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* gallium: add fragment shader property for color writes to all buffers. (v2)Dave Airlie2010-12-245-3/+30
* i965: Remove unnecessary headers.Vinson Lee2010-12-231-2/+0
* mesa: Fix #ifdef typo in _mesa_format_to_type_and_comps.Vinson Lee2010-12-231-1/+1
* r300g: use a simpler fallback for misaligned ushort indices with trianglesMarek Olšák2010-12-231-26/+53
* r300g: add support for B2G3R3 texturingMarek Olšák2010-12-232-0/+9
* mesa: fix texel store functions for some float formatsMarek Olšák2010-12-231-10/+17
* st/mesa: do not require all texture formats to be renderableMarek Olšák2010-12-231-1/+6
* st/mesa: use the formats RGB233, ARGB2101010, AL44, AL1616, A16, L16, I16Marek Olšák2010-12-231-17/+78
* gallium: add new formats L16A16_UNORM, A16_UNORM, I16_UNORM, B2G3R3_UNORMMarek Olšák2010-12-232-0/+10
* mesa: implement new texture format I16Marek Olšák2010-12-236-4/+50
* mesa: implement new texture format L16Marek Olšák2010-12-237-4/+55
* mesa: implement new texture format A16Marek Olšák2010-12-237-8/+58
* mesa: implement new texture format AL44Marek Olšák2010-12-237-1/+95
* mesa: implement new texture format ARGB2101010Marek Olšák2010-12-237-0/+128
* st/mesa: if Z32 is unsupported, prefer Z24 to Z16Marek Olšák2010-12-231-2/+2
* st/mesa: use RGBA16 for RGB12 and RGB16Marek Olšák2010-12-231-2/+2
* st/mesa: use DXT SRGB formats for COMPRESSED_SRGBMarek Olšák2010-12-231-4/+16
* i965: Keep around a copy of the VS constant surface dumping code.Eric Anholt2010-12-231-0/+9
* i965: Correct the dp_read message descriptor setup on g4x.Eric Anholt2010-12-233-1/+23
* i965: upload multisample state for fragment program changeZhenyu Wang2010-12-233-25/+38
* i965: Use MI_FLUSH_DW for blt ring flush on sandybridgeZhenyu Wang2010-12-232-2/+7
* st/mesa: Remove unnecessary header.Vinson Lee2010-12-231-1/+0
* gallivm: Disable MMX-disabling code on llvm-2.9.Vinson Lee2010-12-221-0/+2
* gallivm: Fix 'cast from pointer to integer of different size' warning.Vinson Lee2010-12-221-1/+1
* i915g: Remove unnecessary header.Vinson Lee2010-12-221-1/+0
* llvmpipe: Remove unnecessary headers.Vinson Lee2010-12-222-3/+0
* r300g: Remove unnecessary headers.Vinson Lee2010-12-222-3/+0
* svga: Remove unnecessary header.Vinson Lee2010-12-221-1/+0
* st/vega: Remove unnecessary headers.Vinson Lee2010-12-226-12/+0
* r600g: Remove the unused "pframebuffer" field from r600_pipe_context.Henri Verbeet2010-12-223-5/+0
* r600g: r600_new() and r600_delete() are unused.Henri Verbeet2010-12-224-124/+15
* i965: explicit tell header present for fb write on sandybridgeZhenyu Wang2010-12-224-8/+8
* st/egl: Assorted fixes for dri2_display_get_configs.Chia-I Wu2010-12-221-4/+36
* r600g: remove useless switch statementsAlex Deucher2010-12-222-105/+0
* st/egl: Fix eglCopyBuffers.Chia-I Wu2010-12-221-6/+5
* st/egl: Plug pbuffer leaks.Chia-I Wu2010-12-221-8/+2
* st/egl: Allow single-buffered pixmaps.Chia-I Wu2010-12-222-26/+17
* r600g: drop unused code in evergreen.Dave Airlie2010-12-223-61/+1
* st/egl: Remove native_config::samples.Chia-I Wu2010-12-223-5/+1
* st/egl: Remove native_config::slow_config.Chia-I Wu2010-12-225-9/+0
* st/egl: Remove unnecessary egl_g3d_find_pixmap_config.Chia-I Wu2010-12-223-36/+2
* st/egl: Make config optional for create_pixmap_surface.Chia-I Wu2010-12-223-46/+79
* r600g: fix evergreen segfaults.Dave Airlie2010-12-221-1/+1
* r300g: fix precision issues with B10G10R10A2Marek Olšák2010-12-221-0/+2
* r300g: support B10G10R10A2 render targets only with DRM 2.8.0 or later versionsMarek Olšák2010-12-225-4/+15
* i965: Avoid using float type for raw moves, to work around SNB issue.Eric Anholt2010-12-212-4/+8
* r600g: avoid segfaultJerome Glisse2010-12-212-2/+2
* intel: Check for unsupported texture when finishing using as a render targetChris Wilson2010-12-211-1/+2
* st/mesa: Clean up header file inclusion in st_format.h.Vinson Lee2010-12-211-1/+2
* st/mesa: Clean up header file inclusion in st_draw.h.Vinson Lee2010-12-211-1/+2