| Commit message (Collapse) | Author | Age | Files | Lines |
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The asm code expects a specific kind of implementation, but Android
uses something different (emutls).
Turns out mesa has a fallback with pthread_getspecific, with an
optimizaiton if only a single thread is used. emutls also uses
getspecific, so lets just use the optimized mesa implementation.
Fixes: 20294dceebc "mesa: Enable asm unconditionally, now that gen_matypes is gone."
Reviewed-by: Eric Engestrom <[email protected]>
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Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Philipp Zabel <[email protected]>
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Signed-off-by: Andreas Baierl <[email protected]>
Reviewed-by: Qiang Yu <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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We already had one in the vec4 code, we just had move it.
Reviewed-by: Matt Turner <[email protected]>
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NetBSD expects a `void *` argument [1] as the printf-style arguments to
the formatting string, so we need to cast the `const` away.
[1] https://netbsd.gw.com/cgi-bin/man-cgi?pthread_setname_np++NetBSD-current
Suggested-by: Kamil Rytarowski <[email protected]>
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Acked-by: Eric Anholt <[email protected]>
Tested-by: Vinson Lee <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Acked-by: Eric Anholt <[email protected]>
Tested-by: Vinson Lee <[email protected]>
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Unused as of last commit.
Signed-off-by: Eric Engestrom <[email protected]>
Acked-by: Eric Anholt <[email protected]>
Tested-by: Vinson Lee <[email protected]>
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This automates the include_directories and dependencies tracking so that
all users of libmesa_util don't need to add them manually.
Next commit will remove the ones that were only added for that reason.
Signed-off-by: Eric Engestrom <[email protected]>
Acked-by: Eric Anholt <[email protected]>
Tested-by: Vinson Lee <[email protected]>
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I have no idea who thought this was a good idea.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
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Now that register spilling is in place, this is reasonable. It turns out
for some shaders, it's actually better to cap at 8 work registers and
extra >8 uniform reigsters and tolerate the spilling, since the extra
resulting threads make up for the spillage. So incidentally, the shader
that spills here is in -bterrain, which jumps from 19fps to 21fps as a
result of this change.
total instructions in shared programs: 3513 -> 3448 (-1.85%)
instructions in affected programs: 776 -> 711 (-8.38%)
helped: 20
HURT: 0
helped stats (abs) min: 1 max: 8 x̄: 3.25 x̃: 2
helped stats (rel) min: 3.57% max: 16.00% x̄: 8.37% x̃: 7.19%
95% mean confidence interval for instructions value: -4.28 -2.22
95% mean confidence interval for instructions %-change: -10.02% -6.73%
Instructions are helped.
total bundles in shared programs: 2067 -> 2024 (-2.08%)
bundles in affected programs: 515 -> 472 (-8.35%)
helped: 19
HURT: 1
helped stats (abs) min: 1 max: 6 x̄: 2.37 x̃: 2
helped stats (rel) min: 2.13% max: 17.86% x̄: 10.19% x̃: 11.11%
HURT stats (abs) min: 2 max: 2 x̄: 2.00 x̃: 2
HURT stats (rel) min: 3.23% max: 3.23% x̄: 3.23% x̃: 3.23%
95% mean confidence interval for bundles value: -3.01 -1.29
95% mean confidence interval for bundles %-change: -12.13% -6.91%
Bundles are helped.
total quadwords in shared programs: 3468 -> 3426 (-1.21%)
quadwords in affected programs: 764 -> 722 (-5.50%)
helped: 19
HURT: 1
helped stats (abs) min: 1 max: 5 x̄: 2.26 x̃: 2
helped stats (rel) min: 1.41% max: 12.50% x̄: 6.76% x̃: 7.14%
HURT stats (abs) min: 1 max: 1 x̄: 1.00 x̃: 1
HURT stats (rel) min: 1.08% max: 1.08% x̄: 1.08% x̃: 1.08%
95% mean confidence interval for quadwords value: -2.83 -1.37
95% mean confidence interval for quadwords %-change: -8.08% -4.65%
Quadwords are helped.
total registers in shared programs: 383 -> 360 (-6.01%)
registers in affected programs: 112 -> 89 (-20.54%)
helped: 19
HURT: 0
helped stats (abs) min: 1 max: 3 x̄: 1.21 x̃: 1
helped stats (rel) min: 12.50% max: 27.27% x̄: 20.63% x̃: 20.00%
95% mean confidence interval for registers value: -1.47 -0.95
95% mean confidence interval for registers %-change: -22.39% -18.87%
Registers are helped.
