Commit message (Collapse) | Author | Age | Files | Lines | |
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* | nouveau: move channel creation into pipe drivers | Ben Skeggs | 2009-06-05 | 32 | -265/+218 |
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* | nouveau: call notifier/grobj etc funcs directly | Ben Skeggs | 2009-06-05 | 15 | -226/+195 |
| | | | | | libdrm_nouveau is linked with the winsys, there's no good reason to do all this through yet another layer. | ||||
* | nv04: remove u_simple_screen usage | Ben Skeggs | 2009-06-05 | 3 | -47/+28 |
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* | nv10: remove u_simple_screen usage | Ben Skeggs | 2009-06-05 | 3 | -46/+27 |
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* | nv20: remove u_simple_screen usage | Ben Skeggs | 2009-06-05 | 3 | -41/+23 |
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* | nv30: remove u_simple_screen usage | Ben Skeggs | 2009-06-05 | 4 | -48/+31 |
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* | nv40: remove u_simple_screen usage | Ben Skeggs | 2009-06-05 | 5 | -50/+32 |
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* | nouveau: add pipe_buffer/fence code to pipe drivers, move nv50 over | Ben Skeggs | 2009-06-05 | 10 | -62/+310 |
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* | nouveau: pass nouveau_bo instead of pipe_buffer to so_ calls | Ben Skeggs | 2009-06-05 | 19 | -101/+136 |
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* | nouveau: call nouveau_pushbuf directly rather than going through nvws | Ben Skeggs | 2009-06-05 | 7 | -53/+39 |
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* | osmesa: Link with -ldl for dlopen code | Dan Nicholson | 2009-06-04 | 1 | -5/+2 |
| | | | | | | Now that the dlopen wrappers are built into libmesa.a, we need to link standalone libOSMesa with libdl to resolve dlopen and friends on platforms that need it. | ||||
* | osmesa: Allow building standalone in all three channel widths | Dan Nicholson | 2009-06-04 | 1 | -27/+9 |
| | | | | | | | | | autoconf had been designating the 8 bit libOSMesa as the default standalone osmesa, but the Makefile expected it to be linked to libGL. Fix up the osmesa Makefile so that it allows any of the combinations of standalone and channel width to be built. Fixes bug #21980. | ||||
* | trace/rbug: Use condvar on system that has it for blocking | Jakob Bornecrantz | 2009-06-05 | 3 | -0/+14 |
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* | gallium: Make pipe thread say if it has condvars or not | Jakob Bornecrantz | 2009-06-05 | 1 | -0/+2 |
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* | trace/rbug: Add new contexts functions to trace rbug | Jakob Bornecrantz | 2009-06-04 | 3 | -1/+236 |
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* | rbug: Update rbug protocol with new context calls | Jakob Bornecrantz | 2009-06-04 | 7 | -43/+336 |
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* | mesa: call _mesa_ funcs, not gl funcs for debugging | Brian Paul | 2009-06-04 | 1 | -15/+18 |
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* | Merge branch 'mesa_7_5_branch' | Brian Paul | 2009-06-04 | 17 | -69/+250 |
|\ | | | | | | | | | | | Conflicts: src/mesa/main/context.c | ||||
| * | softpipe: separate case for PIPE_PRIM_POLYGON in sp_vbuf_draw() | Brian Paul | 2009-06-04 | 1 | -2/+12 |
| | | | | | | | | | | | | | | Because of flat shading, we can't use same code as PIPE_PRIM_TRIANGLE_FAN. This is a follow-on to commit a59575d8fbe8b0ca053cc8366ce7a42bc660158a. (cherry picked from commit 086ecea179ed572c89aa77c5f465671a5cef87a7) | ||||
| * | softpipe: fix incorrect tri vertex order for PIPE_PRIM_POLYGON rendering | Brian Paul | 2009-06-04 | 1 | -1/+1 |
| | | | | | | | | | | | | This fixes incorrect front/back-face orientation. (cherry picked from commit a64bbdaa3e0b036a880d6db65ceb4a66205062f1) | ||||
| * | st/mesa: increase ST_MAX_SHADER_TOKENS to 8k | Brian Paul | 2009-06-04 | 1 | -1/+1 |
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| * | tgsi: increase MAX_LABELS to 4096 | Brian Paul | 2009-06-04 | 1 | -1/+1 |
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| * | scons: Less aggressive optimizations for MSVC 64bit compiler. | José Fonseca | 2009-06-02 | 1 | -4/+17 |
| | | | | | | | | | | | | MSVC 64bit compiler takes forever on some of the files. Might want to revisit this again later. | ||||
| * | scons: Output nice summary messages instead of long command lines. | José Fonseca | 2009-06-02 | 2 | -5/+10 |
| | | | | | | | | You can still get the old behavior by passing the option quiet=no to scons. | ||||
| * | util: Unsaved change missing from last commit. | José Fonseca | 2009-06-02 | 1 | -1/+1 |
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| * | util: Support Z24S8/Z24X8 -> unsigned conversion. | José Fonseca | 2009-06-02 | 1 | -0/+15 |
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| * | util: Fix 24 to 32 bit expansion binary arithmetic expression. | José Fonseca | 2009-06-02 | 1 | -1/+1 |
| | | | | | | | | | | | | When approaching y = x * 0xffffffff / 0xffffff with bit arithmetic, the 8 least significant bits of y should come from the 8 most significant bits of x. | ||||
