| Commit message (Collapse) | Author | Age | Files | Lines |
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Making the tools shut up about worthless errors so you can see real ones
is very useful
Signed-off-by: Dylan Baker <[email protected]>
Acked-by: Matt Turner <[email protected]>
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... since it's always .x, and also always print the subreg offset when
using repctrl.
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Some shaders in Civilization V and Beyond Earth do
pow(pow(x, 2.2), 0.454545)
which is converting to and from sRGB colorspace.
A more general rule that replaces pow(pow(a, b), c) with pow(a, b * c)
actually regresses two shaders in Sun Temple in which the result of the
inner pow is used twice, once by another pow and once by another
instruction. Also, since 2.2 * 0.454545 isn't exactly one, the more
general pattern would have still left us with a pow, and I'm 2.2 *
0.454545 percent sure that's not what they want.
instructions in affected programs: 934 -> 886 (-5.14%)
helped: 16
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Tested on NVA8. No regression for ARB_pipeline_statistics piglit tests.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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A sequence number is written for 32-bits queries to make sure they are
ready, but not for 64-bits queries. Instead, we have to use a fence in
order to fix the HUD because it doesn't wait until the result is ready.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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v2: make this also compatible with original released firmware
v3 (chk): switch to original idea of separate files for fw versions
Signed-off-by: Leo Liu <[email protected]>
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Alex Deucher <[email protected]> (v2)
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They are not firmware version dependent.
Signed-off-by: Christian König <[email protected]>
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this fixes a build problem found on RHEL s390.
not sure what configure options caused it, I couldn't get it on
x86 here.
Reviewed-by: Brian Paul <[email protected]>
Cc: "10.6" [email protected]
Signed-off-by: Dave Airlie <[email protected]>
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We now have is_array() and without_array() that make the
code much clearer and remove the need for this.
For all remaining calls to this we already knew that
the type was an array so returning a null wasn't adding any value.
v2: use without_array() in _mesa_ast_array_index_to_hir() and don't use
without_array() in lower_clip_distance_visitor() as we want to make sure the
array is 2D.
Reviewed-by: Matt Turner <[email protected]>
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Fixes non-determinism in bin/point-sprite rendering, and the stars on
the intro screen to neverball.
Cc: "10.6" <[email protected]>
Signed-off-by: Ilia Mirkin <[email protected]>
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get_immediate will return a const reference, the requested immediate
isn't necessarily in the x slot. Make sure to use the swizzle.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: [email protected]
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Gallium equivalent of commit 06ff751f97f(darwin: Fix install name of
libOSMesa)
Cc: "10.5 10.6" <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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Passing -module to glibtool causes the resulting library to be called
libSomething.so rather than libSomething.dylib on darwin.
Regardless if libOSMesa is a library or a module, it has been used as
the former for quite some time. Update the build to reflect that and
resolve the naming issue.
Cc: "10.5 10.6" <[email protected]>
Signed-off-by: Jeremy Huddleston Sequoia <[email protected]>
[Emil Velikov: Tweak the commit message.]
Reviewed-by: Emil Velikov <[email protected]>
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Fixes regression from commit 5b2d3480f57168d50ad24cf0b8c9244414bd3701
Cc: "10.5 10.6" <[email protected]>
Signed-off-by: Alan Coopersmith <[email protected]>
Reviewed-by: Jeremy Huddleston Sequoia <[email protected]>
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Previously, we used intrinsic->const_index[1] to represent "the number of
array elements to load" for load/store intrinsics. However, this set to 1
by every pass that ever creates a load/store intrinsic. Also, while it
might make some sense for registers, it makes no sense whatsoever in SSA.
On top of that, the i965 backend was the only backend to ever support it;
freedreno and vc4 just assert that it's always 1. Let's just delete it.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Connor Abbott <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
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It's a remnant of some old NV extension. Unused.
I also have a patch that removes predicates if anyone is interested.
Reviewed-by: Roland Scheidegger <[email protected]>
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This fixes a crash in nouveau which can't handle
set_constant_buffer(PIPE_SHADER_TESS_*).
Cc: 10.6 <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Tobias Klausmann <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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From ARB_program_interface_query:
"Note that if an interface enumerates a single active resource list
entry for an array variable (e.g., "a[0]"), a <name> identifying
any array element other than the first (e.g., "a[1]") is not
considered to match."
