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* docs: links to the Mesa demos git repoBrian Paul2010-06-041-1/+11
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* mesa: remove PROGRAM_DIRS from config filesBrian Paul2010-06-0419-22/+0
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* mesa: remove old references to demo files and progs subdirBrian Paul2010-06-041-64/+6
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* progs: remove rbug subdirBrian Paul2010-06-0413-1010/+0
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* demos: remove fbdev subdirBrian Paul2010-06-043-655/+0
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* progs: remove beos subdirBrian Paul2010-06-045-560/+0
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* progs: remove tools subdirBrian Paul2010-06-047-583/+0
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* progs: remove slang subdirBrian Paul2010-06-0415-3458/+0
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* vbo: misc clean-upsBrian Paul2010-06-041-29/+36
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* i915g: Rename winsys c file.Vinson Lee2010-06-041-1/+1
| | | | | This was missed in commit e7f0f6bb72c63fd6e6ddcb7a815be68682f1764c. Fixes i915g SCons build.
* llvmpipe: new -s option to run single testBrian Paul2010-06-047-3/+63
| | | | | Put specific test code in the test_single() function and pass -s to execute that code.
* i915: Don't use XRGB8888 on 830 and 845.Eric Anholt2010-06-043-2/+18
| | | | | | | | | The support for XRGB8888 appeared in the 855 and 865, and this format is reserved on 830/845. This should fix a regression from b4a6169412819cc3a027c6a118f0537911145a30 that caused hangs in etracer on 845s. Bug #26557.
* i915: Clamp minimum lod to maximum texture level too.Eric Anholt2010-06-041-1/+3
| | | | | | | Otherwise, we'd run into minlod > maxlod, and the sampler would give us the undefined we asked for. Bug #24846. Fixes OGLC texlod.c.
* intel: Fix intel_compressed_num_bytes for FXT1 after I broke it.Eric Anholt2010-06-041-1/+1
| | | | | | | | Fixes piglit fxt1-teximage since 7554b83a21bd62b20df5a7327b69f08108ac9ab6, and also OGLC tests that hit FXT1 with a million other things. Bug #28184.
* glsl: Recject rect samplers when GL_ARB_texture_rectangle is disabledKristian Høgsberg2010-06-041-0/+27
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* llvmpipe: Do unswizzling in parallel when flushing for transfers.José Fonseca2010-06-041-0/+7
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* progs: Remove forked/dead files.José Fonseca2010-06-045-2013/+0
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* st/egl: Fix compiler warnings.Chia-I Wu2010-06-041-0/+1
| | | | Forgot to stage this chunk in last commit.
* st/egl: Move sw screen creation to native helper.Chia-I Wu2010-06-045-93/+52
| | | | The code is shared by ximage and gdi backend.
* scons: Add cygwin to list of accepted platforms.Vinson Lee2010-06-031-1/+1
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* r600g: implement clear_{render_target, depth_stencil}, resource_copy_regionMarek Olšák2010-06-041-0/+17
| | | | | resource_copy_region uses a software fallback because it relies on texture samplers which haven't been implemented yet.
* r600g: make blit functions static (private)Marek Olšák2010-06-044-54/+34
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* r600g: use cast wrappersMarek Olšák2010-06-047-35/+51
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* r600g: Move declaration before code.Vinson Lee2010-06-031-1/+2
| | | | Fixes SCons build.
* util: Remove unnecessary header.Vinson Lee2010-06-031-1/+0
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* nv50: Remove unnecessary header.Vinson Lee2010-06-031-1/+0
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* svga: Remove unnecessary header.Vinson Lee2010-06-031-1/+0
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* llvmpipe: Fix uninitialized variable on non-debug builds.Vinson Lee2010-06-031-0/+1
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* r600g: added code for depthtestingBas Nieuwenhuizen2010-06-031-5/+24
| | | | - added code to configure the depth buffer and to set up depth testing.
