| Commit message (Collapse) | Author | Age | Files | Lines |
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v2: make too large array a compile error
v3: squash mesa/prog patch to avoid static compiler errors in bisect
Signed-off-by: Tobias Klausmann <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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This will come in handy when we want to lower gl_CullDistance into
gl_CullDistanceMESA.
[airlied: drop separate APIs for clip/cull - just use single API
to call both passes.]
v3: reexamine my sanity, this was pretty broken, the new code
creates one copy of gl_ClipDistanceMESA, as the clip distance
varying and lowers everything into that in two passes, one for clips
one for culls.
v4: rework using the passes in clip/cull sizes, instead of the
array sizes.
Signed-off-by: Tobias Klausmann <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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This just renames the file in anticipation of adding cull lowering,
and renames the internals.
Signed-off-by: Tobias Klausmann <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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airlied:
v2: rename LowerClipDistance to LowerCombinedClipCullDistnace.
I don't think we want any other behaviour with any current hw.
Signed-off-by: Tobias Klausmann <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Tobias Klausmann <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This function previously assumed that the Buffer and Image had matching
dimensions. However, it is possible to copy from a Buffer with larger
dimensions than the Image. Modify the copy function to enable this.
v2: Use ternary instead of MAX for setting bufferExtent (Jason Ekstrand)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95292
Signed-off-by: Nanley Chery <[email protected]>
Tested-by: Matthew Waters <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Signed-off-by: Maarten Lankhorst <[email protected]>
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This is purely cosmetic, making it easier to assign blame for space used
in the binary in case somebody else makes a similar cleanup effort in the
future.
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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This avoids relocations in the final binary.
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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This saves some space and avoids the need for relocations.
Acked-by: Marek Olšák <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Use ARRAY_SIZE instead.
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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So that it gets compiled and emitted only once, saving space is the final
binary.
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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So that it gets compiled and emitted only once, saving space is the final
binary.
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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So that it gets compiled and emitted only once, saving space is the final
binary.
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Does not implement dumping info.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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v2: Reuse the macro for bind & delete.
Note that may not be able to share the delete long-term as
pipe_compute_state contains members not in pipe_shader_state,
and we need to distinguish the pointer location if we add that
struct to the union.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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The guts were removed in dfb3abba. It has been almost exactly a year,
so I dont think we're going to "decide we want [predication] back."
Silences several "unused parameter" warnings:
nir/nir.c: In function ‘visit_call_src’:
nir/nir.c:1052:32: warning: unused parameter ‘instr’ [-Wunused-parameter]
visit_call_src(nir_call_instr *instr, nir_foreach_src_cb cb, void *state)
^
nir/nir.c:1052:58: warning: unused parameter ‘cb’ [-Wunused-parameter]
visit_call_src(nir_call_instr *instr, nir_foreach_src_cb cb, void *state)
^
nir/nir.c:1052:68: warning: unused parameter ‘state’ [-Wunused-parameter]
visit_call_src(nir_call_instr *instr, nir_foreach_src_cb cb, void *state)
^
nir/nir.c: In function ‘visit_load_const_src’:
nir/nir.c:1058:44: warning: unused parameter ‘instr’ [-Wunused-parameter]
visit_load_const_src(nir_load_const_instr *instr, nir_foreach_src_cb cb,
^
nir/nir.c:1058:70: warning: unused parameter ‘cb’ [-Wunused-parameter]
visit_load_const_src(nir_load_const_instr *instr, nir_foreach_src_cb cb,
^
nir/nir.c:1059:28: warning: unused parameter ‘state’ [-Wunused-parameter]
void *state)
^
v2: Add some comments in nir_foreach_src suggested by Jason.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Cc: Connor Abbott <[email protected]>
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These cases had the parameter removed:
nir/nir_lower_vec_to_movs.c: In function ‘try_coalesce’:
nir/nir_lower_vec_to_movs.c:124:66: warning: unused parameter ‘shader’ [-Wunused-parameter]
try_coalesce(nir_alu_instr *vec, unsigned start_idx, nir_shader *shader)
^
nir/nir_lower_io.c: In function ‘load_op’:
nir/nir_lower_io.c:147:32: warning: unused parameter ‘state’ [-Wunused-parameter]
load_op(struct lower_io_state *state,
^
These cases had the parameter (void) silenced because the parameter was
necessary for an interface:
nir/glsl_to_nir.cpp:1900:32: warning: unused parameter 'ir' [-Wunused-parameter]
nir_visitor::visit(ir_barrier *ir)
^
nir/nir.c: In function ‘remove_use_cb’:
nir/nir.c:802:35: warning: unused parameter ‘state’ [-Wunused-parameter]
remove_use_cb(nir_src *src, void *state)
^
nir/nir.c: In function ‘remove_def_cb’:
nir/nir.c:811:37: warning: unused parameter ‘state’ [-Wunused-parameter]
remove_def_cb(nir_dest *dest, void *state)
^
Number of total warnings in my build reduced from 2543 to 2538
(reduction of 5).