It doesn't apply to arrays of interface blocks but just to array
variables.
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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texture gather and it already supported the new instructions.
Signed-off-by: Dave Airlie <[email protected]>
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This adds both ARB_texture_gather and the enhanced gather
for ARB_gpu_shader5.
This passes all the piglit tests, it relies on the GLSL
lowering pass to make textureGatherOffsets work.
v2: use inline to get gather component (Brian)
fix function name, add asserts (Brian)
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This is a prep change for gather, and it makes more sense
to use an array in these cases.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This just adds a new modifier interface for drivers to implement.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This was an oversight when GLSL1.30 was enabled, I think my
misunderstanding.
This fixes a bunch of tex-miplevel-selection tests under softpipe,
and is required for textureGather support.
I'm not sure this won't make sampling slowering, but its softpipe,
correctness first and all that.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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more stuff for offsets and gather will go in here later.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This moves some of the image filter args into a struct,
and passes that instead, this is prep work for adding texture
gather support which needs new arguments.
review: make filter args const.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Add the file to the API_XML list, otherwise there will be no knowledge
by the build that it should be included in the tarball.
Thus the (scons) build will fail.
Fixes: b297fc27aa9(glapi: add GL_ARB_program_interface_query skeleton)
Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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This just created extra upkeep and the push to move extern
C's into mesa code would mean a large number of extern's
in core Mesa driver interfaces. The Haiku Gallium renderers
are mostly insulated via the C-based Haiku state tracker.
As any future hardware support in Haiku will be gallium
based, lets just drop swrast.
Haiku has a Mesa 7.12 fork for gcc2 that uses swrast.
This commit fixes the last of the Haiku build issues.
Reviewed-by: Emil Velikov <[email protected]>
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GLSL IR vs. NIR shader-db results for SIMD8 vertex shaders on Broadwell:
total instructions in shared programs: 2742062 -> 2681339 (-2.21%)
instructions in affected programs: 1514770 -> 1454047 (-4.01%)
helped: 5813
HURT: 1120
The gained programs are ARB vertext programs that were previously going
through the vec4 backend. Now that we have prog_to_nir, ARB vertex
programs can go through the scalar backend so they show up as "gained" in
the shader-db results.
Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Acked-by: Matt Turner <[email protected]>
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A fence can outlive the ctx, so we shouldn't deref the ctx to get at the
screen. We need some updates in libdrm_freedreno API to completely
handle fences properly, but this is at least an improvement.
Signed-off-by: Rob Clark <[email protected]>
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OLD:
0x00007340: 0x00800000: BLEND:
0x00007344: 0x84202100: BLEND:
NEW:
0x00007340: 0x00800000: BLEND: Alpha blend/test
0x00007344: 0x0000000b84202100: BLEND_ENTRY00:
Color Buffer Blend factor ONE,ONE,ONE,ONE (src,dst,src alpha, dst alpha)
function ADD,ADD (color, alpha), Disables: ----
0x0000734c: 0x0000000b84202100: BLEND_ENTRY01:
Color Buffer Blend factor ONE,ONE,ONE,ONE (src,dst,src alpha, dst alpha)
function ADD,ADD (color, alpha), Disables: ----
0x00007354: 0x0000000b84202100: BLEND_ENTRY02:
Color Buffer Blend factor ONE,ONE,ONE,ONE (src,dst,src alpha, dst alpha)
function ADD,ADD (color, alpha), Disables: ----
0x0000735c: 0x0000000b84202100: BLEND_ENTRY03:
Color Buffer Blend factor ONE,ONE,ONE,ONE (src,dst,src alpha, dst alpha)
function ADD,ADD (color, alpha), Disables: ----
0x00007364: 0x0000000b84202100: BLEND_ENTRY04:
Color Buffer Blend factor ONE,ONE,ONE,ONE (src,dst,src alpha, dst alpha)
function ADD,ADD (color, alpha), Disables: ----
0x0000736c: 0x0000000b84202100: BLEND_ENTRY05:
Color Buffer Blend factor ONE,ONE,ONE,ONE (src,dst,src alpha, dst alpha)
function ADD,ADD (color, alpha), Disables: ----
0x00007374: 0x0000000b84202100: BLEND_ENTRY06:
Color Buffer Blend factor ONE,ONE,ONE,ONE (src,dst,src alpha, dst alpha)
function ADD,ADD (color, alpha), Disables: ----
0x0000737c: 0x0000000b84202100: BLEND_ENTRY07:
Color Buffer Blend factor ONE,ONE,ONE,ONE (src,dst,src alpha, dst alpha)
function ADD,ADD (color, alpha), Disables: ----
v2: Line length fixes, and const usage (Topi)
Safer initialization of name string (Topi)
Signed-off-by: Ben Widawsky <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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This patch is optional in the series. It does make the output much cleaner, but
there is some risk.
