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* st/glsl_to_tgsi: implement shader_group_vote and shader_ballot intrinsicsNicolai Hähnle2017-04-281-0/+36
| | | | | Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* glsl: add intrinsics for ARB_shader_group_vote and ARB_shader_ballotNicolai Hähnle2017-04-282-0/+13
| | | | | | | | | | These operations are currently implemented as IR expressions. However, they cannot be transformed and moved in the way that other IR expressions can because they have non-trivial interactions with control-flow. Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* glsl: reject image qualifiers with non-image types inside uniform blocksSamuel Pitoiset2017-04-281-0/+2
| | | | | | | | | | Fixes the following ARB_shader_image_load_store tests: format-layout-with-non-image-type.frag memory-qualifier-with-non-image-type.frag Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* glsl: introduce validate_image_qualifier_for_type() helperSamuel Pitoiset2017-04-281-9/+20
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* glsl: fix error when using format qualifiers with non-image typesSamuel Pitoiset2017-04-281-2/+6
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* util/disk_cache: remove percentage based max cache limitTimothy Arceri2017-04-281-6/+2
| | | | | | | | | | | | | | | | The more I think about it the more this seems like a bad idea. When we were deleting old cache dirs this wasn't so bad as it was unlikely we would ever hit the actual limit before things were cleaned up. Now that we only start cleaning up old cache items once the limit is reached the a percentage based max cache limit is more risky. For the inital release of shader cache I think its better to stick to a more conservative cache limit, at least until we have some way of cleaning up the cache more aggressively. Cc: "17.1" <[email protected]> Reviewed-by: Michel Dänzer <[email protected]>
* anv: Move queues, events, and semaphores to their own fileJason Ekstrand2017-04-273-484/+516
| | | | | | | Things are about to get more complicated, especially as far as semaphores are concerned. Reviewed-by: Chad Versace <[email protected]>
* anv: Implement VK_KHX_external_memory_fdJason Ekstrand2017-04-273-18/+113
| | | | | | | | | | | | | | | | | | This commit just exposes the memory handle type. There's interesting we need to do here for images. So long as the user doesn't set any crazy environment variables such as INTEL_DEBUG=nohiz, all of the compression formats etc. should "just work" at least for opaque handle types. v2 (chadv): - Rebase. - Fix vkGetPhysicalDeviceImageFormatProperties2KHR when handleType == 0. - Move handleType-independency comments out of handleType-switch, in vkGetPhysicalDeviceExternalBufferPropertiesKHX. Reduces diff in future dma_buf patches. Co-authored-with: Chad Versace <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* anv: Use the BO cache for DeviceMemory allocationsJason Ekstrand2017-04-275-26/+30
| | | | Reviewed-by: Chad Versace <[email protected]>
* anv/allocator: Add a BO cacheJason Ekstrand2017-04-272-0/+278
| | | | | | | | | | | | This cache allows us to easily ensure that we have a unique anv_bo for each gem handle. We'll need this in order to support multiple-import of memory objects and semaphores. v2 (Jason Ekstrand): - Reject BO imports if the size doesn't match the prime fd size as reported by lseek(). Reviewed-by: Chad Versace <[email protected]>
* anv: Implement VK_KHX_external_memoryJason Ekstrand2017-04-272-0/+5
| | | | | | | This is the trivial implementation that just exposes the extension string but exposes zero external handle types. Reviewed-by: Chad Versace <[email protected]>
* anv: Implement VK_KHX_external_memory_capabilitiesChad Versace2017-04-274-14/+116
| | | | | | | | | | | | | | | | | | This is a complete but trivial implementation. It's trivial becasue We support no external memory capabilities yet. Most of the real work in this commit is in reworking the UUIDs advertised by the driver. v2 (chadv): - Fix chain traversal in vkGetPhysicalDeviceImageFormatProperties2KHR. Extract VkPhysicalDeviceExternalImageFormatInfoKHX from the chain of input structs, not the chain of output structs. - In vkGetPhysicalDeviceImageFormatProperties2KHR, iterate over the input chain and the output chain separately. Reduces diff in future dma_buf patches. Co-authored-with: Jason Ekstrand <[email protected]> Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* anv/physical_device: Rename uuid to pipeline_cache_uuidJason Ekstrand2017-04-273-5/+6
