| Commit message (Collapse) | Author | Age | Files | Lines |
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Now that the drivers are lowering to surface indices themselves, we no
longer need to push the surface index into the shader.
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Previously, the back-end compiler turn image access into magic uniform
reads and there was a complex contract between back-end compiler and
driver about setting up and filling out those params. As of this
commit, both drivers now lower image_deref_load_param_intel intrinsics
to load_uniform intrinsics controlled by the driver and lower the other
image_deref_* intrinsics to image_* intrinsics which take an actual
binding table index. There are still "magic" uniforms but they are now
added and controlled entirely by the driver and that contract no longer
spans components.
This also has the side-effect of making most image use compile-time
binding table indices. Previously, all image access pulled the binding
table index from a uniform. Part of the reason for this was that the
magic uniforms made it difficult to decouple binding table indices from
the uniforms and, since they are indexed completely differently
(especially in Vulkan), it was hard to pull them apart. Now that the
driver is handling both, it's trivial to decouple the two and provide
actual binding table indices.
Shader-db results on Kaby Lake:
total instructions in shared programs: 15166872 -> 15164293 (-0.02%)
instructions in affected programs: 115834 -> 113255 (-2.23%)
helped: 191
HURT: 0
total cycles in shared programs: 571311495 -> 571196465 (-0.02%)
cycles in affected programs: 4757115 -> 4642085 (-2.42%)
helped: 73
HURT: 67
total spills in shared programs: 10951 -> 10926 (-0.23%)
spills in affected programs: 742 -> 717 (-3.37%)
helped: 7
HURT: 0
total fills in shared programs: 22226 -> 22201 (-0.11%)
fills in affected programs: 1146 -> 1121 (-2.18%)
helped: 7
HURT: 0
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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This commit expands the current memory access enum to contain the extra
two bits provided for images. We choose to follow the SPIR-V convention
of NonReadable and NonWriteable because readonly implies that you *can*
read so readonly + writeonly doesn't make as much sense as NonReadable +
NonWriteable.
Reviewed-by: Kenneth Graunke <[email protected]>
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The GLSL spec allows you to set both the "readonly" and "writeonly"
qualifiers on images to indicate that it can only be used with
imageSize. However, we had no way of representing this int he linked
shader and flagged it as GL_READ_ONLY. This is good from a "does it use
this buffer?" perspective but not from a format and access lowering
perspective. By using GL_NONE for if "readonly" and "writeonly" are
both set, we can detect this case in the driver and handle it correctly.
Nothing currently relies on the type of surface in the "readonly" +
"writeonly" case but that's about to change. i965 is the only drier
which uses the ImageAccess field and gl_bindless_image::access is
currently unused.
Reviewed-by: Kenneth Graunke <[email protected]>
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Having the array length component stored in .z was a small convenience
for the ISL image param filling code and an annoyance in the NIR
lowering code. The only convenience of treating 1D arrays like 2D
arrays in the lowering code is in the address calculation code so let's
put all the complexity there as well.
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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This commit moves our storage image format conversion codegen into NIR
instead of doing it in the back-end. This has the advantage of letting
us run it through NIR's optimizer which is pretty effective at shrinking
things down. In the common case of rgba8, the number of instructions
emitted after NIR is done with it is half of what it was with the
lowering happening in the back-end. On the downside, the back-end's
lowering is able to directly use predicates and the NIR lowering has to
use IFs.
Shader-db results on Kaby Lake:
total instructions in shared programs: 15166910 -> 15166872 (<.01%)
instructions in affected programs: 5895 -> 5857 (-0.64%)
helped: 15
HURT: 0
Clearly, we don't have that much image_load_store happening in the
shaders in shader-db....
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Dead code will get rid of them eventually but it's better if they're
just gone so we guarantee they won't trip up later passes.
Reviewed-by: Kenneth Graunke <[email protected]>
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Instead of requiring 4 components, this allows them to potentially use
fewer. Both the SPIR-V and GLSL paths still generate vec4 intrinsics so
drivers which assume 4 components should be safe. However, we want to
be able to shrink them for i965.
Reviewed-by: Kenneth Graunke <[email protected]>
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Fixes: 4e337b42f9a2 "nir/format_convert: Add pack/unpack for R11F_G11F_B10F"
Reviewed-by: Kenneth Graunke <[email protected]>
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This matches the unpack function.
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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We have a name for that, it's called a uvec. This just makes the
function name a bit shorter. While we're here, we also add an assert
for one of the assumptions this function makes.
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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There is nothing inherent about these opcodes that requires them to only
take scalars. It's very convenient if we let them take vectors as well.
