| Commit message (Collapse) | Author | Age | Files | Lines |
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This was wrong for descriptor #0 when all of them are indirect.
This is because indirect_offset was 0 and we emitted a
"normal" descriptor pointer for nothing.
While we are at it remove
radv_userdata_info::indirect_offset which is useless.
CC: 18.2 <[email protected]>
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Bumping to 64 should be safe enough.
Fixes some crashes with new CTS:
dEQP-VK.binding_model.descriptorset_random.*
CC: 18.2 <[email protected]>
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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According to RadeonSI, it's unnecessary to multiply by
the stride. That field seems to always be 64.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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That removes two special cases for clip/cull distances.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Instead of having holes. The other ring parameters like
offset and stride can be updated later.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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This is just for consistency because LLVM can detect and
remove unused loads.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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It's actually just the opposite.
This fixes the new Sascha conditionalrender demo.
CC: 18.2 <[email protected]>
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Same code is generated because LLVM ends up by using bfe, but
that seems cleaner to me.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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In GLSL IR we cheat with switch statements and simply convert them
into loops with a single iteration. This allowed us to make use of
the existing jump instruction handling provided by the loop handing
code, it also allows dead code to be cleaned up once we have
wrapped the code in a loop.
However using loops in this way created previously unrollable loops
which limits further optimisations. Here we provide a way to unroll
loops that end in a break and have multiple other exits.
All shader-db changes are from the dolphin uber shaders. There is a
small amount of HURT shaders but in general the improvements far
exceed the HURT.
shader-db results IVB:
total instructions in shared programs: 10018187 -> 10016468 (-0.02%)
instructions in affected programs: 104080 -> 102361 (-1.65%)
helped: 36
HURT: 15
total cycles in shared programs: 220065064 -> 154529655 (-29.78%)
cycles in affected programs: 126063017 -> 60527608 (-51.99%)
helped: 51
HURT: 0
total loops in shared programs: 2515 -> 2308 (-8.23%)
loops in affected programs: 903 -> 696 (-22.92%)
helped: 51
HURT: 0
total spills in shared programs: 4370 -> 4124 (-5.63%)
spills in affected programs: 1397 -> 1151 (-17.61%)
helped: 9
HURT: 12
total fills in shared programs: 4581 -> 4419 (-3.54%)
fills in affected programs: 2201 -> 2039 (-7.36%)
helped: 9
HURT: 15
Reviewed-by: Jason Ekstrand <[email protected]>
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v2:
- only allow nir_op_inot or nir_op_b2i when alu input is 1.
- use some helpers as suggested by Jason.
v3:
- evaluate alu op for single input alu ops
- add helper function to decide if to propagate through alu
- make use of nir_before_src in another spot
shader-db IVB results:
total instructions in shared programs: 9993483 -> 9993472 (-0.00%)
instructions in affected programs: 1300 -> 1289 (-0.85%)
helped: 11
HURT: 0
total cycles in shared programs: 219476091 -> 219476059 (-0.00%)
cycles in affected programs: 7675 -> 7643 (-0.42%)
helped: 10
HURT: 1
Reviewed-by: Jason Ekstrand <[email protected]>
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Since we know what side of the branch we ended up on we can just
replace the use with a constant.
All the spill changes in shader-db are from Dolphin uber shaders,
despite some small regressions the change is clearly positive.
V2: insert new constant after any phis in the
use->parent_instr->type == nir_instr_type_phi path.
v3:
- use nir_after_block_before_jump() for inserting const
- check dominance of phi uses correctly
v4:
- create some helpers as suggested by Jason.
v5 (Jason Ekstrand):
- Use LIST_ENTRY to get the phi src
shader-db results IVB:
total instructions in shared programs: 9999201 -> 9993483 (-0.06%)
instructions in affected programs: 163235 -> 157517 (-3.50%)
helped: 132
HURT: 2
total cycles in shared programs: 231670754 -> 219476091 (-5.26%)
cycles in affected programs: 143424120 -> 131229457 (-8.50%)
helped: 115
HURT: 24
total spills in shared programs: 4383 -> 4370 (-0.30%)
spills in affected programs: 1656 -> 1643 (-0.79%)
helped: 9
HURT: 18
total fills in shared programs: 4610 -> 4581 (-0.63%)
fills in affected programs: 374 -> 345 (-7.75%)
helped: 6
HURT: 0
Reviewed-by: Jason Ekstrand <[email protected]>
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When we're mapping temp-resources, we clip the resource to the
transfer-box, which means the stride might not be correct any more.
