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* mesa: Rename API_OPENGL to API_OPENGL_COMPAT.Paul Berry2012-11-2950-261/+261
| | | | | | | | | | This should help avoid confusion now that we're using the gl_api enum to distinguishing between core and compatibility API's. The corresponding enum value for core API's is API_OPENGL_CORE. Acked-by: Eric Anholt <[email protected]> Acked-by: Matt Turner <[email protected]> Acked-by: Kenneth Graunke <[email protected]>
* gallium/postprocess: share pipe_context and cso_context with the state trackerMarek Olšák2012-11-297-26/+71
| | | | | | | Using one context instead of two is more efficient and we can skip another context flush. Reviewed-by: Brian Paul <[email protected]>
* mesa: move some helper functions from fboobject.c to glformats.cMarek Olšák2012-11-293-119/+127
| | | | Reviewed-by: Brian Paul <[email protected]>
* android: include api_exec.c in generated files listTapani Pälli2012-11-291-0/+1
| | | | | Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* gallivm: Fix lp_build_float_to_half.José Fonseca2012-11-291-30/+75
| | | | | | | | | | | The current implementation was close by not fully correct: several operations that should be done in floating point were being done in integer. Fixes piglit fbo-clear-formats GL_ARB_texture_float Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallivm: fix a trivial txq issue for 2d shadow and cube shadow samplersRoland Scheidegger2012-11-291-2/+2
| | | | | | | | | untested (couldn't get the piglit test to run even with version overrides) but seemed blatantly wrong. In any case it would only affect an error case which when it would happen probably all hope is lost anyway. Reviewed-by: José Fonseca <[email protected]>
* llvmpipe: support array texturesRoland Scheidegger2012-11-296-7/+32
| | | | | | | | | | This adds array (1d,2d) texture support to llvmpipe. Though probably should do something about 1d array textures requiring gobs of memory (this issue is not strictly limited to arrays but it is probably worse there). Initial code by Jakob Bornecrantz <[email protected]> Reviewed-by: José Fonseca <[email protected]>
* gallivm: support array texturesRoland Scheidegger2012-11-296-65/+103
| | | | | | | | | | | | | Support 1d and 2d array textures (including shadow samplers), and (as a side effect mostly) also shadow cube samplers. Seems to pass the relevant piglit tests both for sampling and rendering to (though some require version overrides). Since we don't support render target indices rendering to array textures is still restricted to a single layer at a time. Also, the min/max layer in the sampler view (which is unnecessary for GL) is ignored (always use all layers). Reviewed-by: José Fonseca <[email protected]>
* llvmpipe: Remove lp_build_blend_soa()José Fonseca2012-11-295-538/+37
| | | | | | No longer used/necessary, as we always blend in AoS now. Trivial.
* llvmpipe: Eliminate color buffer swizzling.José Fonseca2012-11-2917-1334/+30
| | | | | | | | | | | | Now dead code. Also had to remove the show_tiles/show_subtiles because now the color buffers are always stored in their native format, so there is no longer an easy way to paint the tile sizes. Depth-stencil buffers are still swizzled. Reviewed-by: Roland Scheidegger <[email protected]>
* llvmpipe: Only advertise unswizzled formats.José Fonseca2012-11-293-25/+17
| | | | | | | | | | | | | | Update llvmpipe_is_format_supported and llvmpipe_is_format_unswizzled so that only the formats that we can render without swizzling are advertised. We can still render all D3D10 required formats except PIPE_FORMAT_R11G11B10_FLOAT, which needs to be implemented in a future opportunity. Removal of rendertarget swizzling will be done in a subsequent change. Reviewed-by: Roland Scheidegger <[email protected]>
* util/u_format: Kill util_format_is_array().José Fonseca2012-11-294-53/+4
| | | | | | | | It is buggy (it was giving wrong results for some of the formats with padding), and util_format_description::is_array already does precisely what's intended. Reviewed-by: Roland Scheidegger <[email protected]>
* util/u_format: Tighten the meaning of is_array bit to exclude mixed type ↵José Fonseca2012-11-292-2/+11
| | | | | | | | | | | formats. This is what we want in practice. The only change is in PIPE_FORMAT_R8SG8SB8UX8U_NORM, which no longer is considered an array format. Reviewed-by: Roland Scheidegger <[email protected]>
* util/u_format: Fix format manipulation for big-endianAdhemerval Zanella2012-11-291-5/+5
| | | | | | | | This patch fixes various format manipulation for big-endian architectures. Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* gallivm: Fix format manipulation for big-endianAdhemerval Zanella2012-11-295-12/+145
| | | | | | | | This patch fixes various format manipulation for big-endian architectures. Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* gallivm: Add byte-swap construct callsAdhemerval Zanella2012-11-292-0/+89
| | | | | | | | | | | This patch adds two more functions in type conversions header: * lp_build_bswap: construct a call to llvm.bswap intrinsic for an element * lp_build_bswap_vec: byte swap every element in a vector base on the input and output types. Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* gallivm: Fix vector constant for shuffleAdhemerval Zanella2012-11-291-1/+6