Reviewed-by: Kenneth Graunke <[email protected]>
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Found by inspection. This doesn't help much now but we'll see this
pattern with images if you load UNORM and then store UNORM.
Shader-db results on Kaby Lake:
total instructions in shared programs: 15166916 -> 15166910 (<.01%)
instructions in affected programs: 761 -> 755 (-0.79%)
helped: 6
HURT: 0
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This adds the "(a << N) >> M" family of mask or sign-extensions. Not a
huge win right now but this pattern will soon be generated by NIR format
lowering code.
Shader-db results on Kaby Lake:
total instructions in shared programs: 15166918 -> 15166916 (<.01%)
instructions in affected programs: 36 -> 34 (-5.56%)
helped: 2
HURT: 0
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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If it's not the right bit-size, it may not actually be the correct
extraction. For now, we'll only worry about 32-bit versions.
Fixes: 905ff8619824 "nir: Recognize open-coded extract_u16"
Fixes: 76289fbfa84a "nir: Recognize open-coded extract_u8"
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Adds a new i965 instruction disassemble tool
v2: 1) fix a few nits (Matt Turner)
2) Remove i965_disasm header (Matt Turner)
v3: 1) Redirect output to correct file descriptors (Matt Turner)
2) Refactor code (Matt Turner)
3) Use better formatting style (Matt Turner)
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Sagar Ghuge <[email protected]>
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Blending isn't valid for integer formats. Rather than having drivers
worry about this, just disable blending in this case. This hopefully
will increase hits in the CSO cache as well, by eliminating most of the
meaningless fields in this case.
Reviewed-by: Marek Olšák <[email protected]>
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This doesn't seem to make any difference in testing, but it fixes a
failed assertion when dumping sm3 shaders.
Reviewed-by: Charmaine Lee <[email protected]>
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Setting GL_POINT_SPRITE_COORD_ORIGIN to GL_LOWER_LEFT did not work for
vgpu9. We can use the rasterizer sprite_coord_enable bitfield as-is.
We need to index into it using the TGSI semantic index, not the
register index.
This fixes the Piglit fbo-gl_pointcoord and glsl-fs-pointcoord tests.
Testing done: Piglit, Mesa sprite demos
Reviewed-by: Charmaine Lee <[email protected]>
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The flag_rect and flag_buffer fields didn't sufficiently capture
the state changes needed for those resource types. For example,
if a texture binding was changed from a 500x500 rect texture to a
400x400 rect texture we didn't set SVGA_NEW_TEXTURE_CONSTS. But
we need to do that to emit the new texcoord scale factors to the
constant buffers. Rather than track the sizes of all bound
resources, just set the flag if the resource is a rect. Same
story with texture buffers.
Also, since rect/buffer textures are usable with VS/GS shaders,
add SVGA_NEW_TEXTURE_CONSTS to the flags we check for emitting
VS/GS constants.
This seems to help with XFCE / xfwm4 desktop scaling.
VMware issue 2156696.
Reviewed-by: Charmaine Lee <[email protected]>
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Add const qualifiers. Add 'f' suffix on floats to avoid double
promotion.
Remove unneeded shader type assertion since the switch statement
handled it already.
Reviewed-by: Charmaine Lee <[email protected]>
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Fixes: 8c048af5890d4 "anv: Copy the appliation info into the instance"
Reviewed-by: Lionel Landwerlin <[email protected]>
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Move this now-unused function into the existing comment block, which was its only prior use.
../../../../../src/gallium/drivers/nouveau/codegen/nv50_ir_from_tgsi.cpp:2645:1: warning:
unused function 'partitionLoadStore' [-Wunused-function]
partitionLoadStore(uint8_t comp[2], uint8_t size[2], uint8_t mask)
Fixes: ("86e4440361 nouveau: codegen: Disable more old resource handling code")
Signed-off-by: Rhys Kidd <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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During intra stage linking some out variables can be dropped because
it is not used in a shader with the main function. But these out vars
can be referenced on later stages which can lead to further linking
errors.
Signed-off-by: Vadym Shovkoplias <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105731
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Newer blit tests are enabling depth&stencils blits. We currently don't
support it but can do by iterating over the aspects masks (copy some
logic from the CopyImage function).
Signed-off-by: Lionel Landwerlin <[email protected]>
Fixes: 9f44745eca0e41 ("anv: Use blorp to implement VkBlitImage")
Reviewed-by: Jason Ekstrand <[email protected]>
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OpenGL ES spec states:
"For normalized fixed-point rendering surfaces, the combination format
RGBA and type UNSIGNED_BYTE is accepted."
