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* scons: build and use a single dri_common libraryEmil Velikov2014-07-103-48/+13
* st/dri/drm: remove __driDriverExtensions and driDriverAPIEmil Velikov2014-07-104-22/+29
* targets/dri: cleanup conversion leftoversEmil Velikov2014-07-102-38/+4
* targets/dri: update scons build to handle __driDriverGetExtensions_vmwgfxEmil Velikov2014-07-101-0/+5
* targets/dri: Add __driDriverGetExtensions_vmwgfxEmil Velikov2014-07-102-0/+17
* targets/dri: Add __driDriverGetExtensions_i965 symbolEmil Velikov2014-07-102-0/+17
* targets/dri: Add __driDriverGetExtensions_i915 symbolEmil Velikov2014-07-102-0/+17
* targets/dri: Add __driDriverGetExtensions_freedreno symbolEmil Velikov2014-07-102-0/+17
* targets/dri: Add __driDriverGetExtensions_(r300|r600|radeonsi) symbolsEmil Velikov2014-07-102-0/+41
* targets/dri: Add __driDriverGetExtensions_nouveau symbolEmil Velikov2014-07-105-0/+46
* tgsi: add interpolation location modifier support to text parserIlia Mirkin2014-07-091-0/+17
* mesa/st: add per sample shading state to fp key and set interpolationIlia Mirkin2014-07-093-1/+11
* gallium: switch dedicated centroid field to interpolation locationIlia Mirkin2014-07-0917-31/+57
* meta: Call glObjectLabel before linking.Kenneth Graunke2014-07-091-1/+1
* ff_fragment_shader: Access glsl_types directly.Kenneth Graunke2014-07-091-15/+15
* st/mesa: add PIPE_FORMAT_R10G10B10A2_UNORM to format_map tableBrian Paul2014-07-091-1/+2
* st/mesa: add some missing MESA/PIPE_FORMAT_R10G10B10A2_UNORM switch casesBrian Paul2014-07-091-0/+4
* glsl/glcpp: Don't choke on an empty pragmaCarl Worth2014-07-093-1/+8
* glsl/glcpp: Promote "extra token at end of directive" from warning to errorCarl Worth2014-07-093-1/+14
* glsl/glcpp: Once again report undefined macro name in error message.Carl Worth2014-07-093-38/+86
* glsl/glcpp: Add short-circuiting for || and && in #if/#elif for OpenGL ES.Carl Worth2014-07-094-30/+140
* glsl/glcpp: Fix glcpp to properly lex entire "preprocessing numbers"Carl Worth2014-07-093-0/+81
* glsl/glcpp: Fix glcpp to catch garbage after #if 1 ... #elseCarl Worth2014-07-097-16/+24
* glsl/glcpp: Fixup glcpp tests for redefining a macro with whitespace changes.Carl Worth2014-07-093-1/+40
* glsl/glcpp: Fix preprocessor error condition for macro redefinitionAnuj Phogat2014-07-091-8/+10
* glsl/glcpp: Add test to ensure compiler won't allow #undef for some builtinsCarl Worth2014-07-092-0/+10
* glsl/glcpp: Do not allow undefining the built-in macrosAnuj Phogat2014-07-091-0/+6
* gallium/u_blitter: fix some shader memory leaksBrian Paul2014-07-091-0/+9
* tgsi: properly parse indirect dimension references (e.g. for UBOs)Ilia Mirkin2014-07-091-0/+7
* radeonsi: fix order of r600_need_dma_space and r600_context_bo_relocChristian König2014-07-091-1/+2
* st/mesa: fix geometry shader memory leakBrian Paul2014-07-091-0/+1
* mesa: fix geometry shader memory leaksBrian Paul2014-07-092-0/+4
* st/mesa: minor simplification of some state atom assignmentsBrian Paul2014-07-092-7/+4
* st/mesa: minor fix-up in st_GetSamplePosition()Brian Paul2014-07-091-2/+4
* mesa: use float to silence MSVC warning in _mesa_GetMultisamplefv()Brian Paul2014-07-091-1/+1
* nvc0: allocate more space before a counter is configuredSamuel Pitoiset2014-07-081-2/+3
* nv50/ir: use unordered_set instead of list to keep track of var usesTobias Klausmann2014-07-084-9/+10
* i965/disasm: Fix disassembly of the any16h/all16h predicates.Kenneth Graunke2014-07-081-1/+1
* glsl: Fix the foreach_in_list_reverse macro.Kenneth Graunke2014-07-081-3/+3
* radeonsi: mark MSAA config state as dirty at the beginning of CSMarek Olšák2014-07-081-0/+1
* gallium: fix u_default_transfer_inline_write for texturesMarek Olšák2014-07-081-2/+2
* i965: Remove artificial dependency between math instructions.Matt Turner2014-07-081-1/+2
* i965/fs: Track dependencies in instruction scheduling per reg offset.Matt Turner2014-07-081-8/+15
* configure: Don't special case Cygwin to use gnu99, define _XOPEN_SOURCE insteadJon TURNEY2014-07-081-9/+2
* ilo: fix fence reference countingChia-I Wu2014-07-081-12/+9
* i965: Extend compute-to-mrf pass to understand blocks of MOVsKristian Høgsberg2014-07-071-10/+53
* nvc0/ir: fill offset in properly for TXDIlia Mirkin2014-07-081-13/+43
* nvc0/ir: use manual TXD when offsets are involvedIlia Mirkin2014-07-081-1/+2
* nvc0/ir: do quadops on the right texture coordinates for TXDIlia Mirkin2014-07-081-2/+3
* nv50/ir: ignore bias for samplerCubeShadow on nv50Ilia Mirkin2014-07-081-0/+10