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* glsl2: Move gl_program->InputsRead/OutputsWritten setting to an ir pass.Eric Anholt2010-08-064-67/+175
* ir_to_mesa: Add support for sampler arrays.Eric Anholt2010-08-063-13/+43
* glsl2: Fix inlining with sampler array or struct dereferences as arguments.Eric Anholt2010-08-061-5/+138
* glsl2: Don't assert in a couple of places when encountering sampler arrays.Eric Anholt2010-08-062-4/+11
* ir_to_mesa: Give the expected size for _mesa_add_attribute().Eric Anholt2010-08-061-1/+2
* ir_to_mesa: Handle texture-array samplersIan Romanick2010-08-051-2/+4
* glsl2: Enable all supported extensions in stand-alone compilerIan Romanick2010-08-051-0/+5
* glsl_type: Don't have two versions of a type with the same nameIan Romanick2010-08-052-9/+4
* glsl2: Log a better error message when a matching function cannot be foundIan Romanick2010-08-051-6/+51
* glsl2: Add a pass to convert exp and log to exp2 and log2.Eric Anholt2010-08-057-7/+96
* glsl2: Insert global declarations at the top of the instruction stream.Eric Anholt2010-08-051-1/+8
* ir_structure_splitting: Massive fixing to this.Eric Anholt2010-08-051-9/+34
* glsl2: Make the HV actually call ir_texture's visit_leave.Eric Anholt2010-08-051-1/+1
* ir_structure_splitting: New pass to chop structures into their components.Eric Anholt2010-08-054-0/+381
* glsl2: Fix the dereferences_variable check in ir_tree_grafting.Eric Anholt2010-08-051-2/+3
* glsl2: Don't tree-grafting out assignment to an out variable.Eric Anholt2010-08-051-0/+4
* glsl2: Don't dead-code eliminate a call where the return value is unused.Eric Anholt2010-08-054-6/+20
* glsl2: Add some easy-to-enable debug printfs to ir_dead_code.cpp.Eric Anholt2010-08-051-0/+19
* ir_to_mesa: Don't do function inlining until linking.Eric Anholt2010-08-051-1/+0
* glsl2: Add a pass for removing unused functions.Eric Anholt2010-08-056-1/+160
* glsl2: Catch pointless copies in copy propagation.Eric Anholt2010-08-051-5/+17
* glsl2: Don't try to dump GLSL IR for a shader that didn't compile.Eric Anholt2010-08-051-3/+5
* ir_to_mesa: Remove debug force-enablement of EmitNoIfs.Eric Anholt2010-08-051-1/+1
* glcpp: Ignore #if and #elif expressions when skipping.Kenneth Graunke2010-08-042-96/+124
* glcpp/tests: Add a corollary to testcase 073 for testing #elif.Kenneth Graunke2010-08-041-0/+3
* glcpp/tests: Fix 073-if-in-ifdef.c to use #ifdef, not #if.Kenneth Graunke2010-08-041-1/+1
* glcpp: Refactor HASH_IF and HASH_ELIF expansion to reuse code.Kenneth Graunke2010-08-042-144/+142
* glsl2: Remove the shader_in/shader_out tracking separate from var->mode.Eric Anholt2010-08-047-57/+17
* glsl2: Remove a dead cut and paste member from ir_variable_refcount_visitor.Eric Anholt2010-08-041-2/+0
* i965: Settle on printing our program debug to stdout.Eric Anholt2010-08-045-26/+34
* ir_to_mesa: Print shader source and compiled IR under MESA_GLSL=dump.Eric Anholt2010-08-041-1/+17
* glsl2: Use linked ir_constant_variable after linking, instead of unlinked.Eric Anholt2010-08-041-1/+1
* glsl2: Return progress from ir_vec_index_to_swizzle.Eric Anholt2010-08-041-1/+1
* glsl2: Generate masked assignments in some expanded matrix operationsIan Romanick2010-08-041-5/+10
* glsl2: Generate masked assignments in vector and matrix constructorsIan Romanick2010-08-041-36/+46
* glsl2: Additional validation of write masksIan Romanick2010-08-041-0/+32
* glsl2: Add ir_assignment::write_mask and associated methodsIan Romanick2010-08-0410-52/+199
* glsl2: Don't try to construct an ir_assignment with an invalid LHSIan Romanick2010-08-041-3/+2
* glsl2: Constant fold the children of many more ir_instruction types.Eric Anholt2010-08-041-7/+32
* glsl2: Return a real progress value from constant folding.Eric Anholt2010-08-041-3/+6
* glsl2: Refactor constant folding of rvalues to a function.Eric Anholt2010-08-041-26/+21
* glcpp: Refresh autogenerated lexer and parser.Kenneth Graunke2010-08-043-155/+148
* glcpp: Remove xtalloc wrappers in favor of plain talloc.Kenneth Graunke2010-08-046-153/+28
* glsl2: Remove uses of deprecated TALLOC_CTX type.Kenneth Graunke2010-08-043-25/+25
* glsl2: add gl_LightModel built-in uniform.Aras Pranckevicius2010-08-041-0/+1
* glsl2: Don't try to assign locations for samplers during linking.Eric Anholt2010-08-041-0/+3
* ir_to_mesa: Clean up the mapping of samplers to Mesa's sampler uniforms.Eric Anholt2010-08-041-20/+22
* mesa: Don't null deref looking for Mesa IR code at compile time.Eric Anholt2010-08-041-5/+3
* glsl2: Skip talloc_parent in constant_expression of non-constant arrays.Eric Anholt2010-08-042-2/+2
* glsl2: Make the clone() method take a talloc context.Eric Anholt2010-08-049-131/+130