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* v3d: Emit the VCM_CACHE_SIZE packet.Eric Anholt2018-08-066-4/+45
* v3d: Drop "VC5" from the renderer string.Eric Anholt2018-08-061-1/+1
* v3d: Avoid spilling that breaks the r5 usage after a ldvary.Eric Anholt2018-08-061-0/+9
* v3d: Make sure that QPU instruction-has-a-dest matches VIR.Eric Anholt2018-08-062-1/+11
* v3d: Wait for TMU writes to complete before continuing after a spill.Eric Anholt2018-08-061-1/+6
* v3d: Make sure we don't emit a thrsw before the last one finished.Eric Anholt2018-08-061-2/+13
* v3d: Add some debug code for forcing register spilling.Eric Anholt2018-08-061-0/+14
* drisw: Fix build on Android Nougat, which lacks shm (v2)Chad Versace2018-08-061-0/+11
* mesa: fix make check for AMD_framebuffer_multisample_advancedIan Romanick2018-08-061-0/+8
* glapi: Fix GLES versioning for AMD_framebuffer_multisample_advanced functionsIan Romanick2018-08-061-2/+2
* meson, install_megadrivers: Also remove stale symlinksGert Wollny2018-08-061-2/+4
* anv: add more swapchain formatsTapani Pälli2018-08-061-5/+11
* nvc0/ir: return 0 in imageLoad on incomplete texturesKarol Herbst2018-08-042-3/+31
* gm200/ir: optimize rcp(sqrt) to rsqKarol Herbst2018-08-041-1/+10
* gm200/ir: add native OP_SQRT supportKarol Herbst2018-08-044-2/+14
* intel: tools: simplify meson buildLionel Landwerlin2018-08-041-46/+50
* intel: aubinator: simplify decodingLionel Landwerlin2018-08-041-10/+5
* intel: common: add missing stdint includeLionel Landwerlin2018-08-041-0/+2
* intel: decoder: remove unused variableLionel Landwerlin2018-08-041-2/+0
* intel: tools: aubwrite: reuse canonical address helperLionel Landwerlin2018-08-041-17/+2
* intel: aubinator: fix read the context/ringLionel Landwerlin2018-08-041-2/+2
* nir: Transform expressions of b2f(a) and b2f(b) to a == bIan Romanick2018-08-041-0/+3
* nir: Transform expressions of b2f(a) and b2f(b) to a ^^ bIan Romanick2018-08-041-0/+3
* nir: Transform expressions of b2f(a) and b2f(b) to !(a && b)Ian Romanick2018-08-041-0/+3
* nir: Transform expressions of b2f(a) and b2f(b) to a && bIan Romanick2018-08-041-0/+3
* nir: Transform expressions of b2f(a) and b2f(b) to !(a || b)Ian Romanick2018-08-041-0/+11
* nir: Transform -fabs(a) >= 0 to a == 0Ian Romanick2018-08-041-0/+9
* nir: Transform expressions of b2f(a) and b2f(b) to a || bIan Romanick2018-08-041-0/+19
* nir: Transform -fabs(a) < 0 to a != 0Ian Romanick2018-08-041-0/+4
* nir: Rearrange bcsel with two bcsel sourcesIan Romanick2018-08-041-0/+4
* nir: Collapse more repeated bcsels on the same argumentIan Romanick2018-08-041-0/+1
* nir: Don't compare i2f or u2i with zeroIan Romanick2018-08-041-0/+13
* nir: Remove f2i(i2f(x)) conversionsIan Romanick2018-08-041-0/+8
* nir: Mark the 0.0 < abs(a) transformation as impreciseIan Romanick2018-08-041-1/+1
* radeonsi: cosmetic changesMarek Olšák2018-08-045-6/+5
* st/mesa: expose & set limits for AMD_framebuffer_multisample_advancedMarek Olšák2018-08-042-1/+90
* st/mesa: add renderbuffer support for AMD_framebuffer_multisample_advancedMarek Olšák2018-08-041-8/+53
* st/mesa: pass storage_sample_count parameter into st_choose_formatMarek Olšák2018-08-046-22/+30
* mesa: add functional FBO changes for AMD_framebuffer_multisample_advancedMarek Olšák2018-08-042-17/+131
* mesa: add gl_renderbuffer::NumStorageSamplesMarek Olšák2018-08-044-9/+23
* mesa: implement glGet for AMD_framebuffer_multisample_advancedMarek Olšák2018-08-044-0/+32
* glapi: define AMD_framebuffer_multisample_advanced and add its functionsMarek Olšák2018-08-043-0/+59
* mesa: add storageSamples parameter to renderbuffer functionsMarek Olšák2018-08-046-21/+33
* include: update GL & GLES headers (v2)Marek Olšák2018-08-046-39/+321
* amd: remove support for LLVM 5.0Marek Olšák2018-08-038-154/+40
* winsys/amdgpu: pass the BO list via the CS ioctl on DRM >= 3.27.0Marek Olšák2018-08-035-6/+60
* gallium/u_vbuf: handle indirect multidraws correctly and efficiently (v3)Marek Olšák2018-08-031-24/+180
* android: radv: build vulkan.radv conditionally to radeonsiMauro Rossi2018-08-031-0/+2
* util: return 0 for NaNs in float_to_ubyteRoland Scheidegger2018-08-031-6/+5
* anv/pipeline: Disable FS dispatch for pointless fragment shadersJason Ekstrand2018-08-031-4/+33