| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
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et is not an abbreviation.
Reviewed-by: Dylan Baker <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Dylan Baker <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Dylan Baker <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Workaround an unknown bug with inside the transfer_map for certain
ASIC, also tested with un-affected ASICs, the performance actually
improved slightly.
Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Christian König <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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The actual offset returned is uint32_t, however int64_t was used as the
return type from gbm_bo_get_offset to allow negative returns to signal
errors to the caller.
In case of an error getting the offset, the user will also be unable to
get the handle/FD, and thus have nothing to offset into. This means that
returning 0 as an error value is harmless, allowing us to change the
return type to uint32_t in order to avoid signed/unsigned confusion in
callers.
Signed-off-by: Daniel Stone <[email protected]>
Cc: Ben Widawsky <[email protected]>
Cc: Jason Ekstrand <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Acked-by: Emil Velikov <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Introduced by ad13bd2e51a5dc01b0f8a0eb927022f0deac0a0c
Signed-off-by: Julien Isorce <[email protected]>
Reviewed-by: Nayan Deshmukh <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Recent change to use drmGetDevices2() made me realize that
build configured using
PKG_CONFIG_PATH=my_drm_lib_path/pkgconfig ./autogen.sh
considers the libdrm path gotten from pkgconfig only during
make. When invoking "make install" the relink command puts
system library ahead of the path gotten from pkgconfig
(and starts to fail as system libdrm isn't new enough).
This change forces the relink command to respect pkgconfig
settings.
It looks to me that in
https://bugs.freedesktop.org/show_bug.cgi?id=100259
with Emil et al considering it a libtool bug.
Signed-off-by: Topi Pohjolainen <[email protected]>
[Emil Velikov: add inline comment]
Signed-off-by: Emil Velikov <[email protected]>
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patch adds DECODER_FILES for libintel_common, this is so that platforms
such as Android not currently using this functionality can opt out.
Fixes: 7d84bb3 ("intel: Move tools/decoder.[ch] to common/gen_decoder.[ch].")
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Patch fixes entrypoint generation for libmesa_anv_entrypoints that
still used old style of calling generator script.
Also small fixes to libmesa_vulkan_common where there was a typo
in target name (vulknan) and files were generated to wrong folder.
Fixes: 8211e3e6 ("anv: Generate anv_entrypoints header and code in one command")
Signed-off-by: Tapani Pälli <[email protected]>
Acked-by: Emil Velikov <[email protected]>
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Automake generation rules are replicated for android.
$* macro was expected to return "hsw" but instead gives "hsw.{h,c}"
so $(basename $*) is used as a workaround
to set the correct --chipset option for brw_oa.py script.
Build tested with nougat-x86
Fixes: e565505 "i965: Add script to gen code for OA counter queries"
Reviewed-by: Tapani Pälli <[email protected]>
Acked-by: Robert Bragg <[email protected]>
Acked-by: Emil Velikov <[email protected]>
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Original naming was following Vulkan HAL naming scheme for no good
purpose and we need same binary name for build-id code.
Signed-off-by: Tapani Pälli <[email protected]>
Acked-by: Emil Velikov <[email protected]>
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v2: Fix argument to nouveau_screen_get_name()
Signed-off-by: Boyan Ding <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
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Spotted by Emil.
v2: - Add this patch
Signed-off-by: Dylan Baker <[email protected]>
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It's written in C rather than pure python and is strictly faster, the
only reason not to use it that it's classes cannot be subclassed.
Signed-off-by: Dylan Baker <[email protected]>
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This has the potential to mask errors, since Element.get works like
dict.get, returning None if the element isn't found. I think the reason
that Element.get was used is that vulkan has one extension that isn't
really an extension, and thus is missing the 'protect' field.
This patch changes the behavior slightly by replacing get with explicit
lookup in the Element.attrib dictionary, and using xpath to only iterate
over extensions with a "protect" attribute.
Signed-off-by: Dylan Baker <[email protected]>
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Instead of using an if and a check, use dict.get, which does the same
thing, but more succinctly.
Signed-off-by: Dylan Baker <[email protected]>
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Reduce is it's own reward.