| | | | | | | We're about to have more UUIDs for different things so this one really needs to be properly labeled. Reviewed-by: Chad Versace <[email protected]>
* anv: Refactor device_get_cache_uuid into physical_device_init_uuidsJason Ekstrand2017-04-271-13/+17
| | | | Reviewed-by: Chad Versace <[email protected]>
* anv: Set EXEC_OBJECT_ASYNC when availableJason Ekstrand2017-04-274-0/+10
| | | | Reviewed-by: Chad Versace <[email protected]>
* anv/cmd_buffer: Use the device allocator for QueueSubmitJason Ekstrand2017-04-271-3/+3
| | | | | | | | The command is really operating on a Queue not a command buffer and the nearest object to that with an allocator is VkDevice. Reviewed-by: Chad Versace <[email protected]> Cc: "17.0 17.1" <[email protected]>
* mesa: remove wip framebuffer codeTimothy Arceri2017-04-281-7/+0
| | | | | | | This was added in 34b3b40af97d back in 2006. Seems it wasn't needed. Reviewed-by: Samuel Pitoiset <[email protected]>
* glsl: set vector_elements to 1 for samplersSamuel Pitoiset2017-04-272-16/+6
| | | | | | | | | | | | | | I don't see any reasons why vector_elements is 1 for images and 0 for samplers. This increases consistency and allows to clean up some code a bit. This will also help for ARB_bindless_texture. No piglit regressions with RadeonSI. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* clover: Fix build since clang r301442Jan Vesely2017-04-272-1/+3
| | | | | | | v2: rename default_ik -> ik_opencl Signed-off-by: Jan Vesely <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* disk_cache: use block size rather than file sizeTimothy Arceri2017-04-271-5/+11
| | | | | | | | | | | | | | | | The majority of cache files are less than 1kb this resulted in us greatly miscalculating the amount of disk space used by the cache. Using the number of blocks allocated to the file is more conservative and less likely to cause issues. This change will result in cache sizes being miscalculated further until old items added with the previous calculation have all been removed. However I don't see anyway around that, the previous patch should help limit that problem. Cc: "17.1" <[email protected]> Reviewed-and-Tested-by: Michel Dänzer <[email protected]>
* disk_cache: reduce default cache size to 5% of filesystemTimothy Arceri2017-04-271-2/+2
| | | | | | | | | | | Modern disks are extremely large and are only going to get bigger. Usage has shown frequent Mesa upgrades can result in the cache growing very fast i.e. wasting a lot of disk space unnecessarily. 5% seems like a more reasonable default. Cc: "17.1" <[email protected]> Acked-by: Michel Dänzer <[email protected]>
* radeon/ac: remove assert causing regressionDave Airlie2017-04-271-1/+0
| | | | | | | | | | This assert wasn't in the original radeonsi code but I added it without totally understanding the original code, it caused some regressions in variable-indexing tessellation shaders. Fixes: e2659176 radeonsi/ac: move vertex export remove to common code. Reported-by: Michel Dänzer <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* radeon/ac: fix build on llvm 3.8.1Dave Airlie2017-04-271-0/+1
| | | | | | Add missing include to fix build. Signed-off-by: Dave Airlie <[email protected]>
* nvc0: Enable compute support for PascalBoyan Ding2017-04-273-4/+7
| | | | | | Signed-off-by: Boyan Ding <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* nvc0: Add new launch descriptor format for GP100Boyan Ding2017-04-272-34/+197
| | | | | | | | | | v2: Also handle the the new format in indirect dispatch Use compute class check instead of chipset check Signed-off-by: Boyan Ding <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* nvc0: Fix index of unk fields in nve4_cp_launch_descBoyan Ding2017-04-271-2/+2
| | | | | | Signed-off-by: Boyan Ding <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* nouveau: Fix indentation of maxwell compute class definitionsBoyan Ding2017-04-271-2/+2
| | | | | | Signed-off-by: Boyan Ding <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* anv: Don't place scratch buffers above the 32-bit boundaryJason Ekstrand2017-04-271-0/+19