| * | mesa: release VBO and PBO references upon context destruction | Brian Paul | 2009-06-02 | 1 | -0/+10 |
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| * | mesa: add #define FEATURE_ARB_pixel_buffer_object | Brian Paul | 2009-06-02 | 1 | -0/+1 |
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| * | intel: Clip to window after calling Driver.TexImage2D | Ian Romanick | 2009-06-02 | 1 | -9/+8 |
| | | | | | | | | | | | | | | | | | | | | This prevents the width / height from being clipped to the window size before the texture is allocated. This matches intelCopyTexImage1D. This should fix bug #21227 Signed-off-by: Ian Romanick <[email protected]> (cherry picked from commit 129f311673c99eb912d659023e50bc5f0ef53249) | ||||
| * | gallium/draw: Free specialized versions of driver shaders | Keith Whitwell | 2009-06-01 | 3 | -0/+13 |
| | | | | | | | | | | The pstipple, aaline and aapoint code would create specialized versions of shaders and upload them to the driver -- but never free them. | ||||
| * | draw: free more token arrays | Keith Whitwell | 2009-06-01 | 2 | -5/+12 |
| | | | | | | | | | | The AA line and point code also needs to free token arrays after building driver shaders. | ||||
| * | draw: avoid leaking tokens when building pstipple fragment shader | Keith Whitwell | 2009-06-01 | 1 | -0/+1 |
| | | | | | | | | Add missing FREE() after MALLOC(). | ||||
| * | mesa/st: restore flush to copy_texsubimage (was previously finish) | Keith Whitwell | 2009-06-01 | 1 | -0/+3 |
| | | | | | | | | Need a flush here even though the original finish was overkill. | ||||
| * | wgl: Destroy the framebuffer when the window is destroyed. | José Fonseca | 2009-06-01 | 1 | -24/+48 |
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| * | progs/vpglsl: add similar support for point rendering as progs/vp | Keith Whitwell | 2009-06-01 | 3 | -6/+64 |
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| * | st/gl: Fix mip gen for compressed textures | Jakob Bornecrantz | 2009-06-01 | 1 | -6/+8 |
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| * | trivial/tri-z: add controls for depthrange min/max | Keith Whitwell | 2009-06-01 | 1 | -10/+40 |
| | | | | | | | | | | Also add key to set up quake-1 style ztrick rendering with clear depth 1.0, deptrange(1.0, 0.0) and depthfunc GL_GREATER. | ||||
| * | progs/wgl: Small cleanup to wglinfo. | José Fonseca | 2009-06-01 | 1 | -5/+4 |
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| * | progs/wgl: Use an invisible window in wglinfo. | José Fonseca | 2009-06-01 | 1 | -1/+1 |
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* | | mesa: update wglext.h to latest version | Brian Paul | 2009-06-04 | 1 | -1/+11 |
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* | | mesa: remove PFNGL typedefs that are in glext.h | Brian Paul | 2009-06-04 | 1 | -85/+2 |
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* | | mesa: upgrade glext.h to version 52 | Brian Paul | 2009-06-04 | 2 | -182/+312 |
| | | | | | | | | | | A number of the PFNGL* function typedefs are now in glext.h and must be omitted from the gl.h file. gl.h will be pruned in the next commit. | ||||
* | | intel: Add support for tiled textures. | Eric Anholt | 2009-06-04 | 13 | -44/+120 |
| | | | | | | | | | | | | | | | | | | | | This is about a 30% performance win in OA with high settings on my GM45, and experiments with 915GM indicate that it'll be around a 20% win there. Currently, 915-class hardware is seriously hurt by the fact that we use fence regs to control the tiling even for 3D instructions that could live without them, so we spend a bunch of time waiting on previous rendering in order to pull fences off. Thus, the texture_tiling driconf option defaults off there for now. | ||||
* | | i915: Don't rely on fence regs when we don't have to. | Eric Anholt | 2009-06-04 | 8 | -62/+55 |
| | | | | | | | | | | We're on the way to telling the kernel about when we need fence regs on our objects or not, and this will cut the number of places needing them. | ||||
* | | i915: Remove some long-dead i830 code. | Eric Anholt | 2009-06-04 | 1 | -20/+0 |
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* | | softpipe: separate case for PIPE_PRIM_POLYGON in sp_vbuf_draw() | Brian Paul | 2009-06-03 | 1 | -2/+12 |
| | | | | | | | | | | Because of flat shading, we can't use same code as PIPE_PRIM_TRIANGLE_FAN. This is a follow-on to commit a59575d8fbe8b0ca053cc8366ce7a42bc660158a. | ||||
* | | softpipe: fix incorrect tri vertex order for PIPE_PRIM_POLYGON rendering | Brian Paul | 2009-06-03 | 1 | -1/+1 |
| | | | | | | | | This fixes incorrect front/back-face orientation. | ||||
* | | swrast: always do span clipping in _swrast_write_rgba_span() | Brian Paul | 2009-06-03 | 1 | -14/+4 |
| | | | | | | | | | | | | | | | | It's possible for mis-behaving vertex programs to produce vertex data with very large/NaN values. This doesn't get handled reliably by the clipper code so we may try to rasterize triangles that extend beyond the viewport/window. Always clip spans to avoid invalid memory accesses later. | ||||
* | | vbo: minor reformatting | Brian Paul | 2009-06-03 | 1 | -16/+23 |
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