total threads in shared programs: 432 -> 451 (4.40%)
threads in affected programs: 19 -> 38 (100.00%)
helped: 11
HURT: 0
helped stats (abs) min: 1 max: 2 x̄: 1.73 x̃: 2
helped stats (rel) min: 100.00% max: 100.00% x̄: 100.00% x̃: 100.00%
95% mean confidence interval for threads value: 1.41 2.04
95% mean confidence interval for threads %-change: 100.00% 100.00%
Threads are [helped].
total loops in shared programs: 4 -> 4 (0.00%)
loops in affected programs: 0 -> 0
helped: 0
HURT: 0
total spills in shared programs: 0 -> 4
spills in affected programs: 0 -> 4
helped: 0
HURT: 2
total fills in shared programs: 0 -> 7
fills in affected programs: 0 -> 7
helped: 0
HURT: 2
Signed-off-by: Alyssa Rosenzweig <[email protected]>
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No functional changes, just breaks out a megamonster function and fixes
the indentation.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
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We need three independent sources to support indirect SSBO writes (as
well as textures with both LOD/bias and offsets). Now is a good time to
make sources just an array so we don't have to rewrite a ton of code if
we ever needed a fourth source for some reason.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
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As far as I know, there's no such thing as a load/store op that only
takes its argument in r27. We just need to set the appropriate arg_1
field in the RA to specify other registers if we want them.
To facilitate this, various RA-related changes are needed across the
compiler ; this should also fix indirect offsets which were implicitly
interpreted as "r27-only" despite not even passing through RA yet. One
ripple effect change is switching the move insertion point and adjusting
the liveness analysis accordingly, so while this was intended as a
purely functional change, there are some shader-db changes:
total instructions in shared programs: 3511 -> 3498 (-0.37%)
instructions in affected programs: 563 -> 550 (-2.31%)
helped: 12
HURT: 0
helped stats (abs) min: 1 max: 2 x̄: 1.08 x̃: 1
helped stats (rel) min: 0.93% max: 5.00% x̄: 2.58% x̃: 2.33%
95% mean confidence interval for instructions value: -1.27 -0.90
95% mean confidence interval for instructions %-change: -3.23% -1.93%
Instructions are helped.
total bundles in shared programs: 2067 -> 2067 (0.00%)
bundles in affected programs: 398 -> 398 (0.00%)
helped: 7
HURT: 4
helped stats (abs) min: 1 max: 1 x̄: 1.00 x̃: 1
helped stats (rel) min: 1.54% max: 10.00% x̄: 5.04% x̃: 5.56%
HURT stats (abs) min: 1 max: 2 x̄: 1.75 x̃: 2
HURT stats (rel) min: 2.13% max: 4.26% x̄: 3.72% x̃: 4.26%
95% mean confidence interval for bundles value: -0.95 0.95
95% mean confidence interval for bundles %-change: -5.21% 1.50%
Inconclusive result (value mean confidence interval includes 0).
total quadwords in shared programs: 3464 -> 3454 (-0.29%)
quadwords in affected programs: 1199 -> 1189 (-0.83%)
helped: 18
HURT: 4
helped stats (abs) min: 1 max: 1 x̄: 1.00 x̃: 1
helped stats (rel) min: 1.03% max: 5.26% x̄: 2.44% x̃: 1.79%
HURT stats (abs) min: 2 max: 2 x̄: 2.00 x̃: 2
HURT stats (rel) min: 2.56% max: 2.82% x̄: 2.63% x̃: 2.56%
95% mean confidence interval for quadwords value: -0.98 0.07
Inconclusive result (value mean confidence interval includes 0).
total registers in shared programs: 383 -> 373 (-2.61%)
registers in affected programs: 56 -> 46 (-17.86%)
helped: 12
HURT: 2
helped stats (abs) min: 1 max: 1 x̄: 1.00 x̃: 1
helped stats (rel) min: 9.09% max: 33.33% x̄: 29.58% x̃: 33.33%
HURT stats (abs) min: 1 max: 1 x̄: 1.00 x̃: 1
HURT stats (rel) min: 20.00% max: 50.00% x̄: 35.00% x̃: 35.00%
95% mean confidence interval for registers value: -1.13 -0.29
95% mean confidence interval for registers %-change: -35.07% -5.63%
Registers are helped.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
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Load/store's main "argument 0" already has its swizzle handled
correctly (for stores, that is). But the tinier arguments, the compact
ones with a component select but not a full swizzle, those are not yet
handled. Let's do something about that!
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Rather than an ersatz thing that sort of looks like successors but is in
fact just the source order traversal with some backward jumps hacked in
for loops... construct an actual flow graph so we can do analysis
sanely.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
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Signed-off-by: Alyssa Rosenzweig <[email protected]>
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3-bits out of 8 down!