Signed-off-by: Dylan Baker <[email protected]>
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hash is reserved name in python, it's the interface to access an
object's hash protocol.
Signed-off-by: Dylan Baker <[email protected]>
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This produces the header and the code in one command, saving the need to
call the same script twice, which parses the same XML file.
Signed-off-by: Dylan Baker <[email protected]>
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This changes the output to be written as a file rather than being piped.
This had one critical advantage, it encapsulates the encoding. This
prevents bugs where a symbol (generally unicode like © [copyright]) is
printed and the system being built on doesn't have a unicode locale.
v2: - Update Android.mk
v3: - Don't generate both files at once
- Fix Android.mk
- drop --outdir, since the filename is passed in as an argument
Signed-off-by: Dylan Baker <[email protected]>
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This produces a file that is identical except for whitespace, there is a
table that has 8 columns in the original and is easy to do with prints,
but is ugly using mako, so it doesn't have columns; the data is not
inherently tabular.
Signed-off-by: Dylan Baker <[email protected]>
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This produces an identical file except for whitespace.
Signed-off-by: Dylan Baker <[email protected]>
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This does two things, first it updates both the .h and the .c file to
have the same do not edit string. Second, it uses __file__ to ensure
that even if the file is moved or renamed that the name will be correct.
One thing to note is the use of '{{' and '}}' in the C template. This is
to instruct python to print a literal '{' and '}' respectively, rather
than treating the contents as a formatter specifier.
v3: - add this patch
Signed-off-by: Dylan Baker <[email protected]>
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This is groundwork for the next patches, it will allows porting the
header and the code to mako separately, and will also allow both to be
run simultaneously.
Signed-off-by: Dylan Baker <[email protected]>
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It's slow, and has the potential for encoding issues.
v2: - pass xml file location via argument
- update Android.mk
Signed-off-by: Dylan Baker <[email protected]>
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Again, it's standard python style.
Signed-off-by: Dylan Baker <[email protected]>
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These are all fairly small cleanups/tweaks that don't really deserve
their own patch.
- Prefer comprehensions to map() and filter(), since they're faster
- replace unused variables with _
- Use 4 spaces of indent
- drop semicolons from the end of lines
- Don't use parens around if conditions
- don't put spaces around brackets
- don't import modules as caps (ET -> et)
- Use docstrings instead of comments
v2: - Replace comprehensions with multiplication
Signed-off-by: Dylan Baker <[email protected]>
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This is just good practice.
Signed-off-by: Dylan Baker <[email protected]>
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CP DMA and PKT3_WRITE_DATA (in CmdUpdateBuffer) don't (currently) write
through L2. Therefore, to make these writes visible to later accesses
we must invalidate L2 rather than just writing it back, to avoid the
possibility that stale data is read through L2.
Cc: "17.0" <[email protected]>
Signed-off-by: Alex Smith <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Fix linking error on CentOS 6.
CXXLD glsl_compiler
glsl/.libs/libstandalone.a(lt16-libmesautil_la-u_queue.o): In function `u_thread_get_time_nano':
src/util/../../src/util/u_thread.h:84: undefined reference to `clock_gettime'
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Otherwise for apps that don't seed the regular rand() we will always
remove old cache entries from the same dirs.
V2: assume bits returned by rand are independent uniformly distributed
bits and grab our hex value without taking the modulus of the whole
value, this also fixes a bug where 'f' was always missing.
Reviewed-by: Nicolai Hähnle <[email protected]>
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V2: pass the seed to the seed function so that we can isolate
its uses. Stop leaking fd when urandom couldn't be read.
Reviewed-by: Grazvydas Ignotas <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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V2: pass the seed to rand_xorshift128plus() so that we can isolate
its uses.
Reviewed-by: Grazvydas Ignotas <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Game ported from D3D9 which expects sqrt() to compute the absolute
value as explained in the spec.
This gets rid of the NaN values as well as the black squares
with RadeonSI.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97338
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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It relies on the force_glsl_abs_sqrt driconf option.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This will allow to force computing the absolute value for sqrt()
and inversesqrt() in order to follow D3D9 behaviour for buggy
apps that rely on it.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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