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* mesa: use FLUSH_CURRENT and not FLUSH_VERTICES in _mesa_validate_*Marek Olšák2012-07-021-7/+14
| | | | | | | | | | | | | | | | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL calls FLUSH_VERTICES, which is not what we want. This fixes a breakage in classic drivers, introduced in: 62b971673950148eb949ba23d7fdc47debea16f0 vbo: first ASSERT_OUTSIDE_BEGIN_END then FLUSH, not the other way around It should fix: https://bugs.freedesktop.org/show_bug.cgi?id=51629 https://bugs.freedesktop.org/show_bug.cgi?id=51642 Reviewed-by: Brian Paul <[email protected]>
* mesa: point to Makefile.old in the srcdirDylan Noblesmith2012-07-021-3/+3
| | | | | | Gets out-of-tree builds slightly closer to working. Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: fix parser source gen for out-of-tree buildsDylan Noblesmith2012-07-021-0/+2
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: fix api source gen for out-of-tree buildsDylan Noblesmith2012-07-021-2/+4
| | | | | | Add $(srcdir) where needed. Reviewed-by: Kenneth Graunke <[email protected]>
* glapi/gen: fix out of tree buildDylan Noblesmith2012-07-021-23/+29
| | | | | | | | | | Add "-f $(srcdir)/gl_API.xml" to the arguments of all the scripts that by default look for gl_API.xml in the working directory when run with no arguments, and prepend $(srcdir) to those scripts that are already using an explicit -f argument. Reviewed-by: Kenneth Graunke <[email protected]>
* gallium/tgsi: Don't declare temps individually when they are all similar.José Fonseca2012-07-021-8/+19
| | | | | | | | | | | | tgsi_ureg was recently enhanced to support local temporaries, and as result temps are declared individually. This change avoids many TEMP register declarations on common shaders. (And fixes performance regression due to mismatches against performance sensitive shaders.) Reviewed-by: Brian Paul <[email protected]>
* gallivm: Cleanup the 4 x float -> 16 ub special path in lp_build_conv.José Fonseca2012-07-021-49/+26
| | | | | | No behaviour change intended. Reviewed-by: Roland Scheidegger <[email protected]>
* gallium/util: Add ULL suffix to large constants.José Fonseca2012-07-021-3/+3
| | | | | As suggested by Andy Furniss: it looks like some old gcc versions require it.
* clover: Handle NULL devs argument in clBuildProgramTom Stellard2012-07-011-5/+10
| | | | | If devs is NULL, then the kernel should be compiled for all devices associated with the program.
* clover: Define non-templated copy constructor for clover::ref_ptr.Francisco Jerez2012-07-011-2/+1
| | | | | | | | | The templated copy constructor doesn't prevent the compiler from emitting a default copy constructor, which leads to inconsistent memory handling and was reported to cause segfaults when doing event manipulation. Reported-by: Tom Stellard <[email protected]>
* llvmpipe: fix comment typoBrian Paul2012-06-291-1/+1
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* st/mesa: use DEBUG_INCOMPLETE_FBO debug flagBrian Paul2012-06-291-7/+3
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* mesa: remove some unused gl_dlist_state fieldsBrian Paul2012-06-291-6/+0
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* clover: Add a function internalizer pass before LTO v2Tom Stellard2012-06-291-10/+49
| | | | | | | | | The function internalizer pass marks non-kernel functions as internal, which enables optimizations like function inlining and global dead-code elimination. v2: - Pass vector arguments by const reference
* radeon/llvm: Enable vec4 loads on R600Tom Stellard2012-06-293-0/+20
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* radeon/llvm: Enable floating point stores on R600Tom Stellard2012-06-291-0/+6
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* radeon/llvm: Handle floating point loads on R600Tom Stellard2012-06-292-0/+31
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* radeon/llvm: Expand UDIV and UREM nodesTom Stellard2012-06-291-4/+3
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* radeon/llvm: Emit raw ISA for vertex fetch instructionsTom Stellard2012-06-293-81/+139
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* gallium/util: Truly disable INF/NAN tests on MSVC.José Fonseca2012-06-291-1/+1
| | | | Thanks to Brian for spotting this.
* gallium/util: Disable INF/NAN tests on MSVC.José Fonseca2012-06-291-1/+7
| | | | Somehow they are not recognized as constants.
