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* ac: add load_tes_inputs() to the abiTimothy Arceri2018-01-053-22/+52
| | | | | | V2: drop type param and just use ctx->i32 Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: add si_nir_load_input_tes()Timothy Arceri2018-01-052-0/+59
| | | | | | V2: drop type param and just use ctx->i32 Reviewed-by: Marek Olšák <[email protected]>
* swr/rast: fix invalid sign masks in avx512 simdlib codeTim Rowley2018-01-043-3/+3
| | | | | | | Should be 0x80000000 instead of 0x8000000. Cc: [email protected] Reviewed-by: Bruce Cherniak <[email protected]>
* radv: Use correct flush bits for flushing L2 during CB/DB flushes.Bas Nieuwenhuizen2018-01-041-13/+16
| | | | | | | | | | | | Copied from radeonsi. Putting in the correct metadata flush commands for eventually not flushing L2 on CB/DB switch. Does not remove the need for V_028A90_CACHE_FLUSH_AND_INV_TS_EVENT at the moment. Reviewed-by: Samuel Pitoiset <[email protected]>
* radv: Invalidate L1 for VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT.Bas Nieuwenhuizen2018-01-041-1/+1
| | | | | | | These are just shaders reads, so we need to invalidate L1. Fixes: 6dbb0eaccc "radv: handle subpass cache flushes" Reviewed-by: Samuel Pitoiset <[email protected]>
* radv/gfx9: reduce the number of input VGPRs for the GS stageSamuel Pitoiset2018-01-041-1/+14
| | | | | | | This can still be improved, but let's start with this. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* amd/common: scan if gl_PrimitiveID is used before translating to LLVMSamuel Pitoiset2018-01-045-10/+7
| | | | | | | | | It makes more sense to move all scan stuff in the same place. Also, we don't really need to duplicate the uses_primid field for each stages. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* amd/common: scan if gl_InvocationID is usedSamuel Pitoiset2018-01-042-0/+4
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* egl/android: Fix build break with dri2_initialize_android _EGLDisplay parameterRob Herring2018-01-041-15/+15
| | | | | | | | | | | | | | | | Commit 2f421651aca9 ("egl: let each platform decided how to handle LIBGL_ALWAYS_SOFTWARE") broke the build due to copy-n-paste of misnamed function parameter.: src/egl/drivers/dri2/platform_android.c:1183:8: error: use of undeclared identifier 'disp' Rather than just fixing 'disp', rename the function parameter 'dpy' to 'disp' to align with the other EGL platforms' implementations. Fixes: 2f421651aca9 ("egl: let each platform decided how to handle LIBGL_ALWAYS_SOFTWARE") Reviewed-by: Tapani Pälli <[email protected]> Acked-by: Eric Engestrom <[email protected]> Signed-off-by: Rob Herring <[email protected]>
* anv: Add missing unlock in anv_scratch_pool_allocAlex Smith2018-01-041-1/+3
| | | | | | | | | Fixes hangs seen due to the lock not being released here. Signed-off-by: Alex Smith <[email protected]> Cc: [email protected] Reviewed-by: Lionel Landwerlin <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* mesa/bindless: fix missing image _Layer initializationIlia Mirkin2018-01-041-0/+1
| | | | | | | | | | | Some later code relies on _Layer to set first/last_layer. Make sure it's always initialized. Detected by valgrind's conditional jump/move with uninit value logic. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* radeonsi: fix alpha-to-coverage if color writes are disabledJózef Kucia2018-01-041-0/+3
| | | | | | | | If alpha-to-coverage is enabled, we have to compute alpha even if color writes are disabled. Signed-off-by: Józef Kucia <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* ac: rename has_sync_file to has_fence_to_handle.Bas Nieuwenhuizen2018-01-044-6/+6
| | | | | | | | | | | sync_files are in linux since 4.7, while the amdgpu fence_to_handle ioctl is only in 4.15. In particular we don't need it for sync_file in radv, because everything happens via syncobjs, which got support earlier than fence_to_handle. Reviewed-by: Marek Olšák <[email protected]>
* ac/nir: Handle loading data from compact arrays.Bas Nieuwenhuizen2018-01-041-6/+7
