for interactions with command submission. Reviewed-by: Nicolai Hähnle <[email protected]>
* ac: add radeon_info::has_sync_filecros-mesa-17.2.3-vanillachadv/cros-mesa-17.2.3-vanillaMarek Olšák2017-10-123-0/+3
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* broadcom/vc5: Don't pair VPMSETUP with other peripheral access.Eric Anholt2017-10-121-0/+3
| | | | | The specs don't say you can't, but pairing it with an SFU write on the 7268 breaks all our simple shader tests using gl_MVP * gl_Vertex.
* broadcom/vc5: Fix inclusion of FS flag bits in dumping the FS address.Eric Anholt2017-10-121-1/+1
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* st/dri: implement __DRIimageExtension::validateUsage properlyMarek Olšák2017-10-121-8/+22
| | | | | Reviewed-by: Daniel Stone <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium: add pipe_screen::check_resource_capabilityMarek Olšák2017-10-125-0/+74
| | | | | | | | | This is optional (and no CAP). Implemented by radeonsi, ddebug, rbug, trace. Reviewed-by: Daniel Stone <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* ac/surface: add ac_surface::is_displayableMarek Olšák2017-10-122-0/+13
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* amd/addrlib: add Addr2IsValidDisplaySwizzleModeMarek Olšák2017-10-124-2/+58
| | | | | | | | Some "standard" (_S) swizzle modes are displayable on Raven, even though the micro tile mode says it's not displayable. Expose the addrlib function to the driver. Reviewed-by: Nicolai Hähnle <[email protected]>
* meson: fix typo in isltournier.elie2017-10-121-1/+1
| | | | | | Signed-off-by: Elie Tournier <[email protected]> Reviewed-by: Antia Puentes <[email protected]> Reviewed-by: Dylan Baker <[email protected]>
* Android: disable i9x5 drivers on non-x86 buildsRob Herring2017-10-121-0/+4
| | | | | | | | The i965 driver has become dependent on x86 specific compiler builtin functions, so ensure it's disabled for non-x86 builds. Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Rob Herring <[email protected]>
* etnaviv: Do GC3000 resolve-in-place when possibleWladimir J. van der Laan2017-10-124-4/+25
| | | | | | | | | | | | | If an RS blit is done with source exactly the same as destination, and the hardware supports this, do an in-place resolve. This only fills in tiles that have not been rendered to using information from the TS. This is the same as the blob does and potentially saves significant bandwidth when doing i.MX6qp scanout using PRE, and when rendering to textures (though here using sampler TS would be even better). Signed-off-by: Wladimir J. van der Laan <[email protected]> Reviewed-by: Lucas Stach <[email protected]>
* egl_haiku: drop haiku_egl_driver structEric Engestrom2017-10-121-20/+14
| | | | | | | The struct only contained the one field we're interested in. Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* egl: remove left over _EGLMain_tEric Engestrom2017-10-121-3/+0
| | | | | | | Fixes: b174a1ae720cb404738c "egl: Simplify the "driver" interface" Cc: Adam Jackson <[email protected]> Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* egl: drop memset(0) of calloc'ed memoryEric Engestrom2017-10-121-2/+0
| | | | | | | | `_EGLDriver *drv` is a freshly calloc()'ed object, memset(0)'ing some of it is a no-op. Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* egl: replace _egl_driver->Unload() callback with a simple free()Eric Engestrom2017-10-124-28/+1
| | | | | | | Bonus: fixes a memleak on haiku when unloading the driver Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* radv: don't crash if cache is disabled.Dave Airlie2017-10-121-5/+9
| | | | | | | | If you set MESA_GLSL_CACHE_DISABLE, radv crashed. Fixes: fd24be134f (radv: make use of on-disk cache) Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* radv: use CLEAR_STATE for initializing some registersSamuel Pitoiset2017-10-121-41/+58
| | | | | | | | | Based on RadeonSI. This improves some Vulkan demos by +1% to +3%. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* radv: add has_clear_state and enable it on CIK+ onlySamuel Pitoiset2017-10-122-1/+6
| | | | | | | | This will allow us to emit the CLEAR_STATE packet instead of a bunch of useless packets when doing CS initialization. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* radv: do not set registers for merged ES-GS on GFX9Samuel Pitoiset2017-10-121-2/+5
| | | | | | | Based on RadeonSI. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* radv: move the raster config emission in si_set_raster_config()Samuel Pitoiset2017-10-121-53/+60
| | | | | | | Similar to RadeonSI, also only call this function for <= VI. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* radeonsi: add support for PIPE_FORMAT_{X1,A1}R5G5B5_UNORMNicolai Hähnle2017-10-121-0/+8
| | | | | | Fixes dEQP-EGL.functional.image.modify.tex_rgb5_a1_tex_subimage_rgba8 Reviewed-by: Marek Olšák <[email protected]>
* gallium: add tests for PIPE_FORMAT_{X1,A1}B5G5R5_UNORM formatsNicolai Hähnle2017-10-121-0/+13
| | | | | | | This is a left-over from my version of adding the new format after rebasing on Eric's version. Reviewed-by: Marek Olšák <[email protected]>