| | | | | | | | | | | | This fixes rendering corruptions in DOOM. Hopefully, it will also make Jenkins a bit more stable as we've been seeing some random failures and GPU hangs ever since turning on 48bit. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100620 Fixes: 651ec926fc1 "anv: Add support for 48-bit addresses" Tested-by: Grazvydas Ignotas <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Cc: "17.1" <[email protected]>
* radv/ac: eliminate unused vertex shader outputs. (v2)Dave Airlie2017-04-273-21/+45
| | | | | | | | | | | This is ported from radeonsi, and I can see at least one Talos shader drops an export due to this, and saves some VGPR usage. v2: use shared code. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* radeonsi/ac: move vertex export remove to common code.Dave Airlie2017-04-278-164/+235
| | | | | | | | | | | This code can be shared by radv, we bump the max to VARYING_SLOT_MAX here, but that shouldn't have too much fallout. Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* radv: fix regression in descriptor set freeing.Dave Airlie2017-04-271-1/+1
| | | | | | | | | | | Since the host pool changes, Fixes: dEQP-VK.api.descriptor_pool.out_of_pool_memory Fixes: 126d5ad "radv: Use host memory pool for non-freeable descriptors." Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* glsl: remove duplicate validationTimothy Arceri2017-04-271-15/+0
| | | | | | | | Varying types have already been validated in apply_type_qualifier_to_variable() by this point. Reviewed-by: Alejandro Piñeiro <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* glsl: use without_array() rather than get_scalar_type()Timothy Arceri2017-04-271-1/+1
| | | | | | | | Here get_scalar_type() was just being use to remove the array after that we converted it back to base_type anyway so just use the without_array() helper. Reviewed-by: Alejandro Piñeiro <[email protected]>
* svga: fix vertex buffer binding issueBrian Paul2017-04-261-2/+29
| | | | | | | | | | | | | | | | | | | | | | | | | | | When we ran Viewperf11's Maya-03 test 3 we saw warnings about flushing the command buffer with mapped buffers. This happened when transitioning from hardware rendering to a 'draw' fallback path. The problem is the util_set_vertex_buffers_count() function doesn't do exactly what we want in svga_hwtnl_vertex_buffers(). In a case such as dst_count=2, dst={bufA, bufB}, count=1 and src={bufC}, when the function returns we'll have dst_count=2 and dst={bufC, bufB}. What we really want is dst_count=1 and dst={bufC, NULL}. As it was, we were telling the svga device that there were two vertex buffers when in fact we really only needed one for the subsequent drawing command. In this particular case, we first did hardware drawing with {bufA, bufB} then we transitioned to the 'draw' module, consuming vertex data from bufA and bufB and writing the new vertex data to bufC. bufA and bufB are mapped for reading when we flush the command buffer but should not be referenced by the command buffer. The above change fixes that. No Piglit regressions. Also tested with Viewperf, Google Earth, Heaven, etc. VMware bug 1842059 Reviewed-by: Charmaine Lee <[email protected]>
* gallium/util: reduce util_snprintf() calls in debug_flush_might_flush_cb()Brian Paul2017-04-261-5/+6
| | | | | | | We only need to construct the debug message if the mapped_sync flag is set. This should make the function faster since the flag is usually false. Reviewed-by: Charmaine Lee <[email protected]>
* gallium/util: add some comments in u_debug_flush.cBrian Paul2017-04-261-0/+15
| | | | | | Trivial. Reviewed-by: Charmaine Lee <[email protected]>
* svga: Removed the unused label 'done' in svga_validate_surface_view()Charmaine Lee2017-04-261-1/+0
| | | | Trivial fix
* svga: use the winsys interface to invalidate surfaceCharmaine Lee2017-04-261-5/+1
| | | | | | | | | | Instead of directly sending the InvalidateGBSurface command, this patch uses the invalidate_surface interface. Fixes Linux VM piglit failures including ext_texture_array-gen-mipmap, fbo-generatemipmap-array S3TC_DXT1 Reviewed-by: Brian Paul <[email protected]>
* svga: fix format for screen targetCharmaine Lee2017-04-261-0/+26
