| Commit message (Collapse) | Author | Age | Files | Lines |
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL calls FLUSH_VERTICES, which
is not what we want.
This fixes a breakage in classic drivers, introduced in:
62b971673950148eb949ba23d7fdc47debea16f0
vbo: first ASSERT_OUTSIDE_BEGIN_END then FLUSH, not the other way around
It should fix:
https://bugs.freedesktop.org/show_bug.cgi?id=51629
https://bugs.freedesktop.org/show_bug.cgi?id=51642
Reviewed-by: Brian Paul <[email protected]>
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Gets out-of-tree builds slightly closer to working.
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Add $(srcdir) where needed.
Reviewed-by: Kenneth Graunke <[email protected]>
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Add "-f $(srcdir)/gl_API.xml" to the arguments of all
the scripts that by default look for gl_API.xml in the
working directory when run with no arguments, and prepend
$(srcdir) to those scripts that are already using an
explicit -f argument.
Reviewed-by: Kenneth Graunke <[email protected]>
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tgsi_ureg was recently enhanced to support local temporaries, and as result
temps are declared individually.
This change avoids many TEMP register declarations on common shaders.
(And fixes performance regression due to mismatches against performance
sensitive shaders.)
Reviewed-by: Brian Paul <[email protected]>
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No behaviour change intended.
Reviewed-by: Roland Scheidegger <[email protected]>
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As suggested by Andy Furniss: it looks like some old gcc versions
require it.
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If devs is NULL, then the kernel should be compiled for all devices
associated with the program.
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The templated copy constructor doesn't prevent the compiler from
emitting a default copy constructor, which leads to inconsistent
memory handling and was reported to cause segfaults when doing event
manipulation.
Reported-by: Tom Stellard <[email protected]>
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The function internalizer pass marks non-kernel functions as internal,
which enables optimizations like function inlining and global dead-code
elimination.
v2:
- Pass vector arguments by const reference
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Thanks to Brian for spotting this.
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Somehow they are not recognized as constants.
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These were leaking.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Removed u_half.py used to generate the table for previous method.
Previous implementation of float to half conversion was faulty for
denormalised and NaNs and would require extra logic to fix,
thus making the speedup of using tables irrelevant.
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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This function checks whether a format description is in a simple array format.
Reviewed-by: Jose Fonseca <[email protected]>
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Some parameters need to be checked only once.
check_valid_to_render needs to be called only once.
The validate function is based on the one for DrawElements.
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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It's called in _mesa_validate_DrawArraysInstanced already.
Reviewed-by: Brian Paul <[email protected]>
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This is a cleanup for ARB_transform_feedback3, where
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS is introduced for interleaved attribs and
has the same meaning as GL_MAX_.._SEPARATE_ATTRIBS for separate attribs.
Also, the maximum number of TFB buffers is reduced from 32 to 4, which makes
this patch useful even without the extension.
I don't know of any hardware which can do more than 4.
Reviewed-by: Brian Paul <[email protected]>
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Doesn't really change the generated assembly, but produces more compact IR,
and of course, makes code more consistent.
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: José Fonseca <[email protected]>
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Fixes 21 piglit tests:
spec/glsl-1.10/execution/variable-indexing/
fs-temp-array-mat4-index-col-row-wr
vs-temp-array-mat4-index-col-row-wr
vs-temp-array-mat4-index-row-wr
spec/glsl-1.20/execution/variable-indexing/
fs-temp-array-mat3-index-col-row-rd
fs-temp-array-mat3-index-row-rd
fs-temp-array-mat4-col-row-wr
fs-temp-array-mat4-index-col-row-rd
fs-temp-array-mat4-index-col-row-wr
fs-temp-array-mat4-index-row-rd
fs-temp-array-mat4-index-row-wr
vs-temp-array-mat3-index-col-row-rd
vs-temp-array-mat3-index-col-row-wr
vs-temp-array-mat3-index-row-rd
vs-temp-array-mat3-index-row-wr
vs-temp-array-mat4-col-row-wr
vs-temp-array-mat4-index-col-row-rd
vs-temp-array-mat4-index-col-row-wr
vs-temp-array-mat4-index-col-wr
vs-temp-array-mat4-index-row-rd
vs-temp-array-mat4-index-row-wr
vs-temp-array-mat4-index-wr
... and prevents a lot of GPU lockups
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Remove macro which changes control flow (it's evil).
Make all fail paths print (correct) error message.
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For some reason regular gcc on Linux didn't catch these but the mingw
compiler did (generated errors, not warnings).
v2: include the changes in src/mapi/ too
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Fixes the es2 build with gcc.
Note: in glext.h the prototypes for glShaderSource() and glShaderSourceARB()
disagree: only the former has the extra const qualifier.
Reviewed-by: José Fonseca <[email protected]>
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Set the step_rate value when drawing to implement
ARB_instanced_arrays for gen >= 4.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Previously, we were counting gl_FrontFacing, gl_FragCoord and gl_PointCoord
against the limit of varying variables. This prevented some valid shaders
from linking.
The other potential solution to this is to have the driver advertise
more varying vars or set the GLSLSkipStrictMaxVaryingLimitCheck flag.
But the above-mentioned variables aren't conventional varying attributes
so it doesn't seem right to count them.
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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As we do for texture objects, buffer objects, etc.
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Since it's a derived field.
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