This fixes following failing VK-GL-CTS tests:
KHR-GLES3.packed_pixels.pbo_rectangle.rgba8_snorm
KHR-GLES3.packed_pixels.rectangle.rgba8_snorm
KHR-GLES3.packed_pixels.varied_rectangle.rgba8_snorm
Signed-off-by: Tapani Pälli <[email protected]>
https://bugs.freedesktop.org/show_bug.cgi?id=107658
Cc: [email protected]
Reviewed-by: Marek Olšák <[email protected]>
Tested-by: Andres Gomez <[email protected]>
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This adds support for unrolling the classic
do {
// ...
} while (false)
that is used to wrap multi-line macros. GLSL IR also wraps switch
statements in a loop like this.
shader-db results IVB:
total loops in shared programs: 2515 -> 2512 (-0.12%)
loops in affected programs: 33 -> 30 (-9.09%)
helped: 3
HURT: 0
Reviewed-by: Jason Ekstrand <[email protected]>
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Now that SSA values can be derefs and they have special rules, we have
to be a bit more careful about our LCSSA phis. In particular, we need
to clean up in case LCSSA ended up creating a phi node for a deref.
This avoids validation issues with some CTS tests with the following
patch, but its possible this we could also see the same problem with
the existing unrolling passes.
Reviewed-by: Jason Ekstrand <[email protected]>
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In order to be sure loop_terminator_list is an accurate
representation of all the jumps in the loop we need to be sure we
didn't encounter any other complex behaviour such as continues,
nested breaks, etc during analysis.
This will be used in the following patch.
Reviewed-by: Jason Ekstrand <[email protected]>
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This will help later patches with unrolling loops that end with a
break i.e. loops the always exit on their first interation.
Reviewed-by: Jason Ekstrand <[email protected]>
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This fixes VM faults and corruption.
Cc: 18.1 18.2 <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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No shader-db changes on any Intel platform.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
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v2: Refactor selection of atomic opcode to a separate function.
Suggested by Jason.
No changes on any other Intel platforms.
Skylake
total instructions in shared programs: 14304261 -> 14304241 (<.01%)
instructions in affected programs: 1625 -> 1605 (-1.23%)
helped: 4
HURT: 0
helped stats (abs) min: 1 max: 8 x̄: 5.00 x̃: 5
helped stats (rel) min: 1.01% max: 14.29% x̄: 5.86% x̃: 4.07%
95% mean confidence interval for instructions value: -10.66 0.66
95% mean confidence interval for instructions %-change: -15.91% 4.19%
Inconclusive result (value mean confidence interval includes 0).
total cycles in shared programs: 527531226 -> 527531194 (<.01%)
cycles in affected programs: 92204 -> 92172 (-0.03%)
helped: 2
HURT: 0
Haswell and Broadwell had similar results. (Broadwell shown)
total instructions in shared programs: 14615730 -> 14615710 (<.01%)
instructions in affected programs: 1838 -> 1818 (-1.09%)
helped: 4
HURT: 0
helped stats (abs) min: 1 max: 8 x̄: 5.00 x̃: 5
helped stats (rel) min: 0.89% max: 13.04% x̄: 5.37% x̃: 3.78%
95% mean confidence interval for instructions value: -10.66 0.66
95% mean confidence interval for instructions %-change: -14.59% 3.85%
Inconclusive result (value mean confidence interval includes 0).
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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This greatly simplifies the next patch.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
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Funny story... a single shader was hurt for instructions, spills, fills.
That same shader was also the most helped for cycles. #GPUsAreWeird
No changes on any other Intel platform.
v2: Refactor selection of atomic opcode to a separate function.
Suggested by Jason.
Haswell, Broadwell, and Skylake had similar results. (Skylake shown)
total instructions in shared programs: 14304116 -> 14304261 (<.01%)
instructions in affected programs: 12776 -> 12921 (1.13%)
helped: 19
HURT: 1
helped stats (abs) min: 1 max: 16 x̄: 2.32 x̃: 1
helped stats (rel) min: 0.05% max: 7.27% x̄: 0.92% x̃: 0.55%
HURT stats (abs) min: 189 max: 189 x̄: 189.00 x̃: 189
HURT stats (rel) min: 4.87% max: 4.87% x̄: 4.87% x̃: 4.87%
95% mean confidence interval for instructions value: -12.83 27.33
95% mean confidence interval for instructions %-change: -1.57% 0.31%
Inconclusive result (value mean confidence interval includes 0).
