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* mesa: add KHR_no_error support to glTransformFeedbackVaryings()Samuel Pitoiset2017-08-253-1/+17
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: add transform_feedback_varyings() helperSamuel Pitoiset2017-08-251-26/+37
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: add KHR_no_error support to glResumeTransformFeedback()Samuel Pitoiset2017-08-253-1/+12
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: add resume_transform_feedback() helperSamuel Pitoiset2017-08-251-7/+15
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: add KHR_no_error support to glPauseTransformFeedback()Samuel Pitoiset2017-08-253-1/+12
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: add pause_transform_feedback() helperSamuel Pitoiset2017-08-251-7/+15
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: add KHR_no_error support to glEndTransformFeedback()Samuel Pitoiset2017-08-253-1/+12
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: add end_transform_feedback() helperSamuel Pitoiset2017-08-251-9/+17
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: add KHR_no_error support to glBeginTransformFeedback()Samuel Pitoiset2017-08-253-1/+12
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: add begin_transform_feedback() helperSamuel Pitoiset2017-08-251-20/+35
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: add KHR_no_error support to glBindTransformFeedback()Samuel Pitoiset2017-08-253-1/+12
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: add bind_transform_feedback() helperSamuel Pitoiset2017-08-251-10/+18
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: port the LastLookedUpVAO optimisation to _mesa_lookup_vao()Samuel Pitoiset2017-08-251-4/+16
| | | | | | | It was only used in the errors path. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: don't error check the default buffer object in glBindBufferOffsetEXT()Samuel Pitoiset2017-08-251-6/+5
| | | | | | | | An allocation check is already done when the buffer is created at context creation. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: add _fallback suffix to the default transform feedback functionsSamuel Pitoiset2017-08-251-17/+17
| | | | | | | In preparation for KHR_no_error support. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: remove unnecessary check in _mesa_init_transform_feedback_object()Samuel Pitoiset2017-08-251-3/+0
| | | | | | | | All callers already check that, and the common behaviour is to check in the _mesa_new_XXX() helpers anyway. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: check allocation failures in new_transform_feedback()Samuel Pitoiset2017-08-251-0/+4
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: remove unused _mesa_validate_transform_feedback_buffers()Samuel Pitoiset2017-08-252-19/+0
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* egl/wayland: Use roundtrips when awaiting buffer releaseKai Chen2017-08-251-2/+7
| | | | | | | | | | | | | | | | | | In get_back_bo, we use wl_display_dispatch_queue() to block and wait for a buffer release event. However, not all Wayland compositors flush the client socket on posting a buffer-release event, so by only blocking client-side, we may block indefinitely, or at least need to wait for an input event / frame completion to arrive for the compositor to flush. We now use dispatch_queue as a first pass, but if our entire buffer pool is exhausted, use a roundtrip (an immediately-triggered wl_callback) to ensure that the compositor flushes out our release event immediately. [daniels: Modified comment and commit message.] Signed-off-by: Kai Chen <[email protected]> Reviewed-by: Daniel Stone <[email protected]> CC: <[email protected]>
* glsl: fix glsl_struct_field size calculations for shader cacheNicolai Hähnle2017-08-251-7/+4
| | | | | | | | | | | | | | | | | | Found by address sanitizer: ==22621==ERROR: AddressSanitizer: heap-buffer-overflow on address 0x61400000cbd8 at pc 0x7f561610a4ff bp 0x7ffca85f9d50 sp 0x7ffca85f94f8 READ of size 344 at 0x61400000cbd8 thread T0 #0 0x7f561610a4fe (/usr/lib/x86_64-linux-gnu/libasan.so.3+0x5f4fe) #1 0x7f560bb305a5 in memcpy /usr/include/x86_64-linux-gnu/bits/string3.h:53 #2 0x7f560bb305a5 in blob_write_bytes ../../../mesa-src/src/compiler/glsl/blob.c:136 #3 0x7f560be7d7ff in encode_type_to_blob ../../../mesa-src/src/compiler/glsl/shader_cache.cpp:153 #4 0x7f560be81222 in write_program_resource_data ../../../mesa-src/src/compiler/glsl/shader_cache.cpp:950 #5 0x7f560be81222 in write_program_resource_list ../../../mesa-src/src/compiler/glsl/shader_cache.cpp:1118 #6 0x7f560be81222 in shader_cache_write_program_metadata(gl_context*, gl_shader_program*) ../../../mesa-src/src/compiler/glsl/shader_cache.cpp:1407 #7 0x7f560b825fdb in link_program ../../../mesa-src/src/mesa/main/shaderapi.c:1163 Fixes: 073a84ff60db ("glsl: stop adding pointers from glsl_struct_field to the cache") Reviewed-by: Timothy Arceri <[email protected]>