* include/drm-uapi: clarify when headers can be updated.Dave Airlie2017-10-121-0/+3
| | | | | | | | Clarify when headers can be updated here. Reviewed-by: Gurchetan Singh<[email protected]> Reviewed-by: Emil Velikov <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* radv: remove duplicate line of codeTimothy Arceri2017-10-121-1/+0
| | | | | | | The same line of code is a few lines above. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* radv: make use of on-disk cacheTimothy Arceri2017-10-121-2/+25
| | | | | | | | If the app provided in-memory pipeline cache doesn't yet contain what we are looking for, or it doesn't provide one at all then we fallback to the on-disk cache. Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: create on-disk shader cacheTimothy Arceri2017-10-123-0/+34
| | | | | | | This is the drivers on-disk cache intended to be used as a fallback as opposed to the pipeline cache provided by apps. Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: remove duplicate debug_flags fieldTimothy Arceri2017-10-129-17/+14
| | | | | Reviewed-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* anv: intel: use anv_image's computed size for importing a BOLionel Landwerlin2017-10-111-11/+15
| | | | | | | | Rather than relying on size = stride * height, we can rely on anv_image's total size. Signed-off-by: Lionel Landwerlin <[email protected]> Acked-by: Daniel Stone <[email protected]>
* anv: bo_cache: allow importing a BO larger than neededLionel Landwerlin2017-10-111-1/+1
| | | | | | | | | | | It's not a problem if a BO has been allocated larger than we need it to be. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102940 Fixes: 818b857914 ("anv: Use the BO cache for DeviceMemory allocations") Signed-off-by: Lionel Landwerlin <[email protected]> Reviewed-by: Daniel Stone <[email protected]> Cc: [email protected]
* st/glsl_to_tgsi: the second destination doesn't support relative addressingNicolai Hähnle2017-10-111-5/+2
| | | | | | | | It's not used -- DFRACEXP gets array indexes of its exponent out-parameter lowered earlier -- and it wouldn't have worked correctly anyway when both dst and dst1 use relative addressing. Reviewed-by: Marek Olšák <[email protected]>
* st/glsl_to_tgsi: fix DFRACEXP with only one destinationNicolai Hähnle2017-10-111-15/+23
| | | | | | | | Replace the undefined destination by a new temporary register. Cleanup merge_two_dsts while we're at it. Reviewed-by: Marek Olšák <[email protected]>
* st/glsl_to_tgsi: fix indirect access to 64-bit integerNicolai Hähnle2017-10-111-1/+1
| | | | | | | | | | | | Make sure we actually allocate two adjacent TGSI temporaries. The current code fails e.g. when an arithmetic operation has two operands with indirect accesses. I will send out a new piglit test (arb_gpu_shader_int64/execution/indirect-array-two-accesses.shader_test) Cc: [email protected] Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: don't assign prog->ShadowSamplersNicolai Hähnle2017-10-112-5/+0
| | | | | | | | It's not used, and the assignment for the TGSI case was incorrect for sampler arrays. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/glsl_to_tgsi: ignore GL_TEXTURE_SRGB_DECODE_EXT for samplers used with ↵Nicolai Hähnle2017-10-118-17/+63
| | | | | | | | | | | | | | texelFetch*() See the comment for the relevant spec quote. Fixes dEQP-GLES31.functional.srgb_texture_decode.skip_decode.srgba8.texel_fetch v2: note the interaction between ARB_bindless_texture and EXT_texture_sRGB_decode as a TODO Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: store state that affects sampler views per contextNicolai Hähnle2017-10-114-41/+44
| | | | | | | | | | | | | This fixes sequences like: 1. Context 1 samples from texture with sRGB decode enabled 2. Context 2 samples from texture with sRGB decode disabled 3. Context 1 samples from texture with sRGB decode disabled Previously, step 3 would see the prev_sRGBDecode value from context 2 and would incorrectly use the old sampler view with sRGB decode enabled. Reviewed-by: Marek Olšák <[email protected]>
* swr: simd16 shaders work in progressTim Rowley2017-10-113-2/+21
| | | | | | | | Start building vertex shaders as simd16. Disabled by default, set USE_SIMD16_SHADERS in knobs.h to experiment. Reviewed-by: Bruce Cherniak <[email protected]>
* gallium: allow 512-bit vectorsTim Rowley2017-10-112-9/+9
| | | | | | | | | Increase the max allowed vector size from 256 to 512. No piglit llvmpipe regressions running on avx2. Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* i965: Drop brw_bo_alloc in ARB_indirect_parameters implementation.Kenneth Graunke2017-10-111-1/+1
| | | | | | | | | | The original implementation allocated a new BO here, but we decided to switch to intel_upload_space, which returns a reference to the current upload BO. We accidentally kept the brw_bo_alloc, even though it's no longer necessary - intel_upload_space will immediately unreference it, causing us to allocate and immediately free a buffer. Reviewed-by: Plamena Manolova <[email protected]>
* i965: Allow mapped VBOs during drawing in non-debug contexts.Kenneth Graunke2017-10-111-0/+3