Sample output (v3):
0x00007e80: 0x231d7000: SURF000: 2D R8G8B8A8_UNORM VALIGN4 HALIGN4 Y-tiled
0x00007e84: 0x05000000: SURF000: MOCS: 0x5 Base MIP: 0.0 (0 mips) Surface QPitch: 0
0x00007e88: 0x009f009f: SURF000: 160x160 [AUX_NONE]
0x00007e8c: 0x0000027f: SURF000: 1 slices (depth), pitch: 640
0x00007e90: 0x00000000: SURF000: min array element: 0, array extent 1, MULTISAMPLE_1
0x00007e94: 0x00000000: SURF000: x,y offset: 0,0, min LOD: 0
0x00007e98: 0x00000000: SURF000: AUX pitch: 0 qpitch: 0
0x00007e9c: 0x09770000: SURF000: Clear color: R(0)G(0)B(0)A(0)
0x00007ea0: 0x00001000: SURF000: 0x00001000
0x00007ea4: 0x00000000: SURF000: 0x00000000
0x00007ea8: 0x00000000: SURF000: 0x00000000
0x00007eac: 0x00000000: SURF000: 0x00000000
0x00007e40: 0x234df000: SURF001: 2D R11G11B10_FLOAT VALIGN4 HALIGN16 Y-tiled
0x00007e44: 0x09000000: SURF001: MOCS: 0x9 Base MIP: 0.0 (0 mips) Surface QPitch: 0
0x00007e48: 0x009f009f: SURF001: 160x160 [AUX_CCS_D (Uncompressed, MULTISAMPLE_COUNT=1)]
0x00007e4c: 0x0000027f: SURF001: 1 slices (depth), pitch: 640
0x00007e50: 0x00000000: SURF001: min array element: 0, array extent 1, MULTISAMPLE_1
0x00007e54: 0x00000000: SURF001: x,y offset: 0,0, min LOD: 0
0x00007e58: 0x00000001: SURF001: AUX pitch: 0 qpitch: 0
0x00007e5c: 0x09770000: SURF001: Clear color: R(0)G(0)B(0)A(0)
0x00007e60: 0x0002b000: SURF001: 0x0002b000
0x00007e64: 0x00000000: SURF001: 0x00000000
0x00007e68: 0x0002a000: SURF001: 0x0002a000
0x00007e6c: 0x00000000: SURF001: 0x00000000
v2: Rebased on Topi's recent series which changed around some of the gen8
surface setup code.
v3: Use ralloc_asprintf instead of asprintf to be more friendly to non-GNU
platforms.
Signed-off-by: Ben Widawsky <[email protected]>
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Gen9 surface state is very similar to the previous generation. The important
changes here are aux mode, and the way clear colors work.
NOTE: There are some things intentionally left out of this decoding.
v2: Redo the string for the aux buffer type to address compressed variants.
v3: Use the shift for compression enable (instead of compression mode) (Topi)
Signed-off-by: Ben Widawsky <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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AFAICT, none of the old data was wrong (the gen7 decoder), but it wa smissing a
bunch of stuff.
Adds a tick (') to denote the beginning of the surface state for easier reading.
This will be replaced later with some better, but more risky code.