| | | | | | | | | | | | | | | | | | | This patch revises the fix in commit 606f13afa31c9f041a68eb22cc32112ce813f944 to properly translate the surface format for screen target. Instead of changing the svga format for PIPE_FORMAT_B5G6R5_UNORM to SVGA3D_R5G6B5 for all texture surfaces, this patch only restricts SVGA3D_R5G6B5 for screen target surfaces. This avoids rendering failures when specify a non-vgpu10 format in a vgpu10 context with software renderer. Fixes piglit failures spec@!opengl 1.1@draw-pixels, spec@!opengl 1.1@teximage-colors gl_r3_g3_b2 spec@!opengl 1.1@texwrap formats Tested Xorg with 16bits depth. Also tested with MTT piglit, MTT glretrace. Reviewed-by: Brian Paul <[email protected]>
* svga: cache the backing surface handle in the texture objectCharmaine Lee2017-04-265-10/+57
| | | | | | | | | | | | | | | | | | CinebenchR15 not only binds the same texture for rendering and sampling, it actually changes the framebuffer buffer attachment very often, causing a lot of backed surface view to be created and a lot of surface copies to be done. This patch caches the backed surface handle in the texture resource and allows the backed surface view to reuse the backed surface handle. With this patch, the number of backed surface view reduces from 1312 to 3. Unfortunately, this does not eliminate all the surface copies. There are still surface copies involved when we switch from original to backed surface handle for rendering. Tested with CinebenchR15, NobelClinicianViewer, Turbine, Lightsmark2008, MTT glretrace, MTT piglit. Reviewed-by: Brian Paul <[email protected]>
* svga: Update the backing resource only if neededCharmaine Lee2017-04-262-3/+14
| | | | | | | | | | | | | | This patch adds a timestamp in svga_surface structure to keep track of when the backing surface is last sync with the original resource. This helps to avoid unnecessary surface copy from the original resource to the backing surface if the original resource has not since been modified. This reduces the amount of surface copy with CinebenchR15. Tested with CinebenchR15, mtt glretrace. Reviewed-by: Brian Paul <[email protected]>
* svga: Set the surface dirty bit for the right surface viewCharmaine Lee2017-04-261-5/+19
| | | | | | | | For VGPU10, we will render to a backed surface view when the same resource is used for rendering and sampling. In this case, we will mark the dirty bit for the backed surface view. Reviewed-by: Brian Paul <[email protected]>
* svga: Move rendertarget view related fields to hw_clear stateCharmaine Lee2017-04-264-17/+18
| | | | | | | | This patch moves the rendertarget view related fields from svga_hw_draw_state to svga_hw_clear_state where all the hw framebuffer related state resides. Reviewed-by: Brian Paul <[email protected]>
* svga: Move setting the rendered_to flags to framebuffer emit timeCharmaine Lee2017-04-262-18/+28
| | | | | | | Instead of setting the rendered_to flags at set time, this patch moves the setting of the flags to framebuffer emit time. Reviewed-by: Brian Paul <[email protected]>
* svga: add const qualifiers on svga_check_sampler_view_resource_collision()Brian Paul2017-04-262-4/+4
| | | | | | We don't change any of the argument objects. Reviewed-by: Charmaine Lee <[email protected]>
* svga: improve surface view debug messagesBrian Paul2017-04-261-4/+5
| | | | | | The old ones were somewhat cryptic. Reviewed-by: Charmaine Lee <[email protected]>
* svga: add DEBUG_SAMPLERSBrian Paul2017-04-263-1/+4
| | | | | | | | The debug output in svga_create_sampler_state() was controlled by DEBUG_VIEWS but that's not consistent with the other debug output for sampler views. Create/use a new debug flag just for this. Reviewed-by: Charmaine Lee <[email protected]>
* svga: fail screen creation if HW version is too oldBrian Paul2017-04-261-0/+7
| | | | | | | | Tested by verifying 3D acceleration works with HWv8 but not earlier. For HWv7 and older we get the GDI Generic renderer. Reviewed-by: Neha Bhende<[email protected]> Reviewed-by: Charmaine Lee <[email protected]>
* winsys/svga: fix error path when kernel is not able to create surfaceDeepak Rawat2017-04-261-15/+18
| | | | | | | | | | | If for some reason kernel is not able to create surface, when no buffer was provided the function vmw_svga_winsys_surface_create should return NULL. This patch fixes the issue where the code was not following the clean up path in case of error, which used to cause SIGSEGV. Reviewed-by: Sinclair Yeh <[email protected]>
* draw: whitespace fixes in draw_pipe_vbuf.cBrian Paul2017-04-261-104/+89
| | | | Remove trailing whitespace, fix formatting, etc. Trivial.