Signed-off-by: Alyssa Rosenzweig <[email protected]>
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r27 isn't the special one, usually.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
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The 16-bit field can be decomposed to two independent 8-bit fields, each
representing a single (additional) argument to the load/store op,
generally used for encoding registers. Addressable registers here are
substantially limited compared to the main register in a load/store op.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
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So we can use it with imageless framebuffers.
Reviewed-by: Samuel Pitoiset <[email protected]>
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That way we can use it for imageless framebuffers.
Reviewed-by: Samuel Pitoiset <[email protected]>
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Rather than alloacting a huge (64MB) polygon list on context creation
and sharing it across framebuffers, we instead allocate polygon lists as
BOs (which consistently hit the cache) sized appropriately; for about a
month, we've known how to calculate the polygon list size so this has
only recently become possible.
The good news is we can render to truly massive framebuffers without
crashing and, more importantly, we eliminate the 64MB upfront overhead.
If a list that size isn't actually needed, it's not allocated.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
Signed-off-by: Boris Brezillon <[email protected]>
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Allows us to pass BOs without checking if they're NULL or not.
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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The only user of this function always passes true.
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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The FB desc will be emitted/attached on the first draw targetting
this new FB.
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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The wallpaper blit is a bit special in that the operation is targetting
the current FB, but the u_blitter logic creates a new surface for it
which makes util_framebuffer_state_equal() return false. In that case
we don't want a new FB descriptor to be emitted/attached, so let's just
copy the new state into ctx->pipe_framebuffer and exit the function.
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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If the current FB matches the new one there's nothing to be done in
panfrost_set_framebuffer_state(). By bailing out early in that case we
avoid emitting new FB descriptors (the old ones are still valid).
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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No need to emit SFBD/MFBD at frame invalidation. They can be emitted
when the framebuffer is attached, which saves us a potential FB desc
re-allocation if a new FB is bound after the swap.
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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This guarantees that new draws targetting the same framebuffer will
get a new job instance.
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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ctx->job is supposed to serve as a cache to avoid an hash table lookup
everytime we access the job attached to the currently bound FB, except
it was never assigned to anything but NULL.
Fix that by adding the missing assignment in panfrost_get_job_for_fbo().
Also add a missing NULL assignment in the ->set_framebuffer_state()
path.
While at it, add extra assert()s to make sure ctx->job is consistent.
Fixes: 59c9623d0a75 ("panfrost: Import job data structures from v3d")
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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When the application does not ask for robust buffer access.
Only implemented the check in radv.
Reviewed-by: Samuel Pitoiset <[email protected]>
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These versions still need wrapper but already have both success and
failure ordering.
(Compile tested on llvm 3.3, 3.7, 3.8.)
v2: don't duplicate whole function (suggested by Brian).
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111102
Reviewed-by: Charmaine Lee <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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There are a lot of unfortunate differences in the implementation of this
function. NetBSD and Mac OS X in particular require different arguments.
https://stackoverflow.com/questions/2369738/how-to-set-the-name-of-a-thread-in-linux-pthreads/7989973#7989973
provides for a good overview of the differences.
Fixes: 9c411e020d1 ("util: Drop preprocessor guards for glibc-2.12")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111264
Reviewed-by: Eric Engestrom <[email protected]>
[Eric: use DETECT_OS_* instead of PIPE_OS_*]
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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While at it, remove p_compiler.h as well as it is unused.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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This allows us to avoid having to rename all the PIPE_OS_* at once while
still making sure PIPE_OS_* and DETECT_OS_* are always in sync.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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This is basically just an alias for PIPE_OS_WINDOWS.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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It has nothing to do with the PIPE_SUBSYSTEM_* stuff from gallium.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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PIPE_SUBSYSTEM_DRI was introduced in dacfef158943665fc0d1 ("gallium: New
configuration header.") 11 years ago, and was never used.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Mostly copied from src/gallium/include/pipe/p_config.h, so I kept its
copyright and authorship.
Other than the obvious rename, the big difference is that these are
always defined, to be used as `#if DETECT_OS_LINUX`.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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We can have a scenario like:
A -> B
A -> C -> B
When adding the A->C dependency, it doesn't really matter that C depends
on something that A depends on, that isn't a necessary condition for a
dependency loop.
Instead what we want to know is that nothing C depends on, directly or
indirectly, depends on A. We can detect this by recursively OR'ing the
dependents_mask of C and all it's dependencies.
Signed-off-by: Rob Clark <[email protected]>
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Various things we were missing for multiple blits in a single batch.
Signed-off-by: Rob Clark <[email protected]>
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If no clear, and no geometry according to VSC_STATE[pipe] we can skip
the tile entirely. If there is a fast-clear, we can't skip restore
(clear) or resolve IBs, but we can still skip draw IB.
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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