* a2xx: fix DST_ALPHA blending for non-alpha formatsIlia Mirkin2017-08-253-5/+21
| | | | | | | | If we're rendering to a format without alpha, convert DST_ALPHA blend to a ONE so that factors are properly computed. This same workaround is done on a3xx+ as well. Signed-off-by: Ilia Mirkin <[email protected]>
* a2xx: set constant blend colorIlia Mirkin2017-08-251-0/+9
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* radeonsi: set IF_THRESHOLD to 4Timothy Arceri2017-08-251-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | In 74e39de9324d it was set to 3 and it was reported that 4 caused tesseract to start spilling VGPRs. This no longer seems to be the case. Totals: SGPRS: 2787844 -> 2787764 (-0.00 %) VGPRS: 1713121 -> 1712717 (-0.02 %) Spilled SGPRs: 7532 -> 7532 (0.00 %) Spilled VGPRs: 49 -> 33 (-32.65 %) Private memory VGPRs: 2060 -> 2060 (0.00 %) Scratch size: 2200 -> 2180 (-0.91 %) dwords per thread Code Size: 79265520 -> 79248360 (-0.02 %) bytes LDS: 436 -> 436 (0.00 %) blocks Max Waves: 670535 -> 670608 (0.01 %) Wait states: 0 -> 0 (0.00 %) Before: VGPR SPILLING APPS Shaders SpillVGPR PrivVGPR ScratchSize EffectsCaveDemo 301 0 256 264 ReflectionsSubwayDemo 264 0 256 264 VehicleGame 295 0 128 132 bioshock-infinite 1140 0 448 516 dirt-showdown 453 33 0 28 gang-beasts 364 0 500 496 kerbal-space-program 1228 0 472 480 tomb-raider-ultra 1199 16 0 20 After: VGPR SPILLING APPS Shaders SpillVGPR PrivVGPR ScratchSize EffectsCaveDemo 301 0 256 264 ReflectionsSubwayDemo 264 0 256 264 VehicleGame 295 0 128 132 bioshock-infinite 1140 0 448 516 dirt-showdown 453 33 0 28 gang-beasts 364 0 500 496 kerbal-space-program 1228 0 472 480 The only change in VGPR spills is the elimination of all spills in Tomb Raider at Ultra settings. Closer examination shows that the shaders go over the limit because they contain three expressions a mul, rcp and ubo load. The ubo load is actually used elsewhere and is therefore stored in a temp already in IR such as tgsi but glsl ir counts it agaist the if cost. Acked-by: Nicolai Hähnle <[email protected]> Acked-by: Marek Olšák <[email protected]>
* util/disk_cache: write cache item metadata to diskTimothy Arceri2017-08-251-1/+87
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* glsl: pass shader source keys to the disk cacheTimothy Arceri2017-08-256-16/+34
| | | | | | | We don't actually write them to disk here. That will happen in the following commit. Reviewed-by: Nicolai Hähnle <[email protected]>
* util/disk_cache: add struct cache_item_metadataTimothy Arceri2017-08-251-0/+20
| | | | | | | | | This will be used to store more information about the cache item in it's header. This information is intended for 3rd party and cache analysis use but can also be used for detecting the unlikely scenario of cache collisions. Reviewed-by: Nicolai Hähnle <[email protected]>
* disk_cache: enable limited hash collision detection in release buildsTimothy Arceri2017-08-251-16/+10
| | | | | | | It really doesn't cost us much and will stop strange crashes should the stars align. Reviewed-by: Nicolai Hähnle <[email protected]>
* util/disk_cache: rename mesa cache dir and introduce cache versioningTimothy Arceri2017-08-253-14/+42
| | | | | | | | | | | | | | | | | | Steam is already analysing cache items, unfortunatly we did not introduce a versioning mechanism for identifying structural changes to cache entries earlier so the only way to do so is to rename the cache directory. Since we are renaming it we take the opportunity to give the directory a more meaningful name. Adding a version field to the header of cache entries will help us to avoid having to rename the directory in future. Please note this is versioning for the internal structure of the entries as defined in disk_cache.{c,h} as opposed to the structure of the data provided to the disk cache by the GLSL compiler and the various driver backends. Reviewed-by: Nicolai Hähnle <[email protected]>
* radv: don't crash if we have no framebufferDave Airlie2017-08-251-0/+4
| | | | | | | | | | | | Recording secondaries with no framebuffer attachment may make this happen, though this might not be the complete solution. (esp if someone does meta stuff in there, would we have to save things, not sure). Fixes: f4e499ec791 ("radv: add initial non-conformant radv vulkan driver") Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* radv/gfx9: gfx9 has buffer sizing rules like pre-VI.Dave Airlie2017-08-251-1/+1
| | | | | | | | | This fixes: dEQP-VK.robustness.buffer_access.* on GFX9. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Cc: "17.2" <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* radv: fix predication on gfx9Dave Airlie2017-08-251-1/+3
| | | | | | | | When I added gfx9 I did it wrong, this fixes it. Fixes: 5247b311e9 "radv/gfx9: fix set predication packet." Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* anv,i965: Move CS shared lowering into anvJason Ekstrand2017-08-242-2/+5