* translate: Free elt8_func/elt16_func too.José Fonseca2012-06-291-1/+3
| | | | | | | These were leaking. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* util: Reimplement half <-> float conversions.James Benton2012-06-297-227/+69
| | | | | | | | | | Removed u_half.py used to generate the table for previous method. Previous implementation of float to half conversion was faulty for denormalised and NaNs and would require extra logic to fix, thus making the speedup of using tables irrelevant. Reviewed-by: Jose Fonseca <[email protected]>
* tests: Updated tests to properly handle NaN for half floats.James Benton2012-06-294-9/+41
| | | | Reviewed-by: Jose Fonseca <[email protected]>
* util: Updated u_format_tests to rigidly test half-float boundary values.James Benton2012-06-291-0/+30
| | | | Reviewed-by: Jose Fonseca <[email protected]>
* util: Added functions for checking NaN / Inf for double and half-floats.James Benton2012-06-291-2/+102
| | | | Reviewed-by: Jose Fonseca <[email protected]>
* util: Added util_format_is_array.James Benton2012-06-292-0/+39
| | | | | | This function checks whether a format description is in a simple array format. Reviewed-by: Jose Fonseca <[email protected]>
* vbo: optimize validation for glMultiDrawElementsMarek Olšák2012-06-283-12/+82
| | | | | | | | | Some parameters need to be checked only once. check_valid_to_render needs to be called only once. The validate function is based on the one for DrawElements. Reviewed-by: Brian Paul <[email protected]>
* vbo: first ASSERT_OUTSIDE_BEGIN_END then FLUSH, not the other way aroundMarek Olšák2012-06-282-28/+6
| | | | Reviewed-by: Brian Paul <[email protected]>
* vbo: don't call twice _mesa_valid_to_render in DrawArraysInstancedBaseInstanceMarek Olšák2012-06-281-5/+2
| | | | | | It's called in _mesa_validate_DrawArraysInstanced already. Reviewed-by: Brian Paul <[email protected]>
* mesa: rename MaxTransformFeedbackSeparateAttribs to MaxTransformFeedbackBuffersMarek Olšák2012-06-288-18/+20
| | | | | | | | | | | | This is a cleanup for ARB_transform_feedback3, where GL_MAX_TRANSFORM_FEEDBACK_BUFFERS is introduced for interleaved attribs and has the same meaning as GL_MAX_.._SEPARATE_ATTRIBS for separate attribs. Also, the maximum number of TFB buffers is reduced from 32 to 4, which makes this patch useful even without the extension. I don't know of any hardware which can do more than 4. Reviewed-by: Brian Paul <[email protected]>
* gallivm: Refactor lp_build_broadcast(_scalar) to share code.José Fonseca2012-06-281-36/+28
| | | | | | | Doesn't really change the generated assembly, but produces more compact IR, and of course, makes code more consistent. Reviewed-by: Brian Paul <[email protected]>
* gallivm: Fix potential buffer overflowing in strncat.Johannes Obermayr2012-06-281-3/+3
| | | | Signed-off-by: José Fonseca <[email protected]>
* nv50: dynamically allocate space for shader local storageMarcin Slusarz2012-06-286-25/+108
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixes 21 piglit tests: spec/glsl-1.10/execution/variable-indexing/ fs-temp-array-mat4-index-col-row-wr vs-temp-array-mat4-index-col-row-wr vs-temp-array-mat4-index-row-wr spec/glsl-1.20/execution/variable-indexing/ fs-temp-array-mat3-index-col-row-rd fs-temp-array-mat3-index-row-rd fs-temp-array-mat4-col-row-wr fs-temp-array-mat4-index-col-row-rd fs-temp-array-mat4-index-col-row-wr fs-temp-array-mat4-index-row-rd fs-temp-array-mat4-index-row-wr vs-temp-array-mat3-index-col-row-rd vs-temp-array-mat3-index-col-row-wr vs-temp-array-mat3-index-row-rd vs-temp-array-mat3-index-row-wr vs-temp-array-mat4-col-row-wr vs-temp-array-mat4-index-col-row-rd vs-temp-array-mat4-index-col-row-wr vs-temp-array-mat4-index-col-wr vs-temp-array-mat4-index-row-rd vs-temp-array-mat4-index-row-wr vs-temp-array-mat4-index-wr ... and prevents a lot of GPU lockups
* nv50: streamline screen_create error handlingMarcin Slusarz2012-06-281-38/+46
| | | | | Remove macro which changes control flow (it's evil). Make all fail paths print (correct) error message.
* nv50/ir: make colorful ir dump output optionalMarcin Slusarz2012-06-281-5/+17
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* mesa: more const qualifiers to match the latest glext.hBrian Paul2012-06-2710-13/+14
| | | | | | | For some reason regular gcc on Linux didn't catch these but the mingw compiler did (generated errors, not warnings). v2: include the changes in src/mapi/ too
* glapi: add const qualifier to glShaderSourceARB() parameterBrian Paul2012-06-272-2/+2
| | | | | | | | | Fixes the es2 build with gcc. Note: in glext.h the prototypes for glShaderSource() and glShaderSourceARB() disagree: only the former has the extra const qualifier. Reviewed-by: José Fonseca <[email protected]>
* i965: enable ARB_instanced_arrays extensionJordan Justen2012-06-275-8/+43
| | | | | | | | Set the step_rate value when drawing to implement ARB_instanced_arrays for gen >= 4. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glsl: be more careful about counting varying vars in the linkerBrian Paul2012-06-271-1/+27
| | | | | | | | | | | | | Previously, we were counting gl_FrontFacing, gl_FragCoord and gl_PointCoord against the limit of varying variables. This prevented some valid shaders from linking. The other potential solution to this is to have the driver advertise more varying vars or set the GLSLSkipStrictMaxVaryingLimitCheck flag. But the above-mentioned variables aren't conventional varying attributes so it doesn't seem right to count them. Reviewed-by: Eric Anholt <[email protected]>
* docs/helpwanted: add some useful todo listsAndreas Boll2012-06-271-0/+13
| | | | Signed-off-by: Brian Paul <[email protected]>
* softpipe: fix numFragsEmitted debug codeBrian Paul2012-06-271-0/+7
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* gallium: minor whitespace, comment changesBrian Paul2012-06-271-3/+1
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* mesa: update glext.h to version 81Brian Paul2012-06-271-43/+368
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* mesa: update glxext.h to version 33Brian Paul2012-06-271-5/+13
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* mesa: make _mesa_reference_array_object() an inline functionBrian Paul2012-06-272-6/+17
| | | | As we do for texture objects, buffer objects, etc.
* mesa: look up enum name for glEnable/Disable errorsBrian Paul2012-06-271-5/+6
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* mesa: move TEXGEN defines closer to gl_texgen structBrian Paul2012-06-271-40/+40
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* mesa: rename ColorMaterialBitmask to _ColorMaterialBitmaskBrian Paul2012-06-2710-21/+21
| | | | Since it's a derived field.
* mesa: re-order, update comments on lighting-related structsBrian Paul2012-06-271-25/+25
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