So let's update the stride from the temp-resource, and recompute the
layer-stride.
This fixes crashes when running dEQP with --deqp-gl-config-name=rgba8888d24s8ms4
Signed-off-by: Erik Faye-Lund <[email protected]>
Fixes: a8987b88ff1 "virgl: add driver for virtio-gpu 3D (v2)"
Reviewed-by: Dave Airlie <[email protected]>
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Those operations do not map to actual hardware instructions, therefore
those should always be lowered to 32-bit instructions.
Fixes: 009c54aa7af "nv50/ir: Split 64-bit integer MAD/MUL operations"
Signed-off-by: Pierre Moreau <[email protected]>
Reviewed-by: Karol Herbst <[email protected]>
Signed-off-by: Karol Herbst <[email protected]>
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Using output buffer with 8 bits video RGB as back buffer
certainly is not working for 30 bits color depth visual.
Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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For VDPAU use later
Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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v2: Tell B10G10R10X2 and R10G10B10X2 formats for different HW.
Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Tapani Pälli <[email protected]>
Signed-off-by: Kristian H. Kristensen <[email protected]>
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Otherwise they are not exported.
CC: 18.2 <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]
Signed-off-by: Samuel Pitoiset <[email protected]>
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[63/93] Compiling C object 'src/intel/vulkan/...intel@vulkan@@anv_common@sta/anv_device.c.o'.
../src/intel/vulkan/anv_device.c:685:30: warning: passing 'const char *' to parameter of type 'void *' discards qualifiers [-Wincompatible-pointer-types-discards-qualifiers]
vk_free(&instance->alloc, instance->app_info.app_name);
^~~~~~~~~~~~~~~~~~~~~~~~~~~
../src/vulkan/util/vk_alloc.h:62:51: note: passing argument to parameter 'data' here
vk_free(const VkAllocationCallbacks *alloc, void *data)
^
../src/intel/vulkan/anv_device.c:686:30: warning: passing 'const char *' to parameter of type 'void *' discards qualifiers [-Wincompatible-pointer-types-discards-qualifiers]
vk_free(&instance->alloc, instance->app_info.engine_name);
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../src/vulkan/util/vk_alloc.h:62:51: note: passing argument to parameter 'data' here
vk_free(const VkAllocationCallbacks *alloc, void *data)
^
[65/93] Compiling C object 'src/intel/vulkan/...ommon@sta/anv_nir_apply_pipeline_layout.c.o'.
../src/intel/vulkan/anv_nir_apply_pipeline_layout.c:519:13: warning: unused variable 'image_uniform' [-Wunused-variable]
unsigned image_uniform;
Reviewed-by: Ian Romanick <[email protected]>
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We only need to wait for the fence before drawing to a buffer, not
before reading from it.
This might avoid hangs when re-allocating the fake front buffer, similar
to the previous change. But I haven't seen any evidence that this was
actually happening in practice.
Tested-by: Olivier Fourdan <[email protected]>
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We don't need to wait before drawing to the fake front buffer, as front
buffer rendering by definition is allowed to produce artifacts.
Fixes hangs in some cases when re-using the fake front buffer, due to it
still being busy (i.e. in use for presentation).
Cc: [email protected]
Bugzilla: https://bugs.freedesktop.org/106404
Bugzilla: https://bugs.freedesktop.org/107757
Tested-by: Olivier Fourdan <[email protected]>
Reviewed-by: Thomas Hellstrom <[email protected]>
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From Section 4.6.4 (Invariance and Linkage) of the GLSL ES 1.0 specification
"The invariance of varyings that are declared in both the vertex and
fragment shaders must match. For the built-in special variables,
gl_FragCoord can only be declared invariant if and only if
gl_Position is declared invariant. Similarly gl_PointCoord can only
be declared invariant if and only if gl_PointSize is declared
invariant. It is an error to declare gl_FrontFacing as invariant.
The invariance of gl_FrontFacing is the same as the invariance of
gl_Position."
Fixes:
* glsl-pcoord-invariant.shader_test
* glsl-fcoord-invariant.shader_test
* glsl-fface-invariant.shader_test
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107734
Signed-off-by: Vadym Shovkoplias <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Currently position is set before widgets are sized by gtk and
calculation can get wrong results where window is positioned
offscreen. Patch fixes this by setting aubfile window position
as 0,0 only when size_allocate has been called to the widget.
Now window is always positioned to 0,0 if imgui.ini is missing.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
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If we end up never taking the loop that writes ret, we can end up with
an uninitialized value, and if we're *really* unlucky, that value can
be -1, causing us to go down an error-path instead of a success path.