| | | | | Fixes: f4e499ec791 "radv: add initial non-conformant radv vulkan driver" Reviewed-by: Dave Airlie <[email protected]>
* radv: Allow writing 0 scissors.Bas Nieuwenhuizen2018-01-041-1/+2
| | | | | | | When rasterization is disabled we can have that few. Fixes: 76603aa90b8 "radv: Drop the default viewport when 0 viewports are given." Reviewed-by: Dave Airlie <[email protected]>
* radv: Use correct HTILE expanded words.Bas Nieuwenhuizen2018-01-041-2/+4
| | | | | | | | | | | Seems like users are actually hitting 0xFFFFFFFF actually making things broken for them, and the mad max regression is fixed, so lets put this in once more. v2: Use 0xf for depth-only htile. (Dave) Fixes: af2844116fd "radv: Revert HTILE reset word to 0xFFFFFFFF." Reviewed-by: Dave Airlie <[email protected]>
* ac: rename has_syncobj_wait -> has_syncobj_wait_for_submitMarek Olšák2018-01-044-7/+7
| | | | Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* braodcom/vc5: Fix internal type/bpp for RGB10_A2UI images.Eric Anholt2018-01-031-0/+1
| | | | | I found that we were getting GPU hangs on most tests rendering to them, and the simulator was assertion failing.
* broadcom/vc5: Try to fix up compressed texture load/store.Eric Anholt2018-01-031-2/+15
| | | | | | We were trying to load/store the logical width/height number of compressed blocks. As long as the textures were large, single-level, and the load/store at (0,0), it kind of worked.
* broadcom/vc5: Fix image_h value for CPU-side tiling on miplevels > 1.Eric Anholt2018-01-031-1/+2
| | | | | Fixes overflow that caused failure in dEQP-GLES3.functional.texture.filtering.2d.sizes.128x128_linear.
* broadcom/vc5: Fix discard_if during control flow.Eric Anholt2018-01-031-1/+1
| | | | | | | I want to do the SETMSF.IFA to discard only if execute == 0 and cond, so our dest of the PUSHZ needs to be nonzero if execute or !cond are nonzero. Fixes dEQP-GLES3.functional.shaders.discard.dynamic_loop_dynamic.
* broadcom/vc5: Disable early Z when the stencil func isn't ALWAYS.Eric Anholt2018-01-031-1/+3
| | | | | | | | Apparently the other funcs will have observable differences when early Z is enabled. Fixes (new) simulator assertion failures in dEQP-GLES3.functional.rasterizer_discard.basic.clear_depth.
* broadcom/vc5: Don't emit component 3/4 F16 TLB writes for float/vec2.Eric Anholt2018-01-031-1/+2
| | | | | Fixes a simulator assertion failure on dEQP-GLES3.functional.fragment_out.array.fixed.r8_highp_float.
* nir: Add a helper to get the uvec4 type.Eric Anholt2018-01-032-0/+7
| | | | | | | I needed this in the vc5 compiler. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* broadcom/vc5: Introduce enums for internal depth/type, with V3D prefixes.Eric Anholt2018-01-036-84/+85
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* broadcom/xml: Fix up safe name confusion with prefixing.Eric Anholt2018-01-031-14/+13
| | | | | | | For enums we were doubling the underscore if the value had a numeric first character of its name (which safe_name() adds an underscore to). A little helper function cleans up the other instance of prefixing while also fixing this.
* broadcom/vc5: Turn the decimate mode field into an enum in the XML.Eric Anholt2018-01-031-1/+8
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* broadcom/vc5: Turn the output image format into an enum.Eric Anholt2018-01-032-96/+100
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* broadcom/vc5: Turn the CLE XML's memory format into an enum.Eric Anholt2018-01-031-16/+11
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* broadcom/vc5: Emit flat shade flags for varying components > 24.Eric Anholt2018-01-034-12/+52
| | | | | | | | | | This means that with no flatshading we'll emit the single-byte ZERO_ALL_FLAT_SHADE_FLAGS, and otherwise emit a set of FLAT_SHADE_FLAGS to get all the bits we need set. There's a _SET enum in the packet we could use to possibly set entire ranges of the bitfield without using another packet, but this at least fixes the conformance failure.