OLD:
0x00007980: 0x23016000: SURF: 2D BRW_SURFACEFORMAT_B8G8R8A8_UNORM
0x00007984: 0x18000000: SURF: offset
0x00007988: 0x00ff00ff: SURF: 256x256 size, 0 mips, 1 slices
0x0000798c: 0x000003ff: SURF: pitch 1024, tiled
0x00007990: 0x00000000: SURF: min array element 0, array extent 1
0x00007994: 0x00000000: SURF: mip base 0
0x00007998: 0x00000000: SURF: x,y offset: 0,0
0x0000799c: 0x09770000: SURF:
0x00007940: 0x231d7000: SURF: 2D BRW_SURFACEFORMAT_R8G8B8A8_UNORM
0x00007944: 0x78000000: SURF: offset
0x00007948: 0x001f001f: SURF: 32x32 size, 0 mips, 1 slices
0x0000794c: 0x0000007f: SURF: pitch 128, tiled
0x00007950: 0x00000000: SURF: min array element 0, array extent 1
0x00007954: 0x00000000: SURF: mip base 0
0x00007958: 0x00000000: SURF: x,y offset: 0,0
0x0000795c: 0x09770000: SURF:
NEW (v1):
0x00007980: 0x23016000: SURF': 2D B8G8R8A8_UNORM VALIGN4 HALIGN4 X-tiled
0x00007984: 0x18000000: SURF: MOCS: 0x18 Base MIP: 0.0 (0 mips) Surface QPitch: 0
0x00007988: 0x00ff00ff: SURF: 256x256 [AUX_NONE]
0x0000798c: 0x000003ff: SURF: 1 slices (depth), pitch: 1024
0x00007990: 0x00000000: SURF: min array element: 0, array extent 1, MULTISAMPLE_1
0x00007994: 0x00000000: SURF: x,y offset: 0,0, min LOD: 0
0x00007998: 0x00000000: SURF: AUX pitch: 0 qpitch: 0
0x0000799c: 0x09770000: SURF: Clear color: ----
0x00007940: 0x231d7000: SURF': 2D R8G8B8A8_UNORM VALIGN4 HALIGN4 Y-tiled
0x00007944: 0x78000000: SURF: MOCS: 0x78 Base MIP: 0 (0 mips) Surface QPitch: ff0000
0x00007948: 0x001f001f: SURF: 32x32 [AUX_NONE]
0x0000794c: 0x0000007f: SURF: 1 slices (depth), pitch: 128
0x00007950: 0x00000000: SURF: min array element: 0, array extent 1, MULTISAMPLE_1
0x00007954: 0x00000000: SURF: x,y offset: 0,0, min LOD: 0
0x00007958: 0x00000000: SURF: AUX pitch: 0 qpitch: 0
0x0000795c: 0x09770000: SURF: Clear color: ----
0x00007920: 0x00007980: BIND0: surface state address
0x00007924: 0x00007940: BIND1: surface state address
v2: Style cleanups (Matt)
Fix aux mode dword 7->6 (Topi)
Use exp2 instead of pow (Matt)
Add dwords 8-12 to the dump
v3: Needed to update the surface format name getter for the change in the first
patch in the series
Signed-off-by: Ben Widawsky <[email protected]>
Cc: Matt Turner <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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OLD:
0x00007e00: 0x10000000: WM SAMP0: filtering
0x00007e04: 0x000d0000: WM SAMP0: wrapping, lod
0x00007e08: 0x00000000: WM SAMP0: default color pointer
0x00007e0c: 0x00000090: WM SAMP0: chroma key, aniso
NEW:
0x00007e00: 0x10000000: SAMPLER_STATE 0: Disabled = no, Base Mip: 0.0, Mip/Mag/Min Filter: NONE/NEAREST/NEAREST, LOD Bias: 0.0
0x00007e04: 0x000d0000: SAMPLER_STATE 0: Min LOD: 0.0, Max LOD: 13.0
0x00007e08: 0x00000000: SAMPLER_STATE 0: Border Color
0x00007e0c: 0x00000090: SAMPLER_STATE 0: Max aniso: RATIO 2:1, TC[XYZ] Address Control: CLAMP|CLAMP|WRAP
v2: Move GET_BITS macro to here (with paren protection) Ben/Topi
Add const to the sampler pointer (Topi)
Signed-off-by: Ben Widawsky <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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0x00007da0: 0xc1da740e: SF_CLIP VP: guardband xmin = -27.306667
0x00007da4: 0x41da740e: SF_CLIP VP: guardband xmax = 27.306667
0x00007da4: 0x41da740e: SF_CLIP VP: guardband ymin = -23.405714
0x00007da8: 0xc1bb3ee7: SF_CLIP VP: guardband ymax = 23.405714
0x00007db0: 0x00000000: SF_CLIP VP: Min extents: 0.00x0.00
0x00007db8: 0x00000000: SF_CLIP VP: Max extents: 299.00x349.00
While here, fix the wrong offsets for the guardband (I didn't check if it used
to be valid on GEN4).
v2: Remove leftover GET_BITS which belongs later in the series. (Topi)
Signed-off-by: Ben Widawsky <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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It's true that not all surfaces apply for every gen, but for the most part this
is what we want. (The unfortunate case is when we use a valid surface, but not
for the specific GEN).