* r600g: adapt to interface changesRoland Scheidegger2010-06-033-22/+45
| | | | | r600g should be able to handle separate depth stencil clears as well. Also adapt surface_fill/copy stubs to new interface (not that it matters).
* Merge branch 'gallium-newclear'Roland Scheidegger2010-06-0347-336/+763
|\ | | | | | | | | Conflicts: src/gallium/state_trackers/python/p_context.i
| * gallium: rename clearRT / clearDS to clear_render_target / clear_depth_stencilRoland Scheidegger2010-06-0317-217/+217
| | | | | | | | | | more consistent with rest of gallium naming conventions. Also rename driver-internal names for these the same.
| * llvmpipe: adapt to clear interface changesRoland Scheidegger2010-05-298-28/+113
| | | | | | | | | | with some newfangled code, should support separate depth/stencil clears. Needs some testing.
| * i965g: adapt to clear interface changesRoland Scheidegger2010-05-293-12/+66
| | | | | | | | | | just like i915g, should in theory support separate depth/stencil clears (untested), with the same 2d blitter hacks.
| * i915g: adapt to clear interface changesRoland Scheidegger2010-05-297-29/+72
| | | | | | | | | | should in theory support separate depth/stencil clears (untested). Also fix some format omissions?
| * r300g: adapt to clear interface changesRoland Scheidegger2010-05-292-10/+31
| | | | | | | | should support separate depth/stencil clears just fine with changed u_blitter.
| * nv50: adapt to clear interface changesRoland Scheidegger2010-05-293-18/+22
| | | | | | | | should support separate depth/stencil clears just fine.
| * nvfx: adapt to clear interface changesRoland Scheidegger2010-05-292-11/+29
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| * svga: adapt to clear interface changesRoland Scheidegger2010-05-293-4/+8
| | | | | | | | this should support separate stencil/depth clears just fine.
| * softpipe: adapt to clear interface changesRoland Scheidegger2010-05-292-1/+2
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| * rbug: adapt to clear interface changesRoland Scheidegger2010-05-291-28/+48
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| * trace: adapt to clear interface changesRoland Scheidegger2010-05-291-25/+53
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| * identity: adapt to clear interface changesRoland Scheidegger2010-05-291-28/+48
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| * fo: adapt to clear interface changesRoland Scheidegger2010-05-291-1/+2
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| * cell: adapt to clear interface changesRoland Scheidegger2010-05-291-1/+0
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| * st/python: adapt to clear interface changesRoland Scheidegger2010-05-291-13/+26
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| * st/mesa: use new ability to clear only depth or stencilRoland Scheidegger2010-05-292-14/+32
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| * util: adapt to clear interface changesRoland Scheidegger2010-05-295-95/+151
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| * gallium: clear interface changesRoland Scheidegger2010-05-284-23/+51
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | clears were a bit limited in gallium: - no scissoring (OGL only) nor explicit rectangle list (d3d9) - no color/stencil masks (OGL only) - no separate depth/stencil clears (d3d9/d3d10/OGL) - cannot really clear single color buffer (only with resource_fill_region) Additionally, d3d can clear surfaces not currently bound to the framebuffer. It is, however, not easy to find some common ground what a clear should be able to do, due to both API requirements and also hw differences (a case which might be able to use a special clear path on one hw might need a "normal" quad render on another). Hence several clear methods are provided, and a driver should implement all of them. - clear: slightly modified to also be able to clear only depth or stencil in a combined depth/stencil surface. This is however optional based on driver capability though ideally it wouldn't be optional. AFAIK this is in fact something used by applications quite a bit. Otherwise, for now still doesn't allow clearing with scissors/mask (or single color buffers) - clearRT: clears a single (potentially unbound) color surface. This was formerly roughly known as resource_fill_region. mesa st will not currently use this, though potentially would be useful for GL ClearBuffer. - clearDS: similar to above except for depth stencil surfaces. Note that clearDS/clearRT currently handle can handle partial clear. This might change however.
* | gallium: Don't depend directly on staging dir in Xorg template makefileJakob Bornecrantz2010-06-011-2/+2
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