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* intel: Just use ChooseTextureFormat for renderbuffer format choice.Eric Anholt2010-12-101-52/+9
* intel: Add a couple of helper functions to reduce rb code duplication.Eric Anholt2010-12-105-138/+78
* intel: Add spans code for the ARB_texture_rg support.Eric Anholt2010-12-102-0/+154
* mesa: Don't assertion fail for _mesa_get_format_name(MESA_FORMAT_NONE)Eric Anholt2010-12-101-1/+0
* tnl: Initialize gl_program_machine memory in run_vp.Vinson Lee2010-12-101-1/+1
* vbo: Avoid the copy to current in dlists if not required.Mathias Fröhlich2010-12-103-25/+36
* mesa/meta: fix broken assertion, rename stack depth varBrian Paul2010-12-101-5/+7
* r600g: fix bo size when creating bo from handleJerome Glisse2010-12-101-1/+1
* mesa: Clean up header file inclusion in arbprogparse.h.Vinson Lee2010-12-091-1/+5
* i965: support for two-sided lighting on SandybridgeXiang, Haihao2010-12-105-6/+72
* meta: allow nested meta operationsXiang, Haihao2010-12-101-4/+10
* i965: Add support for gen6 reladdr VS constant loading.Eric Anholt2010-12-092-11/+17
* i965: Add support for gen6 constant-index constant loading.Eric Anholt2010-12-092-3/+9
* targets/egl: Improve st_GL.so loading.Chia-I Wu2010-12-101-0/+15
* target/egl: Fix misleading debug message.Chia-I Wu2010-12-101-2/+7
* draw/llvm: don't flush in vs_llvm_delete()Brian Paul2010-12-091-12/+0
* draw/llvm: remove redundant commentBrian Paul2010-12-091-1/+0
* draw/llvm: remove extraneous conditionalBrian Paul2010-12-091-6/+4
* glsl: Unroll loops with conditional breaks anywhere (not just the end)7.10-branchpointLuca Barbieri2010-12-091-46/+68
* glsl: Consider the "else" branch when looking for loop breaks.Kenneth Graunke2010-12-091-1/+1
* glsl: Clean up code by adding a new is_break() function.Kenneth Graunke2010-12-091-6/+11
* glsl: Correct the marking of InputsRead/OutputsWritten on in/out matrices.Eric Anholt2010-12-091-20/+15
* intel: Set the swizzling for depth textures using the GL_RED depth mode.Eric Anholt2010-12-092-0/+8
* intel: Use plain R8 and RG8 for COMPRESSED_RED and COMPRESSED_RG.Eric Anholt2010-12-091-0/+2
* i965: Silence uninitialized variable warning.Vinson Lee2010-12-091-0/+5
* r600g: Fix SCons build.Vinson Lee2010-12-094-4/+5
* r600g: indentation cleanupJerome Glisse2010-12-092-23/+21
* r600g: specialized upload managerJerome Glisse2010-12-098-109/+176
* r600g: avoid using pb* helper we are loosing previous cpu cycle with itJerome Glisse2010-12-099-388/+364
* glsl: fix lowering conditional returns in subroutinesFabian Bieler2010-12-091-1/+5
* i965: remove unused variable since brw_wm_glsl.c removal.Eric Anholt2010-12-092-2/+1
* i965: Set render_cache_read_write surface state bit on gen6 constant surfs.Eric Anholt2010-12-092-0/+9
* i965: Set up the correct texture border color state struct for Ironlake.Eric Anholt2010-12-092-5/+45
* i965: Clean up VS constant buffer location setup.Eric Anholt2010-12-091-15/+3
* i965: Fix VS constants regression pre-gen6.Eric Anholt2010-12-091-1/+1
* llvmpipe: Plug fence leaks.José Fonseca2010-12-092-0/+3
* mesa: allow GLfixed arrays for OpenGL ES 2.0Shuang He2010-12-091-2/+2
* mesa: Fix glTexCoordPointer with type GL_FIXED.Chia-I Wu2010-12-091-1/+2
* mesa: Fix GL_FIXED arrays.Chia-I Wu2010-12-091-0/+2
* i965: Drop push-mode reladdr constant loading and always use constant_map.Eric Anholt2010-12-084-93/+96
* radeon: bump mip tree levels to 15Alex Deucher2010-12-091-1/+1
* mesa: simplify target checking for TexImage functionsBrian Paul2010-12-081-8/+18
* mesa: revamp error checking for compressed texture imagesBrian Paul2010-12-081-67/+44
* glsl: In ast_to_hir, check sampler array indexingChad Versace2010-12-081-0/+14
* i965: Drop KIL_NV from the ff/ARB_fp path since it was only used for GLSL.Eric Anholt2010-12-083-21/+0
* i965: Use the new pixel mask location for gen6 ARB_fp KIL instructions.Eric Anholt2010-12-081-2/+8
* i965: Set the render target index in gen6 fixed-function/ARB_fp path.Eric Anholt2010-12-081-0/+7
* i965: Set up the per-render-target blend state on gen6.Eric Anholt2010-12-081-46/+49
* i965: Set up the color masking for the first drawbuffer on gen6.Eric Anholt2010-12-081-0/+9
* mesa: Do not advertise GL_OES_texture_3D.Chia-I Wu2010-12-081-0/+4