| | | | | | | | | | | Right now, OpenGL uses the GLSL lowering for shared variables and anv uses NIR to lower them. For a long time, we've done this weird thing where we do the NIR lowering unconditionally and then add the SLM sizes from the two together. This works because one of them will always be 0 but it's a bit sketchy. Let's just move the NIR-based lowering into anv_pipeline and get rid of the sketch. Reviewed-by: Jordan Justen <[email protected]>
* ac/debug: use util_strchrnul() to fix android build errorMauro Rossi2017-08-241-1/+2
| | | | | | | | | | | | | | | | | | | | | Similar to e09d04cd56 "radeonsi: use util_strchrnul() to fix android build error" Android Bionic does not support strchrnul() string function, gallium auxiliary util/u_string.h provides util_strchrnul() This change avoids the following warning and error: external/mesa/src/amd/common/ac_debug.c:501:15: warning: implicit declaration of function 'strchrnul' is invalid in C99 char *end = strchrnul(out, '\n'); ^ external/mesa/src/amd/common/ac_debug.c:501:9: error: incompatible integer to pointer conversion initializing 'char *' with an expression of type 'int' char *end = strchrnul(out, '\n'); ^ ~~~~~~~~~~~~~~~~~~~~ 1 warning and 1 error generated. Fixes: c2c3912410 "ac/debug: annotate IB dumps with the raw values" Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Rob Herring <[email protected]>
* radeonsi: get the raster config from AMDGPU on SIMarek Olšák2017-08-243-0/+22
| | | | | | Not sure yet if we wanna do this on CIK and VI too. Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: clean up setting GRBM_GFX_INDEXMarek Olšák2017-08-241-19/+22
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: move PA_SC_RASTER_CONFIG emission into a separate functionMarek Olšák2017-08-241-70/+73
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* Android: fix Android O version check for LLVMRob Herring2017-08-241-1/+1
| | | | | | | | | | | With the release of O, the MESA_ANDROID_MAJOR_VERSION has changed to 8. Change the LLVM check to match. There's no point to continue to support 'O' as no one is going to use an old AOSP master. Presumably, we'll be back here again to fix things again for P (or 9). Reviewed-by: Chih-Wei Huang <[email protected]> Signed-off-by: Rob Herring <[email protected]>
* include: Sync Khronos headers for OpenGL 4.6Adam Jackson2017-08-245-58/+350
| | | | | | | | Taken from c21e602b9fda1d3bbaecb08194592f67e6a0649b from OpenGL-Registry. (This time without breaking glext.h.) Signed-off-by: Adam Jackson <[email protected]> Acked-by: Ilia Mirkin <[email protected]>
* radv: Expose VK_KHX_multiview.Bas Nieuwenhuizen2017-08-242-0/+18
| | | | Reviewed-by: Dave Airlie <[email protected]>
* radv: Implement multiview draws.Bas Nieuwenhuizen2017-08-242-33/+112
| | | | | | | v2: - Use for_each_bit. - split emitting the draw packets out to separate functions. Reviewed-by: Dave Airlie <[email protected]>
* radv: Implement determining the has_multiview_view_index key.Bas Nieuwenhuizen2017-08-241-4/+16
| | | | Reviewed-by: Dave Airlie <[email protected]>
* ac/nir: Add shader support for multiviews.Bas Nieuwenhuizen2017-08-244-2/+44
| | | | | | | | | It uses an user SGPR to pass the view index to the shaders, except for the fragment shader where we use layer=view (which comes in handy when we want to do the NV ext that allows us to execute pre-FS stages once instead of per view). Reviewed-by: Dave Airlie <[email protected]>
* radv: Add multiview clears.Bas Nieuwenhuizen2017-08-243-19/+47
| | | | | | v2: Use for_each_bit. Reviewed-by: Dave Airlie <[email protected]>
* radv: Store multiview info in renderpass.Bas Nieuwenhuizen2017-08-242-1/+27
| | | | Reviewed-by: Dave Airlie <[email protected]>
* ac/nir: Make shader key a struct.Bas Nieuwenhuizen2017-08-244-22/+24
| | | | | | | Some bits can be passed to almost every shader, and I don't like adding 5 variables. Reviewed-by: Dave Airlie <[email protected]>
* radv: Use 0 for the layer id if the vertex shader does not export it.Bas Nieuwenhuizen2017-08-241-3/+4
| | | | | | | To use when we have e.g. input attachments, but there is no layer export in the previous shader and hence no layered rendering. Reviewed-by: Dave Airlie <[email protected]>
* ac/nir: Implement input attachments with layered rendering.Bas Nieuwenhuizen2017-08-241-2/+11
| | | | Reviewed-by: Dave Airlie <[email protected]>
* ac/nir: Determine if input attachments are used in the info pass.Bas Nieuwenhuizen2017-08-242-1/+11
| | | | Reviewed-by: Dave Airlie <[email protected]>
* ac/nir: Cast sources of integer ops to int.Bas Nieuwenhuizen2017-08-241-0/+16
| | | | | | | | | The int32->float semantic conversion got dropped in a testcase, because the src was already float. On closer inspection I decided to add a few more casts for integer op operands to be safe too. Cc: 17.2 <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* Revert "include: Sync Khronos headers for OpenGL 4.6"Adam Jackson2017-08-245-350/+63
| | | | | | Broke the BUILDING_MESA bit, oops. This reverts commit ef1e87e6cdbd80e74a8bc6d48b0b174a0812fe69.