| Commit message (Collapse) | Author | Age | Files | Lines |
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Fixes build errors.
Signed-off-by: Alex Deucher <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Move glx/{,xlib/}Makefile.am to preserve file list
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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libllvmradeon.la is available whenever NEED_RADEON_LLVM is set, using
R600_NEED_RADEON_GALLIUM is rather ambiguous and unnecessary. Drop it
in favour of NEED_RADEON_LLVM.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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The mesa/drivers/dri/Makefile.am already guards the individual
targets/subdirs with HAVE_*_DRI before including them. Thus making
the additional check within each Makefile.am unnecessary.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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libdricommon.la is available whenever a non swrast driver is built.
All the classic dri drivers make use of the prebuild library but all
of the gallium ones rebuild it explicitly.
While we're here gallium/{llvm,soft}pipe does not require HAVE_COMMON_DRI
thus do not set in during configure.
v2: [Emil] Add commit message and drop HAVE_COMMON_DRI from configure.ac
v3: [Emil] Rebase and resolve targets/r*/dri conflicts
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Fixes "Resource leak" defect reported by Coverity.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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shader has already been dereferenced earlier so cannot be null here.
Fixes "Dereference before null check" defect reported by Coverity.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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The block size for all formats is currently at least 1 byte. Add an
assertion for this.
This should silence several Coverity "Division or modulo by zero"
defects.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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There is an earlier null check for draw so draw could be null here as
well.
Fixes "Dereference after null check" defect reported by Coverity.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Fix build errors.
CC surface.lo
surface.c: In function 'vlVdpVideoSurfaceGetBitsYCbCr':
surface.c:247:10: error: implicit declaration of function 'util_copy_rect' [-Werror=implicit-function-declaration]
CC output.lo
output.c: In function 'vlVdpOutputSurfaceGetBitsNative':
output.c:216:4: error: implicit declaration of function 'util_copy_rect' [-Werror=implicit-function-declaration]
Signed-off-by: Vinson Lee <[email protected]>
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Fix build error.
CC device.lo
device.c: In function 'vlVdpDefaultSamplerViewTemplate':
device.c:251:4: error: implicit declaration of function 'util_format_description' [-Werror=implicit-function-declaration]
device.c:251:9: warning: assignment makes pointer from integer without a cast [enabled by default]
device.c:252:12: error: dereferencing pointer to incomplete type
device.c:252:28: error: 'UTIL_FORMAT_SWIZZLE_0' undeclared (first use in this function)
device.c:252:28: note: each undeclared identifier is reported only once for each function it appears in
device.c:254:12: error: dereferencing pointer to incomplete type
device.c:256:12: error: dereferencing pointer to incomplete type
device.c:258:12: error: dereferencing pointer to incomplete type
Signed-off-by: Vinson Lee <[email protected]>
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This patch fixes the build error introduced with commit
81bb98e928861260170c16f5c3e0d80492251d6b.
CC subpicture.lo
subpicture.c: In function 'upload_sampler':
subpicture.c:181:4: error: implicit declaration of function 'util_copy_rect' [-Werror=implicit-function-declaration]
subpicture.c: In function 'XvMCClearSubpicture':
subpicture.c:304:21: error: storage size of 'uc' isn't known
subpicture.c:328:4: error: implicit declaration of function 'util_fill_rect' [-Werror=implicit-function-declaration]
subpicture.c:304:21: warning: unused variable 'uc' [-Wunused-variable]
Signed-off-by: Vinson Lee <[email protected]>
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The svga/d3d9 convention is that pixel centers are at integer coordinates.
Fixes piglit glsl-arb-fragment-coord-conventions test.
Reviewed-by: José Fonseca <[email protected]>
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Using the map/unmap path for glTexImage is a little bit faster
than blitting. Also, this fixes about 50 assorted piglit failures
that seem to be related to the blit version of glReadPixels.
Reviewed-by: Thomas Hellstrom <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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So return PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED = 0.
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u_rect.h was including u_surface.h just to avoid touching a bunch
of other source files after some functions were moved from u_rect.h
to u_surface.h. This patch cleans up that hack.
Reviewed-by: Roland Scheidegger <[email protected]>
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The format of the window system framebuffer changed from ARGB8888 to
SARGB8, but we're still supposed to render to it the same as ARGB8888
unless the user flipped the GL_FRAMEBUFFER_SRGB switch.
Reviewed-by: Kenneth Graunke <[email protected]>
NOTE: This is a candidate for stable branches.
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I believe this extension was enabled by accident. As far as I can tell,
there has never been any code in Mesa to actually support it. Not only
that, this extension is only useful in the common-lite profile, and Mesa
does the common profile.
This "fixes" the piglit test oes_matrix_get-api.
Signed-off-by: Ian Romanick <[email protected]>
Cc: "9.1 9.2" <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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For some reason that I don't yet fully understand, Glaze does not work with
libEGL unless libEGL is linked with -Bsymbolic.[*]
Beyond that specific reason, all of the reasons for which libGL.so is linked
with -Bsymbolic, (see the commit history), should also apply here.
[*] The specific behavior I am seeing is that when Glaze calls dlopen for
libEGL.so, ifunc resolvers within Glaze for EGL functions are called before
the dlopen returns. These resolvers cannot succeed, as they need the return
value from dlopen in order to find the functions to resolve to. I don't know
what's causing these resolvers to be called, but I have verified that linking
libEGL with -Bsymbolic causes this problematic behavior to stop.
CC: "9.1 and 9.2" <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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From the bspec documentation of the SEND instruction:
"destination region cannot cross the 256-bit register boundary."
To avoid violating this restriction when executing SIMD16 texturing
operations (such as those used by blorp), we need to ensure that the
destination of the SEND instruction doesn't exceed 256 bits in size.
An easy way to do this is to set the type of the destination register
to UW (unsigned word), since 16 unsigned words can fit inside a
256-bit register. Fortunately, this has no effect on the sampling
operation, since the sampler always infers the destination data type
from the sampler message rather than from the type of the instruction
operand.
Previously, we did this for texturing operations issued by the vec4
and fs back-ends, but not for blorp. This patch makes blorp use the
same trick.
I haven't observed any behavioural difference on actual hardware due
to this patch, but it avoids a warning from the simulator so it seems
like the right thing to do.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Acked-by: Chad Versace <[email protected]>
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We originally had a path just did the loop and called
ctx->Driver.AllocTextureImageBuffer(), which I moved into Mesa core. But
we can do better, avoiding incorrect miptree size guesses and later
texture validations by just directly allocating the miptree and setting it
to all the images.
v2: drop debug printf.
Reviewed-by: Chad Versace <[email protected]>
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I've rewritten a lot of this file.
Reviewed-by: Chad Versace <[email protected]>
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No change in copies during a piglit run, but it's one less first_level !=
0 in our codebase.
Reviewed-by: Chad Versace <[email protected]>
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As long as the baselevel, maxlevel still sit inside the range we had
previously validated, there's no need to reallocate the texture.
I also hope this makes our texture validation logic much more obvious.
It's taken me enough tries to write this change, that's for sure. Reduces
miptree copy count on a piglit run by 1.3%, though the change in amount of
data moved is much smaller.
Reviewed-by: Chad Versace <[email protected]>
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