This was automated with a vim macro.
v2: Shortened common forms such as R8G8B8A8->RGBA8. Note that this makes some of
the sample output in subsequent commits slightly incorrect.
v3: Use the name from the table (Ken). This requires declaring the surface
format array as extern, and declaring the struct in the .h file.
v4: Move the struct back and create a helper function to obtain the name (Ken)
Get rid of the now useless helper in the state_dump.c
Signed-off-by: Ben Widawsky <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]> (v3)
Reviewed-by: Kenneth Graunke <[email protected]>
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Recommended-by: Kenneth Graunke <[email protected]>
Signed-off-by: Ben Widawsky <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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Ivybridge and Baytrail can't use mach with 2Q quarter control, so just
do it without the accumulator. Stupid accumulator.
Reviewed-by: Jason Ekstrand <[email protected]>
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The next commit uses an add(16) with a UW destination with a stride of
2, which needs compression control since it's writing two registers. The
old code would have failed to set compression control correctly.
Reviewed-by: Jason Ekstrand <[email protected]>
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Ivybridge (and presumably Baytrail) have a bug that prevents this from
working.
Reviewed-by: Jason Ekstrand <[email protected]>
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Used in the next commit.
Reviewed-by: Jason Ekstrand <[email protected]>
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Gen8+'s MUL instruction doesn't ignore the high 16-bits of one source
like on earlier platforms, so we can constant propagate into it without
worry. Integer multiplies (not into the accumulator, which is done for
imul_high) are lowered in lower_integer_multiplication(), so it's safe
there as well.
On Broadwell, fragment shaders only:
total instructions in shared programs: 4377769 -> 4377451 (-0.01%)
instructions in affected programs: 48064 -> 47746 (-0.66%)
helped: 156
On Broadwell, vertex shaders only:
total instructions in shared programs: 2858885 -> 2856313 (-0.09%)
instructions in affected programs: 26380 -> 23808 (-9.75%)
helped: 134
On Broadwell, vertex shaders only (with INTEL_USE_NIR=1):
total instructions in shared programs: 2911688 -> 2865984 (-1.57%)
instructions in affected programs: 1421715 -> 1376011 (-3.21%)
helped: 6186
Reviewed-by: Jason Ekstrand <[email protected]>
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32-bit x 32-bit integer multiplication requires multiple instructions
until Broadwell. This patch just lets us treat the MUL instruction in
the FS backend like it operates on Broadwell, and after optimizations
we lower it into a sequence of instructions on older platforms.
Doing this will allow us to some extra optimization on integer
multiplies.
Reviewed-by: Jason Ekstrand <[email protected]>
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Matches change to envydis/envyas tools.
Signed-off-by: Ilia Mirkin <[email protected]>
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Patch marks uniforms inside UBO properly referenced by stages.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Samuel Iglesias Gonsalvez <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90397
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Currently, when the MinFilter is GL_LINEAR or GL_NEAREST we hide the
actual miplevel count from the hardware (and we avoid re-creating
the miptree structure with all the levels), since we don't expect
levels other than the base level to be needed. Unfortunately,
GLSL's textureSize() function is an exception to this rule. This
function takes a lod parameter that we need to use to return the
size of the appropriate miplevel (if it exists). The spec only
requires that the miplevel exists, so even if the sampler is
configured with a linear or nearest MinFilter, as far as the user
has uploaded miplevels for the texture, textureSize() should return
the appropriate sizes.
This patch fixes this by exposing the actual miplevel count for all
sampling engine textures while keeping the original implementation
for render targets (for render targets textures we do not provide
the miplevel count but the actual LOD we are wrting to, so we
want to make sure that we make this the base level).
Fixes 28 dEQP tests in the following category:
dEQP-GLES3.functional.shaders.texture_functions.texturesize.*
Reviewed-by: Ben Widawsky <[email protected]>
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Found by Coverity.
Reported-by: Ilia Mirkin <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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