| Commit message (Collapse) | Author | Age | Files | Lines |
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(cherry picked from commit dfada459aabf1a02dc2dbdb6644283fc95df2586)
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Fixes incorrect size information. See bug 19273.
(cherry picked from commit e8d7db31e2a6784c765911233cb3d888f612837f)
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This allows code such as "vec4 a = gl_LightSource[i].ambient;" to work.
When a built-in uniform array is indexed with a variable index we need to
"unroll" the whole array into the parameter list (aka constant buffer) because
we don't know which elements may be accessed at compile-time. In the case of
the gl_LightSource array of size [8], we emit 64 state references into the
parameter array (8 elements times 8 vec4s per gl_LightSourceParameters
struct).
Previously, we only allowed constant-indexed references to uniform arrays
(such as gl_LightSource[2].position) which resulted in a single state reference
being added to the parameter array, not 64. We still optimize this case.
Users should be aware that using "gl_LightSource[i].ambient" in their shaders
is a bit expensive since state validation will involve updating all 64
light source entries in the parameter list.
(cherry picked from commit c6537ac8b8130cf2271c8d1e51137a575073c762)
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(cherry picked from commit ca0540e25c86b8095511868b0cbe96d7e85f7437)
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(cherry picked from commit 3be8d6db9e8bfbd1b3ebf9ac382857ad1e6ef753)
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array.length() wasn't working.
Swizzle mask for accessing elements of float arrays was incorrect.
(cherry picked from commit 368df1615ef65afed96a44e1f43ade8cc703696f)
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(cherry picked from commit c4341fe80acf75bf5417ffeb85fe6902218b752a)
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And update some copyrights.
(cherry picked from commit 4561307a27e07e37319fdf993c37f2c1b85ee3e9)
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(cherry picked from commit 49543d7177fabc848822431891266e33bc13c818)
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(cherry picked from commit a1229cc9e7c78c59cad8d0df30b1f28d9bc81faf)
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(cherry picked from commit a66ff046cc169c6479b00b1e7fc5d87b93ad60ed)
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This allows uniform declarations with scalar/array initializers.
The code is rough though, and will be cleaned up.
(cherry picked from commit aa1b90463676ea71f24c1956dcf51deec1bf664c)
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For example, a declaration like
const float[3] xxx = float[3](1.1, 2.2, 3.3);
will place the array in the constant buffer whereas a regular, non-const array
would be placed in the temporary register file.
Next up: do the same thing for uniform arrays.
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(cherry picked from commit 0da44c62cc91c60d392f6e57aa047473b67ffb9b)
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(cherry picked from commit d4be09fb2b4a2a45a95a388f536aee566e05f96a)
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(cherry picked from commit 240e211c711b0ebfe6c3daa6cb70a3fa8fc8b656)
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(cherry picked from commit 4d49fc83f11ec2f333e06e94af5ac0d24b93caa8)
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(cherry picked from commit 81253be3347312eb7539eb61ee9362f76370eba7)
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For example: float[3] xxx = float[3](1.1, 2.2, 3.3);
Optimizations for const-qualified arrays next.
(cherry picked from commit 5c0c5e5af9c72c170991f48628673faba85bc6f4)
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(cherry picked from commit c20d00f04bdbdc0d3abdae8984ff5c874c4f0a10)
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(cherry picked from commit 9016331d0fd0783d1e46c9d4b651797d6af4a60f)
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(cherry picked from commit 87a00959ba40ee0aeaebbc8a86ca081cf3b81c75)
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Function that return arrays should work now.
(cherry picked from commit 8571401d7d7c9c91c6f053e5dc8c94a4567140fe)
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(cherry picked from commit d5367622a3f1cffe67af0fb6fca99ad02eefd374)
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(cherry picked from commit b4019483dea406e997ae1c6b61b41cc49786c8ce)
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(cherry picked from commit 456a4e274ff60122ab7e23dad2d462be3d910599)
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(cherry picked from commit 9a174ef4090189e19831092bb2bae4bfc5396968)
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(cherry picked from commit aeeb9bca2712dbf8540486fc584e214a8af4c7c4)
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(cherry picked from commit ea9dc3879f4cbbaa8ce9e305884a4afdc1fdd28a)
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(cherry picked from commit 19ca2908be5df2240d694c67c6f190982e9f7922)
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(cherry picked from commit ade777ea1b62e2280c9f05fa09927a8f9bb63f4f)
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(cherry picked from commit 1737f2dbdd8d9d6b1da140340323cbf83f7bd592)
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More code consolidation coming...
(cherry picked from commit 2760bca1e13e62943affd762ed560bc30fbcc27a)
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(cherry picked from commit 05ed9f7fe934249eaa5a16123b5b5f7f62b0ad26)
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(cherry picked from commit 929eb00b32dfea9b1ac58923c88d5573872adea1)
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This allows things like float[3] x = float[3](1., 2., 3.);
Parsing and AST construction now. Codegen not working yet.
(cherry picked from commit 2dc3de016cd0306bf5b492ed781e824864788f11)
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exceeded
(cherry picked from commit e8f5c1a5e89fe43ddfa277d7392dcaf8ac1d6c88)
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(cherry picked from commit 1e2f57425153d73646fde7c91c16aa5559491556)
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(cherry picked from commit 001b1cbb0dacf76dd09cda56840c30226abd3534)
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(cherry picked from commit aa40de5c6f7f70844d4a4c726456cceaee9f0e4d)
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(cherry picked from commit fea3a32e17502ac16ec9a12dc9d18742cea2efd5)
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(cherry picked from commit 4de360e67d83cd6503fb8ad053bb8afe507db5fa)
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This is the only method supported in GLSL 1.20 so we take a few short-cuts.
(cherry picked from commit 8d95e66cf78921cd067c4bcf6a1053a7ec3a2ed4)
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This allows syntax like "float[8] foo, bar;"
(cherry picked from commit 0fab514ff5e7887767936427b5e02b676abebf3a)
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(cherry picked from commit c5b52b5e0e6f6e47c3953076fa788921b1c5a5e2)
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(cherry picked from commit 434e255eae90b0f3d836d452b7d3b0c5aadf78b8)
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These arrays will indicate per-input or per-output options for vertex/fragment
programs such as centroid-sampling and invariance.
(cherry picked from commit b730d0d3e9b202b17a0815cb820fc9905f35cb98)
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(cherry picked from commit a2037137385671c0673d1de6eb1c36dbd3cd78f3)
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(cherry picked from commit dc1107c08d0ccbeeb063f2e46be598f16cbe9f21)
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(cherry picked from commit 0e2f757413a68f0edb6643ea23ad8d879d077f11)
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