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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fd should be set to -1 only if it got closed by pipe_loader_release.
Signed-off-by: Leo Liu <[email protected]>
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Trivial.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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This reduces the number of loop iterations for invalidating buffers
and images.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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This is a pretty rare situation but this can happen though.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
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We don't actually support all of the extended gather functionality so we
shouldn't be advertising it.
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It's what all the call-sites once, so gets rid of a bunch of inlined
glsl_get_base_type() at the call-sites.
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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I tried first creating the auxiliary buffer the same time with the
color buffer. That, however, led me into a situation where we would
later create the rest of the mip-levels and the compression would
need to be disabled (it is only supported for single level buffers).
Here we try to create it on demand just before the hardware starts
to render. This is similar what we do with fast clear buffers,
their creation is deferred until the first clear.
This setup also gives the opportunity to detect if the miptree
represents the temporaty texture used internally in the mesa core.
This texture is mostly written by cpu and therefore enabling
compression for it doesn't make much sense.
Note that a heuristic is included. Floating point formats are not
enabled yet as they are only seen to hurt performance.
Some highlights with window system driver kept fixed to default
and only the application driver changing:
Manhattan: 8.32152% +/- 0.355881%
Offscreen: 9.09713% +/- 0.340763%
Glb trex: 8.46231% +/- 0.460624%
Offscreen: 9.31872% +/- 0.463743%
v2 (Ben): Re-use msaa layout type for single sampled case.
v3: Moved the deferred allocation of mcs to brw_try_draw_prims() and
brw_blorp_blit_miptrees() instead.
v4: (Ken): Drop MIPTREE_LAYOUT_ACCELERATED_UPLOAD when allocating mcs.
Do not enable for scanout buffers
Signed-off-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Ben Widawsky <[email protected]>
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v2: Add support for blorp and removed the support for meta
v3 (Ben): Add assertion on compressed non-fast clear - must
be partial clear.
Signed-off-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Ben Widawsky <[email protected]>
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Signed-off-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Ben Widawsky <[email protected]>
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Signed-off-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Ben Widawsky <[email protected]>
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Blorp blits use sampling engine which is capable of resolving
on the fly. Buffers are still resolved for blitter engine. Current
understanding is that blitter doesn't understand lossless compression.
Signed-off-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Ben Widawsky <[email protected]>
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Signed-off-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Ben Widawsky <[email protected]>
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Until now mcs was associated to single sampled buffers only for
fast clear purposes and it was therefore the responsibility of the
clear logic to allocate the aux buffer when needed. Now that normal
3D render or blorp blit may render with mcs enabled also, they need
to prepare the mcs just as well.
v2: Do not enable for scanout buffers
v3 (Ben):
- Fix typo in commit message.
- Check for gen < 9 and return early in brw_predraw_set_aux_buffers()
- Check for gen < 9 and return early in intel_miptree_prepare_mcs()
v4: Check for msaa_layput and number of samples to determine if
lossless compression is to used. Otherwise one cannot distuingish
between fast clear with and without compression.
Signed-off-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Ben Widawsky <[email protected]>
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Consider later on adding specific disable flags such as
MIPTREE_LAYOUT_DISABLE_AUX_MCS = 1 << 3, /* CCS_D */
MIPTREE_LAYOUT_DISABLE_AUX_CCS_E = 1 << 4,
MIPTREE_LAYOUT_DISABLE_AUX = MIPTREE_LAYOUT_DISABLE_AUX_MCS |
MIPTREE_LAYOUT_DISABLE_AUX_CCS_E,
and equivalent boolean/enums into miptree.