| | | | | | | | | | | | | | | | | | | | | | Section 6.3.2 of the GL 4.5 spec says: "Any GL command which attempts to read from, write to, or change the state of a buffer object may generate an INVALID_OPERATION error if all or part of the buffer object is mapped ... However, only commands which explicitly describe this error are required to do so. If an error is not generated, such commands will have undefined results and may result in GL interruption or termination." Setting this flag allows us to skip walking over the buffer bindings for every enabled vertex attribute (_mesa_all_buffers_are_unmapped). Improves performance in GFXBench4's gl_driver2_off microbenchmark by 3.05797% +/- 0.709031% (n=33) on Apollolake. This breaks KHR-*.draw_elements_base_vertex_tests.invalid_mapped_bos, but that test is invalid and has been removed from the upstream CTS. Reviewed-by: Eric Anholt <[email protected]>
* meson: fix glx testDylan Baker2017-10-111-0/+1
| | | | | | | | That requires a generated header that was rolled into a loop. fixes: a47c525f3281a27 ("meson: build glx") Signed-off-by: Dylan Baker <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* nv50,nvc0: fix push hint logic in presence of a start offsetIlia Mirkin2017-10-112-7/+5
| | | | | | | | | | | | | | | | Previously buffer offsets were passed in explicitly as an offset, which had to be added to the resource address. Now they are passed in via an increased 'start' parameter. As a result, we were double-adding the start offset in this kind of situation. This condition was triggered by piglit's draw-elements test which has a requisite glMultiDrawElements in combination with a small enough number of vertices to go through the immediate push path. Fixes: 330d0607ed6 ("gallium: remove pipe_index_buffer and set_index_buffer") Reported-by: Karol Herbst <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]> Cc: [email protected]
* i965: Make brw_update_texture_surface static.Kenneth Graunke2017-10-112-5/+1
| | | | Trivial. It's not used in other files.
* Android: fix build break from r600/radeon splitRob Herring2017-10-103-2/+6
| | | | | | | | | | | | | | | Commit 06bfb2d28f7a ("r600: fork and import gallium/radeon") broke the Android build: external/mesa3d/src/gallium/drivers/radeon/r600_pipe_common.c:43:10: fatal error: 'llvm-c/TargetMachine.h' file not found ^~~~~~~~~~~~~~~~~~~~~~~~ Update the Android makefiles so that drivers/radeon is only built when radeonsi (and therefore LLVM) is enabled. Fixes: 06bfb2d28f7a (r600: fork and import gallium/radeon) Acked-by: Marek Olšák <[email protected]> Signed-off-by: Rob Herring <[email protected]>
* Android: move libraries to /vendorRob Herring2017-10-101-2/+3
| | | | | | | | | | | As part of Treble project in Android O, all the device specific files have to be located in a separate vendor partition. This is done by setting LOCAL_PROPRIETARY_MODULE (the name is misleading). This change will not break existing platforms without a vendor partition as it will just move files to /system/vendor. Reviewed-by: Tapani Pälli <[email protected]> Signed-off-by: Rob Herring <[email protected]>
* i965: Fix output register sizes when multiple variables share a slot.Kenneth Graunke2017-10-101-5/+18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | ARB_enhanced_layouts allows multiple output variables to share the same location - and these variables may not have the same sizes. For example, consider these output variables: // consume X/Y/Z components of 6 vectors layout(location = 0) out vec3 a[6]; // consumes W component of the first vector layout(location = 0, component = 3) out float b; Looking at the first declaration, we see that VARYING_SLOT_VAR0 needs 24 components worth of space (vec3 padded out to a vec4, 4 * 6 = 24). But looking at the second declaration, we would think that VARYING_SLOT_VAR0 needs only 4 components of space (a single float padded out to a vec4). nir_setup_outputs() only considered the space requirements of the first declaration it happened to see, so if 'float b' came first, it would underallocate the output register space, causing brw_fs_validator.cpp to assert fail about inst->dst.offset exceeding the register size. Fixes Piglit's tests/spec/arb_enhanced_layouts/execution/component-layout/ vs-to-fs-array-interleave-single-location.shader_test. Thanks to Tim Arceri for finding this bug and writing a test! Reviewed-by: Timothy Arceri <[email protected]>
* nir: bump loop unroll limit to 96.Dave Airlie2017-10-111-1/+3
| | | | | | | | | | | With the ssao demo from Vulkan demos: radv/rx480: 440->440fps anv/haswell: 24->34 fps The demo does a 0->32 loop across a ubo with 32 members. Reviewed-by: Timothy Arceri <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* anv: fix assert in wsi image code.Dave Airlie2017-10-111-1/+1
| | | | | | | | | | This assert was firing just running demos. Jason said it should be this. Fixes: 6c7720ed78 (anv/wsi: Allocate enough memory for the entire image) Reviewed-by: Jason Ekstrand <[email protected]> Signed-off-by: Dave Airlie <[email protected]>