* broadcom/vc5: Emit proper flatshading code for glShadeModel(GL_FLAT).Eric Anholt2018-01-036-37/+17
| | | | | | | | In updating the simulator, behavior changed slightly so that our old code wasn't getting glxgears's flatshading interpolated right. Emit flat shading code just like we would for a normal flat-shaded varying, by passing a flag in the shader key for glShadeModel(GL_FLAT) state and customizing the color inputs based on that.
* braodcom/vc5: Rely on OVRTMUOUT always being set.Eric Anholt2018-01-037-41/+72
| | | | | | | | | | | | | | It seems that the HW team has decided that it's the only supported mode, and it's the mode I actually meant to be using but forgot. Our table of return_32_bit should have matched the default non-OVRTMUOUT behavior, so this change should be invisible. However, the change revealed that some my return_size checks for swizzling were a bit confused in the shadow case, so I had to move them to draw time once we have both the sampler and the view together. Fixes assertion failures in the updated simulator, where the non-OVRTMUOUT support has been removed.
* broadcom/vc5: Move texture return channel setup into the compiler.Eric Anholt2018-01-035-33/+49
| | | | | | | | The compiler decides how many LDTMUs we're going to emit, and that must match the P1 flags. This brings the return channel counting to a single place (so all that's passed into the compiler is "how many return channels you may request from this texture's format), and was a necessary step for shadow samplers once we stop using OVRTMUOUT=0.
* broadcom/vc5: Switch to setting the primitive list format in the RCL.Eric Anholt2018-01-032-5/+8
| | | | | | This means that we get a single copy of it emitted, instead of once at the start of each tile (though it's still executed once per tile). Fixes assertion failures with the updated simulator.
* broadcom/vc5: Switch to using the C++ interface for the simulator.Eric Anholt2018-01-035-8/+128
| | | | | | In newer versions they've removed the C interface, so make one here. This also isolates the Mesa codebase from the simulator codebase, so we don't have conflicts over things like "unreachable"
* mesa: Add GL_UNSIGNED_INT_2_10_10_10_REV OES read type for BGRX1010102.Mario Kleiner2018-01-031-1/+2
| | | | | | | | | | | | | | | | | | As Marek noted, the GL_RGBA + GL_UNSIGNED_INT_2_10_10_10_REV type combo is also good for readback of BGRX1010102 framebuffers, not only for BGRA1010102 framebuffers for use with glReadPixels() under GLES, so add it for the GL_IMPLEMENTATION_COLOR_READ_TYPE_OES query. Successfully tested on gallium r600 driver with a (quickly hacked for RGBA 10 10 10 0) dEQP testcase dEQP-EGL.functional.wide_color.window_1010102_colorspace_default. Suggested-by: Marek Olšák <[email protected]> Signed-off-by: Mario Kleiner <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* st/dri: Add option to control exposure of 10 bpc color configs.Mario Kleiner2018-01-032-0/+9
| | | | | | | | | | | | Some clients may not like rgb10 fbconfigs and visuals. Support driconf option 'allow_rgb10_configs' on gallium to allow per application enable/disable. The option defaults to enabled. Signed-off-by: Mario Kleiner <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* st/dri: Add support for BGR[A/X]1010102 formats.Mario Kleiner2018-01-031-1/+14
| | | | | | | | | Exposes RGBA 10 10 10 2 and 10 10 10 0 visuals and fbconfigs for rendering. Signed-off-by: Mario Kleiner <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* st/dri: Support texture_from_pixmap for BGR[A/X]1010102 formats.Mario Kleiner2018-01-031-0/+3
| | | | | | Signed-off-by: Mario Kleiner <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* st/dri2: Add buffer handling for BGR[A/X]1010102 formats.Mario Kleiner2018-01-031-0/+13
| | | | | | Signed-off-by: Mario Kleiner <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* st/dri2: Add format translations for BGR[A/X]1010102 formats.Mario Kleiner2018-01-031-0/+28
| | | | | | Signed-off-by: Mario Kleiner <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* st/mesa: Handle BGR[A/X]1010102 formats.Mario Kleiner2018-01-031-0/+6
