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* trace: Dump the fence, not its pointer.José Fonseca2009-04-091-2/+6
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* wgl: Remove unused member.José Fonseca2009-04-092-2/+0
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* trace: Use 'flags' name consistently.José Fonseca2009-04-091-6/+6
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* gallium: Use "flags" consistently.José Fonseca2009-04-091-2/+2
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* gdi: Use stw_* names.José Fonseca2009-04-091-6/+6
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* wgl: Use more stw_* names.José Fonseca2009-04-092-8/+8
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* wgl: Use hooks instead of subclassing the window.José Fonseca2009-04-094-30/+83
| | | | | | Subclassing the window is invasive: we might call an old window proc even after it was removed. Glut and another bug just in the wrong time was provoking this. Hooks don't have this problem.
* mesa: fix potential recursive locking deadlock in _mesa_HashWalk()Brian Paul2009-04-091-4/+14
| | | | If the walk callback called _mesa_HashRemove() we'd deadlock.
* i965: free shader's constant buffer in brwDeleteProgram()Brian Paul2009-04-091-0/+6
| | | | Fixes mem leak observed with texcombine test.
* wgl: Catch the attempt of releasing a context which is not current.José Fonseca2009-04-091-1/+8
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* wgl: Move the framebuffer list to the device. Avoid recursive locking.José Fonseca2009-04-094-66/+62
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* wgl: More symbol naming normalization.José Fonseca2009-04-095-25/+25
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* stw: Use wglext.h's defines and prototypes.José Fonseca2009-04-095-162/+28
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* stw: Normalize symbols prefix.José Fonseca2009-04-0910-89/+90
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* wgl: Add const qualifier to global constant data.José Fonseca2009-04-092-5/+5
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* i965: set BRW_MASK_DISABLE flag in "send" instruction in brw_dp_READ_4()Brian Paul2009-04-081-1/+2
| | | | | | This fixes the random results that were seen when fetching a constant inside an IF/ELSE clause. Disabling the execution mask ensures that all the components of the register are written.
* i965: clean-ups, debug code in brw_wm_glsl.cBrian Paul2009-04-081-34/+15
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* i965: init current_const[i].index = -1Brian Paul2009-04-081-3/+4
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* i965: move the fetch_constants() call before setting conditional mod stateBrian Paul2009-04-081-4/+4
| | | | | | | | Before, the instruction's CondUpdate field was mistakenly effecting the constant-fetch operation. Fixes progs/glsl/bump.c demo. But there are some other issues related to condition flags and IF/ELSE that need investigation...
* mesa: minor datatype changes in optimization codeBrian Paul2009-04-081-6/+7
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* nv50: adapt for new clear interfaceBen Skeggs2009-04-091-48/+23
| | | | this is so much nicer :)
* r300-gallium: Properly emit indexbufs.Corbin Simpson2009-04-082-5/+14
| | | | This fixes hardlocks with anything using elts.
* r300-gallium: Add vertex shader constant emit.Corbin Simpson2009-04-082-2/+19
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* python/retrace: Try to cope with failures creating textures.José Fonseca2009-04-081-0/+10
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* python: Don't try to finish a null fence.José Fonseca2009-04-081-3/+5
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* python/retrace: Use colors on windows console.José Fonseca2009-04-081-0/+70
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* Mesa: allow suppression of debug messages in a debug buildRobert Ellison2009-04-081-10/+32
| | | | | | | | | | | | | | | | | | | | | For testing, it's very useful to be able to test on a debug build, while suppressing the debug messages (messages that are by default suppressed in a release build), in order to see the same behavior that users of release builds will see. For example, the "piglit" test suite will flag an error on programs that produce unexpected output, which means that a debug build will always fail due to the extra debug messages. This change introduces a new value to the MESA_DEBUG environment variable. In a debug build, explicitly setting MESA_DEBUG to "0" will suppress all debug messages (both from _mesa_debug() and from _mesa_warning()). (The former behavior was that debug messages were never suppressed in debug builds.) Behavior of non-debug builds has not changed. In such a build, _mesa_debug() messages are always suppressed, and _mesa_warning() messages will be suppressed unless MESA_DEBUG is set *to any value*.
* gallium: when using gl_PointCoord ensure we use the correct attribute.Alan Hourihane2009-04-081-3/+5
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* python/retrace: Allow to specify the range of calls of interest.José Fonseca2009-04-081-0/+7
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* trace: Make calls dumping threadsafe.José Fonseca2009-04-081-0/+7
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* trace: Make call no global.José Fonseca2009-04-081-3/+4
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* python/retrace: Handle recent traces.José Fonseca2009-04-081-30/+85
| | | | Try to keep backwards compatability with old traces as much as possible.
* python: Fix method renaming.José Fonseca2009-04-081-2/+2
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* python: Cope with null surfaces.José Fonseca2009-04-081-6/+10
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* wgl: Integrate the trace driver on debug builds.José Fonseca2009-04-085-13/+73
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* trace: Simplify cast wrappers.José Fonseca2009-04-085-58/+29
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* trace: Match pipe_context::clear prototype.José Fonseca2009-04-081-7/+4
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* gallium: handle the case of util_pack_z_stencil(format=PIPE_FORMAT_S8_UNORM)Brian Paul2009-04-081-0/+8
| | | | Fixes failed assertion in glean fbo test.
* docs: bump Gallium version numberBrian Paul2009-04-081-1/+1
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* docs: updated Cell driver infoBrian Paul2009-04-081-10/+1
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* docs: more info for 7.4 release notesBrian Paul2009-04-081-0/+20
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* mesa: Don't attempt to free the dummy program.José Fonseca2009-04-081-3/+5
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* st: implement glCopyTexImage() for GL_DEPTH24_STENCIL8 internal formatBrian Paul2009-04-071-2/+4
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* st: implement GL_DEPTH_STENCIL format for glReadPixels and DrawPixels()Brian Paul2009-04-073-43/+96
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* softpipe: minor debug-help changes in softpipe_transfer_map()Brian Paul2009-04-071-2/+4
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* mesa: add another special/optimized case in _mesa_unpack_depth_span()Brian Paul2009-04-071-0/+11
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* swrast: fix point rendering function selectionBrian Paul2009-04-071-1/+4
| | | | | Need to clamp default point size to min/max range before checking if it's one. Fixes glean pointAtten test.
* mesa: fix incorrect component ordering for sRGB8 texture fetch/storeBrian Paul2009-04-071-5/+6
| | | | | | This format is layered on MESA_FORMAT_RGB888 so the component order is actually BGR. Fixes glean pixelFormat failures.
* glsl: enable the new linear scan register allocator codeBrian Paul2009-04-071-3/+3
| | | | | Seems to b working well enough to enable all the time. Optimizations can be disabled with "export MESA_GLSL=nopt" if needed.
* docs: document the MESA_GLSL env var, other misc GLSL updatesBrian Paul2009-04-071-3/+29
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