| | | | | | | | This patch fixes the vector constant generation used for vector shuffle for big-endian machines. Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* gallivm: clear Altivec NJ bitAdhemerval Zanella2012-11-291-0/+19
| | | | | | | | This patch enforces the clear of NJ bit in VSCR Altivec register so denormal numbers are handles as expected by IEEE standards. Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* gallivm: Altivec floating-point roundingAdhemerval Zanella2012-11-291-23/+70
| | | | | | | | | This patch adds Altivec intrinsics for float vector types. It changes the SSE specific definitions to a platform neutral and adds the calls to Altivec intrinsic builder. Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* gallivm: Altivec vector add/sub intrisicsAdhemerval Zanella2012-11-292-15/+27
| | | | | | | | | | | | | This patch add correct vector addition and substraction intrisics when using Altivec with PPC. Current code uses default path and LLVM backend ends up issuing carry-out arithmetic instruction while it is expected saturated ones. It also includes a fix for PowerPC where char are unsigned by default, resulting in bogus values for vector shifting. Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* gallivm: Altivec vector max/min intrisicsAdhemerval Zanella2012-11-291-2/+54
| | | | | | | | This patch adds the PPC Altivec instrics max/min instruction for supported Altivec vector types (16xi8, 8xi16, 4xi32, 4xf32). Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* gallivm: Altivec pack/unpack intrisicsAdhemerval Zanella2012-11-291-14/+30
| | | | | | | | This patch adds PPC Altivec support for pack/unpack operations using Altivec supported vector type (8xi8, 16xi16, 4xi32, 4xf32). Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* radeonsi: Bitcast result of packf16 intrinsic to float for export intrinsic.Michel Dänzer2012-11-291-1/+5
| | | | | | | Fixes 7 piglit tests, and prevents many more from crashing. Signed-off-by: Michel Dänzer <[email protected]> Reviewed-and-Tested-by: Christian König <[email protected]>
* i965/vs: Move struct brw_compile (p) entirely inside vec4_generator.Kenneth Graunke2012-11-283-4/+3
| | | | | | | | | | | | | | The brw_compile structure contains the brw_instruction store and the brw_eu_emit.c state tracking fields. These are only useful for the final assembly generation pass; the earlier compilation stages doesn't need them. This also means that the code generator for future hardware won't have access to the brw_compile structure, which is extremely desirable because it prevents accidental generation of Gen4-7 code. Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* i965/vs: Split final assembly code generation out of vec4_visitor.Kenneth Graunke2012-11-284-53/+106
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Compiling shaders requires several main steps: 1. Generating VS IR from either GLSL IR or Mesa IR 2. Optimizing the IR 3. Register allocation 4. Generating assembly code This patch splits out step 4 into a separate class named "vec4_generator." There are several reasons for doing so: 1. Future hardware has a different instruction encoding. Splitting this out will allow us to replace vec4_generator (which relies heavily on the brw_eu_emit.c code and struct brw_instruction) with a new code generator that writes the new format. 2. It reduces the size of the vec4_visitor monolith. (Arguably, a lot more should be split out, but that's left for "future work.") 3. Separate namespaces allow us to make helper functions for generating instructions in both classes: ADD() can exist in vec4_visitor and create IR, while ADD() in vec4_generator() can create brw_instructions. (Patches for this upcoming.) Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* i965/vs: Abort on unsupported opcodes rather than failing.Kenneth Graunke2012-11-281-3/+4
| | | | | | | | | | Final code generation should never fail. This is a bug, and there should be no user-triggerable cases where this could occur. Also, we're not going to have a fail() method after the split. Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* i965/vs: Move uses of brw_compile from do_vs_prog to brw_vs_emit.Kenneth Graunke2012-11-283-14/+19
| | | | | | | | | | | | The brw_compile structure is closely tied to the Gen4-7 hardware encoding. However, do_vs_prog is very generic: it just calls out to get a compiled program and then uploads it. This isn't ultimately where we want it, but it's a step in the right direction: it's now closer to the code generator. Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* i965/vs: Rework memory contexts for shader compilation data.Kenneth Graunke2012-11-285-8/+12
| | | | | | | | | | | | | | During compilation, we allocate a bunch of things: the IR needs to last at least until code generation...and then the program store needs to last until after we upload the program. For simplicity's sake, just keep it all around until we upload the program. After that, it can all be freed. This will also save a lot of headaches during the upcoming refactoring. Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* i965/vs: Pass the brw_context pointer into brw_compute_vue_map().Kenneth Graunke2012-11-281-3/+2