| | | | | | Signed-off-by: Mario Kleiner <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* egl/wayland: Add Wayland shm swrast support for RGB10 winsys buffers.Mario Kleiner2018-01-031-3/+13
| | | | | | Signed-off-by: Mario Kleiner <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* egl/wayland: Add Wayland dmabuf support for RGB10 winsys buffers. (v2)Mario Kleiner2018-01-032-1/+19
| | | | | | | | | | | Successfully tested under Weston 3.0. Photometer confirms 10 rgb bits from rendering to display. v2: Rebased onto master for dri2_teardown_wayland(). Signed-off-by: Mario Kleiner <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* egl/wayland: Add Wayland drm support for RGB10 winsys buffers.Mario Kleiner2018-01-032-3/+40
| | | | | | | | | Successfully tested under Weston 3.0. Photometer confirms 10 rgb bits from rendering to display. Signed-off-by: Mario Kleiner <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* egl/x11: Handle depth 30 drawables for EGL_KHR_image_pixmap.Mario Kleiner2018-01-032-0/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Enables eglCreateImageKHR() with target set to EGL_NATIVE_PIXMAP_KHR to handle color depth 30 X11 drawables. Note that in theory the drawable depth 32 case in the current implementation is ambiguous: A depth 32 drawable could be of format ARGB8888 or ARGB2101010, therefore an assignment of __DRI_IMAGE_FORMAT_ARGB8888 for a pixmap of ARGB2101010 format would be wrong. In practice however, the X-Server (as of v1.19) does not provide any depth 32 visuals for ARGB2101010 EGL/GLX configs. Those are associated with depth 30 visuals without an alpha channel instead. Therefore the switch-case depth 32 branch is only executed for ARGB8888 pixmaps and we get away with this. Tested with KDE Plasma 5 under X11, DRI2 and DRI3/Present, selecting EGL + OpenGL compositing and different fbconfigs with/without 2 bit alpha channel. glxinfo confirms use of depth 30 visuals for ARGB2101010 only. Suggested-by: Eric Engestrom <[email protected]> Signed-off-by: Mario Kleiner <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* egl/x11: Handle depth 30 drawables under software rasterizer.Mario Kleiner2018-01-031-0/+1
| | | | | | | | | | | For fixing eglCreateWindowSurface() under swrast, as tested with LIBGL_ALWAYS_SOFTWARE=1. Suggested-by: Eric Engestrom <[email protected]> Signed-off-by: Mario Kleiner <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* egl/x11: Match depth 30 RGB visuals to 32-bit RGBA EGLConfigs.Mario Kleiner2018-01-031-1/+2
| | | | | | | | | | | | | | | | | | | | | | Similar to the matching of 24 bit RGB visuals to 32-bit RGBA EGLConfigs, so X11 compositors won't alpha-blend any config with a destination alpha buffer during compositing. Additionally this fixes failure to select ARGB2101010 configs via eglChooseConfig() with EGL_ALPHA_BITS 2 on a depth 30 X-Screen. The X-Server doesn't provide any visuals of depth 32 for ARGB2101010 configs, it only provides depth 30 visuals. Therefore if we'd only match ARGB2101010 configs to depth 32 RGBA visuals, we would not ever get a visual for such a config. This was apparent in piglit tests for egl configs, which are fixed by this commit. Signed-off-by: Mario Kleiner <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* mesa: Add GL_RGBA + GL_UNSIGNED_INT_2_10_10_10_REV for OES read type.Mario Kleiner2018-01-031-0/+3
| | | | | | | | | | | | | | This format + type combo is good for BGRA1010102 framebuffers for use with glReadPixels() under GLES, so add it for the GL_IMPLEMENTATION_COLOR_READ_TYPE_OES query. Allows successful testing of 10 bpc / depth 30 rendering with dEQP test case dEQP-EGL.functional.wide_color.window_1010102_colorspace_default. Signed-off-by: Mario Kleiner <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* i965/screen: Honor 'allow_rgb10_configs' option. (v2)Mario Kleiner2018-01-031-0/+19
| | | | | | | | | | | | Allows to prevent exposing RGB10 configs and visuals to clients. v2: Rename expose_rgb10_configs to allow_rgb10_configs, as suggested by Emil. Signed-off-by: Mario Kleiner <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Signed-off-by: Marek Olšák <[email protected]>