Signed-off-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Ben Widawsky <[email protected]>
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v2: Check explicitly against base type of GL_FLOAT instead of
using _mesa_is_format_integer_color(). Otherwise we miss
GL_UNSIGNED_NORMALIZED.
v3 (Ben): Also call intel_miptree_supports_non_msrt_fast_clear()
in order to really check everything.
Signed-off-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Ben Widawsky <[email protected]>
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v2 (Ben): Use combination of msaa_layout and number of samples
instead of introducing explicit type for lossless
compression (intel_miptree_is_lossless_compressed()).
v3 (Ben): Do not set fast claer state in surface state setup.
Moved into brw_postdraw_set_buffers_need_resolve()
using a separate patch.
v4: Support for blorp
v5 (Ben): Re-use gen8_get_aux_mode()
Signed-off-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Ben Widawsky <[email protected]>
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Also use the opportunity to drop the unused surface type argument.
Signed-off-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Ben Widawsky <[email protected]>
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Signed-off-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Ben Widawsky <[email protected]>
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v2 (Ben): Introduce union for fast clear and resolve ops
Signed-off-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Ben Widawsky <[email protected]>
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This hasn't been visible before. It showed up with lossless
compression with:
dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.rgb8
Current fast clear logic kicks color resolves even for gpu sampling.
In the test case this results into trashing of the fast color clear
state between two subsequent clears, and therefore each clear is
performed correctly.
With lossless compression the resolves are unnecessary and therefore
the clear state indicates that the buffer is already cleared. Without
considering if the previous color value was the same as the new,
clears that need to be performed are skipped and the buffer ends up
holding old pixel values.
v2 (Ken): Fix the comparison for gen < 9
Signed-off-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ben Widawsky <[email protected]>
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I'd originally left this off because Orbital Explorer was hanging the
GPU, but it seems to be working these days. There have been a bunch
of changes since then, so we probably fixed something.
On my Broadwell laptop, both Synmark/GSCloth and Orbital Explorer seem
to run at approximately the same framerate in either mode. This is
despite large reductions in instruction count for Synmark, and large
increases for Orbital Explorer. It apparently just doesn't matter.
Switching to scalar mode will gain us fp64 support in the next release,
as vec4-mode support isn't yet ready.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Three Shadow of Mordor geometry shaders increase by a single
instruction, but the number of spills/fills in Orbital Explorer
is reduced from 194:1279 -> 82:454. No other programs are affected.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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This looks like leftover cruft from an earlier attempt at writing
point size hacks. Each vertex has its own copy of gl_PointSize,
so accessing any vertex other than 0 would cause this to fail.
The tests seem to work fine without it.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Just trying to keep things from getting too ugly in the next commit.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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BLORP never touches these, and they're all non-pipelined. Some
are fairly large packets as well.
I haven't tried to benchmark this; the effect is likely to be small.
However, we may as well stop the pointless papercuts; maybe they'll
add up someday.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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Class "ir_constant" had a bunch of constructors where the pointer member
"array_elements" had not been initialized. This could have lead to unsafe
code if something had tried to write anything to it. This patch fixes
this issue by initializing the pointer to NULL in all the constructors.
This issue was discovered by Coverity.
CID: 401603, 401604, 401605, 401610
Signed-off-by: Jakob Sinclair <[email protected]>
Reviewed-by: Alejandro Piñeiro <[email protected]>
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The SAMPLEMASK semantic should only return the bits set covered by the
current invocation. However we were always retrieving the covmask, which
returns the covered samples of the whole pixel.
When not doing per-sample invocation, this is precisely what we want.
However when doing per-sample invocation, we have to select the
sampleid'th bit and only return that. Furthermore, this means that we
have to have a 1:1 correlation for invocations and samples.
This fixes most
dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.*
tests. A few failures remain due to disagreements about nr_samples==1
logic as well as what happens with MSAA x2 RTs when the shading fraction
is 0.5.
Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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