| Commit message (Collapse) | Author | Age | Files | Lines |
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This is the one builtin function claimed to be dropped due to the
ARB_compatibility split.
Fixes piglit spec/GLSL-1.40/compiler/ftransform.vert
Reviewed-by: Kenneth Graunke <[email protected]>
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All that's changed is the #version changing to 140.
Reviewed-by: Kenneth Graunke <[email protected]>
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This makes the process slightly more debuggable, though it would be
nice if the build just failed immediately instead.
Reviewed-by: Kenneth Graunke <[email protected]>
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This is required to put the new 1.40 builtins in place, since they
require new types.
Reviewed-by: Kenneth Graunke <[email protected]>
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Mostly this is a matter of removing variables that have been moved to
the compatibility profile. There's one addition: gl_InstanceID is
present in the core now.
This fixes the new piglit tests for GLSL 1.40 builtin variables.
Reviewed-by: Kenneth Graunke <[email protected]>
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This gets a basic #version 140 shader compiling.
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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The hardware supports it; there's no reason not to.
Signed-off-by: Kenneth Graunke <[email protected]>
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llvm-3.1svn r152620 refactored the OProfile profiling code.
createOProfileJITEventListener was moved from the llvm namespace to the
llvm::JITEventListener namespace.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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https://bugs.freedesktop.org/show_bug.cgi?id=47304
Signed-off-by: Brian Paul <[email protected]>
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This avoids extra if statements in the common case of just comparing
two expressions that don't involve assignments or function calls,
along with simplifying the handling of constant expressions. Reduces
i965 instructions generated in unigine tropics and sanctuary,
yofrankie, warsow, gstreamer shaders, and the weston compositor.
shader-db results:
Total instructions: 213052 -> 212752
38/1246 programs affected (3.0%)
14309 -> 14009 instructions in affected programs (2.1% reduction)
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The error was removed in:
commit 719909698c67c287a393d2380278e7b7495ae018
Author: Ian Romanick <[email protected]>
Date: Tue Oct 18 16:01:49 2011 -0700
mesa: Rewrite the way uniforms are tracked and handled
The GL_ARB_robustness spec doesn't say the implementation
should truncate the output, so just return after setting
the required error like it did before the above commit.
Also fixup an old comment and add an assert.
NOTE: This is a candidate for the 8.0 branch.
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Handle the special case of glFramebufferTextureLayer() for which we pass
teximage = 0 internally in framebuffer_texture(). This patch makes failing
piglit test fbo-array, fbo-depth-array to pass.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=47126
V4: Removed the duplicated code.
Note: This is a candidate for the stable branches.
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: José Fonseca <[email protected]>
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This got missed earlier <sigh>.
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http://bugs.freedesktop.org/show_bug.cgi?id=47241
Signed-off-by: Brian Paul <[email protected]>
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Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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They're no longer used anywhere.
Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Another step toward removing the _DD_NEW_x flags
Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This will replace the soon-to-be-removed _DD_NEW_SEPARATE_SPECULAR flag.
Note: there's a similar composite _MESA_NEW_NEED_EYE_COORDS flag set already.
Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Just use the corresponding _NEW_x flags intead. The _DD_NEW_x flags
will be removed in a following patch.
Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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The driver Clear() function should just grab the clear color out of the
context.
Reviewed-by: Dave Airlie <[email protected]>
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Setup the clearing color in the clear() function.
Reviewed-by: Dave Airlie <[email protected]>
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Just setup the clearing color in clear_buffers().
Reviewed-by: Dave Airlie <[email protected]>
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The state.color.clear value was never used anywhere.
Reviewed-by: Dave Airlie <[email protected]>
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Not used by any drivers. Drivers can easily access the values
from the Mesa context at glClear() time.
Reviewed-by: Dave Airlie <[email protected]>
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The computed stencil.clear and depth.clear values aren't used anywhere.
Those fields have been removed too.
Reviewed-by: Dave Airlie <[email protected]>
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The flags which were computed were never actually used.
Reviewed-by: Dave Airlie <[email protected]>
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=47205
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Fixes scons build.
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Set the close on exec flag when opening dri character devices, so they
will be closed and free any resouces allocated in exec.
Signed-off-by: David Fries <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Necessary to prevent type mismatches on MinGW.
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
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This issue might recur on other OSes. If so then it might be better
to remove the C-preprocessor magic, and use fully qualified defines
instead.
Signed-off-by: Dave Airlie <[email protected]>
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Seems to be a bug in Khronos headers, as
http://www.opengl.org/registry/specs/ARB/debug_output.txt states userParam
is not a const pointer.
Signed-off-by: Dave Airlie <[email protected]>
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Store client-defined message IDs in a hash table,
and sort them by severity into three linked lists
so they can be selected by severity level later.
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The final piece of the puzzle for GL_ARB_debug_output.
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This state is needed for deciding whether or not to log
application messages with IDs that haven't been specifically
passed to glDebugMessageControlARB yet.
State for each individual ID number ever passed to
glDebugMessageControlARB (per-context) still needs to be added.
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