This was obviously not intended, so let's just initialize this to zero.
Noticed by Valgrind:
Conditional jump or move depends on uninitialised value(s)
at 0xBA640A0: virgl_drm_winsys_resource_cache_create (virgl_drm_winsys.c:348)
by 0xBA62FCF: virgl_buffer_create (virgl_buffer.c:170)
by 0xBA605AC: virgl_resource_create (virgl_resource.c:60)
by 0xBCF816F: bufferobj_data (st_cb_bufferobjects.c:344)
by 0xBCF816F: st_bufferobj_data (st_cb_bufferobjects.c:390)
by 0xBB7E836: vbo_use_buffer_objects (vbo_exec_api.c:1136)
by 0xBCFCC6E: st_create_context_priv (st_context.c:414)
by 0xBCFD3CD: st_create_context (st_context.c:590)
by 0xBBB30CA: st_api_create_context (st_manager.c:896)
by 0xB981E76: dri_create_context (dri_context.c:155)
by 0xB97BDCE: driCreateContextAttribs (dri_util.c:473)
by 0x5288331: dri3_create_context_attribs (dri3_glx.c:309)
by 0x5264D64: glXCreateContextAttribsARB (create_context.c:78)
Fixes: a8987b88ff1 ("virgl: add driver for virtio-gpu 3D (v2)")
Signed-off-by: Erik Faye-Lund <[email protected]>
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Newer Meson versions require python >=3.5. But in Trusty default python3
version is 3.4.x.
Install python3.5 and makes it the default version for Meson using
update-alternatives method.
CC: Jan Vesely <[email protected]>
CC: Andres Gomez <[email protected]>
CC: Emil Velikov <[email protected]>
CC: Jon Turney <[email protected]>
CC: Eric Engestrom <[email protected]>
CC: Dylan Baker <[email protected]>
Fixes: 3824c8e7cda97c3bf856 "meson: disable asserts by default on release builds"
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Andres Gomez <[email protected]>
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Noticed while working in this area. Ported from RadeonSI.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Gallium may pick L16A16_FLOAT to represent GL_INTENSITY16F if no intensity
format is provided by the driver. However, when calling
glGetTexLevelParameteriv(..., GL_TEXTURE_INTENSITY_SIZE, ...)
mesa will return a zero size because the actually used format has no
intensity channel and as a fallback only the sizes of the red/green
channels are checked.
Also checking for LA sizes in the allocated texture resolves this problem.
v2: Only check alpha channel size and return it (Marek)
L and A size are always the same in this case.
Fixes (on virgl):
ext_framebuffer_multisample-fast-clear GL_ARB_texture_float *
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107832
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Not handling caps explicitly means that we're likely getting incorrect
values -- these need to be reviewed and set appropriately.
While we're at it, add in some missing caps, and set all the subpixel
stuff to 8 as that seems to be what the blob reports.
Signed-off-by: Ilia Mirkin <[email protected]>
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This removes duplicate tests from gl_core_functions_possible
that are already covered by common_desktop_functions_possible.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Alejandro Piñeiro <[email protected]>
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Since commit af3685d14936844f79e6f372b4b258e29375f21b various OpenGL applications regressed
on the classic mesa radeon driver.
Signed-off-by: Christopher Egert <[email protected]>
CC: 18.1 18.2 <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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This patch fixes the following Piglit test:
spec@egl_mesa_configless_context@basic
It also fixes few test in a virgl guest.
v2: Evaluate the value of no_config (Ilia)
Suggested-by: Emil Velikov <[email protected]>
Signed-off-by: Elie Tournier <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
CC: 18.2 <[email protected]>
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These might be all missing changes for bindless textures.
Tested-by: Dieter Nützel <[email protected]>
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Tested-by: Dieter Nützel <[email protected]>
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compute and SDMA will be added into it.
Tested-by: Dieter Nützel <[email protected]>
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for the next commit.
Tested-by: Dieter Nützel <[email protected]>
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also use assertions for the requirements that offset and size are a multiple
of 4.
Tested-by: Dieter Nützel <[email protected]>
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Tested-by: Dieter Nützel <[email protected]>
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Tested-by: Dieter Nützel <[email protected]>
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Tested-by: Dieter Nützel <[email protected]>
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Tested-by: Dieter Nützel <[email protected]>
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Cc: 18.2 <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
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important for debugging
Cc: 18.1 18.2 <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
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Cc: 18.1 18.2 <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
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Cc: 18.2 <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
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VI uses addrlib so it's unaffected.
Cc: 18.1 18.2 <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
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