total cycles in shared programs: 527552861 -> 527531226 (<.01%)
cycles in affected programs: 1459195 -> 1437560 (-1.48%)
helped: 16
HURT: 2
helped stats (abs) min: 2 max: 21328 x̄: 1353.69 x̃: 6
helped stats (rel) min: 0.01% max: 5.29% x̄: 0.36% x̃: 0.03%
HURT stats (abs) min: 12 max: 12 x̄: 12.00 x̃: 12
HURT stats (rel) min: 0.03% max: 0.03% x̄: 0.03% x̃: 0.03%
95% mean confidence interval for cycles value: -3699.81 1295.92
95% mean confidence interval for cycles %-change: -0.94% 0.30%
Inconclusive result (value mean confidence interval includes 0).
total spills in shared programs: 8025 -> 8033 (0.10%)
spills in affected programs: 208 -> 216 (3.85%)
helped: 1
HURT: 1
total fills in shared programs: 10989 -> 11040 (0.46%)
fills in affected programs: 444 -> 495 (11.49%)
helped: 1
HURT: 1
Ivy Bridge
total instructions in shared programs: 11709181 -> 11709153 (<.01%)
instructions in affected programs: 3505 -> 3477 (-0.80%)
helped: 3
HURT: 0
helped stats (abs) min: 1 max: 23 x̄: 9.33 x̃: 4
helped stats (rel) min: 0.11% max: 1.16% x̄: 0.63% x̃: 0.61%
total cycles in shared programs: 254741126 -> 254738801 (<.01%)
cycles in affected programs: 919067 -> 916742 (-0.25%)
helped: 3
HURT: 0
helped stats (abs) min: 21 max: 2144 x̄: 775.00 x̃: 160
helped stats (rel) min: 0.03% max: 0.90% x̄: 0.32% x̃: 0.03%
total spills in shared programs: 4536 -> 4533 (-0.07%)
spills in affected programs: 40 -> 37 (-7.50%)
helped: 1
HURT: 0
total fills in shared programs: 4819 -> 4813 (-0.12%)
fills in affected programs: 94 -> 88 (-6.38%)
helped: 1
HURT: 0
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]> [v1]
Reviewed-by: Jason Ekstrand <[email protected]>
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All of the other brw_*_desc functions take a devinfo parameter, and all
of the others at least have an assert that uses it. Keep the parameter,
but mark it as unused.
Silences 37 warnings like:
In file included from src/intel/common/gen_disasm.c:27:0:
src/intel/compiler/brw_eu.h: In function ‘brw_pixel_interp_desc’:
src/intel/compiler/brw_eu.h:377:53: warning: unused parameter ‘devinfo’ [-Wunused-parameter]
brw_pixel_interp_desc(const struct gen_device_info *devinfo,
^~~~~~~
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
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Signed-off-by: Sagar Ghuge <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Gen >= 9 have ability to control clamping of depth values separately at
near and far plane.
z_w is clamped to the range [min(n,f), 0] if clamping at near plane is
enabled, [0, max(n,f)] if clamping at far plane is enabled and [min(n,f)
max(n,f)] if clamping at both plane is enabled.
v2: 1) Use better coding style (Ian Romanick)
Signed-off-by: Sagar Ghuge <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Sagar Ghuge <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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_mesa_set_enable() and _mesa_IsEnabled() extended to accept new two
tokens GL_DEPTH_CLAMP_NEAR_AMD and GL_DEPTH_CLAMP_FAR_AMD.
v2: Remove unnecessary parentheses (Marek Olsak)
Signed-off-by: Sagar Ghuge <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Enable _mesa_PushAttrib() and _mesa_PopAttrib() to handle
GL_DEPTH_CLAMP_NEAR_AMD and GL_DEPTH_CLAMP_FAR_AMD tokens.
Remove DepthClamp, because DepthClampNear + DepthClampFar replaces it,
as suggested by Marek Olsak.
Driver that enables AMD_depth_clamp_separate will only ever look at
DepthClampNear and DepthClampFar, as suggested by Ian Romanick.
v2: 1) Remove unnecessary parentheses (Marek Olsak)
2) if AMD_depth_clamp_separate is unsupported, TEST_AND_UPDATE
GL_DEPTH_CLAMP only (Marek Olsak)
3) Clamp against near and far plane separately (Marek Olsak)
4) Clip point separately for near and far Z clipping plane (Marek
Olsak)
v3: Clamp raster position zw to the range [min(n,f), 0] for near plane
and [0, max(n,f)] for far plane (Marek Olsak)
v4: Use MIN2 and MAX2 instead of CLAMP (Marek Olsak)
Signed-off-by: Sagar Ghuge <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Add some basic types and storage for the AMD_depth_clamp_separate
extension.
v2: 1) Drop unnecessary definition (Marek Olsak)
2) Expose extension in compatibility profile (Marek Olsak)
Signed-off-by: Sagar Ghuge <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Sagar Ghuge <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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