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* iris: better MOCSKenneth Graunke2019-02-212-26/+30
* iris: fix gpu calcs for timestamp queriesDave Airlie2019-02-211-1/+31
* iris: only mark depth/stencil as writable if writes are actually enabledKenneth Graunke2019-02-211-10/+17
* iris: more dead commentsKenneth Graunke2019-02-212-12/+0
* iris: pin and re-pin the scratch BOKenneth Graunke2019-02-213-14/+29
* iris: delete finished commentsKenneth Graunke2019-02-211-2/+0
* iris: always pin the binder...in the compute context, too.Kenneth Graunke2019-02-211-0/+7
* iris: Track blend enables, save outbound for resolve codeKenneth Graunke2019-02-212-1/+17
* iris: whitespace fixesKenneth Graunke2019-02-212-7/+7
* iris: Make a alloc_surface_state helperKenneth Graunke2019-02-211-18/+22
* iris: Use a surface state fill helperKenneth Graunke2019-02-211-18/+19
* iris: don't print the pointer in INTEL_DEBUG=submitKenneth Graunke2019-02-211-4/+3
* iris: Fix the prototype for iris_bo_alloc_tiledKenneth Graunke2019-02-211-2/+2
* iris: Fix for PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSETKenneth Graunke2019-02-211-1/+1
* iris: drop unnecessary genx->streamout fieldKenneth Graunke2019-02-211-1/+0
* iris: Implement DrawTransformFeedback()Kenneth Graunke2019-02-215-20/+60
* iris: Copy anv's MI_MATH helpers for multiplication and divisionJason Ekstrand2019-02-212-0/+152
* iris: only get space for one offset in stream output targetsKenneth Graunke2019-02-211-2/+2
* iris: Move iris_stream_output_target def to iris_context.hKenneth Graunke2019-02-212-10/+10
* iris: Don't bother packing 3DSTATE_SO_BUFFER at create timeKenneth Graunke2019-02-211-27/+16
* iris: Add _MI_ALU helpers that don't pasteKenneth Graunke2019-02-211-4/+9
* iris: Reorder LRR parameters to have dst first.Kenneth Graunke2019-02-213-13/+13
* iris: rewrite set_vertex_buffer and VB handlingKenneth Graunke2019-02-212-53/+65
* iris: handle PatchVerticesIn as a system value.Kenneth Graunke2019-02-214-2/+32
* iris: add Android buildTapani Pälli2019-02-217-2/+248
* iris: override alpha to one src1 blend factorsKenneth Graunke2019-02-211-10/+36
* iris: Always do rasterizer discard in clipperKenneth Graunke2019-02-211-6/+7
* iris: Fix primitive generated query active flagKenneth Graunke2019-02-211-1/+1
* iris: Enable guardband clippingKenneth Graunke2019-02-211-9/+10
* iris: Clamp viewport extents to the framebuffer dimensionsKenneth Graunke2019-02-211-38/+45
* iris: Fix clear dimensionsKenneth Graunke2019-02-211-2/+3
* iris: Drop continues in resolveKenneth Graunke2019-02-211-5/+0
* iris: Replace num_textures etc with a bitmask we can scanKenneth Graunke2019-02-213-14/+21
* iris: Fix set_sampler_views with start > 0Kenneth Graunke2019-02-211-1/+1
* iris: fix set_sampler_views to not unbind, be better about boundsKenneth Graunke2019-02-211-9/+6
* iris: fix overhead regression from flushing for storage imagesKenneth Graunke2019-02-211-1/+2
* iris: Fix NOS mechanismKenneth Graunke2019-02-212-8/+7
* iris: re-pin inherited streamout buffersKenneth Graunke2019-02-211-0/+13
* iris: reemit SBE when sprite coord origin changesKenneth Graunke2019-02-211-1/+3
* iris: omask can killKenneth Graunke2019-02-211-1/+3
* iris: reject all clipping when we can't use streamout render disabledKenneth Graunke2019-02-212-4/+6
* iris: make clipper statistics dynamicKenneth Graunke2019-02-211-1/+2
* iris: CS stall for stream out -> VBKenneth Graunke2019-02-211-6/+13
* iris: fix dma buf import stridesKenneth Graunke2019-02-211-1/+1
* iris: fix alpha channel for RGB BC1 formatsKenneth Graunke2019-02-211-8/+13
* iris: Allocate buffer resources separatelyJason Ekstrand2019-02-212-58/+87
* iris: Don't bother considering if the underlying surface is a cubeKenneth Graunke2019-02-211-3/+1
* iris: move some non-buffer case code in a bitKenneth Graunke2019-02-211-4/+6
* iris: Stop leaking iris_uncompiled_shaders like madKenneth Graunke2019-02-211-5/+0
* iris: Destroy the bufmgrKenneth Graunke2019-02-211-0/+1