| | | | | | | | We used to steal it out of the brw_compile struct, but that won't be initialized in time soon (and is eventually going away). Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* i965/vs: Pass the brw_context pointer into vec4_visitor and do_vs_prog.Kenneth Graunke2012-11-285-9/+14
| | | | | | | | We used to steal it out of the brw_compile struct...but vec4_visitor isn't going to have one of those in the future. Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* i965/vs: Move some functions from brw_vec4_emit.cpp to brw_vec4.cpp.Kenneth Graunke2012-11-282-263/+265
| | | | | | | | | | | This leaves only the final code generation stage in brw_vec4_emit.cpp, moving the payload setup, run(), and brw_vs_emit functions to brw_vec4.cpp. The fragment shader backend puts these functions in brw_fs.cpp, so this patch also helps with consistency. Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* meta: Don't try to glOrtho when the draw buffer isn't initialized.Kenneth Graunke2012-11-281-3/+5
| | | | | | | | | | | | | | | I ran across this while running a glGenerateMipmap() test. _meta_GenerateMipmap sets MESA_META_TRANSFORM, which causes _mesa_meta_begin to try and set a default orthographic projection. Unfortunately, if the drawbuffer isn't set up, ctx->DrawBuffer->Width and Height are 0, which just causes an GL_INVALID_VALUE error. Fixes oglconform's fbo/mipmap.automatic, mipmap.manual, and mipmap.manualIterateTexTargets. Reviewed-by: Brian Paul <[email protected]>
* docs: Mark some features in GL3.txt as done for r600Jason Wood2012-11-291-3/+3
| | | | Signed-off-by: Marek Olšák <[email protected]>
* st/mesa: allow forward-compatible contexts and set Const.ContextFlagsMarek Olšák2012-11-292-7/+8
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* st/mesa: add support for GL core profilesMarek Olšák2012-11-292-1/+6
| | | | | | | | | | | The rest of the plumbing was in place already. I have tested this by turning on all GL 3.1 features. The drivers not supporting GL 3.1 will fail to create a core profile as they should. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* configure.ac: remove -fomit-frame-pointer from LLVM flagsMarek Olšák2012-11-291-1/+2
| | | | Reviewed-by: Tom Stellard <[email protected]>
* configure.ac: look for whole words in LLVM flags, not prefixesMarek Olšák2012-11-291-5/+6
| | | | Reviewed-by: Tom Stellard <[email protected]>
* configure.ac: consolidate stripping unwanted LLVM flagsMarek Olšák2012-11-291-3/+16
| | | | Reviewed-by: Tom Stellard <[email protected]>
* configure.ac: print LLVM flagsMarek Olšák2012-11-291-0/+6
| | | | | | to see what we're mixing with ours Reviewed-by: Tom Stellard <[email protected]>
* util: add more memory debugging featuresBrian Paul2012-11-282-1/+84
| | | | | | | | Add a DEBUG_FREED_MEMORY option to help catch use-after-free errors. Add debug_memory_check() function which can be periodically called to check that all known blocks are good. Reviewed-by: José Fonseca <[email protected]>
* llvmpipe: Implement logic ops for the AoS path.José Fonseca2012-11-281-1/+8
| | | | | | | It was forgotten in the previous patch series, but it is trivial to implement, based on the SoA path. This fixes glean logicOp failures.
* llvmpipe: Don't use dynamically sized arrays.José Fonseca2012-11-281-4/+4
| | | | | Unfortunately for MSVC arrays with a constant variable size are still considered dynamically sized.
* i965/gen4-5: Fix segfaults with stencil-only depth/stencil setups.Eric Anholt2012-11-281-1/+3
| | | | | | | | Fixes a ton of piglit regressions since the depthstencil fixes for gen6+. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=57309 Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/fs: Don't generate saturates over existing variable values.Eric Anholt2012-11-281-0/+1
| | | | | | | | | | | | Fixes a crash in http://workshop.chromeexperiments.com/stars/ on i965, and the new piglit test glsl-fs-clamp-5. We were trying to emit a saturating move into a uniform, which the code generator appropriately choked on. This was broken in the change in 32ae8d3b321185a85b73ff703d8fc26bd5f48fa7. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=57166 NOTE: This is a candidate for the 9.0 branch. Reviewed-by: Kenneth Graunke <[email protected]>
* i965/fs: Add some minimal backend-IR dumping.Eric Anholt2012-11-282-0/+92
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* llvmpipe: Update llvmpipe_is_format_unswizzled to reflect latest changes.James Benton2012-11-281-9/+0
| | | | Reviewed-by: Jose Fonseca <[email protected]>
* llvmpipe: Enable vertex color clamping.James Benton2012-11-281-1/+1
| | | | Reviewed-by: Jose Fonseca <[email protected]>
* llvmpipe: Unswizzled rendering.James Benton2012-11-2827-157/+1782
| | | | Reviewed-by: Jose Fonseca <[email protected]>
* gallivm: Updated lp_build_const_mask_aos to input number of channels.James Benton2012-11-287-20/+31
| | | | | | Also updated lp_build_const_mask_aos_swizzled to reflect this. Reviewed-by: Jose Fonseca <[email protected]>
* util: Updated util_format_is_array to be more accurate.James Benton2012-11-282-3/+16
| | | | | | | Will allow formats with padding, e.g. RGBX. Will now allow swizzled formats as long as the alpha is channel 3. Reviewed-by: Jose Fonseca <[email protected]>